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Posts tagged nexus-telegraph

The Nexus Telegraph Extra: WildStar's deafening silence

How many people are currently playing WildStar? I don't know. You don't know, either, beyond vague guesses based on things like Raptr numbers, which say more about what Raptr users like to play than about actual game popularity. But it seems like the sort of answer that could be used to at least...

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The Nexus Telegraph: Dribs and drabs of WildStar

The past few weeks have not been a fun time to be a fan of WildStar, and we still have heard distressingly little about what's coming in the next patch. Heck, the most I can think of hearing about in recent memory is the announcement that the game will not feature any sort of holiday content this...

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The Nexus Telegraph: How to fix WildStar

It's been a quiet couple of weeks for WildStar, which could be taken as indicating the team is making major changes, or it could just be pre-patch preparations that are taking half of forever. It'd look the same either way. We know the next patch is coming, and we have some idea of what it's going...

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The Nexus Telegraph: WildStar ain't doing so good

If you somehow missed it, last week the WildStar team announced that the game will be squishing into megaservers to help bolster populations. What the hell happened? Contrary to what the developers would like you to believe, this is not good news. It's especially bad news if you're part of the...

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The Nexus Telegraph: Habits that WildStar should keep

Last time around in this column, I talked about the stuff that WildStar desperately needs to get out of its system, and quickly. I'm pleased with it. With the scaling-back of the update pace and some changes that I expect to be coming, I'm hopeful on that front. (Incidentally, if someone has a link...

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The Nexus Telegraph: Addictions that WildStar must kick

Matt Daniel is a friend of mine. (Yes, despite my claims at the end of some poorly considered features we did together.) He's also a spectacularly bright guy with a clear picture of what games do well and what they do poorly. So when he and I wind up chatting about WildStar and noting the exact...

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The Nexus Telegraph: Another WildStar patch approaches!

I honestly expected the second patch for WildStar to take much longer to show up on test servers, but here it is. In some ways, I'm not surprised, since we're in the just-after-launch pattern of finishing and polishing stuff that wasn't quite ready for launch with the rest of the game, but still....

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The Nexus Telegraph: WildStar's first dose of Strain

The funny thing about launches is that they're like every other aspect of the game industry: They're based on momentum. Create the feel that you're coming out with new content on a quick basis and you get points from players, even if it's inevitable that some of this content is stuff that was...

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The Nexus Telegraph: The first week in WildStar

Full launch for WildStar has come and gone, the servers have been up and running for a week, and I've been hacking away at various enemies of the Dominion like a good soldier. As I write this, my main is 23, although I'd probably be a fair bit higher by now if I hadn't stopped quite so many times...

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The Nexus Telegraph: WildStar's headstart (launch) is here!

Oh yes, ladies and gentlemen. We've been waiting for it for a very long time, but you can indeed play the game now. WildStar is no longer a vague promise of what might be in the future, it has well and truly launched, and it's inherited all of the launch issues that come along with every single MMO...

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