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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[BioWare: 'Gray Jedi' playstyle in SWTOR will reap rewards]]></title><link>http://massively.joystiq.com/2012/01/11/bioware-gray-jedi-playstyle-in-swtor-will-reap-rewards/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/11/bioware-gray-jedi-playstyle-in-swtor-will-reap-rewards/</guid><comments>http://massively.joystiq.com/2012/01/11/bioware-gray-jedi-playstyle-in-swtor-will-reap-rewards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/11/bioware-gray-jedi-playstyle-in-swtor-will-reap-rewards/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/jedi.jpg" /></a></div>
Do you have aspirations in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> of becoming a neutral Jedi like <a href="http://starwars.wikia.com/wiki/Jolee_Bindo">Jolee Bindo</a> -- but the light side/dark side alignment system is getting you down? Good news: The <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> team is hard at work creating rewards for those who toe the line between naughty and nice.<br />
<br />
Speaking with <a href="http://www.pcgamer.com/2012/01/11/swtors-alignment-system-will-offer-exclusive-loot-for-neutral-players/">PC Gamer</a>, Game Director <a href="http://massively.joystiq.com/tag/james-ohlen/">James Ohlen</a> spilled a few more details about what he calls <a href="http://massively.joystiq.com/2011/12/14/massively-exclusive-the-force-ghosts-of-past-present-and-futu/">the "Gray Jedi" playstyle</a>, which will be supported in an unspecified upcoming patch. Gray Jedis (or Gray Smugglers, Gray Inquisitors, etc.) happen when a player creates a balanced mix of light and dark side choices over his or her career and ends up staying in the "neutral" zone on the alignment meter. Because the game currently incentivizes strong light or dark side playstyles with specific rewards, neutral players are left out in the cold.<br />
<br />
Fortunately, the system that's coming will cater to these <a href="http://www.youtube.com/watch?v=CeKTtkH_8Tc">dirty, filthy neutrals</a>. "We don't want to force people," Ohlen said. "Once we get to the next stage of our light side/dark side system, you'll see the rewards. Light side, dark side and the gray items will all get more powerful."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/11/bioware-gray-jedi-playstyle-in-swtor-will-reap-rewards/">BioWare: 'Gray Jedi' playstyle in SWTOR will reap rewards</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jan 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/11/bioware-gray-jedi-playstyle-in-swtor-will-reap-rewards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/11/bioware-gray-jedi-playstyle-in-swtor-will-reap-rewards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dark-side</category><category>ea-bioware</category><category>force</category><category>gray</category><category>gray-jedi</category><category>gray-jedi-playstyle</category><category>gray-side-of-the-force</category><category>jolee-bindo</category><category>light-side</category><category>neutral</category><category>neutrals</category><category>star-wars-the-old-republic</category><category>swtor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 11 Jan 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Neutrality and criminality in the dystopian setting of Earthrise]]></title><link>http://massively.joystiq.com/2009/10/12/neutrality-and-criminality-in-the-dystopian-setting-of-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/12/neutrality-and-criminality-in-the-dystopian-setting-of-earthrise/</guid><comments>http://massively.joystiq.com/2009/10/12/neutrality-and-criminality-in-the-dystopian-setting-of-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/earthriseoutskirtsat580.jpg" /></a><br />The developers at <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> dropped some info about their post-apocalyptic MMO <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> today, explaining how they've designed the game to allow freedom of choice. In true sandbox style, players will not be forced to choose between the main factions of Continoma or Noir and can, in fact, remain neutral. <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> Community Manager Moll <a href="http://forums.play-earthrise.com/index.php?topic=5186.0">writes in the latest Question of the Week</a>, <em>"Aside from Continoma and Noir as major Factions, there are 10 smaller political groups (called Organizations), and 4 of them will be Neutral and will provide neutral players with quests that allow them to build their Reputation and unlock rewards that cater to their political standings."</em> <br /><br />Cloning, which may prove to be one of the most vital services players will require, will be independent of faction standings, Moll explains. On that topic of cloning, <em>Earthrise</em> fans have also wondered how criminals can gain access to the same advanced infrastructure used by the more legitimate factions. Or, for that matter, how do criminals gain access to the various resources and markets used by non-criminal players?<p><a href="http://massively.joystiq.com/2009/10/12/neutrality-and-criminality-in-the-dystopian-setting-of-earthrise/" rel="bookmark">Continue reading <em>Neutrality and criminality in the dystopian setting of Earthrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/12/neutrality-and-criminality-in-the-dystopian-setting-of-earthrise/">Neutrality and criminality in the dystopian setting of Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Oct 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5186.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/12/neutrality-and-criminality-in-the-dystopian-setting-of-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19193028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/12/neutrality-and-criminality-in-the-dystopian-setting-of-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>continoma</category><category>crafting</category><category>criminals</category><category>earthrise</category><category>factions</category><category>game-mechanics</category><category>masthead-studios</category><category>moll</category><category>neutrals</category><category>new-titles</category><category>noir</category><category>organizations</category><category>post-apocalyptic</category><category>qotw</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 12 Oct 2009 19:00:00 EST</pubDate></item></channel></rss>
