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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Dragon Nest reveals its newest character, Kali]]></title><link>http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/</guid><comments>http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dragon-nest/" rel="tag">Dragon Nest</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/"><img alt="You can't be a prophet and wear pants.  That's not how it works." data-src-height="330" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/dragonnest-kali-epl-503.jpg" /></a></div>
Here's the problem with having a destined hero -- no matter how specific you make the criteria for being the chosen one, there's always the chance you'll wind up with the chosen two or four or whatever. That's the case in <em><a href="http://massively.joystiq.com/category/Dragon-Nest/">Dragon Nest</a></em>, where the new character <a href="http://dragonnest.nexon.net/micro-site/kali">Kali</a> is a second prophet in addition to the prophet Rose. While Rose seemed to be the chosen one, Kali wields the same amount of power, albeit in a very different fashion.<br />
<br />
As demonstrated in the preview video, Kali revels in dark magic and spirit attacks, mixing up large magical attacks flowing melee strikes. She's advertised as moving quickly between targets, and certainly seems built for speed and multi-target abilities over single hits or durability. But you don't have to take our word for it, as you can check out some of Kali's moves for yourself in the video embedded just past the break.<br />
<br />
[Source: <a href="http://massively.joystiq.com/tag/Nexon/">Nexon</a> press release]<p><a href="http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/" rel="bookmark">Continue reading <em>Dragon Nest reveals its newest character, Kali</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/">Dragon Nest reveals its newest character, Kali</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20557817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/03/dragon-nest-reveals-its-newest-character-kali/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>characters</category><category>classes</category><category>dragon-nest</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>kali</category><category>lore</category><category>new-characters</category><category>nexon</category><category>nexon-america</category><category>nexon-korea</category><category>preview</category><category>previews</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 03 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should games periodically update their tutorials?]]></title><link>http://massively.joystiq.com/2013/03/10/the-daily-grind-should-games-periodically-update-their-tutorial/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/10/the-daily-grind-should-games-periodically-update-their-tutorial/</guid><comments>http://massively.joystiq.com/2013/03/10/the-daily-grind-should-games-periodically-update-their-tutorial/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/10/the-daily-grind-should-games-periodically-update-their-tutorial/"><img alt="Starfleet really never got its act together in this crisis." data-src-height="321" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/sto-tutorial-epl-309.jpg" /></a></div>
As I began playing <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> for the first time in years, it occurred to me that the tutorial quests were still very familiar. This is not entirely surprising; outside of a handful of extra help windows, they're the same basic tutorial quests that existed in the game back when it launched.<br />
<br />
On the one hand, this is perfectly reasonable. Updating a bunch of tutorial quests that are there just to ease you into the feel of a new game would just be fixing something that's not broken. At the same time, when the game presents its tutorial as part of a story, it's odd when the tutorial no longer reflects the overall setting of the game. And if you've played the tutorial before, it's a bit disheartening to do so a second (or third or fourth...) time.<br />
<br />
So what do you think? Should games periodically update their tutorials? Or should a tutorial be upgraded only to be more straightforward rather than changing with the times?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/10/the-daily-grind-should-games-periodically-update-their-tutorial/">The Daily Grind: Should games periodically update their tutorials?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Mar 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/10/the-daily-grind-should-games-periodically-update-their-tutorial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20495961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/10/the-daily-grind-should-games-periodically-update-their-tutorial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-grind</category><category>game-story</category><category>intro-quests</category><category>new-characters</category><category>opinion</category><category>starting</category><category>story</category><category>story-setting</category><category>storyline</category><category>tdg</category><category>the-daily-grind</category><category>tutorial</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 10 Mar 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Blacklight: Retribution shows off the end of the world, part 1]]></title><link>http://massively.joystiq.com/2012/12/17/massively-exclusive-blacklight-retribution-shows-off-the-end-o/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/17/massively-exclusive-blacklight-retribution-shows-off-the-end-o/</guid><comments>http://massively.joystiq.com/2012/12/17/massively-exclusive-blacklight-retribution-shows-off-the-end-o/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/12/17/massively-exclusive-blacklight-retribution-shows-off-the-end-o/"><img alt="Your faceless enemies really just want to party with you." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/blr-worldsendtrailer-epl-1217.jpg" /></a></div>
If you're a fan of <a href="http://massively.joystiq.com/tag/Perfect-World-Entertainment/">Perfect World Entertainment</a>'s competitive MMO shooter <em><a href="http://massively.joystiq.com/tag/Blacklight-Retribution/">Blacklight: Retribution</a></em>, you're in for the end of the world. The game's latest update, World's End, is coming after the end of this week's scheduled maintenance, and it's a big one, complete with new playable characters, new specialized assault robots, and new maps to shoot your way through.<br />
<br />
Chronos, the new hero, is meant to act as a group's computer specialist, with an innate ability to hack control nodes faster. He comes equipped with an auto-turret and HRV decoy by default, allowing him to place traps or simply defend himself while hacking. These skills will be put to good use in the new maps, Decay and Trench, with the former featuring close-quarter alleyway combat and the latter giving plenty of mid-range sniping spots.<br />
<br />
Take a look at the official launch trailer just past the update screenshot gallery, and stay tuned this week for more previews leading up to the patch launch!<br />
<br />
[Source: PWE press release]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/e3-2011-blacklight-retribution-screenshots/">Blacklight: Retribution screenshots</a></strong></p><a href="http://massively.joystiq.com/photos/e3-2011-blacklight-retribution-screenshots/#5397013"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/0ormtnln6sgjwfx7t9sgbo48de1uonucqhtrv01w8hk_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2011-blacklight-retribution-screenshots/#5397012"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/0jy4vh-rdxsv5zhdjbawfrfufyldmse6xy73btrw8_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2011-blacklight-retribution-screenshots/#5397008"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/hzizthnv8nkgymnivybiqgv7-xiaaanpsf0wevhfhs_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2011-blacklight-retribution-screenshots/#5397011"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/afvr8rqurkcpmqui4esmecoxoxkgga5jrdg7m4awqy_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2011-blacklight-retribution-screenshots/#5397010"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/uwead5f9odngqj6yxfgiojaabv6hwrezbpjug2rxidk_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/12/17/massively-exclusive-blacklight-retribution-shows-off-the-end-o/" rel="bookmark">Continue reading <em>Massively Exclusive: Blacklight: Retribution shows off the end of the world, part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/17/massively-exclusive-blacklight-retribution-shows-off-the-end-o/">Massively Exclusive: Blacklight: Retribution shows off the end of the world, part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Dec 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/17/massively-exclusive-blacklight-retribution-shows-off-the-end-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20405420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/17/massively-exclusive-blacklight-retribution-shows-off-the-end-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blacklight</category><category>blacklight-retribution</category><category>exclusive</category><category>f2p</category><category>fantasy</category><category>fps</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>gameplay</category><category>major-patch</category><category>mmofps</category><category>new-characters</category><category>new-maps</category><category>patch</category><category>patch-trailer</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>preview</category><category>previews</category><category>pwe</category><category>screenshot</category><category>screenshots</category><category>trailer</category><category>trailers</category><category>updates</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 17 Dec 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you start over when you return to an old game?]]></title><link>http://massively.joystiq.com/2012/12/04/the-daily-grind-do-you-start-over-when-you-return-to-an-old-gam/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/04/the-daily-grind-do-you-start-over-when-you-return-to-an-old-gam/</guid><comments>http://massively.joystiq.com/2012/12/04/the-daily-grind-do-you-start-over-when-you-return-to-an-old-gam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/12/04/the-daily-grind-do-you-start-over-when-you-return-to-an-old-gam/"><img alt="Returning to STO now would involve remembering how to keep this ship in the air.  Space.  Whatever." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/sto-startover-epl-1203.jpg" /></a></div>
So you've decided to return to a game that you played in the past. A fine choice, really. But that leaves you with an interesting dilemma. You could log in on your existing character, but that would mean re-learning things, trying to figure out where you had left off, and all of that. Or you could just wipe the slate clean and start over, kicking yourself back into the earliest stages to re-learn the game from the ground up.<br />
<br />
On the one hand, your high-level character in <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> or <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em> or whatever game you're returning to might very well have benefits that are difficult to replicate. On the other hand, it's possible that a lot has changed since the last time you played, and it might be easiest to restart from the ground level. So which do you generally prefer? Do you like to restart after a long absence, or do you pick up where you left off and muddle through anything you might have forgotten?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/04/the-daily-grind-do-you-start-over-when-you-return-to-an-old-gam/">The Daily Grind: Do you start over when you return to an old game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Dec 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/04/the-daily-grind-do-you-start-over-when-you-return-to-an-old-gam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20393295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/04/the-daily-grind-do-you-start-over-when-you-return-to-an-old-gam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-restarts</category><category>daily-grind</category><category>do-over</category><category>new-characters</category><category>opinion</category><category>returning</category><category>returning-players</category><category>starting-over</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 04 Dec 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Too many choices]]></title><link>http://massively.joystiq.com/2012/07/18/a-mild-mannered-reporter-too-many-choices/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/18/a-mild-mannered-reporter-too-many-choices/</guid><comments>http://massively.joystiq.com/2012/07/18/a-mild-mannered-reporter-too-many-choices/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/18/a-mild-mannered-reporter-too-many-choices/"><img alt="A Mild-Mannered Reporter header by A. Fienemann" data-src-height="334" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/coh-mmr-1342474330.jpg" /></a></div>
We've gotten a lot of new powersets in <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> ever since the game went free-to-play. This is something that I've talked about before: There's rather uncomfortable cycle during which a new set is released full of bugs, but it gets played for a month before the next set comes out and you stop thinking about the old one. And that's definitely a potential problem, but with the release of the new Water Blast set, I'm thinking that there's a much more coherent one in mind.<br />
<br />
Specifically, I'm thinking for the first time that maybe there's something <em>to</em> the old issue of being locked into a power set after character creation.<br />
<br />
Don't get me wrong -- I don't think Water Blast is overpowered or underpowered. It actually looks like it makes better use of a new mechanic than did the last big ranged set. But we now have an absolute surfeit of options for playing a Blaster, and as the game gets more and more endgame-heavy, I'm starting to wonder how long it will be before players get tired. We're seeing a different sort of power creep here: We just have too many choices for a new character.<p><a href="http://massively.joystiq.com/2012/07/18/a-mild-mannered-reporter-too-many-choices/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Too many choices</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/18/a-mild-mannered-reporter-too-many-choices/">A Mild-Mannered Reporter: Too many choices</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Jul 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/18/a-mild-mannered-reporter-too-many-choices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20279298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/18/a-mild-mannered-reporter-too-many-choices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>cash-shop</category><category>character-abilities</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>mild-mannered-reporter</category><category>ncsoft</category><category>new-characters</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>power-creep</category><category>power-sets</category><category>powers</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 18 Jul 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: When do you alt?]]></title><link>http://massively.joystiq.com/2012/01/31/the-daily-grind-when-do-you-alt/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/31/the-daily-grind-when-do-you-alt/</guid><comments>http://massively.joystiq.com/2012/01/31/the-daily-grind-when-do-you-alt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/31/the-daily-grind-when-do-you-alt/"><img alt="In some games, the correct answer is 'pretty much never' no matter what." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ffxiv-whenalt-epl-130.jpg" /></a></div>
We know that some of you love to roll alts and some of you just play one character until the end time. This question is not about that. No, today we want something that's much more fundamental but yet subtly more important -- <em>when</em> do you make those alts? When do you click back over to character creation and start fresh?<br />
<br />
For some players, it's a matter of boredom. Some players make new characters based on roleplaying demands. Some just love to roll new characters on a regular basis whenever one character hits an important milestone. And for some of us, it's just a matter of whenever the whim strikes, whether or not that whim makes a lot of sense at the time.<br />
<br />
If you don't make alts, of course, your answer is "almost never." But if you do, we ask you -- when do you make your new characters? What motivates you to start again from the bottom on a regular basis? When is it time to make another character?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/31/the-daily-grind-when-do-you-alt/">The Daily Grind: When do you alt?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/31/the-daily-grind-when-do-you-alt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/31/the-daily-grind-when-do-you-alt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-characters</category><category>alternates</category><category>alts</category><category>character-creation</category><category>culture</category><category>experimentation</category><category>new-characters</category><category>opinion</category><category>rolling-alts</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 31 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Atlantica Online unveils Sheriff Christine]]></title><link>http://massively.joystiq.com/2010/09/15/atlantica-online-unveils-sheriff-christine/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/15/atlantica-online-unveils-sheriff-christine/</guid><comments>http://massively.joystiq.com/2010/09/15/atlantica-online-unveils-sheriff-christine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/atlantica-online/" rel="tag">Atlantica Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/atlantica-online"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/atlantica-christine-epl-915.jpg" /></a></div>
<a href="http://atlantica.ndoorsgames.com"><em>Atlantica Online</em></a> has given us a rather appealing bit of information -- a new mercenary is moseying into town tomorrow. And true to form, she's promising to bring some interesting new wrinkles to the gameplay for anyone interested in laying down the law. Sheriff Christine is the latest addition to the game, offering players a variety of abilities to help control the flow of battle and interactions with the enemy party, using stuns and control-like abilities to turn the tide.<br />
<br />
Among her arsenal of stuns and control abilities is her new Arrest ability, which freezes an enemy unit for two turns. She also brings area damage into play with her Revolver Rush skill, or single-target damage with her self-buffing skill Steady Stance. We've also been given a few exclusive screenshots of Christine in action, so check them out in our small gallery, and keep your eyes open for Christine's full launch in <em><a href="http://massively.joystiq.com/category/Atlantica-Online/">Atlantica Online</a></em> tomorrow.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/atlantica-onlines-sherrif-christine/">Atlantica Online's Sherriff Christine</a></strong></p><a href="http://massively.joystiq.com/photos/atlantica-onlines-sherrif-christine/#3367425"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/christineformation_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica-onlines-sherrif-christine/#3367427"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/christinepoint_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica-onlines-sherrif-christine/#3367424"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/christinearrest_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/atlantica-onlines-sherrif-christine/#3367426"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/christinekill_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/15/atlantica-online-unveils-sheriff-christine/">Atlantica Online unveils Sheriff Christine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/15/atlantica-online-unveils-sheriff-christine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19635534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/15/atlantica-online-unveils-sheriff-christine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>.aoe</category><category>abilities</category><category>area-damage</category><category>area-of-effect</category><category>atlantica</category><category>atlantica-online</category><category>christine</category><category>control</category><category>damage-flavors</category><category>damage-types</category><category>galleries</category><category>gallery</category><category>game-updates</category><category>mercenaries</category><category>mercenary</category><category>ndoors</category><category>ndoors-interactive</category><category>new-characters</category><category>patches</category><category>preview</category><category>preview-gallery</category><category>previews</category><category>screenshots</category><category>sheriff-christine</category><category>skills</category><category>stuns</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 15 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: City of Heroes Going Rogue]]></title><link>http://massively.joystiq.com/2010/08/17/first-impressions-city-of-heroes-going-rogue/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/17/first-impressions-city-of-heroes-going-rogue/</guid><comments>http://massively.joystiq.com/2010/08/17/first-impressions-city-of-heroes-going-rogue/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com/goingrogue"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/coh-grfi-epl-814.jpg" alt="" /></a></div>
To hear the team talk about it, <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rogue</em></a> isn't simply an expansion for <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> but a full-on reboot of the game in general. It's hard to see how, on some level; outside of the new powersets and a new starting area, not much is visibly being added with the expansion. But sitting down and playing through the starting area and the game's opening suddenly feels like an entirely different experience. It's not a new game -- but it feels like a leap forward from where the game had been just a few days before.<br />
<br />
I didn't get nearly as much time with the <em><a href="http://massively.joystiq.com/tag/Going-Rogue/">Going Rogue</a></em> beta as I would have liked, and I'll be the first to admit that I'm biased when it comes to <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em>. But even with those standards set, I was impressed right away with how the game has been revamped from the start -- and what these revamps mean for the game as a whole and moving forward. Click on past the cut for the first impressions of the latest expansion, which launches today. (Coincidental, yes?)<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/first-impressions-city-of-heroes-going-rogue-gallery/">First Impressions: City of Heroes Going Rogue gallery</a></strong></p><a href="http://massively.joystiq.com/photos/first-impressions-city-of-heroes-going-rogue-gallery/#3262356"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/goingrogue-newc1-epl-815_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-city-of-heroes-going-rogue-gallery/#3262357"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/goingrogue-newc2-epl-815_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-city-of-heroes-going-rogue-gallery/#3262358"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/goingrogue-newc3-epl-815_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-city-of-heroes-going-rogue-gallery/#3262359"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/goingrogue-newc4-epl-815_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-city-of-heroes-going-rogue-gallery/#3262360"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/goingrogue-newc5-epl-815_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/08/17/first-impressions-city-of-heroes-going-rogue/" rel="bookmark">Continue reading <em>First Impressions: City of Heroes Going Rogue</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/17/first-impressions-city-of-heroes-going-rogue/">First Impressions: City of Heroes Going Rogue</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Aug 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/17/first-impressions-city-of-heroes-going-rogue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19593731/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/17/first-impressions-city-of-heroes-going-rogue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-creation</category><category>cinematics</category><category>city-of-heroes</category><category>city-of-heroes-going-rogue</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>expansion</category><category>featured</category><category>first-impressions</category><category>game-mechanics</category><category>going-rogue</category><category>gr</category><category>hands-on</category><category>ncsoft</category><category>new-characters</category><category>new-expansion</category><category>new-players</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>praetoria</category><category>starting-out</category><category>systems</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 17 Aug 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Shannon Posniewki talks level cap and mid-level content for Champions Online]]></title><link>http://massively.joystiq.com/2010/05/06/shannon-posniewki-talks-level-cap-and-mid-level-content-for-cham/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/06/shannon-posniewki-talks-level-cap-and-mid-level-content-for-cham/</guid><comments>http://massively.joystiq.com/2010/05/06/shannon-posniewki-talks-level-cap-and-mid-level-content-for-cham/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/co-levelcap-epl-505.jpg"  alt="" /></a></div>
There are ways that the current <a href="http://www.champions-online.com"><em>Champions Online</em></a> Executive Producer, <a href="http://massively.joystiq.com/tag/Shannon-Posniewki/">Shannon Posniewki</a>, doesn't follower in the footsteps of predecessor <a href="http://massively.joystiq.com/tag/Bill-Roper/">Bill Roper</a>.  But much like Roper, Posniewki loves talking about the game, and almost always has something interesting to say as a result.  In <a href="http://www.mmosanctuary.com/index.php?option=com_content&amp;view=article&amp;id=178:champions-online-interview-with-&amp;catid=1:latest-news&amp;Itemid=50">a recent interview</a>, he talked about some of the issues of the game's present and future that are doubtlessly on the minds of many players, not the least of which is the level cap.<br />
<br />
Unfortunately for players who just can't get enough leveling, the cap is staying put for now -- the team likes it right where it is.  However, they also recognize how popular it is to move a new character to max level and <a href="http://massively.joystiq.com/2010/04/12/the-daily-grind-how-bad-is-your-altitis/">then start rolling up alts</a>, and are looking into ways to make doing so more rewarding.  They also want to buff out mid-range content a bit, with possibilities of something in the 20-30 range.  <br />
<br />
Adventure packs, the first of which is <a href="http://massively.joystiq.com/2010/05/04/champions-online-powers-up-with-patch-notes-state-of-the-game/">due out in June</a>, will help expand the content by being repeatable and runnable by any hero above Level 11.  <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> players might not be hitting Level 70 any time soon, but it looks like <a href="http://www.mmosanctuary.com/index.php?option=com_content&amp;view=article&amp;id=178:champions-online-interview-with-&amp;catid=1:latest-news&amp;Itemid=50">they'll have plenty to make up for it</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/06/shannon-posniewki-talks-level-cap-and-mid-level-content-for-cham/">Shannon Posniewki talks level cap and mid-level content for Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 May 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/594967>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/06/shannon-posniewki-talks-level-cap-and-mid-level-content-for-cham/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19466384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/06/shannon-posniewki-talks-level-cap-and-mid-level-content-for-cham/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alts</category><category>bill-roper</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>interviews</category><category>level-cap</category><category>new-characters</category><category>shannon-posniewski</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 06 May 2010 11:00:00 EST</pubDate></item></channel></rss>