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Posts tagged networking

TUG begins building networking and third-person models

TUG is a game with big goals and a small start, but that's just more stuff for it to work up to over time. The latest update for the game's backers shows how far the game has already come even in its early stage, though, with the game already beginning to build upon and improve its overall...

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Ask Massively: A world without boats edition

As you probably have already ignored, the big news of the day is that the world's boats have all been lost due to mysterious boat-related circumstances. Unfortunately, as human beings are extremely stupid and easily thwarted, no one can remember how to build a boat, nor did anyone take any notes...

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Networking firm attempts 1000-player FPS battle

Huge multiplayer battles are the goal of a large percentage of the online games released every year. Whether they're making an MMO, an FPS, an RTS, or some weird and highly experimental hybrid, game developers love to stuff players onto their servers in a neverending competition for the biggest...

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The Game Archaeologist and the Asheron Recall: Player sagas

It's an odd thing to realize how far MMOs have come right in front of our eyes in a relatively short span of time. After all, 1999 wasn't that long ago, despite what Prince and Y2K would have you believe. One day we'll be telling our children -- if we aren't already -- about the primitive MMOs that...

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