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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Anarchy Online's Fia Tjernberg talks graphics engine update and the future of the game]]></title><link>http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/</guid><comments>http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/"><img alt="Screenshot -- Anarchy Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/anarchy.jpg" /></a></div>
<div style="text-align: left; ">
	<em><a href="http://www.massively.com/category/anarchy-online">Anarchy Online</a></em> players have been anxiously awaiting the game's upcoming graphics engine upgrade for some time now, and new details are slowly but surely beginning to drip down the pipeline. The latest of these new bits of information is an interview with Game Director <a href="http://www.massively.com/tag/fia-tjernberg">Fia Tjernberg</a> that also includes a new preview video showing off "dynamic grass, shadow, water, and god-rays" in the new engine.<br />
	<br />
	The interview itself only touches very briefly on the subject of the new engine itself, however, and in fact focuses more on the history of <em>Anarchy Online</em> as well as the direction that the team plans to take the game in the future. Tjernberg reveals that the team is "working towards a massive overhaul of [the game's] systems mechanics and content interaction," as well as "releasing a new starting area - nay strike that - a completely new starting experience," which should give new players and veterans alike plenty to look forward to in the future. To check out the new graphics engine preview video, just skip on past the cut, then click over to <a href="http://www.mmorpg.com">MMORPG.com</a> for the full interview.</div><p><a href="http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/" rel="bookmark">Continue reading <em>Anarchy Online's Fia Tjernberg talks graphics engine update and the future of the game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/">Anarchy Online's Fia Tjernberg talks graphics engine update and the future of the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20202052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/27/anarchy-onlines-fia-tjernberg-talks-graphics-engine-update-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>classic-mmo</category><category>f2p</category><category>fia-tjernberg</category><category>free-to-play</category><category>funcom</category><category>graphics-engine</category><category>graphics-engine-update</category><category>interview</category><category>interviews</category><category>new-player-experience</category><category>sci-fi</category><category>updates</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 27 Mar 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall slices away at 'initial unforgiving experience' with 2.0]]></title><link>http://massively.joystiq.com/2012/02/24/darkfall-slices-away-at-initial-unforgiving-experience-with-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/24/darkfall-slices-away-at-initial-unforgiving-experience-with-2/</guid><comments>http://massively.joystiq.com/2012/02/24/darkfall-slices-away-at-initial-unforgiving-experience-with-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/24/darkfall-slices-away-at-initial-unforgiving-experience-with-2/"><img alt="Darkfall" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/17.jpg" /></a></div>
<div>
	"In the current version of the game, we've had many occasions where the steep learning curve and initial unforgiving experience, unnecessarily kept people out of the game," <a href="http://massively.joystiq.com/tag/aventurine">Aventurine's</a> <a href="http://massively.joystiq.com/tag/tasos-flambouras/">Tasos Flambouras</a> comments on the latest <a href="http://www.darkfallonline.com/blog/update-february-23/"><em>Darkfall</em> 2.0 post</a>.</div>
<br />
This week's post illuminates three major systems on which the team is working to make Agon a more approachable world. With <a href="http://massively.joystiq.com/category/darkfall/"><em>Darkfall</em></a> 2.0, new players will start out in a safe training zone that is designed to teach the fundamentals of the game without the risk of imminent ganking. Plus, the devs promise "a nice adventure with an epic ending" to boot.<br />
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The other two systems are coming up with a way to protect mount theft and to encourage the player economy. Mounts in 2.0 will remember their owners for a time, and any thief will have to contend with being branded a criminal and coming under fire by guard NPCs. Finally, new markets will appear in all major cities and allow players to buy, sell, and place orders for others to fill. There is one catch to shopping, however: If you buy an item from another city's market, you have to either travel there personally to get it or pay a surcharge for delivery.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/24/darkfall-slices-away-at-initial-unforgiving-experience-with-2/">Darkfall slices away at 'initial unforgiving experience' with 2.0</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Feb 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/24/darkfall-slices-away-at-initial-unforgiving-experience-with-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20179141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/24/darkfall-slices-away-at-initial-unforgiving-experience-with-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.0</category><category>aventurine</category><category>darkfall</category><category>darkfall-2.0</category><category>dev-blog</category><category>dev-diary</category><category>economy</category><category>market</category><category>market-system</category><category>mount-protection</category><category>mount-theft</category><category>new-player-experience</category><category>Tasos-Flambouras</category><category>update</category><category>update-post</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 24 Feb 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[CCP revisiting EVE's new player experience]]></title><link>http://massively.joystiq.com/2012/02/17/ccp-revisiting-eves-new-player-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/17/ccp-revisiting-eves-new-player-experience/</guid><comments>http://massively.joystiq.com/2012/02/17/ccp-revisiting-eves-new-player-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/17/ccp-revisiting-eves-new-player-experience/"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/awakening.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> is hard, or so goes the conventional wisdom. <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> sci-fi sandbox has seen a lot of players roll up a spaceship avatar since 2003, and it's also seen quite a few of those players quit on account of the considerable <a href="http://dragsa.files.wordpress.com/2011/08/eve-online-learning-curve.jpg">learning curve</a>.<br />
<br />
A new dev blog by <a href="http://massively.joystiq.com/tag/ccp-legion">CCP Legion</a> outlines a broad-stroke plan to mitigate these difficulties, and Legion says that "we want to give the players a chance to experience the coolness of <em>EVE</em> even in the beginning and make them understand all the potential within the game. In short, we want to make the first days, weeks and months in <em>EVE</em> enjoyable and not just something you have to plow through in order to get to the good stuff."<br />
<br />
How is CCP going to do that without dumbing it down? That's still up in the air, but Legion says that the changes will focus more on teachable mechanics than step-by-step guides.<br />
<br />
In other New Eden news, CCP has released a new video called <a href="http://www.youtube.com/watch?v=Uc0Xx3MZ4I4">The Awakening</a>, and it presents the first moments of a new pod pilot as he is born into his new life. View it in full after the break.<p><a href="http://massively.joystiq.com/2012/02/17/ccp-revisiting-eves-new-player-experience/" rel="bookmark">Continue reading <em>CCP revisiting EVE's new player experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/17/ccp-revisiting-eves-new-player-experience/">CCP revisiting EVE's new player experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Feb 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/17/ccp-revisiting-eves-new-player-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20174081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/17/ccp-revisiting-eves-new-player-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-legion</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>eve-online-the-awakening</category><category>eve-the-awakening</category><category>game-mechanics</category><category>learning-curve</category><category>new-eden</category><category>new-player-experience</category><category>sandbox</category><category>sci-fi</category><category>the-awakening</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 17 Feb 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online's new game director details early 2012 plans]]></title><link>http://massively.joystiq.com/2012/01/31/anarchy-onlines-new-game-director-details-early-2012-plans/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/31/anarchy-onlines-new-game-director-details-early-2012-plans/</guid><comments>http://massively.joystiq.com/2012/01/31/anarchy-onlines-new-game-director-details-early-2012-plans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/31/anarchy-onlines-new-game-director-details-early-2012-plans/"><img alt="Screenshot -- Anarchy Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ao.jpg" /></a></div>
<div style="text-align: left; ">
	We haven't heard a whole lot from <a href="http://www.massively.com/tag/funcom">Funcom's</a> old-school sci-fi MMO <em><a href="http://www.massively.com/category/anarchy-online">Anarchy Online</a></em> since mid-December when <a href="http://massively.joystiq.com/2011/12/16/anarchy-onlines-colin-cragg-steps-down-as-producer-and-game-dir/">the game's producer bowed out</a>. Today, however, the new game director, <a href="http://www.massively.com/tag/fia-tjernberg">Fia "Lindelu" Tjernberg</a>, stopped by the game's official forums to give players a bit of an update on what they can expect from the first months of the new year.<br />
	<br />
	For starters, Tjernberg gives players a progress report on the game's upcoming shiny new graphics engine. She goes on to explain that "[Funcom's] artists have been preparing a couple of playfields to a standard that is very close to what we're aiming for," and adds that the first video of the new engine should hit sometime in February. Another large priority for the team for early 2012 is the new player experience, but perhaps most importantly of all is the "balancing act," as Tjernberg puts it, which (predictably) aims to bring the game's professions into balance "a little bit at a time."<br />
	<br />
	For the full details on <em>Anarchy Online</em>'s plans for the next couple of months, just click on through the link below.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/31/anarchy-onlines-new-game-director-details-early-2012-plans/">Anarchy Online's new game director details early 2012 plans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/31/anarchy-onlines-new-game-director-details-early-2012-plans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20161048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/31/anarchy-onlines-new-game-director-details-early-2012-plans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy</category><category>anarchy-online</category><category>ao</category><category>balance</category><category>balancing</category><category>balancing-act</category><category>engine</category><category>f2p</category><category>fia-tjernberg</category><category>free-to-play</category><category>funcom</category><category>graphic-engine</category><category>graphics-engine</category><category>lindelu</category><category>new-player-experience</category><category>new-players</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 31 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The new player experience, part 2]]></title><link>http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/</guid><comments>http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/newpl-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Two weeks ago, <a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/">I began an experiment</a> to look into <em><a href="http://www.eve-online.com">EVE Online</a></em>'s new player experience from the perspective of someone who has never played the game before. I convinced my friend Kajatta to try the game for the first time, with his only prior knowledge being the same stories, videos and screenshots that anyone will have seen before signing up to give the game a shot. In the first part of this investigation into the new player experience, Kajatta delivered a harsh first impression of the user interface and character creation.<br />
<br />
A common story I've heard when I'm talking to current <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em> players is that many didn't really get into the game the first time they played. As happened to Kajatta, some found adapting to the UI and control scheme a jarring experience and were put off as a result. It was usually the second time they played <em>EVE</em> that seemed to make the game stick, whether that was restarting a new character immediately or giving the game a second try up to a year later.<br />
<br />
Could it be that <em>EVE</em> is most likely to appeal to new players the second time they play it? To put this theory to the test, this week Kajatta took a fresh second stab at <em>EVE Online</em> and played through all the career agent content. But has his first attempt provide the equipment necessary to scale <em>EVE</em>'s famous learning cliff, or did the UI and control scheme prove as impenetrable a barrier as ever?<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, Kajatta delivers his verdict on whether <em>EVE</em> is better the second time around and delves into the <a href="http://www.tentonhammer.com/node/66110">Cash Flow For Capsuleers</a> combat missions.<p><a href="http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: The new player experience, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/">EVE Evolved: The new player experience, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20104750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/13/eve-evolved-the-new-player-experience-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aura</category><category>cash-flow-for-capsuleers</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>frigate</category><category>gallery</category><category>kajatta</category><category>mission</category><category>mission-running</category><category>missions</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>screenshot</category><category>screenshots</category><category>tutorial</category><category>tutorials</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The new player experience]]></title><link>http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/</guid><comments>http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/newplayer-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Ever since <a href="http://jestertrek.blogspot.com/2011/07/not-all-curves-are-pretty.html">a graph showing a downward trend</a> in daily peak concurrent logins started to make the rounds on blogs, players have insisted that <em><a href="http://www.eve-online.com">EVE Online</a></em>'s recent <em><a href="http://massively.joystiq.com/tag/Incarna//">Incarna</a></em> expansion has been a complete failure. I mentioned in an <a href="http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/">earlier article</a> that we should really have expected this as the captain's quarters were primarily designed with new players in mind. Starting the game as an avatar, even one who's been grounded in his space-room by his space-dad, helps people identify with their characters in a way that bridges the gap between <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em> and traditional avatar-based MMOs. By introducing a player to his character as a person rather than a ship, the new player experience may also help make the loss of a ship not such a big deal.<br />
<br />
It's all fine and well to theorise about <em>Incarna</em>'s success or failure, but ultimately it's only new players who can make that determination. If the captain's quarters do their job of flattening that initially jarring part of <em>EVE</em>'s learning curve, the expansion's effect on subscriptions would be to convert more free trials into paid accounts -- an effect that wouldn't be immediately noticeable until another exciting and heavily advertised gameplay expansion brings in large numbers of new players. To help figure out if the captain's quarters have been successful in that regard, we have to turn to people who have never played <em>EVE</em> before.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I finally convince my friend Kajatta to try <em>EVE</em> for the first time. I delve into his first experiences with the game to find out what <em>EVE</em> does right and wrong in the new player experience.<p><a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/" rel="bookmark">Continue reading <em>EVE Evolved: The new player experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/">EVE Evolved: The new player experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20093262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/30/eve-evolved-the-new-player-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>community</category><category>corp</category><category>corporations</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>incarna</category><category>interveiw</category><category>interview</category><category>kajatta</category><category>new</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>tutorial</category><category>user-interface</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 30 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Throwing out the barriers]]></title><link>http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/</guid><comments>http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/"><img alt="The Mog Log header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ffxi-moglog-1316125979.jpg" /></a></div>
If you're starting <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> fresh right now, you'll have the most fun if you have absolutely no idea how much stuff you have to do -- not just because it's intimidating, although that's certainly an element, but because it's a huge pile of things that you can't do by yourself in any meaningful fashion. You have to rely on charity or making friendships based solely on your charming personality because you've got pretty much nothing else to offer when you start off, and no one at level 85 really wants to go farming for subjob items yet again (to say nothing of gysahl greens).<br />
<br />
These sentiments are not new. This is not something that I have never said before or a thought that had remained unexpressed for ages until just this moment. I've long talked about the fact that there's a huge barrier to entry for the game, one that essentially locks the game in for the people who are playing right now and no one else. But for all that talk, I can also see some very good reasons to keep those barriers in place because they're providing some useful functions -- or at the very least, they're not actively harmful.<p><a href="http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/" rel="bookmark">Continue reading <em>The Mog Log: Throwing out the barriers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/">The Mog Log: Throwing out the barriers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Sep 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20044234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>barriers</category><category>barriers-to-entry</category><category>column</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>leveling</category><category>new-player-experience</category><category>new-players</category><category>opinion</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 17 Sep 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Upgrading to a PvP cruiser: Gallente and Amarr]]></title><link>http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/</guid><comments>http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/pvpcruiser-title.jpg" /></a></div>
People come to <a href="http://www.eve-online.com"><em>EVE Online</em></a> from many different gaming backgrounds, and for one reason or another, the game doesn't click with most people the first time they try it. <a href="http://massively.joystiq.com/2011/07/17/eve-evolved-learning-to-let-go/">Two weeks ago, I encouraged people</a> who have tried <em>EVE</em> but never got it to click with them to approach the game from a new angle -- to grab a few friends and charge head-first into PvP with guns blazing from day one. In last week's EVE Evolved, I advised <a href="http://massively.joystiq.com/2011/07/24/eve-evolved-getting-into-your-first-pvp-frigate/">new players on getting into their first PvP frigate</a>, preparing for PvP, and staying financially ahead of the inevitable ship losses. I also put together two frigate setups for each race that will fit and function well with only a few days worth of skills trained.<br />
<br />
While frigates are fantastically cheap ships in which to learn the basics of PvP, their effectiveness on the battlefield is limited. Most tech 1 frigates struggle to deal anywhere near 100 damage per second, and if caught by enemy tacklers they die quickly. While the next step up is the destroyer class, I strongly advise PvP-oriented players to skip it and move straight on to cruisers. Although cruisers have less mobility than frigates and are easier for large ships to hit, they pack a big punch for a relatively low cost and can take a bit of a beating.<br />
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In this week's extra large <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I share effective and battle-tested setups for the Thorax, Vexor, Arbitrator, and Omen that new players can use with less than two weeks of skills trained. I also suggest skills to train and give a few tips for keeping costs down. If you're a fan of Minmatar or Caldari ships, tune in to next week's EVE Evolved for the continuation of this article.<p><a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/" rel="bookmark">Continue reading <em>EVE Evolved: Upgrading to a PvP cruiser: Gallente and Amarr</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/">EVE Evolved: Upgrading to a PvP cruiser: Gallente and Amarr</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20004510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arbitrator</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>cruiser</category><category>death-penalty</category><category>eve</category><category>eve-ccp</category><category>EVE-Evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>guide</category><category>new-player-experience</category><category>new-players</category><category>nyphur</category><category>omen</category><category>pvp</category><category>ship-fittings</category><category>thorax</category><category>vexor</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 31 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How welcoming should a game be?]]></title><link>http://massively.joystiq.com/2011/06/18/the-daily-grind-how-welcoming-should-a-game-be/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/18/the-daily-grind-how-welcoming-should-a-game-be/</guid><comments>http://massively.joystiq.com/2011/06/18/the-daily-grind-how-welcoming-should-a-game-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/rift-foreboding-epl-617.jpg" /></a></div>
In the old days, games started you out in a few tattered rags, and if you were very lucky, you had a weapon after character creation. The tutorial was "try not to die." You learned where things were by asking other players or blindly stumbling from place to place. In many ways, themepark games like <a href="http://www.riftgame.com"><em>RIFT</em></a> can be seen as a direct counter to that playstyle, giving players a clear sense of purpose and a direction so reliable it can feel like handholding.<br />
<br />
But there's another side to the discussion: the fact that how easy it is to figure things out at the start of a game contributes to how welcome you feel. There's a rush when you realize you're in a hostile world that won't hand you what you need to survive, but there's also a question of whether or not you want to carve out a niche in a world that doesn't seem to want you anyway. So how welcoming should a game be to new players? Should it be gently guiding at the risk of over-protectiveness, or should it throw you in the deep end and let you sink or swim?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/18/the-daily-grind-how-welcoming-should-a-game-be/">The Daily Grind: How welcoming should a game be?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Jun 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/18/the-daily-grind-how-welcoming-should-a-game-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19970248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/18/the-daily-grind-how-welcoming-should-a-game-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guides</category><category>handholding</category><category>new-player</category><category>new-player-experience</category><category>opinion</category><category>sandbox</category><category>tdg</category><category>the-daily-grind</category><category>themepark</category><category>tutorial</category><category>welcome</category><category>welcoming</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 18 Jun 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Corporate benefits and new players]]></title><link>http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/</guid><comments>http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/corpben-title.jpg" vspace="4" /></a></div>
In a recent article, <a href="http://massively.joystiq.com/2011/04/03/eve-evolved-power-players-and-player-retention/">I explored the effect that power players</a> have on <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s subscription retention. In particular, I suggested that <a href="http://www.massively.com/tag/ccp">CCP</a> has stopped developing features with <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s power players in mind and that this could be the cause of a worrying downward trend in new player retention. It's the responsibility of corp leaders and organisers to give players a place in <em>EVE</em>, to provide them with something to do and to <a href="http://massively.joystiq.com/2010/04/04/eve-evolved-motivating-the-troops/">instill them with the ambition</a> to continue playing in the long term. I believe that CCP has let those organisers and leaders down by failing to provide the updated tools necessary to give players a purposeful place in the universe or give them a good start to the game.<br />
<br />
A similar issue I've touched on before is <a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/">the importance of corporate goals</a> in <em>EVE</em>. I've always been amazed at the willingness of <em>EVE</em> players to donate their time and effort to achieve a collective goal rather than a personal one. People are far more likely to join a corporate mining op, for example, if the proceeds will be donated to the corp funds or the minerals will be used in a corp production scheme. Similarly, I've found players to be much more enthusiastic about a mission night or wormhole op if the intent is to fund the production of a corp capital ship or the purchase of starbase fuel.<br />
<br />
With CCP's summer focus aimed at helping new players get into good corporations, this week's opinion-filled <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> examines some of the developments necessary to make that goal possible.<p><a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/" rel="bookmark">Continue reading <em>EVE Evolved: Corporate benefits and new players</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/">EVE Evolved: Corporate benefits and new players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>benefits</category><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-university</category><category>featured</category><category>free-ships</category><category>goals</category><category>guild-perks</category><category>manufacturing</category><category>motivation</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>newbie</category><category>newbies</category><category>opinion</category><category>research</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 08 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Incarna and the captain's quarters]]></title><link>http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/</guid><comments>http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/incarnacap-title.jpg" vspace="4" /></a></div>
When we first heard about <a href="http://massively.joystiq.com/tag/incarna"><em>Incarna</em></a>, it was as "Walking in Stations" back in 2006. At the 2006 <em><a href="http://www.eve-online.com">EVE Online</a></em> Fanfest, details of the ambitious project were released to excited fans, which was followed by a lengthy devblog from <a href="http://www.massively.com/tag/ccp-t0rfifrans">CCP t0rfifrans</a> on what would be involved. The sheer scope of Walking in Stations seemed immense, but in-engine screenshots of what came to be known as "Ambulation Man" created a sense that a lot of work had already been done on it. <a href="http://massively.joystiq.com/2010/02/07/eve-evolved-the-development-of-incarna/">Over the years following that announcement</a>, we saw snippets of information and work-in-progress screenshots from various prototypes. Players saw those prototypes as the current state of the feature in development, and it became reasonable to expect a release in the near future.<br />
<br />
<strong>Miscommunication</strong><br />
<br />
In reality, <a href="http://www.massively.com/tag/ccp">CCP's</a> insistence on doing the feature right has caused several prototypes to be completely scrapped. Walking in Stations became <em>Ambulation</em>, and we were shown a full work-in-progress demo of a character walking around in a bar and playing a minigame. That prototype was similarly scrapped, being reborn as <em>Incarna</em> at the 2009 Fanfest. In developing each of these prototypes, CCP quickly discovered that the underlying technology to do it the way the team wanted to simply didn't exist.<br />
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In this opinion piece, I look at the summer expansion's planned captain's quarters event and what it could mean for <a href="http://www.massively.com/category/eve-online"><em>EVE Online</em></a>.<p><a href="http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/" rel="bookmark">Continue reading <em>EVE Evolved: Incarna and the captain's quarters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/">EVE Evolved: Incarna and the captain's quarters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Mar 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19892483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/27/eve-evolved-incarna-and-the-captains-quarters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatars</category><category>Captains-quarters</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-soundwave</category><category>ccp-t0rfifrans</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>incarna</category><category>new-player-experience</category><category>new-players</category><category>opinion</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Mar 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Swiftsnout theCrotchety]]></title><link>http://massively.joystiq.com/2010/11/17/choose-my-adventure-swiftsnout-thecrotchety/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/17/choose-my-adventure-swiftsnout-thecrotchety/</guid><comments>http://massively.joystiq.com/2010/11/17/choose-my-adventure-swiftsnout-thecrotchety/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/choose-my-adventure"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/dfswiftsnout-1290606927.jpg" vspace="4" /><br />
	</a></div>
<div style="text-align: left;">
	Aaaaaaooooooooooooo... er, sorry.<br />
	<br />
	I was just getting into character a bit early, I suppose. Welcome back, loyal readers and <a href="http://www.aventurine.gr/">Aventurine</a> subscribers alike, to <a href="http://massively.joystiq.com/category/choose-my-adventure">Choose My Adventure</a>. With the past couple weeks' worth of voting formalities behind us, it's time for the main event. As we speak, I'm rolling up a brand-spanking-new <a href="http://www.darkfallonline.com"><em>Darkfall</em></a> character, the better to suffer at the hands of my new PK overlords -- and hopefully get a good look at the world of Agon prior to writing about it over the next six weeks.</div>
<br />
Join me after the cut to see the results of last week's voting and get a sneak peek at what I'll be doing first.<p><a href="http://massively.joystiq.com/2010/11/17/choose-my-adventure-swiftsnout-thecrotchety/" rel="bookmark">Continue reading <em>Choose My Adventure: Swiftsnout theCrotchety</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/17/choose-my-adventure-swiftsnout-thecrotchety/">Choose My Adventure: Swiftsnout theCrotchety</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Nov 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/17/choose-my-adventure-swiftsnout-thecrotchety/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19717499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/17/choose-my-adventure-swiftsnout-thecrotchety/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>aventurine</category><category>aventurine-sa</category><category>choose-my-adventure</category><category>choose-my-adventure-darkfall</category><category>cma</category><category>combat-focused</category><category>darkfall</category><category>darkfall-online</category><category>fantasy</category><category>featured</category><category>mahirim</category><category>NEW</category><category>new-clan</category><category>new-player-experience</category><category>newborn-on-agon</category><category>opinion</category><category>pve</category><category>pvp</category><category>swiftsnout</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 17 Nov 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Do-over!  Do-over!]]></title><link>http://massively.joystiq.com/2010/09/24/the-road-to-mordor-do-over-do-over/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/24/the-road-to-mordor-do-over-do-over/</guid><comments>http://massively.joystiq.com/2010/09/24/the-road-to-mordor-do-over-do-over/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;"><a href="http://www.lotro.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/rtm1-1285249049.jpg" alt="" /></a></div>
This past week I took a break from kowtowing to the haughty elves of Lothl&oacute;rien and their super-secret elf club to <a href="http://biobreak.wordpress.com/2010/09/22/speak-loudly-and-carry-a-big-honking-stick/">start up a couple alts</a>. It was ultimately a good decision, as I ended up both digging my new lore-master and getting to sample first-hand the many changes that Turbine made to the new player experience.<br />
<br />
In mega-patches <a href="http://massively.joystiq.com/2010/09/10/the-road-to-mordor-youve-beaten-sauron-new-game-y-n/">like this recent one</a>, revamping the starter experience tends to be overlooked by all. Unless they're itching to roll an alt -- like I am -- current players won't be on hand to witness the changes, and completely new players to the game lack the knowledge of how it used to be in order to appreciate how it's been improved. But unsung improvements or no, Turbine's done an excellent job of smoothing out an already-engaging lowbie journey with a startling number of tweaks. I certainly didn't expect there to be so many, but since I have done the 1-20 run umpteen times in the past few years, it felt like a breath of fresh air to me.<br />
<br />
So what's all sparkly and different? Is the <a href="http://massively.joystiq.com/category/the-road-to-mordor/">road to Mordor</a> paved with good decisions (see what I did there)? Reroll a baby-faced adventurer with me and hit the jump!<p><a href="http://massively.joystiq.com/2010/09/24/the-road-to-mordor-do-over-do-over/" rel="bookmark">Continue reading <em>The Road to Mordor: Do-over!  Do-over!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/24/the-road-to-mordor-do-over-do-over/">The Road to Mordor: Do-over!  Do-over!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Sep 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/24/the-road-to-mordor-do-over-do-over/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19641569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/the-road-to-mordor-do-over-do-over/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amdir</category><category>archet</category><category>blackwold</category><category>character-creation</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>gift-box</category><category>giftbox</category><category>glamour-shots</category><category>i-meant-important-not-impotent</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lothlorien</category><category>lotro</category><category>lotro-store</category><category>lowbie-experience</category><category>michel-delving</category><category>mounts</category><category>new-player-experience</category><category>outfits</category><category>sauron</category><category>shindig</category><category>skills</category><category>strider</category><category>turbine</category><category>Turbine-Entertainment</category><category>tutorial</category><category>tutorial-popups</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 24 Sep 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Everything you wanted to know about LotRO but were too busy fending off an invasion of Uruk-hai to find out]]></title><link>http://massively.joystiq.com/2010/09/23/everything-you-wanted-to-know-about-lotro-but-were-too-busy-fend/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/23/everything-you-wanted-to-know-about-lotro-but-were-too-busy-fend/</guid><comments>http://massively.joystiq.com/2010/09/23/everything-you-wanted-to-know-about-lotro-but-were-too-busy-fend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.lotro.com/gameinfo/feature-articles/835-lotro-new-player-tips-and-hints?start=3"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/horse.jpg" /></a></div>
It can be scary and intimidating to enter an MMO for the first time, especially if that game's been out for a number of years. So many possibilities, so many unknown factors, so much to learn -- we wouldn't blame you if liquid started pouring from your ocular sockets. With so many new players giving <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> a test drive these past few weeks, it stands to reason that there are a few who feel utterly, completely lost.<br />
<br />
Who will ever save us from this lack of knowledge? Look! Up in the sky! It's a new <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a> dev diary!<br />
<br />
In the eloquently titled "New Player Tips and Hints," <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a> provides four pages of need-to-know info about how to survive and succeed in Middle-earth. While some of the tips are common knowledge to any MMO player, there's still enough here to recommend to an experienced MMO vet who might be new to <em>LotRO</em>. The article covers how to gather information, basic tips and hints, integrated system tips and combat tips. You can read the whole shebang <a href="http://www.lotro.com/gameinfo/feature-articles/835-lotro-new-player-tips-and-hints?start=3">over at <em>LotRO's</em> site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/23/everything-you-wanted-to-know-about-lotro-but-were-too-busy-fend/">Everything you wanted to know about LotRO but were too busy fending off an invasion of Uruk-hai to find out</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Sep 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lotro.com/gameinfo/feature-articles/835-lotro-new-player-tips-and-hints>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/23/everything-you-wanted-to-know-about-lotro-but-were-too-busy-fend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19646012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/23/everything-you-wanted-to-know-about-lotro-but-were-too-busy-fend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-diary</category><category>f2p</category><category>free-to-play</category><category>lord-of-the-rings-online</category><category>lotro</category><category>manly-men-still-cry</category><category>new-player</category><category>new-player-experience</category><category>new-player-guide</category><category>new-player-tips</category><category>new-players</category><category>turbine</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 23 Sep 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2010: Your questions answered by SWTOR's Blaine Christine]]></title><link>http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/</guid><comments>http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/blaine-christine.jpg" /></a></div>
<a href="http://massively.joystiq.com/2010/08/31/hyperspace-beacon-proper-pax-preparation-prevents-poor-pax-perf/">A little over a week ago</a>, I asked you all what questions I should ask <a href="http://swtor.com"><em>SWTOR</em></a> developers at <a href="http://paxsite.com">PAX</a>. Well, wait no longer -- the answers are here! Blaine Christine, the Senior Producer for <a href="http://bioware.com">BioWare</a>, took some time specifically to answer some of Massively's readers' questions. There were five main categories I wanted to hit on when approaching BioWare about the content of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>: playable species, classes, space combat, starting zones, and endgame. I did focus heavily on endgame in the interview -- including crafting -- but I did not neglect the other portions.<br />
<br />
Player species are not that complicated at this point. BioWare hasn't really announced anything new regarding species for a couple of weeks. However, if <a href="http://starwars.wikia.com/wiki/Zabrak">Zabrak</a> is not a playable species for the <a href="http://www.swtor.com/info/holonet/classes/trooper">trooper</a>, then the devs will have to build the species out of the game I played this weekend, because the trooper I played was definitely a Zabrak! I will dig into starting zones a bit more in depth when I do my version of a hands-on for <em>SWTOR</em>. That will probably end up being next week's <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a>.<br />
<br />
Lastly, before I begin the interview, I did not ask Blaine Christine anything about space combat because the night before the interview, Daniel Erickson, the Lead Writer for BioWare, brought it up in the official presentation, saying: <em>"You remember that part where Han Solo and Chewbacca are in the Millennium Falcon? Han's like, 'Hey, Chewie, let's go into space, and let's just dick around. Let's go off in that direction and see if there is anything interesting'? Remember how they went off and there was this asteroid, and they mined the asteroid? Yeah, we couldn't find that either. Two things happened when you went to space. One: You took off to space when you wanted to go somewhere. You took off into hyperspace -- BAM! -- and got there. Two: You wanted to go to a battle or you were trying to go somewhere and someone stopped you. Uh oh! Giant exciting combat! ... That is why we did space combat the way we did."</em><br />
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After the break, your other questions are answered by Blaine Christine. What's in there? Only what you take with you.<p><a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/" rel="bookmark">Continue reading <em>PAX 2010: Your questions answered by SWTOR's Blaine Christine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/">PAX 2010: Your questions answered by SWTOR's Blaine Christine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Sep 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19628015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>blaine-christine</category><category>classes</category><category>community</category><category>crafting</category><category>crafting-system</category><category>daniel-erickson</category><category>ea</category><category>ea-bioware</category><category>endgame</category><category>featured</category><category>gear</category><category>interview</category><category>LucasArts</category><category>new-player-experience</category><category>new-players</category><category>pax</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>player-species</category><category>PvP</category><category>races</category><category>species</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>unique-snowflake</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 10 Sep 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Off to Telon!]]></title><link>http://massively.joystiq.com/2010/09/08/choose-my-adventure-off-to-telon/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/08/choose-my-adventure-off-to-telon/</guid><comments>http://massively.joystiq.com/2010/09/08/choose-my-adventure-off-to-telon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/choose-my-adventure/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/vanguard580cmakv.jpg" /></a></div>
<em>Join me as I brave my way through lands unknown in an adventure dictated entirely by you, the Massively readers! Vote for everything from game played to character creation to ultimate goal and watch it unfold in a series of posts and galleries here on the site. Then, after our two months are up, we'll do it all over again in a new game!</em> <br />
<br />
Well, the masses have once again spoken, and this time I'm headed off to spend the next six weeks running around in <a href="http://vanguard.station.sony.com"><em>Vanguard: Saga of Heroes</em></a>! I'll admit that this is one title that I've never played. At the time it was released, my computer's stats were nowhere near the level required to play it (surprise), so I gave it a pass. Since then, I've been intrigued by the world (largely due to many of the lovely <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> I've seen on it), but I simply haven't taken the first step to check the game out. Thanks to the vote being rocked by the<em> </em><a href="http://massively.joystiq.com/category/Vanguard/"><em>Vanguard</em></a> community, it looks like I'm going to get that chance to see Telon after all!<br />
<br />
Unfamiliar with<em> Vanguard</em>? Know all about it and would rather skip straight to this week's polls? Join me behind the break for both!<p><a href="http://massively.joystiq.com/2010/09/08/choose-my-adventure-off-to-telon/" rel="bookmark">Continue reading <em>Choose My Adventure: Off to Telon!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/08/choose-my-adventure-off-to-telon/">Choose My Adventure: Off to Telon!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/08/choose-my-adventure-off-to-telon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19623335/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/08/choose-my-adventure-off-to-telon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choose-my-adventure</category><category>cma</category><category>featured</category><category>new-player-experience</category><category>poll</category><category>polls</category><category>sigil</category><category>sigil-games</category><category>sigil-games-online</category><category>soe</category><category>sony-online-entertainment</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 08 Sep 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Exploring Eberron: Six things to do on your first day in game]]></title><link>http://massively.joystiq.com/2010/07/30/exploring-eberron-six-things-to-do-on-your-first-day-in-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/30/exploring-eberron-six-things-to-do-on-your-first-day-in-game/</guid><comments>http://massively.joystiq.com/2010/07/30/exploring-eberron-six-things-to-do-on-your-first-day-in-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/exploring-eberron/" rel="tag">Exploring Eberron</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://www.ddo.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/ddo1.jpg" alt="" /></a></div>
So you've given into temptation, downloaded <a href="http://www.ddo.com/"><em>DDO</em></a> onto your hard drive, and decided to see what all the hubbub was about with Turbine's quirky MMO-that-could. Good for you -- personally, I think you're in for a terrific time. Of course, there's a small but steep learning curve at the start of the game, which I envision claims the lives of many gamers who run all willy-nilly into said wall screaming,<em> "Where is the auto-attack keyyyyy?"</em> You want to avoid that. You want your <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><em>DDO</em></a> experience to be face-smashing-wall free.<br />
<br />
Therefore, I have pulled myself out of a Fun Dip coma (<em>soooo </em>much sugar) to cobble together six vitally important tasks to perform on your first day in game in order to save the princess. Or make your life easier, I don't know. I'm assuming that <a href="http://massively.joystiq.com/2010/07/16/exploring-eberron-rolling-the-right-character-for-you/">you've already made your first character</a> and are itching to test drive that bad boy or girl and see how quickly you can die.<br />
<br />
Man, I bet you really wish Rubi were back already, huh? Wish harder, dude!<p><a href="http://massively.joystiq.com/2010/07/30/exploring-eberron-six-things-to-do-on-your-first-day-in-game/" rel="bookmark">Continue reading <em>Exploring Eberron: Six things to do on your first day in game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/30/exploring-eberron-six-things-to-do-on-your-first-day-in-game/">Exploring Eberron: Six things to do on your first day in game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Jul 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/30/exploring-eberron-six-things-to-do-on-your-first-day-in-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19573403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/30/exploring-eberron-six-things-to-do-on-your-first-day-in-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ddo</category><category>ddo-lottery</category><category>donkey-kong</category><category>dungeons-and-dragons-online</category><category>expectations</category><category>exploring-eberron</category><category>featured</category><category>guide</category><category>jeets</category><category>korthos</category><category>korthos-island</category><category>lottery</category><category>myddo.com</category><category>mylotro.com</category><category>new-player-experience</category><category>newbie</category><category>npc</category><category>shut-up-jeets</category><category>sunny-korthos</category><category>turbine</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 30 Jul 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Exploration -- Top tips]]></title><link>http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/</guid><comments>http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/explorationpt3-title.jpg" /></a></div>
Over the past two weeks, I've been giving an in-depth look at <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s exploration profession. Exploration is one of the many PvE elements that players can get involved in right from their first week in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>. By concentrating on astrometrics skills, a new player can be a more-than-competent prober within a week. Although some sites may require the help of an older player for the first few months, it's still one of the most fun PvE elements a new player can get into. In <a href="http://massively.joystiq.com/2010/07/04/eve-evolved-exploration-the-basics/">the first part of this three-part guide</a>, I went over the basic equipment and techniques you'll need to scan down hidden complexes. In <a href="http://massively.joystiq.com/2010/07/11/eve-evolved-exploration-loot-and-plunder/">last week's second part</a>, I went on to look at the different types of hidden site you can discover, what loot you can expect to find in each of them and what kind of challenge you'll face.<br />
<br />
Since the exploration system was launched many years ago, I've picked up a few tricks and tips that can help any explorer. In this final part of the <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> guide to exploration, I run down my four top tips for budding explorers.<p><a href="http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/" rel="bookmark">Continue reading <em>EVE Evolved: Exploration -- Top tips</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/">EVE Evolved: Exploration -- Top tips</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Jul 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19556554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dotlan</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>exploration</category><category>explorer</category><category>featured</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>newbie</category><category>probes</category><category>professions</category><category>pve</category><category>scan-probes</category><category>scanning</category><category>tips</category><category>tips-and-tricks</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 18 Jul 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Touring the fall's new content with Turbine (part one)]]></title><link>http://massively.joystiq.com/2010/07/02/the-road-to-mordor-touring-the-falls-new-content-with-turbine/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/02/the-road-to-mordor-touring-the-falls-new-content-with-turbine/</guid><comments>http://massively.joystiq.com/2010/07/02/the-road-to-mordor-touring-the-falls-new-content-with-turbine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;"><a href="http://www.lotro.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/title1.jpg" /></a></div>
It just may be the dream of every MMO geek to command the attention of his or her favorite dev team, bombard them with questions, and be shown secrets previously kept behind closed doors. Well, my friends, today that dream came true for this geek, as Turbine graciously sat down with Massively for over two hours to conduct an all-access tour to the fall's hot new <em><a href="http://www.lotro.com/">LotRO</a> </em>content -- including the details behind the controversial and anticipated F2P switch. Aaron Campbell (Producer), Allan Maki (Senior Designer), Elliot Gilman (Senior Designer), Brian Aloisio (Designer), Joseph Barry (Designer) and Jonathan Rudder (Lore Guru) were on hand to fly me through the new content -- and reveal a few big surprises.<br />
<br />
To say that I had questions is an understatement; I fear that I sounded a bit like a six-year-old who peppers parents with unending "Why?" queries. Expecting to hear "no comment" a lot (after all, this content <em>is </em>in beta), I was surprised when the Turbine team enthusiastically answered all of my questions and then some. This is a team who know this F2P move is bringing some apprehension and concern, and they're trying to assuage that with as much information as possible.<br />
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So join me as we go through the first part of this tour, looking at an enhanced new-player experience, instance scaling and <a href="http://massively.joystiq.com/2010/06/16/e3-2010-lord-of-the-rings-online-vol-3-book-2-preview-of-enedwa/">the addition of Enedwaith</a> to Turbine's Middle-earth.<p><a href="http://massively.joystiq.com/2010/07/02/the-road-to-mordor-touring-the-falls-new-content-with-turbine/" rel="bookmark">Continue reading <em>The Road to Mordor: Touring the fall's new content with Turbine (part one)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/02/the-road-to-mordor-touring-the-falls-new-content-with-turbine/">The Road to Mordor: Touring the fall's new content with Turbine (part one)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Jul 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/02/the-road-to-mordor-touring-the-falls-new-content-with-turbine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19532688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/02/the-road-to-mordor-touring-the-falls-new-content-with-turbine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaron-campbell</category><category>allan-maki</category><category>alliot-gilman</category><category>annuminas</category><category>brian-aloisio</category><category>dungeons</category><category>dunland</category><category>enedwaith</category><category>eregion</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>gondor</category><category>great-barrows</category><category>helegrod</category><category>instance-scaling</category><category>interview</category><category>jonathan-rudder</category><category>joseph-barry</category><category>lord-of-the-rings-online</category><category>lore-guru</category><category>lotro</category><category>maur-tulhau</category><category>middle-earth</category><category>mines-of-moria</category><category>new-player-experience</category><category>stoors</category><category>tour</category><category>turbine</category><category>tutorial</category><category>ui</category><category>volume-3-book-2</category><category>welsh</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 02 Jul 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The game doesn't really start until...]]></title><link>http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/</guid><comments>http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/doesntstart-title.jpg" /></a></div>
While reading the latest <a href="http://massively.joystiq.com/category/anti-aliased/">Anti-Aliased</a>, Seraphina Brennan's weekly opinion column here at Massively, I couldn't help but apply what she was talking about to <a href="http://www.eve-online.com"><em>EVE Online</em></a>. <a href="http://massively.joystiq.com/2010/06/24/anti-aliased-dont-worry-it-gets-better-in-time/">Sera's opinion piece</a> was centred on the idea that games should be fun right from the start. If there's a period of boredom or grind before you get to the fun parts of a game, the developers are doing something wrong. While this is most often attributed to theme-park MMOs, with their rush to endgame before the game really opens up, I can't help but think <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> falls into the same trap.<br />
<br />
Despite its open-world sandbox nature <a href="http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/">with no forced progression</a> or crafted endgame, I catch myself saying "<em>EVE</em> doesn't really start until ..." all the time. Most often I'm talking about how <em>EVE</em>'s core gameplay really begins with PvP, and how <a href="http://massively.joystiq.com/2010/04/04/eve-evolved-motivating-the-troops/">motivationally essential</a> it is to join a good player-run corporation. I've always found <em>EVE</em>'s social structures and PvP to be its two most powerful components. Over the years, I've watched players who get involved in them stick with the game for years, while others who don't quickly become bored. I find myself wondering whether anything can be done to bring those parts of the game to new players right from the start.<br />
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In this opinion piece, I look at the idea that <em>EVE</em> doesn't really kick off for players until they get into PvP or join a good corporation. I go on to suggest a few changes to the new-player experience that might help bring these elusive endgames to new players.<p><a href="http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/" rel="bookmark">Continue reading <em>EVE Evolved: The game doesn't really start until...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/">EVE Evolved: The game doesn't really start until...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Jun 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19532104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>end-game</category><category>endgame</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>new-player</category><category>new-player-experience</category><category>opinion</category><category>pve</category><category>pvp</category><category>sandbox</category><category>social</category><category>tutorial</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Jun 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: Revisiting the new player experience]]></title><link>http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/</guid><comments>http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/saand001.jpg" /></a></div>
<em><a href="http://www.massively/category/waging-war">Waging WAR</a> moves a step backward this week to take a fresh look at the </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em> new player experience. Greg gives us his take on what he thinks we can expect from the Endless Trial or a Re-enlistment subscription with a new character. He takes us through his experience over a few casual days of play and tells us about the leveling process, scenarios, RvR, twinking and more.</em><br />
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Lately, I have spent quite a bit of my time on my rank 40/70 <a href="http://www.warhammeronline.com/armiesofWAR/highelves/Archmage.php">Archmage</a>, focusing on emblem collection and participating in the newly formatted Tier 4 city sieges. Earlier this week, as I considered topics for this weekend's column, I realized that it had been a while since I had experienced the low-level content. Conveniently enough, I was just starting to suffer a bit from healer's burn-out (thanklessly healing day after day can wear a person down), and decided I would take a break and tool around on a lowbie for some fresh kicks and giggles.<p><a href="http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/" rel="bookmark">Continue reading <em>Waging WAR: Revisiting the new player experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/">Waging WAR: Revisiting the new player experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Jun 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19513158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archmage</category><category>community</category><category>EA</category><category>ea-mythic</category><category>hunters-vale</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>new-player-experience</category><category>nordland</category><category>public-quests</category><category>rvr</category><category>rvr-city-sieges</category><category>scenarios</category><category>tier-1</category><category>twink</category><category>twinking</category><category>twinks</category><category>waging-war</category><category>Warhammer</category><category>warhammer-ea</category><category>Warhammer-Online</category><category>warhammer-online-ea</category><category>witch-elf</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 12 Jun 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: What not to expect from EVE Online]]></title><link>http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/</guid><comments>http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/notexpect-titleb.jpg" /></a></div>
Of all the MMOs on the market today, few are as polarising as <a href="http://www.eve-online.com/"><em>EVE Online</em></a>. While the game has <a href="http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/">over 330,000 active subscriptions</a> and I've absolutely loved it for over six years, I still find myself introducing new people to it with the words "It's not for everyone." It does seem to be the case that <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> just doesn't mesh with some gamers. The user interface can look overwhelming, the combat can seem detached and <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online">the gameplay is often written off as boring</a>.<br />
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Players coming from other MMOs are at risk of bringing some fundamental preconceptions about MMO design with them that don't really apply to <em>EVE</em>. These basic misunderstandings in how the game works can be a source of frustration or confusion for people who genuinely want to get into <em>EVE</em>. I find myself answering the same barrage of questions each time I introduce someone to the game, ranging in complexity from "What's the best race?" or "What's the best ship?" to the inevitable "How can I catch up to older players?" or "What should I do now?"<br />
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In this article, I look at three key ways <em>EVE</em> differs from the MMO norm and what new players can do to overcome these potential stumbling blocks.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/" rel="bookmark">Continue reading <em>EVE Evolved: What not to expect from EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/">EVE Evolved: What not to expect from EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Jun 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19504730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>goals</category><category>learning-cliff</category><category>Learning-Curve</category><category>leveling</category><category>new-player-experience</category><category>new-players</category><category>newbie</category><category>opinion</category><category>pvp</category><category>sandbox</category><category>skill</category><category>skills</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 06 Jun 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE University turns six years old today]]></title><link>http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/</guid><comments>http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1285016&amp;sid=715196283"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/eve-uni-title.jpg" alt="" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a> has made a name for itself as an MMO with a steep learning curve. Getting into the game can be a daunting experience for new players, particularly if they want to get involved in PvP. Six years ago today, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> player "Morning Maniac" founded <a href="http://massively.joystiq.com/tag/eve-university/">the EVE University corporation</a> in an effort to combat exactly that problem. Since then, they've been <em>EVE</em>'s best-known new player training corp, providing free training and supplies to players getting to grips with the game. The program has seen over 10,000 new players pass through and graduate on to bigger and better things. Their success has spawned many <a href="http://massively.joystiq.com/2010/01/09/new-training-corp-in-eve-online-teaches-players-pvp-and-nullsec/">other training corps</a> over the years, including <a href="http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/">those focused on piracy</a>.<br />
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In <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1285016">his six year birthday announcement</a>, Kelduum Revaan of EVE University talked about how the game had changed over the years, adding that <em>"one thing has remained constant - there are always new players, and there is always more to learn."</em> At last year's five year anniversary, <a href="http://massively.joystiq.com/2009/03/23/eve-university-celebrates-fifth-anniversary/">a brief history of the corp graced the <em>EVE</em> news</a>. Since then, EVE University has gone from strength to strength, with some impressive achievements over the last twelve months. Over 3,000 new players entered the program this year, for a time making EVE University possibly the biggest single corp in the game. They were even <a href="http://www.eve-ivy.com/index.php?subaction=showfull&amp;id=1267570621">recommended by PC Gamer magazine</a> as the best place for new players to start their <em>EVE</em> journey. This year also saw the opening of their wormhole operations division and the opening of access to NPC nullsec regions for members. The corp looks forward to expanding operations and we at Massively wish them every success over the coming year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/">EVE University turns six years old today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Mar 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19398924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/15/eve-university-turns-six-years-old-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>birthday</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-uni</category><category>eve-university</category><category>guild</category><category>help</category><category>instruction</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>training</category><category>training-corp</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 15 Mar 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Character creation in Earthrise an open system]]></title><link>http://massively.joystiq.com/2009/12/15/character-creation-in-earthrise-an-open-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/15/character-creation-in-earthrise-an-open-system/</guid><comments>http://massively.joystiq.com/2009/12/15/character-creation-in-earthrise-an-open-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://forums.play-earthrise.com/index.php?topic=5412.0"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/earthriseconceptartmask580.jpg" /></a><br />
The latest <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> Question of the Week from the <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> developers -- "The Blank Slate" -- gives us another glimpse at the underlying game mechanics of this post-apocalyptic MMO. When you begin as a newly cloned character, reborn in a sense, all knowledge and skills gained in your life before the apocalypse are gone. (On the bright side, you're one of the old world's elite chosen to carry on humanity's legacy.) In this respect, you are essentially a blank slate and must quickly learn how to survive in a radically changed society through initiation training. <br />
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These initial training missions let a new player get a feel for their options in <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>, checking out the various skills available to them. Initiation training is a time when players can determine what they like, what they don't, and how they'd like their character to develop over time. This approach means that <em>Earthrise</em>'s character creation system will be a relatively open system, emphasizing freedom for players.<p><a href="http://massively.joystiq.com/2009/12/15/character-creation-in-earthrise-an-open-system/" rel="bookmark">Continue reading <em>Character creation in Earthrise an open system</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/15/character-creation-in-earthrise-an-open-system/">Character creation in Earthrise an open system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Dec 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5412.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/15/character-creation-in-earthrise-an-open-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19281087/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/15/character-creation-in-earthrise-an-open-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-creation</category><category>earthrise</category><category>forums</category><category>game-mechanics</category><category>initiation-training</category><category>masthead-studios</category><category>new-player-experience</category><category>new-titles</category><category>post-apocalyptic</category><category>qotw</category><category>sci-fi</category><category>tutorials</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 15 Dec 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[CCP discusses NPE in EVE Online expansion]]></title><link>http://massively.joystiq.com/2009/11/16/ccp-discusses-npe-in-eve-online-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/16/ccp-discusses-npe-in-eve-online-expansion/</guid><comments>http://massively.joystiq.com/2009/11/16/ccp-discusses-npe-in-eve-online-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><a href="http://www.crazykinux.com/2009/11/npe-in-dominion-ccp-eris-discordia.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/eve-rb-1116.jpg" /></a></div>
With only a few weeks to go until the launch of <a href="http://www.eveonline.com/dominion/"><em>Dominion</em></a>, the <a href="http://www.eveonline.com/"><em>EVE Online</em></a> team has got to be pretty busy. <a href="http://www.crazykinux.com/2009/11/npe-in-dominion-ccp-eris-discordia.html">CrazyKinux</a> was lucky enough to get a bit of time with Game Designer <a href="http://www.eveonline.com/devblog.asp?a=author&amp;p=CCP%20Eris%20Discordia">Eris Discordia</a> to talk about the details of the <a href="http://wiki.eveonline.com/wiki/New_Player_Experience#New_Player_Experience">NPE - New Player Experience</a>. <br />
<br />
The discussion covered some interesting ground, such as how CCP is working to keep the NPE easy for players to use and understand, how far it's come since 2003 (<em>"You started in space and you had to shoot a drone and that was pretty much it."</em>), and how they would like to see it improve from here on out. They also talked about the reasoning behind the way the NPE is set up, as a crash course designed to get you through the basics and into the game, rather than a more scattered, drawn-out approach.<br />
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It's an interesting read for any veteran <em>EVE Online</em> player, and a valuable one for anyone new to the game. <a href="http://www.crazykinux.com/2009/11/npe-in-dominion-ccp-eris-discordia.html">The full interview can be read here</a>, and a big thanks to CrazyKinux and Eris Discordia for taking the time for it!<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/16/ccp-discusses-npe-in-eve-online-expansion/">CCP discusses NPE in EVE Online expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Nov 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crazykinux.com/2009/11/npe-in-dominion-ccp-eris-discordia.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/16/ccp-discusses-npe-in-eve-online-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19240908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/16/ccp-discusses-npe-in-eve-online-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>crazykinux</category><category>dominion</category><category>eris-discordia</category><category>eve-online</category><category>new-player-experience</category><category>npe</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 16 Nov 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Looking ahead to WAR's second year]]></title><link>http://massively.joystiq.com/2009/09/21/looking-ahead-to-wars-second-year/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/21/looking-ahead-to-wars-second-year/</guid><comments>http://massively.joystiq.com/2009/09/21/looking-ahead-to-wars-second-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=928"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/warofficiallyhitsoneyear_580px.jpg" alt="" /></a><br /></div>
Although we've seen celebrations for some time now, with the <a href="http://massively.joystiq.com/2009/08/20/war-reveals-details-on-its-wild-hunt-live-event/">Wild Hunt event</a> and a couple of <a href="http://massively.joystiq.com/2009/08/31/warhammer-shows-off-its-birthday-suit-including-wild-hunt-video/">special scenario weekends</a>, <em><a href="http://www.warhammeronline.com/index.php">Warhammer Online</a>'s</em> actual birthday came and went at the end of last week. Executive Producer Jeff Hickman <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=928">took the opportunity</a> to sum up some of the things that the development team will be focusing on, moving forward into year two: <em><br /><br />"In addition to the four new careers, numerous Live Events, the medallion system, Keep upgrades, city siege improvements, and other new features, we're now turning our focus to improving balance, performance, and the Tier 4 game play experience."</em><br /><br />Also on the cards for improvement is the "new-player experience", an area that <a href="http://massively.joystiq.com/2009/03/06/getting-back-to-basics-with-lotros-new-player-experience/">many</a> <a href="http://massively.joystiq.com/2009/02/18/the-lowdown-on-eve-onlines-new-player-experience/">MMOs</a> have fine-tuned later in their life with excellent results. The birthday celebrations haven't quite wrapped up yet either, with the "Isha's Sorrow" event <a href="http://www.warhammeronline.com/oneyear/">taking place over the coming weekend</a> in the Temple of Isha scenario. It may have been a bit of a rocky first year for <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a>, but we'll hold out hope for year two. Happy Birthday <em>WAR</em>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/21/looking-ahead-to-wars-second-year/">Looking ahead to WAR's second year</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Sep 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/21/looking-ahead-to-wars-second-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19168971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/21/looking-ahead-to-wars-second-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>birthday</category><category>ea</category><category>electronic-arts</category><category>executive-producer</category><category>first-birthday</category><category>ishas-sorrow</category><category>jeff-hickman</category><category>mythic</category><category>mythic-entertainment</category><category>new-player-experience</category><category>one-year-anniversary</category><category>scenarios</category><category>temple-of-isha</category><category>war</category><category>warhammer-online</category><category>wild-hunt</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Mon, 21 Sep 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online devs seek your input on improving the New Player Experience]]></title><link>http://massively.joystiq.com/2009/07/15/eve-online-devs-seek-your-input-on-improving-the-new-player-expe/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/15/eve-online-devs-seek-your-input-on-improving-the-new-player-expe/</guid><comments>http://massively.joystiq.com/2009/07/15/eve-online-devs-seek-your-input-on-improving-the-new-player-expe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/warningmyrmidonat580.jpg"  alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a> can be a daunting game to get a handle on. Still, the <a href="http://massively.joystiq.com/tag/new-player-experience">New Player Experience</a> (NPE) that greets rookies today is far better than the early tutorials that some of us at Massively, and no doubt a number of our readers, experienced 'back in the day'. There are many <a href="http://massively.joystiq.com/2008/07/14/eve-evolved-freeform-professions/">careers and mini-professions</a> a player can choose to pursue in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>, but conveying this in the NPE -- and guiding these new players towards these playstyles -- remains a challenge for <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>. This is the <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=673">focus of the latest dev blog</a> by <em>EVE Online</em> developer CCP Soundwave. <br /><br />He explains how player feedback has made those first weeks of gameplay a much smoother learning experience for the game's rookies. However, he notes that they're continuing to improve the NPE for the next expansion. To that end, CCP is seeking input from the players on these questions:<p><a href="http://massively.joystiq.com/2009/07/15/eve-online-devs-seek-your-input-on-improving-the-new-player-expe/" rel="bookmark">Continue reading <em>EVE Online devs seek your input on improving the New Player Experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/15/eve-online-devs-seek-your-input-on-improving-the-new-player-expe/">EVE Online devs seek your input on improving the New Player Experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=673>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/15/eve-online-devs-seek-your-input-on-improving-the-new-player-expe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19099195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/15/eve-online-devs-seek-your-input-on-improving-the-new-player-expe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>career</category><category>careers</category><category>ccp-games</category><category>ccp-soundwave</category><category>dev-blog</category><category>dev-blogs</category><category>eve</category><category>eve-online</category><category>forums</category><category>game-mechanics</category><category>mini-professions</category><category>new-player-experience</category><category>npe</category><category>professions</category><category>sci-fi</category><category>tutorial</category><category>tutorials</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 15 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[An angle on EVE's New Player Experience and the game's harsh realities]]></title><link>http://massively.joystiq.com/2009/05/27/an-angle-on-eves-new-player-experience-and-the-games-harsh-rea/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/27/an-angle-on-eves-new-player-experience-and-the-games-harsh-rea/</guid><comments>http://massively.joystiq.com/2009/05/27/an-angle-on-eves-new-player-experience-and-the-games-harsh-rea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/rifterhitandrunat580.jpg" /></a><br />There are few MMOs on the market today that can seem as intimidating to a new player as <a href="http://www.eveonline.com"><em>EVE Online</em></a>. Some of this comes from the <a href="http://www.wirm.net/nightfreeze/part1.html">infamous things</a> people have heard about the game, <a href="http://www.computerandvideogames.com/article.php?id=180867&amp;site=pcg">tales of deception and betrayal</a>, but there is a fair amount of complexity to <em>EVE</em> as well and <a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/">no shortage of digital villains</a> prowling New Eden's thousands of solar systems injecting risk into the game. <br /><br />The first days and weeks of gameplay experienced by many pilots has led to more than a few descriptions of the experience as an initiation of sorts, conjuring up images of hazings, an analogy that actually holds true in many respects. Anyone who sticks with the game learns through trial and error that <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">the setting of New Eden</a>, by design, can be quite harsh. Even if you're not into PvP, it pervades <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>; at the very least players who are to succeed in the game must ultimately learn to adapt and evade the more malevolent players, if not defend themselves from attackers directly.<br /><br />While <em>EVE</em> will likely never be as easy to get a handle on as some other MMOs out there -- the game's depth and complexity actually being a major draw for its subscribers -- <a href="http://www.ccpgames.com">CCP Games</a> has taken steps to better ease new players into New Eden with the <a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/">New Player Experience</a> (NPE) which was part of the <a href="http://massively.joystiq.com/category/apocrypha"><em>Apocrypha</em> expansion</a> launch. But is <em>EVE</em>'s New Player Experience, which does <em>not</em> separate rookie pilots into a safe zone to learn the ropes, the right way to introduce players to the game? This is the focus of a <a href="http://www.warcry.com/">WarCry</a> article by <a href="http://www.warcry.com/profiles/view/Incandescence">Steven Croop</a> titled "<a href="http://www.warcry.com/articles/view/editorials/6101-Aura-is-Aura-By-Any-other-Name">Aura is Aura by Any Other Name</a>".<p><a href="http://massively.joystiq.com/2009/05/27/an-angle-on-eves-new-player-experience-and-the-games-harsh-rea/" rel="bookmark">Continue reading <em>An angle on EVE's New Player Experience and the game's harsh realities</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/27/an-angle-on-eves-new-player-experience-and-the-games-harsh-rea/">An angle on EVE's New Player Experience and the game's harsh realities</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 May 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/articles/view/editorials/6101-Aura-is-Aura-By-Any-other-Name>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/27/an-angle-on-eves-new-player-experience-and-the-games-harsh-rea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1563062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/27/an-angle-on-eves-new-player-experience-and-the-games-harsh-rea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>aura</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>new-eden</category><category>new-player-experience</category><category>npe</category><category>opinion</category><category>rookie</category><category>rookies</category><category>sci-fi</category><category>steven-croop</category><category>tutorial</category><category>tutorials</category><category>warcry</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 27 May 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[The Black Rabbits Academy teaches piracy in EVE Online]]></title><link>http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/</guid><comments>http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://www.guristas.com/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/guristasassociateslogoat580.jpg" /></a><br />Among all the massively multiplayer online games on the market, <a href="http://www.eveonline.com"><em>EVE Online</em></a> is perhaps the most complex game running, which is part of the title's appeal. The learning curve has, in the past, dissuaded some MMO gamers from really digging in to <em>EVE</em>, but that curve has been getting a bit less steep as the tutorial improves. The <a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/"><em>Apocrypha</em> expansion's New Player Experience</a> also aims to make those first weeks in New Eden easier. That said, the best resource available to new <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players is the game's playerbase itself. It's always best to learn from others and when possible, <em>with</em> others. That's one of the unique things about <em>EVE</em> -- players form corporations for various purposes, one of which is to provide schools or academies where various facets of the game are taught by experienced players. Players can learn alongside others who share similar interests. <br /><br />You want to learn the ropes of the game? You can join <a href="http://www.eve-ivy.com">EVE University</a> and take part in their organized classes or listen to speakers on various topics in New Eden. Want to learn how to kick ass in PvP? Take a class at <a href="http://www.agony-unleashed.com/news.php">Agony Unleashed</a> and they'll turn you into a killer in no time. But <a href="http://massively.joystiq.com/2009/03/23/eve-university-celebrates-fifth-anniversary/">EVE University</a> and the other training-focused corps tend to focus on the more 'legitimate' aspects of the game. But what if you want a training course that lets you learn about and become part of <a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/">New Eden's criminal society</a>? There are options.<p><a href="http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/" rel="bookmark">Continue reading <em>The Black Rabbits Academy teaches piracy in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/">The Black Rabbits Academy teaches piracy in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Apr 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/news.asp?a=single&amp;nid=3004&amp;tid=7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1518972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academies</category><category>academy</category><category>agony-unleashed</category><category>apocrypha</category><category>eve-online</category><category>eve-university</category><category>h-lecter</category><category>interstellar-correspondents</category><category>isd</category><category>isd-deacon-york</category><category>new-eden</category><category>new-player-experience</category><category>npe</category><category>outlaws</category><category>piracy</category><category>pirates</category><category>pvp-school</category><category>teaching</category><category>the-black-rabbits-academy</category><category>the-guristas-associates</category><category>veto-corp</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 16 Apr 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online developers discuss Apocrypha expansion's impact on the game]]></title><link>http://massively.joystiq.com/2009/04/07/eve-online-developers-discuss-apocrypha-expansions-impact-on-th/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/07/eve-online-developers-discuss-apocrypha-expansions-impact-on-th/</guid><comments>http://massively.joystiq.com/2009/04/07/eve-online-developers-discuss-apocrypha-expansions-impact-on-th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/eveonlinetech3lokiat580pixels.jpg" alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a>'s recent deployment of the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a> brought major changes to the game. <em>Apocrypha</em> is the largest expansion they've released to date, incorporating <a href="http://massively.joystiq.com/tag/wormhole-exploration">wormhole exploration</a> and <a href="http://massively.joystiq.com/tag/tech-3">modular ship designs</a>, in addition to a <a href="http://massively.joystiq.com/tag/sleepers">new NPC race</a> into the fabric of the game as we know it. <br /><br /><a href="http://www.battleclinic.com">BattleClinic</a>, a site best known for its player-built tools, guides, and as a hub for sharing and commenting upon ship setups, caught up with <a href="http://www.ccpgames.com">CCP Games</a> at <a href="http://massively.joystiq.com/tag/gdc-2009">GDC 2009</a>. They spoke with Halld&oacute;r Fannar Gu&eth;j&oacute;nsson, CTO at CCP Games, and Gabe Mahoney, VP of Engineering. Given how significant <em>Apocrypha</em> has been from the standpoint of the players and CCP alike, the interview focuses on the expansion.<p><a href="http://massively.joystiq.com/2009/04/07/eve-online-developers-discuss-apocrypha-expansions-impact-on-th/" rel="bookmark">Continue reading <em>EVE Online developers discuss Apocrypha expansion's impact on the game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/07/eve-online-developers-discuss-apocrypha-expansions-impact-on-th/">EVE Online developers discuss Apocrypha expansion's impact on the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Apr 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.battleclinic.com/forum/index.php/topic,42042.new.html#new>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/07/eve-online-developers-discuss-apocrypha-expansions-impact-on-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1510936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/07/eve-online-developers-discuss-apocrypha-expansions-impact-on-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>atlanta</category><category>battleclinic</category><category>ccp-games</category><category>epic-mission-arcs</category><category>eve</category><category>eve-online</category><category>expansions</category><category>gabe-mahoney</category><category>game-mechanics</category><category>gdc-2009</category><category>halldor-fannar</category><category>interview</category><category>interviews</category><category>new-player-experience</category><category>reykjavik</category><category>sci-fi</category><category>shanghai</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 07 Apr 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE University celebrates fifth anniversary]]></title><link>http://massively.joystiq.com/2009/03/23/eve-university-celebrates-fifth-anniversary/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/23/eve-university-celebrates-fifth-anniversary/</guid><comments>http://massively.joystiq.com/2009/03/23/eve-university-celebrates-fifth-anniversary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eve-ivy.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/eveuniversityat425advertimage.jpg" /></a><br />Anyone who's played <a href="http://www.eveonline.com"><em>EVE Online</em></a> for any length of time is likely to concede that it can be a complex game. While the developers have taken steps to better guide new players into <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/"><em>EVE</em>'s setting of New Eden</a> through the <a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/">New Player Experience</a> and the <a href="http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/">EVE Careers Guide</a>, it's really the playerbase itself that can be the greatest asset to a new pilot. There are several player corporations (guilds) in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> that can help show new players the ropes. Perhaps the real pioneer in training corps in the game is <a href="http://massively.joystiq.com/tag/eve-university">EVE University</a> who have celebrated their fifth anniversary this month. <br /><br />Darian Reymont from EVE Uni writes an excellent description of what the institution is and what it offers to the playerbase, found at the <a href="http://www.eve-ivy.com">EVE University homepage</a>: <em>"A unique concept in the universe of EVE, the University was - and remains to this day - one of the few truly altruistic organisations in New Eden, supplying free education in all facets of EVE life to any and all who seek it. From humble beginnings as a place where experienced capsuleers could share their wisdom and experience with a handful of new pilots, the University has grown into a mammoth undertaking. Regularly scheduled lessons, supported by weeks of recorded lesson content and thousands of instructive forum posts alongside hundreds of millions of ISK spent every week provide students with the most comprehensive education that can be found anywhere in New Eden."</em><p><a href="http://massively.joystiq.com/2009/03/23/eve-university-celebrates-fifth-anniversary/" rel="bookmark">Continue reading <em>EVE University celebrates fifth anniversary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/23/eve-university-celebrates-fifth-anniversary/">EVE University celebrates fifth anniversary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Mar 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/news.asp?a=single&amp;nid=2934&amp;tid=7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/23/eve-university-celebrates-fifth-anniversary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1495091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/23/eve-university-celebrates-fifth-anniversary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>calden-sor</category><category>ccp-games</category><category>darian-reymont</category><category>eve</category><category>eve-careers-guide</category><category>eve-online</category><category>eve-uni</category><category>eve-university</category><category>help</category><category>instruction</category><category>new-eden</category><category>new-player-experience</category><category>professions</category><category>sci-fi</category><category>teaching</category><category>training-corp</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 23 Mar 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Careers Guide available as free download]]></title><link>http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/</guid><comments>http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.eveonline.com/careerguide/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/evecareersguideimageat425.jpg" alt="" /></a><br />A major strength of the sci-fi massively multiplayer online game <a href="http://www.eveonline.com"><span style="font-style: italic;">EVE Online</span></a> is that there are no classes and certainly no professions that a player is locked into. <a href="http://massively.joystiq.com/2008/07/14/eve-evolved-freeform-professions/"><span style="font-style: italic;">EVE</span>'s professions are freeform</a>, but this can lead to new players being unsure about what to do (or be) in the game. The title's developer CCP Games is attempting to remedy this. One of the resources that complements <em>EVE Online</em>'s New Player Experience in the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a> is the "EVE Careers Guide", which introduces new players to the gameplay possibilities in <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden</a>. It's largely put together by Benilopax of <a href="http://www.warpdriveactive.com/category/industry-podcast/">Warp Drive Active: Industry podcast</a> fame and Richie Shoemaker (aka "Zapatero"), the Editor of <a href="http://www.eveonline.com/eon/">E-ON</a> -- the official magazine of <em>EVE Online</em> -- who we've <a href="http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero/">interviewed at Massively</a> in the past. The <a href="http://www.eveonline.com/careerguide/">EVE Careers Guide</a> is a PDF file with interactive links throughout to navigate between sections, providing a comprehensive look at the game for rookie pilots. <br /><br />Zapatero welcomes new players to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em> <em>Online</em></a>, explaining the game in broad terms: <em>"Many have found their own path in EVE by taking turns that are wildly divergent from what its makers envisaged. EVE is about relationships, prejudices, trust, greed and creativity more than it's about spaceships, trade and combat. New Eden is a very human universe, and with almost 300,000 people making up the population, it's a very dynamic one. Yes, it's harsh and uncompromising, frustrating and callous, but it's also illuminating in scope, vast in stature and utterly unique." </em><p><a href="http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/" rel="bookmark">Continue reading <em>EVE Careers Guide available as free download</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/">EVE Careers Guide available as free download</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Mar 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/careerguide>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1493958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>benilopax</category><category>breaking</category><category>ccp-games</category><category>e-on</category><category>eon</category><category>eve</category><category>eve-careers-guide</category><category>eve-online</category><category>expansions</category><category>freeform</category><category>freeform-professions</category><category>guides</category><category>isd</category><category>mmm-publishing</category><category>new-eden</category><category>new-player-experience</category><category>npe</category><category>pdf</category><category>professions</category><category>richie-shoemaker</category><category>roleplaying</category><category>rookie</category><category>rookies</category><category>sci-fi</category><category>warp-drive-active</category><category>wda-industry</category><category>zapatero</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 20 Mar 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Varying perspectives on EVE Online's new player experience]]></title><link>http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/</guid><comments>http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/techiiicruiserimageblueat425.jpg" /></a><br />The sci-fi massively multiplayer online game <a href="http://www.eveonline.com"><em>EVE Online</em></a> has long been known for its harsh setting but also for its (almost) equally unforgiving learning curve. That is, until the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a> launched, bringing <em>EVE</em>'s <a href="http://massively.joystiq.com/tag/new-player-experience">New Player Experience</a> (NPE) with it. CCP Games aims to slowly ease new players into what is a rather complex game, giving them a feel for what they can already do and what they want to do in <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden</a> over time. <br /><br />So how well does the <a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/">New Player Experience for <em>EVE Online</em></a> tackle the difficulties of learning how to play one of the most complex MMOs on the market? Writing for Eurogamer, both <a href="http://massively.joystiq.com/tag/jim-rossignol">Jim Rossignol</a> and <a href="http://massively.joystiq.com/tag/oli-welsh">Oli Welsh</a> write about the New Player Experience. Rossignol, from the viewpoint of a veteran player, and Welsh from the fresh perspective of a rookie. The end result is an overview of how <em>EVE</em> has changed, including a revamped tutorial and Neural Remapping (attribute respecs), as well as <a href="http://massively.joystiq.com/tag/epic-mission-arcs">Epic Mission Arcs</a> that allow players to make choices in how <em>EVE</em>'s mission storylines progress.<p><a href="http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/" rel="bookmark">Continue reading <em>Varying perspectives on EVE Online's new player experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/">Varying perspectives on EVE Online's new player experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Mar 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/eve-online-the-new-player-experience-article>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1490454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>attribute-respecs</category><category>ccp-games</category><category>criticism</category><category>epic-mission-arcs</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>jim-rossignol</category><category>learning-curve</category><category>neural-remapping</category><category>new-player-experience</category><category>oli-welsh</category><category>opinion</category><category>praise</category><category>respec</category><category>reviews</category><category>rookie</category><category>sci-fi</category><category>tutorial</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 17 Mar 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Massively's EVE Online Apocrypha expansion hands-on]]></title><link>http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/</guid><comments>http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><a href="http://www.eveonline.com/apocrypha/index.html"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/apocryphablueat425.jpg" /></a><br /><span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Massively got word that <a href="http://www.eve-online.com"><em>EVE Online</em></a> lead game designer Noah Ward, aka <a href="http://massively.joystiq.com/tag/noah-ward">CCP Hammerhead</a>, would be in New York City last week. We jumped at the chance to find out more about the <a href="http://www.eveonline.com/apocrypha/index.html"><em>Apocrypha </em>expansion</a>, and Ward was kind enough to give us our own hands-on demo while answering our questions about where <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> is heading. We were pleasantly surprised to find that <em>EVE</em>'s lead writer Tony Gonzales was on hand as well. Fans of the game's backstory will know him for writing <a href="http://www.amazon.com/Eve-Empyrean-GollanczF-Tony-Gonzales/dp/0575080353">The Empyrean Age novel</a>, which chronicled the events leading up to <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden's factional warfare</a>. <br /><br /><a href="http://massively.joystiq.com/tag/apocrypha"><span style="font-style: italic;">Apocrypha</span></a> will be the most significant expansion in <span style="font-style: italic;">EVE</span>'s history to date, introducing new -- and some controversial -- features while revamping existing aspects of the game. Ultimately the aim of <a href="http://www.ccpgames.com">CCP Games</a> with <span style="font-style: italic;">Apocrypha</span> is to make <span style="font-style: italic;">EVE</span> accessible to more gamers while adding depth for the existing playerbase. The <span style="font-style: italic;">Apocrypha</span> expansion launch will coincide with <span style="font-style: italic;">EVE</span> <span style="font-style: italic;">Online</span>'s retail release on March 10th. Leading up to that date, a number of the CCP developers have dropped info about what's on the way through dev blogs and the occasional interview, but the expansion seen as a whole is mind-blowing. What we have for you here is the most complete look at the <span style="font-style: italic;">Apocrypha</span> expansion offered to date, in one place, and much of it from the developers themselves. We've tackled <em>Apocrypha</em> in four parts: the New Player Experience, <a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/">Epic Mission Arcs &amp; Tech III</a>, <a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/">True Exploration</a>, and the <a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-the-sleepers/">Sleepers</a>.<br /><br />Strap yourself in and get ready for Massively's exclusive hands-on with the <span style="font-style: italic;">Apocrypha</span> expansion for <span style="font-style: italic;">EVE</span> <span style="font-style: italic;">Online</span>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/eve-online-apocrypha-expansion/">EVE Online Apocrypha expansion</a></strong></p><a href="http://massively.joystiq.com/photos/eve-online-apocrypha-expansion/#1413058"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/1920x1200_minmatar_t3_wip_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-online-apocrypha-expansion/#1413059"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/caldari_v3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-online-apocrypha-expansion/#1413057"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/1920x1200_caldari_t3_wip_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-online-apocrypha-expansion/#1413169"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/picture-3_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/eve-online-apocrypha-expansion/#1413167"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/picture-6_thumbnail.png" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/" rel="bookmark">Continue reading <em>Massively's EVE Online Apocrypha expansion hands-on</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/">Massively's EVE Online Apocrypha expansion hands-on</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Mar 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1474665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>attributes</category><category>ccp-games</category><category>ccp-hammerhead</category><category>ccp-tonyg</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansions</category><category>featured</category><category>game-mechanics</category><category>joystiqfeatures</category><category>lore</category><category>massively-hands-on</category><category>massively-interviews</category><category>mmo-industry</category><category>neural-remapping</category><category>new-eden</category><category>new-player-experience</category><category>noah-ward</category><category>races</category><category>skill-injection</category><category>skill-queue</category><category>skills</category><category>tony-gonzales</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 06 Mar 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Getting back to basics with LotRO's new player experience]]></title><link>http://massively.joystiq.com/2009/03/06/getting-back-to-basics-with-lotros-new-player-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/06/getting-back-to-basics-with-lotros-new-player-experience/</guid><comments>http://massively.joystiq.com/2009/03/06/getting-back-to-basics-with-lotros-new-player-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/npelotro343.jpg" /></a><br /></div>
We appreciate a developer who goes back to earlier content and improves upon it. And to that end, our appreciation of those who go back to the very beginning knows no bounds. That's why we're quite pleased with <a href="http://massively.joystiq.com/tag/Turbine/">Turbine</a> for rolling out their "New Player Experience" changes with the free <a href="http://massively.joystiq.com/tag/lotro-book-2.7">Volume II: Book 7</a> update to <em><a href="http://www.lotro.com">Lord of the Rings Online</a></em>.<br /><br />If you'd like to know exactly what all the changes are going to be about then <a href="http://www.lotro.com/gameinfo/devdiaries/340-developer-diary-lotro-book-7-new-player-experience">take a look at this developer diary</a> focusing on the Dwarf and Elf starting zones. Much of the changes are quality of life stuff, like reducing travel times and removing all newbie instances to avoid any load screens. Turbine's also added quest rewards for specific races and classes, and even tossed in dyes as rewards to alleviate the tedium of seeing equipment clones running all over the place.<br /><br />These changes (and others) are all great improvements. <a href="http://massively.joystiq.com/2009/02/27/lotro-releases-new-pts-and-preliminary-book-7-patch-notes/">With the new quest tracking system</a> coming at the same time, <em><a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/">Lord of the Rings Online</a></em> is shaping up to be an all-around friendlier MMO experience.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/06/getting-back-to-basics-with-lotros-new-player-experience/">Getting back to basics with LotRO's new player experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Mar 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lotro.com/gameinfo/devdiaries/340-developer-diary-lotro-book-7-new-player-experience>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/06/getting-back-to-basics-with-lotros-new-player-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1480578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/06/getting-back-to-basics-with-lotros-new-player-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dwarves</category><category>elves</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lotro-book-2.7</category><category>new-player-experience</category><category>starting-zone</category><category>turbine</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Fri, 06 Mar 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Community Spotlight: LaVista Vista part 2]]></title><link>http://massively.joystiq.com/2009/03/03/eve-community-spotlight-lavista-vista-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/03/eve-community-spotlight-lavista-vista-part-2/</guid><comments>http://massively.joystiq.com/2009/03/03/eve-community-spotlight-lavista-vista-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/outsideminmatarstationat425.jpg" alt="" /><br /><span style="font-weight: bold;">The first CSM seemed to have a very difficult job, given that they had to structure their operating guidelines as they went, and of course deal with skepticism from the playerbase. Do you think the situation is different for the CSM now? </span><br /><br />Vastly different. A lot of time during CSM1 was spent on administrative stuff which was often inefficient. We now have a structure which works fairly well, even if it leaves some things to be desired. We are yet to reach our max potential, which won't happen for another few CSMs I'm afraid. But CCP has certainly realized that the CSM is a useful concept and is useful for them. I think in the future we will see more tools for the CSM being implemented as <a href="http://massively.joystiq.com/tag/ccp-xhagen">Xhagen</a> manages to tie up enough people at the office so that they will commit to doing these things which will benefit the CSM and community. Once we have streamlined ways of doing things, while leaving us room for being creative, there's immense potential for a CSM which will not only work great while people who have experience with being on it, but once an ENTIRELY <a href="http://massively.joystiq.com/2008/11/24/election-results-from-eve-onlines-second-council-of-stellar-man/">new set of people take office and start working</a> with this foundation that is built. <br /><br />Continuity is EXTREMELY important. The idea that an entirely new set of people will take office and there's no real guidelines or continuity gives me nightmares. That's why I think it's important that CCP in the future is even more helpful towards the CSM and that there is more communication. We have build a solid foundation for now. However it's not hard to tear down if people aren't taking responsibility.<span style="font-weight: bold;"></span><p><a href="http://massively.joystiq.com/2009/03/03/eve-community-spotlight-lavista-vista-part-2/" rel="bookmark">Continue reading <em>EVE Community Spotlight: LaVista Vista part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/03/eve-community-spotlight-lavista-vista-part-2/">EVE Community Spotlight: LaVista Vista part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/03/eve-community-spotlight-lavista-vista-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1474664/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/03/eve-community-spotlight-lavista-vista-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>community</category><category>council-of-stellar-management</category><category>csm</category><category>eve</category><category>eve-community-spotlight</category><category>eve-online</category><category>game-mechanics</category><category>lavista-vista</category><category>learning-curve</category><category>live-events</category><category>new-player-experience</category><category>npe</category><category>sci-fi</category><category>sovereignty</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 03 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[New EVE Online characters will initially train skills twice as fast in Apocrypha]]></title><link>http://massively.joystiq.com/2009/03/02/new-eve-online-characters-will-initially-train-skills-twice-as-f/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/02/new-eve-online-characters-will-initially-train-skills-twice-as-f/</guid><comments>http://massively.joystiq.com/2009/03/02/new-eve-online-characters-will-initially-train-skills-twice-as-f/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/caldarigateimageat425.jpg" alt="" /></a><br />Massively recently mentioned a few of the changes coming to <a href="http://www.eve-online.com"><em>EVE Online</em></a> through the <a href="http://massively.joystiq.com/2009/02/18/the-lowdown-on-eve-onlines-new-player-experience/">New Player Experience</a>, part of the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a> which rolls out next month. Of particular interest, or concern, to some <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players is CCP's decision to reduce a starting character's skillpoints to 50k from the current 800k many existing characters began with. CCP Games apparently hopes to clarify this decision, and thus stave off any torches and pitchforks, with today's dev blog. <em>EVE</em> developer CCP Flatboy writes,<em>"In Apocrypha, new characters train at double speed until they reach 1.6 Million SkillPoints. That is all."</em><br /><br />The reason that new characters will get this boosted skill training rate is to compensate for the fact that, for simplicity's sake, new characters will begin with less skills. The New Player Experience is all about reducing the complexity that someone just starting out can find themself mired in, and having more control over how the character develops.<p><a href="http://massively.joystiq.com/2009/03/02/new-eve-online-characters-will-initially-train-skills-twice-as-f/" rel="bookmark">Continue reading <em>New EVE Online characters will initially train skills twice as fast in Apocrypha</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/02/new-eve-online-characters-will-initially-train-skills-twice-as-f/">New EVE Online characters will initially train skills twice as fast in Apocrypha</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Mar 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=630>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/02/new-eve-online-characters-will-initially-train-skills-twice-as-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1476215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/02/new-eve-online-characters-will-initially-train-skills-twice-as-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-fear</category><category>ccp-flatboy</category><category>ccp-games</category><category>controversy</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>expansions</category><category>new-player-experience</category><category>sci-fi</category><category>skill-training</category><category>skillpoints</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 02 Mar 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online launches Apocrypha expansion site]]></title><link>http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/</guid><comments>http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.eveonline.com/apocrypha/index.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/eveapocryphalogoat425.jpg" alt="" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> developers <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> have launched a new site for the sci-fi game's <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a>, slated for a March 10th launch. The site has a teaser trailer, screenshots, wallpapers, and concept art related to <em>Apocrypha</em>. <br /><br />In addition, there are brief video presentations from three key developers involved with the expansion: Lead Game Designer <a href="http://massively.joystiq.com/tag/noah-ward">Noah Ward</a> (CCP Hammerhead), Associate Producer <a href="http://massively.joystiq.com/tag/arend-stuhrmann">Arend St&uuml;hrmann</a> (CCP Whisper), and Senior Producer <a href="http://massively.joystiq.com/tag/ccp-torfifrans">Torfi Frans Olaffson</a> (CCP Torfifrans). Their presentations range from discussion of <a href="http://massively.joystiq.com/tag/tech-3">Tech III</a> to how <a href="http://massively.joystiq.com/tag/wormhole-exploration">wormhole exploration</a> and the New Player Experience will add something fresh to the game:<strong><br /></strong><p><a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/" rel="bookmark">Continue reading <em>EVE Online launches Apocrypha expansion site</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/">EVE Online launches Apocrypha expansion site</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Feb 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/apocrypha/index.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1470362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>arend-stuhrmann</category><category>breaking</category><category>ccp-games</category><category>ccp-hammerhead</category><category>ccp-torfifrans</category><category>ccp-whisper</category><category>eve</category><category>eve-online</category><category>expansions</category><category>exploration</category><category>explorers</category><category>game-mechanics</category><category>new-eden</category><category>new-player-experience</category><category>noah-ward</category><category>previews</category><category>professions</category><category>races</category><category>sci-fi</category><category>skillpoints</category><category>strategic-cruisers</category><category>subsystems</category><category>tech-3</category><category>tech-iii</category><category>torfi-frans-olafsson</category><category>true-exploration</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 24 Feb 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[The lowdown on EVE Online's New Player Experience]]></title><link>http://massively.joystiq.com/2009/02/18/the-lowdown-on-eve-onlines-new-player-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/18/the-lowdown-on-eve-onlines-new-player-experience/</guid><comments>http://massively.joystiq.com/2009/02/18/the-lowdown-on-eve-onlines-new-player-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/eveslearningcurveat425.jpg" alt="" /></a><br />Among all the massively multiplayer online games out there, with their respective learning curves, <a href="http://www.eve-online.com"><em>EVE Online</em></a> perhaps has the deserved reputation for being <a href="http://massively.joystiq.com/2008/11/16/eve-evolved-beating-the-learning-curve-of-eve-online/">the hardest MMO to get a grasp of</a>. Much of that confusion is because the game itself is such a departure from your standard fantasy MMO, in almost every respect: open world/single server, PvP can happen everywhere, a harsh setting, and a UI that's a far cry from anything a player has seen in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>.<br /><br />The <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> in-game tutorial has been revamped a few times in order to make it easier for new players to get a handle on things. What is currently offered is a noticeable improvement over the tutorial of a few years ago, but <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is in the process of completely reworking a player's <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">first steps into the game's setting of New Eden</a>.<em> EVE Online</em> developer <a href="http://massively.joystiq.com/tag/ccp-fear">CCP Fear</a>'s latest blog is, in his words, required reading for anyone interested in the game, new player or not. He says, <em>"I want to get one misconception out of the way. This blog *will* concern you and everyone else. If you have played for a year, 6 years, 3 months or a week, you will want to read further than this. Chances are there will be changes that will affect you!"</em><p><a href="http://massively.joystiq.com/2009/02/18/the-lowdown-on-eve-onlines-new-player-experience/" rel="bookmark">Continue reading <em>The lowdown on EVE Online's New Player Experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/18/the-lowdown-on-eve-onlines-new-player-experience/">The lowdown on EVE Online's New Player Experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Feb 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=618>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/18/the-lowdown-on-eve-onlines-new-player-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1464177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/18/the-lowdown-on-eve-onlines-new-player-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>attributes</category><category>careers</category><category>ccp</category><category>ccp-fear</category><category>ccp-games</category><category>character-creation</category><category>classes</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>expansions</category><category>forums</category><category>learning-curve</category><category>new-eden</category><category>new-player-experience</category><category>npe</category><category>professions</category><category>races</category><category>re-spec</category><category>respec</category><category>sci-fi</category><category>skill-training</category><category>skills</category><category>tutorial</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 18 Feb 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Next EVE Online expansion named Apocrypha, launches March 10]]></title><link>http://massively.joystiq.com/2009/01/08/next-eve-online-expansion-named-apocrypha-launches-march-10/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/08/next-eve-online-expansion-named-apocrypha-launches-march-10/</guid><comments>http://massively.joystiq.com/2009/01/08/next-eve-online-expansion-named-apocrypha-launches-march-10/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/apocryphaannouncedat425.jpg" /></a><br />The other day we picked up on a <a href="http://massively.joystiq.com/2009/01/06/dates-for-eves-next-expansion-retail-launch-confirmed-in-video/ ">video interview with the CEO of CCP Games</a>, who announced a firm March 10th release date for the next <a href="http://www.eve-online.com "><em>EVE Online</em></a> expansion -- but until today, that expansion wasn't given a name. CCP Games announced the "<em>Apocrypha</em>" expansion this morning, and a bit of what it'll bring to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>.<br /><br />The <em>Apocrypha</em> feature page isn't up yet -- so more details are likely to emerge -- but thus far they've confirmed <a href="http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/">two new game mechanics will be coming to <em>EVE</em> in March</a>. Wormhole exploration is an upcoming feature that will allow <em>EVE</em>'s explorers to discover new technology, used to create the next iteration of ships in New Eden -- Tech III. These modular ship designs will potentially allow for thousands of different configurations of ships to suit different purposes, and are a far cry from the Tech I and Tech II ship hulls currently flown in New Eden. In addition, <em>Apocrypha</em> will bring Epic Mission Arcs. The release states: <em>"These branching, far-reaching mission strings are full of meaningful stories and more intelligent and deadly adversaries." </em><p><a href="http://massively.joystiq.com/2009/01/08/next-eve-online-expansion-named-apocrypha-launches-march-10/" rel="bookmark">Continue reading <em>Next EVE Online expansion named Apocrypha, launches March 10</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/08/next-eve-online-expansion-named-apocrypha-launches-march-10/">Next EVE Online expansion named Apocrypha, launches March 10</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Jan 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/pressreleases/default.asp?pressReleaseID=52>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/08/next-eve-online-expansion-named-apocrypha-launches-march-10/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1423104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/08/next-eve-online-expansion-named-apocrypha-launches-march-10/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>atari</category><category>box</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>cider</category><category>epic-mission-arc</category><category>epic-mission-arcs</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>launches</category><category>mac</category><category>mac-client</category><category>mmo-industry</category><category>new-eden</category><category>new-features</category><category>new-player-experience</category><category>premium-graphics</category><category>release-date</category><category>release-dates</category><category>retail</category><category>retail-release</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 08 Jan 2009 11:30:00 EST</pubDate></item></channel></rss>
