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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Not So Massively: Hero spotlights and Diablo III confirms PvP arenas in 2012]]></title><link>http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/</guid><comments>http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/"><img alt="Not So Massively title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/netheurgist-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
This week, <a href="http://leagueoflegends.com/"><em>League of Legends</em></a> revealed plans to buff support tanks in the Varus patch and change several ability power items. <a href="http://massively.joystiq.com/tag/riot-games">Riot</a> also plans to buff Master Yi and nerf Ryze's ability to tank and deal damage at the same time. <a href="http://dota2.com/"><em>Dota 2</em></a> released an updated user interface designed to take all the pain out of using the courier, and <a href="http://bloodlinechampions.com/"><em>Bloodline Champions</em></a> revealed its massive $10,000 DreamHack Summer 2012 tournament.<br />
<br />
<a href="http://diablo3.com/"><em>Diablo III</em></a> revealed the Witch Doctor this week, giving <a href="http://diablo2.com/"><em>Diablo II</em></a> necromancer fans a peek at the closest replacement they'll get in the upcoming title. <a href="http://massively.joystiq.com/tag/blizzard-entertainment">Blizzard</a>'s Jay Wilson also confirmed that PvP arenas will be released long before the end of the year. <a href="http://heroesofnewerth.com/"><em>Heroes of Newerth</em></a> released its new support hero Ellonia, an ice mage whose abilities focus around a stacking slow debuff. <a href="http://riseofimmortals.com/"><em>Rise of Immortals</em></a> released a new immortal spotlight video on popular area-effect damage-dealer Netheurgist and encouraged players to start guilds with a contest to win 1,000 prestige points for every guild member.<p><a href="http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/" rel="bookmark">Continue reading <em>Not So Massively: Hero spotlights and Diablo III confirms PvP arenas in 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/">Not So Massively: Hero spotlights and Diablo III confirms PvP arenas in 2012</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Apr 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20226703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/30/not-so-massively-hero-spotlights-and-diablo-iii-confirms-pvp-ar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>Alistar</category><category>Amumu</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>bloodline-champions</category><category>buff</category><category>competitive-gaming</category><category>courier</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>dota</category><category>dreamhack</category><category>dreamhack-2012</category><category>dreamhack-summer</category><category>dreamhack-summer-2012</category><category>e-sport</category><category>e-sports</category><category>Ellonia</category><category>esport</category><category>esports</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>gothic-fantasy</category><category>guilds</category><category>heroes-of-newerth</category><category>hon</category><category>jay-wilson</category><category>league-of-legends</category><category>Leona</category><category>lol</category><category>master-yi</category><category>moba</category><category>multiplayer</category><category>nerf</category><category>Netheurgist</category><category>news</category><category>not-so-massively</category><category>nsm</category><category>Nunu</category><category>online-multiplayer</category><category>patch</category><category>petroglyph</category><category>petroglyph-games</category><category>pvp</category><category>pvp-arenas</category><category>riot</category><category>riot-games</category><category>rise-of-immortals</category><category>roi</category><category>round-up</category><category>roundup</category><category>rpg</category><category>runic-games</category><category>ryze</category><category>s2</category><category>s2-games</category><category>stunlock</category><category>stunlock-studios</category><category>Taric</category><category>torchlight-2</category><category>torchlight-ii</category><category>valve</category><category>varus</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 30 Apr 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR devs attempt to balance the Force through nerfs]]></title><link>http://massively.joystiq.com/2012/03/23/swtor-devs-attempt-to-balance-the-force-through-nerfs/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/23/swtor-devs-attempt-to-balance-the-force-through-nerfs/</guid><comments>http://massively.joystiq.com/2012/03/23/swtor-devs-attempt-to-balance-the-force-through-nerfs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/23/swtor-devs-attempt-to-balance-the-force-through-nerfs/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/darth.jpg" /></a></div>
It's Friday, Friday, and even Jedi got to get down with Friday... which also means <a href="http://www.swtor.com/blog/community-qa-march-23rd-2012">a new community Q&amp;A</a> sent across the holonet to players eager for a glimpse of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic's</em></a> future. However, the devs have asked that questions focus more on current features in the game, as in many cases they cannot give firm details about what's coming up in <em>SWTOR</em>.<br />
<br />
Today's topics begin with a discussion about why some advanced classes, such as Commandos and Mercenaries, lack an interrupt. This wasn't an oversight, the devs revealed, but "a purposefully designed weakness in their ability arsenal" to keep them balanced in the game -- especially in PvP.<br />
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"Balance" was an answer to another issue as well, specifically the nerfs to some of the healing specs. Lead Combat Designer <a href="http://massively.joystiq.com/tag/Georg-Zoeller/">Georg Zoeller</a> realized that folks were going to rail against it, but the team thought it was necessary: "I know trying to 'sell' a downwards adjustment (AKA nerf) to anyone affected is like selling the need for a tax increase to people. When you are on the receiving end of it, you're not going to be happy about it."<br />
<br />
Other questions revolved around rage timers, looping the game's music, cross-faction communication within the same guild, and legacy system specifics.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/23/swtor-devs-attempt-to-balance-the-force-through-nerfs/">SWTOR devs attempt to balance the Force through nerfs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Mar 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/23/swtor-devs-attempt-to-balance-the-force-through-nerfs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/23/swtor-devs-attempt-to-balance-the-force-through-nerfs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>commando</category><category>community-q-and-a</category><category>ea</category><category>electronic-arts</category><category>Georg-Zoeller</category><category>legacy-system</category><category>lucasarts</category><category>mercenary</category><category>nerf</category><category>nerfs</category><category>pvp</category><category>q-and-a</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 23 Mar 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Rebalancing EVE's ships]]></title><link>http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/</guid><comments>http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/balance-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://massively.joystiq.com/2012/03/06/eve-online-talks-about-bringing-ship-trees-to-ship-shape/">Recently we heard the glorious news</a> that <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> will be overhauling <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s entire roster of tech 1 ships as part of the <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansion. The overhaul will start with changes to the skill requirements for destroyers and battlecruisers and culminate in the complete removal of ship tiers and the introduction of new structured ship lines. Countless new ship types have been released since <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> launched in 2003, but there has never really been a unifying design policy on ship skills and combat roles. Now, eight years down the line, adding new ships has become a struggle in avoiding making older ones obsolete. Drastic change is needed, and when the <em>Inferno</em> expansion hits, that's exactly what we'll get.<br />
<br />
When a new <em>EVE</em> player is ready to get into something larger than a frigate, he's currently faced with the choice of training for a destroyer or skipping it and heading straight to cruisers. Similarly, players often skip from cruisers straight to slow, bulky battleships even though battlecruisers are probably the most effective ship class for new pilots. A new system is on the way this summer, one that aims to fix this problem by introducing new racial versions of the destroyer and battlecruiser skills that must be trained on the way to bigger ships. This change should make training progression much clearer for new pilots and is just the tip of the iceberg of awesome plans in the works for the summer expansion.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I examine <em>EVE Online</em>'s upcoming ship revamp and tell you how you may be able to get free skillpoints when the patch goes live.<p><a href="http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/" rel="bookmark">Continue reading <em>EVE Evolved: Rebalancing EVE's ships</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/">EVE Evolved: Rebalancing EVE's ships</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20194218/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/18/eve-evolved-rebalancing-eves-ships/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>balancing</category><category>battlecruiser</category><category>battlecruisers</category><category>buff</category><category>ccp</category><category>ccp-games</category><category>destroyer</category><category>destroyers</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>featured</category><category>inferno</category><category>nerf</category><category>opinion</category><category>rebalancing</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 18 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[League of Legends talks nerfs and reveals Lulu, the Fae Sorceress]]></title><link>http://massively.joystiq.com/2012/03/18/league-of-legends-talks-nerfs-and-reveals-lulu-the-fae-sorceres/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/18/league-of-legends-talks-nerfs-and-reveals-lulu-the-fae-sorceres/</guid><comments>http://massively.joystiq.com/2012/03/18/league-of-legends-talks-nerfs-and-reveals-lulu-the-fae-sorceres/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/18/league-of-legends-talks-nerfs-and-reveals-lulu-the-fae-sorceres/"><img alt="League of Legends title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/lulu.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
If you can't quite get your daily dose of adorableness with Teemo or Annie, you'll definitely want to pick up <a href="http://massively.joystiq.com/category/league-of-legends"><em>League of Legends</em></a>' next champion, Lulu, the Fae Sorceress. <a href="http://massively.joystiq.com/tag/riot-games">Riot Games</a> revealed Lulu this week with a <a href="http://euw.leagueoflegends.com/news/art-spotlight-lulu-fae-sorceress">stunning art spotlight</a> and followed up with <a href="http://euw.leagueoflegends.com/news/lulu-fae-sorceress-revealed">a full gameplay reveal</a> and a <a href="http://euw.leagueoflegends.com/news/lulu-patch-preview-gameplay-changes">patch preview video</a>. Lulu is the first true support champion that's been added in quite some time, with abilities that shield and buff allies while slowing enemies. All of Lulu's abilities center around her adorable little faerie companion, Pix, who fires energy bolts at the targets of all her attacks and can be commanded to shield allies or follow enemies to grant vision.<br />
<br />
Lulu's introduction patch will be arriving with a whole host of balance changes and gameplay tweaks. Ramus will have his effectiveness as a rapidly ganking jungler nerfed with a reduction in his base damage and armour. Shaco's early-game ganking potential has been found to be a bit too strong, while his late game potential is lacking. He'll be rebalanced to make him scale better into the late game. Jax was dying far too easily in teamfights, so developers have swapped the damage and ability power from the active part of his ultimate for additional armour and magic resist. Lifesteal items are also on the chopping block, with the goal of making damage harder to regenerate in a lane.<br />
<br />
Skip past the cut to watch the full patch preview video in HD.<p><a href="http://massively.joystiq.com/2012/03/18/league-of-legends-talks-nerfs-and-reveals-lulu-the-fae-sorceres/" rel="bookmark">Continue reading <em>League of Legends talks nerfs and reveals Lulu, the Fae Sorceress</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/18/league-of-legends-talks-nerfs-and-reveals-lulu-the-fae-sorceres/">League of Legends talks nerfs and reveals Lulu, the Fae Sorceress</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/18/league-of-legends-talks-nerfs-and-reveals-lulu-the-fae-sorceres/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20195783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/18/league-of-legends-talks-nerfs-and-reveals-lulu-the-fae-sorceres/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adorable</category><category>dota</category><category>e-sport</category><category>esports</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>jax</category><category>league-of-legends</category><category>lifesteal</category><category>lifestealing</category><category>lol</category><category>lulu</category><category>moba</category><category>nerf</category><category>omg-so-cute</category><category>patch</category><category>rammus</category><category>ramus</category><category>riot</category><category>riot-games</category><category>shaco</category><category>video</category><category>yordle</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 18 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[League of Legends reveals Nautilus, announces Sona nerf]]></title><link>http://massively.joystiq.com/2012/02/12/league-of-legends-reveals-nautilus-announces-sona-nerf/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/12/league-of-legends-reveals-nautilus-announces-sona-nerf/</guid><comments>http://massively.joystiq.com/2012/02/12/league-of-legends-reveals-nautilus-announces-sona-nerf/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/02/12/league-of-legends-reveals-nautilus-announces-sona-nerf/"><img alt="League of Legends title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/nautilus.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://massively.joystiq.com/tag/riot-games">Riot Games</a> adds a new champion to <a href="http://massively.joystiq.com/category/league-of-legends"><em>League of Legends</em></a>' growing roster every few weeks to keep the game fresh, and this week Riot revealed the game's next champion <a href="http://euw.leagueoflegends.com/news/nautilus-titan-depths-revealed">Nautilus, the Titan of the Depths</a>. Nautilus is a tank with a unique initiation ability: He throws his massive anchor toward a target, and then drags himself toward the anchor. His abilities encourage spreading damage around during team fights, with his passive adding bonus damage to his first attack against a champion every twelve seconds and immobilising them slightly. A shield ability and area-effect damage spells make Nautilus a dangerous tank to be near during team fights.<br />
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A number of <a href="http://euw.leagueoflegends.com/news/nautilus-patch-preview-gameplay-changes">gameplay and balance changes</a> will be coming in the Nautilus patch. Shen is getting a complete ability set retuning to make him scale better to late game, and let him function better as as tank. It's been a long time coming, but unsurprisingly <em>LoL</em>'s dominant support champion Sona is due for a few nerfs in the upcoming patch. The mana regenerated by Soraka's Infuse will be increased but she'll no longer be able to cast it on herself to essentially have limitless mana. Nerfs are also on the way for Vladimir, aimed at decreasing his early game presence without disrupting his fun gameplay. Check out the full patch preview video after the cut for more details.<p><a href="http://massively.joystiq.com/2012/02/12/league-of-legends-reveals-nautilus-announces-sona-nerf/" rel="bookmark">Continue reading <em>League of Legends reveals Nautilus, announces Sona nerf</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/12/league-of-legends-reveals-nautilus-announces-sona-nerf/">League of Legends reveals Nautilus, announces Sona nerf</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Feb 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/12/league-of-legends-reveals-nautilus-announces-sona-nerf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20169921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/12/league-of-legends-reveals-nautilus-announces-sona-nerf/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>dota</category><category>e-sport</category><category>esports</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>league-of-legends</category><category>lol</category><category>moba</category><category>nautilus</category><category>nerf</category><category>news</category><category>patch</category><category>riot</category><category>riot-games</category><category>sona</category><category>soraka</category><category>tank</category><category>video</category><category>vladimir</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 12 Feb 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[LotRO Update 5.1 shoots Saruman in the knee]]></title><link>http://massively.joystiq.com/2012/01/17/lotro-update-5-1-shoots-saruman-in-the-knee/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/17/lotro-update-5-1-shoots-saruman-in-the-knee/</guid><comments>http://massively.joystiq.com/2012/01/17/lotro-update-5-1-shoots-saruman-in-the-knee/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/17/lotro-update-5-1-shoots-saruman-in-the-knee/"><img alt="LotRO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/orthanc.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online</em></a> is bringing its servers down today to apply <a href="http://lorebook.lotro.com/wiki/Update_5.1,_Official">Update 5.1</a> across the board. While it's certainly not a content patch like its predecessor, it does have a sizable number of fixes and tweaks that should improve quality of (game) life for all.<br />
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Some of the changes include eliminating dyes from lootboxes, a nerf to Minstrel codas, many tweaks to the Tower of Orthanc raid, the option to timestamp chat messages, and small improvements to the treasure hunt. The devs have also posted <a href="http://forums.lotro.com/showthread.php?440928-Current-Known-Issues-Updated-1-17-12">an updated list of known issues</a> for the game.<br />
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As always, it's worth going through the patch notes to try to find the funny asides. In this update? "Addressed a number of typos. Probably added some new ones."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/17/lotro-update-5-1-shoots-saruman-in-the-knee/">LotRO Update 5.1 shoots Saruman in the knee</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jan 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/17/lotro-update-5-1-shoots-saruman-in-the-knee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20150070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/17/lotro-update-5-1-shoots-saruman-in-the-knee/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5.1</category><category>f2p</category><category>free-to-play</category><category>known-issues</category><category>lord-of-the-rings-online</category><category>lotro</category><category>minstrel</category><category>nerf</category><category>no-more-skyrim-jokes</category><category>patch-5.1</category><category>patch-notes</category><category>saruman</category><category>tower-of-orthanc</category><category>turbine</category><category>turbine-entertainment</category><category>update-5</category><category>update-5.1</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 17 Jan 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[League of Legends to introduce big changes with the Ahri patch]]></title><link>http://massively.joystiq.com/2011/12/11/league-of-legends-to-introduce-big-changes-with-the-ahri-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/11/league-of-legends-to-introduce-big-changes-with-the-ahri-patch/</guid><comments>http://massively.joystiq.com/2011/12/11/league-of-legends-to-introduce-big-changes-with-the-ahri-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/11/league-of-legends-to-introduce-big-changes-with-the-ahri-patch/"><img alt="Ahri Patch Preview title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/lolahripatchpreview-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://massively.joystiq.com/tag/riot-games">Riot Games</a> has revealed that the long-awaited <a href="http://massively.joystiq.com/tag/league-of-legends"><em>League of Legends</em></a> champion Ahri the Nine Tailed Fox will be coming in the very next patch. In addition to heralding the arrival of the new champion, the Ahri patch will introduce some major gameplay changes. In <a href="http://euw.leagueoflegends.com/news/ahri-patch-preview-gameplay-changes">a new patch preview video</a>, lead champion designer Morello and spotlight announcer Phreak discuss the biggest balance and gameplay changes coming in the next patch.<br />
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Twisted Fate's attack range will be increased, and he'll now be able to manually pick a target for his attack once he locks a card. This should prevent cards hitting the wrong target and make him better able to harass in a lane without leaving himself exposed. Tryndamere receives a much-needed nerf to his self-heal as he tends to have a full rage bar when he's doing well in a lane and the heal ends up being much too powerful. The "perseverence" mastery in the utility tree is being removed and replaced with an old "strength of spirit" mastery that converts maximum mana into bonus health regeneration. With the removal of dodge runes, Phreak and Morello also discuss some new ones being added to make the game a bit more interesting.<br />
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Skip past the cut to watch the full patch preview video, and stay tuned to our weekly <a href="http://massively.joystiq.com/category/not-so-massively/">Not So Massively</a> column every Monday for more <em>LoL</em> news and updates.<p><a href="http://massively.joystiq.com/2011/12/11/league-of-legends-to-introduce-big-changes-with-the-ahri-patch/" rel="bookmark">Continue reading <em>League of Legends to introduce big changes with the Ahri patch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/11/league-of-legends-to-introduce-big-changes-with-the-ahri-patch/">League of Legends to introduce big changes with the Ahri patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Dec 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/11/league-of-legends-to-introduce-big-changes-with-the-ahri-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20125463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/11/league-of-legends-to-introduce-big-changes-with-the-ahri-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ahri</category><category>competitive-gaming</category><category>dota</category><category>e-sport</category><category>e-sports</category><category>esport</category><category>esports</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>league-of-legends</category><category>lol</category><category>moba</category><category>nerf</category><category>news</category><category>nsm</category><category>pvp</category><category>riot</category><category>riot-games</category><category>Tryndamere</category><category>video</category><category>videos</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 11 Dec 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Everything there is to know about Crucible]]></title><link>http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/</guid><comments>http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/crucible-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
This summer's lackluster <em><a href="http://massively.joystiq.com/tag/incarna">Incarna</a></em> expansion and the ensuing microtransaction drama took a massive toll on <em><a href="http://www.eve-online.com/">EVE Online</a></em>'s player community and development staff. Players were quitting in droves, and <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> eventually had to lay off 20% of its staff worldwide. Two years of half-implemented expansions, broken features, and "first steps" that were never iterated on left players <a href="http://massively.joystiq.com/2011/09/11/eve-evolved-expansions-not-excuses/">begging for a content-heavy expansion</a> like <em><a href="http://massively.joystiq.com/tag/apocrypha">Apocrypha</a></em> or those released in <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s early years. <em>EVE</em> is known for being practically a new game every six months, but since the blockbuster <em>Apocrypha</em> expansion, daily life in New Eden hasn't changed much at all.<br />
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To pull things back from the brink, CCP refocused development on <em>EVE Online</em> and gave developers a free pass to work on hundreds of small features and improvements. The company began flooding us with details on new ships, graphical updates, new gameplay mechanics, and desperately needed balance tweaks, and we loved every bit of it. Although it's mostly small features and gameplay tweaks, <a href="http://massively.joystiq.com/tag/Crucible/">the <em>Crucible</em> expansion feels like a genuine rebirth</a> for <em>EVE Online</em>. The types of changes made show that CCP knows exactly what players want from <em>EVE</em> and that the company is now willing to deliver it. With CCP's renewed focus on internet spaceships, the <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion feels like the start of a new era in the sandbox.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I pull together everything there is to know about the <em>Crucible</em> expansion that <a href="http://massively.joystiq.com/2011/11/29/eve-online-crucible-forges-a-new-game-today/">went live this week</a>, from its turbulent origins to the awesome features and PvP updates it contains.<p><a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/" rel="bookmark">Continue reading <em>EVE Evolved: Everything there is to know about Crucible</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/">EVE Evolved: Everything there is to know about Crucible</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20119813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>battlecruiser</category><category>battleship</category><category>blasters</category><category>capital-ship</category><category>capital-ships</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-pann</category><category>ceo</category><category>crucible</category><category>customs-office</category><category>dev-diary</category><category>devblog</category><category>dubstep</category><category>engine-trails</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>gdc-2011</category><category>graphics</category><category>hilmar</category><category>hybrid</category><category>hybrid-weapons</category><category>layoffs</category><category>naga</category><category>nebula</category><category>nebulae</category><category>nerf</category><category>news</category><category>oracle</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pvp</category><category>roundup</category><category>ship-spinning</category><category>starbase</category><category>supercapital-nerf</category><category>supercapitals</category><category>talos</category><category>time-dilation</category><category>tornado</category><category>trailer</category><category>video</category><category>wubwubwubwubpewpewpew</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 04 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[League of Legends prepares for Fizz patch]]></title><link>http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/</guid><comments>http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/"><img alt="Fizz league of legends image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/lolfizz.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
All this week, <a href="http://massively.joystiq.com/tag/riot-games">Riot Games</a> has been releasing snippets of information on upcoming <em><a href="http://massively.joystiq.com/tag/league-of-legends">League of Legends</a></em> champion Fizz, the Tidal Trickster. Fizz's <a href="http://euw.leagueoflegends.com/news/fizz-mechanics-preview">mechanics preview</a> gave a first glimpse into the sea monster's skills, including his ability to dodge attacks with his trident and to call a shark to eat the target enemy. A new <a href="http://euw.leagueoflegends.com/news/art-spotlight-%E2%80%93-fizz-tidal-trickster">art spotlight video</a> gave us our first look at the champion and showed off both his signature trident weapon and one mean-looking shark. Today Riot published <a href="http://euw.leagueoflegends.com/news/patch-preview-fizz">a patch preview video</a> for the upcoming Fizz patch, detailing all the other changes coming with the update.<br />
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Ranged carry champions are the focus of rebalancing efforts in the coming patch, with Caitlyn, Kog'maw and Graves being nerfed and Corki, Miss Fortune and Tristana due for buffs. With tournament season approaching, Riot is being careful to make these changes very minor to avoid upsetting current lane balance. Sona's auras are being nerfed a little, which isn't a surprise as Sona's usually the obvious choice for support. The season two summoner spell changes we discussed earlier in the week will also be going live with this patch, along with revamped mastery trees. Skip past the cut to watch the full video in HD.<p><a href="http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/" rel="bookmark">Continue reading <em>League of Legends prepares for Fizz patch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/">League of Legends prepares for Fizz patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Nov 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20105105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/12/league-of-legends-prepares-for-fizz-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buff</category><category>caitlyn</category><category>corki</category><category>fizz</category><category>graves</category><category>kogmaw</category><category>league-of-legends</category><category>lol</category><category>miss-fortune</category><category>nerf</category><category>news</category><category>patch</category><category>patch-preview</category><category>riot</category><category>riot-games</category><category>shark</category><category>trident</category><category>tristana</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 12 Nov 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Latest EVE dev video talks ship balance and features coming this winter]]></title><link>http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/</guid><comments>http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/"><img alt="Stoffer yeoooo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/devfeatures2.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Several weeks ago, <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> developer <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a> restructured its company and announced a new laser focus on in-space features for <em>EVE Online</em>. Since then we've seen an absolute deluge of news updates and devblogs on features due for release in the winter expansion. In the first two of CCP's new In Development video series, <a href="http://massively.joystiq.com/tag/CCP-Guard/">CCP Guard</a> explored the art department and showed off the new nebula effects, <em>EVE</em>'s sharpened shadows and the new tier 3 battlecruisers.<br />
<br />
In <a href="http://www.youtube.com/watch?v=dInM9k3tTSw">the latest In Development video</a>, Guard talks to the <em>EVE</em> feature teams about the absolutely massive list of balance changes and features coming with the winter expansion. <a href="http://massively.joystiq.com/tag/CCP-Soundwave/">CCP Soundwave</a> admits that developers have "probably done more rebalancing in the past month than we have in the past two years," before rattling off an impressive list of changes and new features.<br />
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Skip past the cut for a brief summary of the changes and to watch the video in HD.<p><a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/" rel="bookmark">Continue reading <em>Latest EVE dev video talks ship balance and features coming this winter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/">Latest EVE dev video talks ship balance and features coming this winter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Nov 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20099500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anomaly</category><category>balance</category><category>balancing</category><category>battlecruiser</category><category>bookmarks</category><category>capital</category><category>capital-ship-rebalance</category><category>capital-ships</category><category>ccp-soundwave</category><category>ccp-tallest</category><category>ccp-ytterbium</category><category>corp-bookmarks</category><category>destroyers</category><category>dev-diary</category><category>dramiel</category><category>expansion</category><category>fuel-pellet</category><category>logistics</category><category>nerf</category><category>news</category><category>patch</category><category>pos</category><category>starbase</category><category>supercapital-nerf</category><category>supercapitals</category><category>video</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 05 Nov 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE capital ship balancing coming this winter]]></title><link>http://massively.joystiq.com/2011/10/10/eve-capital-ship-balancing-coming-this-winter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/10/eve-capital-ship-balancing-coming-this-winter/</guid><comments>http://massively.joystiq.com/2011/10/10/eve-capital-ship-balancing-coming-this-winter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/10/eve-capital-ship-balancing-coming-this-winter/"><img alt="EVE Online - Gallente Titan" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/galtit1.jpg" /></a></div>
The lovefest between <a href="http://massively.joystiq.com/tag/ccp">CCP</a> and its disgruntled playerbase continues, this time in the form of a new blog entry heralding the impending <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=2674">balance of capital ships</a>.<br />
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The proliferation of supercapital ships has been roundly criticized in various <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> discourses over the years, and CCP feels the time is right to begin addressing the stagnant fleet fights that often result when hundreds of hard-to-kill megaships are clogging the space lanes.<br />
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So what's the <strike>nerf</strike> solution? According to <a href="http://massively.joystiq.com/tag/ccp-tallest">CCP Tallest</a>, the devs plan to make supercapitals "a little bit weaker, but not gut them completely. We're doing a simple 20% reduction in shield, armor, and hull hitpoints on both supercarriers and titans." Tallest goes on to outline a few more details including planned changes for dreadnoughts, sub-capitals, and the oft-employed logoff exploit. "We are changing the logoff mechanics in such a way that as long as your enemies are actively engaged in fighting you, logging off is not going to save your ship."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/10/eve-capital-ship-balancing-coming-this-winter/">EVE capital ship balancing coming this winter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Oct 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/10/eve-capital-ship-balancing-coming-this-winter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20077975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/10/eve-capital-ship-balancing-coming-this-winter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capital-ship-nerf</category><category>capital-ship-rebalance</category><category>carriers</category><category>ccp</category><category>ccp-games</category><category>ccp-tallest</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>nerf</category><category>new-eden</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>scifi</category><category>supercapitals</category><category>titans</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 10 Oct 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Looking forward to the winter expansion]]></title><link>http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/</guid><comments>http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/winter-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Since <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s release in 2003, <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a> has been the center of one of the most interesting success stories in the games industry. Produced by a tiny indie development studio on a frozen volcanic rock, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> was the perfect example of how to do things right. The game's publishing deal with Simon &amp; Schuster allowed CCP to buy back the rights to the game several months after its initial release. With no publisher taking a cut of the profits, CCP ploughed subscriptions back into the game's development and grew the development team organically. As a one-game company, CCP worked closely with players to make <em>EVE</em> the best game possible for its loyal playerbase.<br />
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<a href="http://massively.joystiq.com/2011/10/05/ccp-games-ceo-issues-letter-of-apology-to-eve-online-players/"> In a recent letter to the players</a>, CCP CEO <a href="http://massively.joystiq.com/tag/Hilmar/">Hilmar</a> laments that somewhere along the line, things changed for the worse. The CCP of today bears little resemblance to the "little indie studio that could" of 2003, not just housing over 600 employees in offices around the world but also developing upcoming MMOs <a href="http://massively.joystiq.com/category/dust-514/"><em>DUST 514</em></a> and <a href="http://massively.joystiq.com/category/world-of-darkness/"><em>World of Darkness</em></a>. Resources are spread thin, and <em>EVE Online</em> has suffered for it. Last month I looked back at the blockbuster <em><a href="http://massively.joystiq.com/tag/Apocrypha/">Apocrypha</a></em> expansion and asked why every expansion since then has cut down on the in-space development players want. Hilmar's letter and its accompanying devblog answered that question this week with a solid plan for iteration on flying in space features during the winter development period.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look forward to the winter expansion and explain why each of the issues being tackled in the coming expansion is a big deal to players.<p><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/" rel="bookmark">Continue reading <em>EVE Evolved: Looking forward to the winter expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/">EVE Evolved: Looking forward to the winter expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20076820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault-ships</category><category>balance</category><category>blasters</category><category>Captains-quarters</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>establishments</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>font</category><category>hilmar</category><category>incarna</category><category>lag</category><category>mmo-industry</category><category>mothership</category><category>motherships</category><category>nerf</category><category>nullsec</category><category>omg-a-new-font</category><category>opinion</category><category>pve</category><category>pvp</category><category>ship-spinning</category><category>sovereignty</category><category>supercapital-nerf</category><category>supercarrier</category><category>supercarriers</category><category>time-dilation</category><category>titan</category><category>titans</category><category>warfare</category><category>winter</category><category>yay</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 09 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Anticipaaaaaaaaaaaation]]></title><link>http://massively.joystiq.com/2011/03/07/wings-over-atreia-anticipaaaaaaaaaaaation/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/07/wings-over-atreia-anticipaaaaaaaaaaaation/</guid><comments>http://massively.joystiq.com/2011/03/07/wings-over-atreia-anticipaaaaaaaaaaaation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/woaheaderasmo.jpg" vspace="4" /></a></div>
You know the feeling -- you learn about some upcoming goodness and you want it. Or do you crave it? You can fall anywhere along the spectrum of anticipation, provoked by things you just look forward to all the way to things that make you squeal in schoolgirl giddiness at the mere thought! It's a game in and of itself. Such is the way of <em><a href="http://na.aiononline.com/"><em>Aion</em></a></em> updates, which tantalize and tease players for quite some time before going live (and even longer if you can translate the original Korean patch notes yourself!). Not yet having a release date for updates is not dampening the anticipation of many Daevas but rather is fueling it instead.<br />
<br />
So what brought about my musings on this topic? I squealed! More specifically, an announcement this week that put me right into the giddy mode: Winter <em>is</em> coming! George R.R. Martin's fifth book in the A Song of Ice and Fire series will <a href="http://grrm.livejournal.com/198122.html">release in July</a>. Now, while my fangirliness in its supreme is reserved for this outstanding literature, I also have things that I am looking forward to in game. However, there are those who have a virtual heart attack when new goodies for <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> are announced; I have one legionmate who will only re-sub when <a href="http://massively.joystiq.com/2011/01/07/aion-2-5-patch-notes-translated-lots-of-new-content-incoming/">update 2.5</a> rolls around and brings with it all the little bells and whistles he is pining for. It is quite interesting to listen as he randomly pops into Ventrilo to trumpet the greatness of this upcoming gaming salvation, then disappears again into the night.<br />
<br />
So what about 2.5 has my legionmate so excitable... and excited? Skip-to-my-lou past the cut to take a look at some of the upcoming features.<p><a href="http://massively.joystiq.com/2011/03/07/wings-over-atreia-anticipaaaaaaaaaaaation/" rel="bookmark">Continue reading <em>Wings Over Atreia: Anticipaaaaaaaaaaaation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/07/wings-over-atreia-anticipaaaaaaaaaaaation/">Wings Over Atreia: Anticipaaaaaaaaaaaation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Mar 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/07/wings-over-atreia-anticipaaaaaaaaaaaation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19862895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/07/wings-over-atreia-anticipaaaaaaaaaaaation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.5</category><category>aion</category><category>aion-game</category><category>Casting-Speed</category><category>casting-speed-cap</category><category>emotes</category><category>featured</category><category>george-r-r-martin</category><category>graphics-upgrade</category><category>helper-system</category><category>incentive</category><category>incentives</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>nerf</category><category>nerf-bat</category><category>new-skills</category><category>patch-2.5</category><category>patch-notes</category><category>porgus</category><category>skills</category><category>stealth</category><category>upgrade</category><category>upgrades</category><category>ventrilo</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 07 Mar 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the NeverEnding Quest: The highlights]]></title><link>http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/</guid><comments>http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://everquest.station.sony.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/eqtitle.jpg" /></a></div>
To many veteran MMO players, <a href="http://www.youtube.com/watch?v=AKj36GJj_i8">the opening horns of <em>EverQuest's</em> score</a> are enough to trigger vivid memories, violent hallucinations, and an unstoppable desire to leap through the computer screen to return to Norrath. It all depends, of course, on which MMO you first cut your teeth, and while many gamers would claim titles like <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a> as their first, there is a large contingent who will confess that <a href="http://everquest.station.sony.com/"><em>EQ</em></a> was their first MMO lover.<br />
<br />
In fact, before <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a> came on the scene in 2004, <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a> was the gold standard of MMOs for a half-decade -- it was insanely popular, perfectly addictive, and absolutely revolutionary. It was a giant that roamed the virtual lands of those days, a giant that continues to forge new grounds well over a decade from its inception.<br />
<br />
It was 1995 when <a href="http://massively.joystiq.com/tag/john-smedley/">John Smedley</a> realized the potential for online gaming and roped in <a href="http://massively.joystiq.com/tag/brad-mcquaid/">Brad McQuaid</a> and <a href="http://massively.joystiq.com/tag/steve-clover">Steve Clover</a> to start putting together an online RPG for <a href="http://www.massively.com/tag/soe">SOE</a>. What began as a small project ballooned into a crazy endeavor as the growing team created a monster RPG the likes the world had never seen before -- a game that would forever shape the MMO genre.<br />
<br />
This month, the <a href="http://massively.joystiq.com/category/the-game-archaeologist/">Game Archaeologist</a> is going after one of the biggest treasures of recorded history as we unearth the secrets to <em>EverQuest's </em>popularity, legacy, and longevity. The first step on our journey is to look at some of the highlights that made <em>EQ </em>what it is today.<p><a href="http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist and the NeverEnding Quest: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/">The Game Archaeologist and the NeverEnding Quest: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Jan 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19782313/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.5-d</category><category>ac</category><category>Alex-Afrasiabi</category><category>asherons-call</category><category>brad-mcquaid</category><category>clone-wars-adventures</category><category>dc-universe-online</category><category>dcuo</category><category>dikumud</category><category>ding</category><category>dkp</category><category>doom</category><category>Duke-Nukem-3D</category><category>e-d</category><category>eq</category><category>eq-ii</category><category>eq2</category><category>evercracked</category><category>evercracked-the-phenomenom-of-everquest</category><category>everquest</category><category>EverQuest-2</category><category>everquest-2-extended</category><category>everquest-ii</category><category>expansions</category><category>farm</category><category>free-realms</category><category>house-of-thule</category><category>ign</category><category>j-allen-brack</category><category>jace-hall</category><category>jeff-kaplan</category><category>john-smedley</category><category>kunark</category><category>meridian-59</category><category>mezz</category><category>mud</category><category>nerf</category><category>niche</category><category>norrath</category><category>Pirates-of-the-Burning-Sea</category><category>planetside</category><category>proc</category><category>raph-koster</category><category>rez</category><category>rob-pardo</category><category>shadows-of-luclin</category><category>soe</category><category>sony</category><category>Sony-Online-Entertainment</category><category>star-wars-galaxies</category><category>station-access</category><category>steve-clover</category><category>subscription-numbers</category><category>subscriptions</category><category>swg</category><category>the-game-archaeologist</category><category>the-matrix-online</category><category>the-ruins-of-kunark</category><category>ultima-online</category><category>underfoot</category><category>uo</category><category>vanguard</category><category>verant</category><category>verant-interactive</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 04 Jan 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Of stealth nerfs and feature removal]]></title><link>http://massively.joystiq.com/2010/12/12/the-anvil-of-crom-of-stealth-nerfs-and-feature-removal/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/12/the-anvil-of-crom-of-stealth-nerfs-and-feature-removal/</guid><comments>http://massively.joystiq.com/2010/12/12/the-anvil-of-crom-of-stealth-nerfs-and-feature-removal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocbannermain-1305490830.jpg" vspace="4" /></a></div>
Sigh.<br />
<br />
I guess I shouldn't be surprised at the spectacularly epic fail that <a href="http://funcom.com">Funcom</a> pushed to the live servers last week. If you subscribe to any sort of yin/yang theory, whether it be balance in the Force or simply the law of averages, you had to expect some sort of mini-debacle, given the amount of good news flowing from the <a href="http://ageofconan.com"><em>Age of Conan</em></a> developers regarding new content as of late.<br />
<br />
In case you haven't heard, last week <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> decided to remove the ability to PvP in the Underhalls and White Sands portion of Tortage. If this isn't enough to irritate you in and of itself, how does the fact that the nerf <em>"managed to sneak itself into [an] update" </em>grab you? While my initial thought on the stealth removal was basically an eye-roll at the thought of more PvP-focused whining, upon further reflection it occurred to me that in this case said whining is entirely justified.<br />
<br />
Turn the page for pigs flying, honest politicians, and yours truly taking up for PvPers.<p><a href="http://massively.joystiq.com/2010/12/12/the-anvil-of-crom-of-stealth-nerfs-and-feature-removal/" rel="bookmark">Continue reading <em>The Anvil of Crom: Of stealth nerfs and feature removal</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/12/the-anvil-of-crom-of-stealth-nerfs-and-feature-removal/">The Anvil of Crom: Of stealth nerfs and feature removal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Dec 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/12/the-anvil-of-crom-of-stealth-nerfs-and-feature-removal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19750524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/12/the-anvil-of-crom-of-stealth-nerfs-and-feature-removal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anvil-of-crom</category><category>aoc</category><category>featured</category><category>funcom</category><category>funcom-age-of-conan</category><category>nerf</category><category>opinion</category><category>pvp</category><category>pvp-nerf</category><category>stealth-nerf</category><category>the-anvil-of-crom</category><category>tortage</category><category>underhalls</category><category>white-sands</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 12 Dec 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: The impossible task of balancing PvP]]></title><link>http://massively.joystiq.com/2010/11/09/the-soapbox-the-impossible-task-of-balancing-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/09/the-soapbox-the-impossible-task-of-balancing-pvp/</guid><comments>http://massively.joystiq.com/2010/11/09/the-soapbox-the-impossible-task-of-balancing-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/pvp1.jpg" /></a></div>
<em>Disclaimer: <a href="http://massively.joystiq.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.<br />
</em><br />
PvP in MMO games often comes with a whole slew of ill-defined requirements for balance. As impossible as such a thing is, we often hear the mating calls of noobies everywhere, sounding out their ineptitude with words like "overpowered" or "nerf." Those same types of players can often be found asking questions like, "What is the best class?" as if by some chance, they'll cheat the very system of balance they yearn for when they cry about every defeat they suffer at the hands of class X. In that respect, I can't blame them, either. Oftentimes I've found myself looking for a channel through which to vent my frustration or expressing my nerd-rage by disconnecting altogether. But you won't see me trolling forums, stating that one class has more power than another. I might take part in discussions of parity -- maybe. I can probably even be found taking part in debates of factional equality -- sure, in a theoretical sense, why not?<br />
<br />
But realistically speaking, balance in PvP is just an ideal. It is little more than a philosophical illusion to be debated but never fully realized.<br />
<br />
Follow along after the break as I discuss the sheer absurdity of balance in a PvP game.<p><a href="http://massively.joystiq.com/2010/11/09/the-soapbox-the-impossible-task-of-balancing-pvp/" rel="bookmark">Continue reading <em>The Soapbox: The impossible task of balancing PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/09/the-soapbox-the-impossible-task-of-balancing-pvp/">The Soapbox: The impossible task of balancing PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Nov 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/09/the-soapbox-the-impossible-task-of-balancing-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19708388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/09/the-soapbox-the-impossible-task-of-balancing-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1984</category><category>aldous-huxley</category><category>apple-commercial-1984</category><category>Apple-computers</category><category>balance</category><category>brave-new-world</category><category>commercial</category><category>featured</category><category>feng-shui</category><category>george-orwell</category><category>nerf</category><category>noobie</category><category>opinion</category><category>orwell-1984</category><category>overpowered</category><category>pvp</category><category>rules-of-pvp</category><category>scrub</category><category>Scrubs</category><category>sirlin</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Tue, 09 Nov 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Mana strike]]></title><link>http://massively.joystiq.com/2010/08/23/lost-pages-of-taborea-mana-strike/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/23/lost-pages-of-taborea-mana-strike/</guid><comments>http://massively.joystiq.com/2010/08/23/lost-pages-of-taborea-mana-strike/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/massivelyonstrikeheader.jpg" /></a></div>
When <a href="http://us.runesofmagic.com/us/news,id1416,patch_303_depth_forest.html">In the Depths of the Forest</a> went live in <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a> there were cheers heard across Taborea, but players soon protested. Along with all of the new content, <a href="http://www.runewaker.com/en/index.php">Runkewaker</a> also added a nerf in the form of increased mana costs for many of the skills in <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a>. On top of the existing base mana costs for skills, a percentage modifier was added that significantly increased the cost to use skills as you leveled up.<br />
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Many players were unhappy with the skills being balanced in this way and went as far as staging cross-server in-game strikes in Varanas' Central Plaza until something was done. Only a few days after the patch went live, a new hotfix was applied to <em>RoM</em> which removed the balancing act completely. Tony Tang, the Vice President of Business Development at Runewaker, <a href="http://forum.us.runesofmagic.com/showthread.php?t=47068">issued a statement</a> to announce the removal of the balance, but he also clarified that the company was confident a change would need to be made to address the issue of the game becoming less challenging.<br />
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In this week's article I want to take a closer look at why many players were upset and point out why I think the balance may be for the better.<p><a href="http://massively.joystiq.com/2010/08/23/lost-pages-of-taborea-mana-strike/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Mana strike</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/23/lost-pages-of-taborea-mana-strike/">Lost Pages of Taborea: Mana strike</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Aug 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/23/lost-pages-of-taborea-mana-strike/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19603312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/23/lost-pages-of-taborea-mana-strike/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>class-balance</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>game-mechanics</category><category>lost-pages-of-taborea</category><category>mana</category><category>mana-pool</category><category>nerf</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>skills</category><category>tony-tang</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 23 Aug 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Combat fatigue]]></title><link>http://massively.joystiq.com/2010/08/13/wasteland-diaries-combat-fatigue/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/13/wasteland-diaries-combat-fatigue/</guid><comments>http://massively.joystiq.com/2010/08/13/wasteland-diaries-combat-fatigue/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center"><em><a href="http://www.fallenearth.com/"><img border="1" hspace="4" alt="" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/fepvp0.jpg" /><br />
</a></em></div>
<em><a href="http://www.fallenearth.com/">Fallen Earth</a></em> has the best crafting system I have ever had the pleasure of working with. <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em>'s</a> PvE is not too shabby either. And I actually enjoyed the game's PvP for a time until the end. I can't really say that <em>Fallen Earth's</em> PvP is bad, but it has several fatal flaws. And these flaws have caused the vast majority of the endgame PvP crowd to move on. <br />
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In this post I will examine what I think these flaws are. This is just my opinion, but my experience PvPing on all levels extensively lends my opinion at least a shred of credibility. The fact is: PvP in <em>Fallen Earth</em> is at an all-time low. There is hardly any real penalty for dying in the game, so why are there so few people partaking? There are several reasons that nobody PvPs in <em>Fallen Earth</em>, and the death penalty is not one of them. After the cut I will analyze the most common reasons for not PvPing. I will try to represent the facts of the matter, but like most of my critical articles, this one will be smothered in opinion.<p><a href="http://massively.joystiq.com/2010/08/13/wasteland-diaries-combat-fatigue/" rel="bookmark">Continue reading <em>Wasteland Diaries: Combat fatigue</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/13/wasteland-diaries-combat-fatigue/">Wasteland Diaries: Combat fatigue</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Aug 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/13/wasteland-diaries-combat-fatigue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19591155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/13/wasteland-diaries-combat-fatigue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat-system</category><category>endgame</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>Game-Mechanics</category><category>icarus</category><category>icarus-studios</category><category>mutations</category><category>nerf</category><category>nerfs</category><category>objectives</category><category>opinion</category><category>post-apocalyptic</category><category>pvp</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 13 Aug 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[DDO Update 5: Massively's interview with Fernando Paiz]]></title><link>http://massively.joystiq.com/2010/07/12/ddo-update-5-massivelys-interview-with-fernando-paiz/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/12/ddo-update-5-massivelys-interview-with-fernando-paiz/</guid><comments>http://massively.joystiq.com/2010/07/12/ddo-update-5-massivelys-interview-with-fernando-paiz/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/tent-rb-712.jpg" /></a></div>
<a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a> <a href="http://massively.joystiq.com/tag/ddo-update-5">Update 5</a> has been out for a while now, and it came on the scene to mixed reviews. Some players were unhappy about the combat changes, bugs here and there caused problems, and there were a <a href="http://massively.joystiq.com/2010/06/29/hotfix-coming-to-dungeons-and-dragons-online-update-5/">couple of hotfixes</a> in the first few days. <br />
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The new adventure pack and guild renown system balanced it out nicely, though. In spite of continued glitches they were viewed overall as a great addition to the game. We were curious about several aspects of the update and what Turbine has planned for the immediate future, so we posed a few questions to Executive Producer <a href="http://massively.joystiq.com/tag/fernando-paiz">Fernando Paiz</a>.<br />
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Follow along after the jump to see what he had to say about <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><em>DDO</em></a>'s Update 5.<p><a href="http://massively.joystiq.com/2010/07/12/ddo-update-5-massivelys-interview-with-fernando-paiz/" rel="bookmark">Continue reading <em>DDO Update 5: Massively's interview with Fernando Paiz</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/12/ddo-update-5-massivelys-interview-with-fernando-paiz/">DDO Update 5: Massively's interview with Fernando Paiz</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Jul 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/12/ddo-update-5-massivelys-interview-with-fernando-paiz/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19550639/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/12/ddo-update-5-massivelys-interview-with-fernando-paiz/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airships</category><category>bugs</category><category>ddo</category><category>ddo-update-5</category><category>dnd</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>f2p</category><category>featured</category><category>fernando-paiz</category><category>free-to-play</category><category>ftp</category><category>guild-renown</category><category>hotfix</category><category>interview</category><category>nerf</category><category>turbine</category><category>twf</category><category>two-weapon-fighting</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 12 Jul 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are you an MMO stereotype?]]></title><link>http://massively.joystiq.com/2010/06/22/the-daily-grind-are-you-a-mmo-stereotype/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/22/the-daily-grind-are-you-a-mmo-stereotype/</guid><comments>http://massively.joystiq.com/2010/06/22/the-daily-grind-are-you-a-mmo-stereotype/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/stereotype.jpg" /></a></div>
While stereotypes can be both offensive and unfair, depending on the situation, they can also be spot-on accurate. After all, stereotypes come from somewhere, whether it's a good place or <a href="http://www.mtv.com/shows/jersey_shore/series.jhtml">New Jersey</a>. Gamers seem to accumulate a great deal of stereotypes, perhaps more than any other hobby out there. Enjoy the hyperbole sandwich, it's the chef's special. <br />
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According to all reports, we are a legion of unwashed, relationship-phobic nerds living in our parents' basements who converse entirely in binary. And, according to most educated news reports, we're also one frustrating session of <a href="http://www.callofduty.com/"><em>Call of Duty</em></a> away from snapping and taking out a Wal-Mart with a heavily modified Nerf gatling gun.<br />
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So here's where the painful admission begins and the healing can finally take place. Do you actually fit into a MMO gamer stereotype? Are you a poor typist who communicates in barely legible gibberish? Have you missed work and family outings to pull an eight-hour raid? Is your gaming space littered with cans of Red Bull and the greasy wrappings of Hot Pockets? Have you never spoken to a member of the opposite sex in real life who isn't a parent? Have you -- and this is vital to admit, people -- have you ever used MMO lingo in your daily conversations without even realizing it?<br />
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Are you a MMO stereotype? It's okay. You're among friends who would never, ever point and laugh.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/22/the-daily-grind-are-you-a-mmo-stereotype/">The Daily Grind: Are you an MMO stereotype?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Jun 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/22/the-daily-grind-are-you-a-mmo-stereotype/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19523815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/22/the-daily-grind-are-you-a-mmo-stereotype/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty</category><category>hot-pockets</category><category>jersey-shore</category><category>lingo</category><category>nerf</category><category>new-jersey</category><category>opinion</category><category>red-bull</category><category>stereotype</category><category>stereotypes</category><category>tdg</category><category>the-daily-grind</category><category>wal-mart</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 Jun 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[CCP changes deep safe spot nerf due to player feedback]]></title><link>http://massively.joystiq.com/2010/04/19/ccp-changes-deep-safe-spot-nerf-due-to-player-feedback/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/19/ccp-changes-deep-safe-spot-nerf-due-to-player-feedback/</guid><comments>http://massively.joystiq.com/2010/04/19/ccp-changes-deep-safe-spot-nerf-due-to-player-feedback/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><div style="text-align: center"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=753"><img border="1" hspace="4" alt="" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/planetintvid-title.jpg" /></a></div>
On Wednesday, we brought you the news of <a href="http://massively.joystiq.com/2010/04/14/deep-safe-spot-nerf-coming-to-eve-online/">CCP's plans to nerf deep safe spots</a> in <em><a href="http://www.eve-online.com">EVE Online</a></em>. Deep safe spots are bookmarks far outside the outer boundaries of a solar system. Being several hundred AU from the nearest celestial body, ships in a deep safe spot are far outside normal scanning range. The spots have been created using a variety of exploits over the years, and with Tyrannis on the way they're headed for a nerf. The announcement of the change was <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1300977">met by strong opposition from some players</a> on the official <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em> forums, not about the nerf itself but the planned implemention. <br />
<br />
On May 18th, all ships and objects over 10AU further from the system's star than the outer-most planet were scheduled to be deleted. Any ships or items inadvertently left there would be gone and any pilots logged off in these locations would log in to find themselves without a ship. In response to player feedback, CCP have decided to rethink their plan to delete objects in deep safe spots. These objects will instead be <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=753">moved to the outer edge of the solar system</a>. In the new announcement, CCP took the time to clarify what objects will be moved with a handy diagram. The announcement was rounded off with some interesting statistics, showing that there are currently about 345 ships without pilots abandoned at deep safe spots across <em>EVE</em>. As these ships will eventually be moved to within normal probing distance, some lucky players may find them unexpectedly.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/19/ccp-changes-deep-safe-spot-nerf-due-to-player-feedback/">CCP changes deep safe spot nerf due to player feedback</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Apr 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/19/ccp-changes-deep-safe-spot-nerf-due-to-player-feedback/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19444215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/19/ccp-changes-deep-safe-spot-nerf-due-to-player-feedback/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>exploit</category><category>nerf</category><category>patch</category><category>safe-spot</category><category>safespot</category><category>safespotting</category><category>strategy</category><category>tactics</category><category>tyrannis</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 19 Apr 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What do you do when your character goes south?]]></title><link>http://massively.joystiq.com/2010/04/18/the-daily-grind-what-do-you-do-when-your-character-goes-south/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/18/the-daily-grind-what-do-you-do-when-your-character-goes-south/</guid><comments>http://massively.joystiq.com/2010/04/18/the-daily-grind-what-do-you-do-when-your-character-goes-south/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://wiki.ffxiclopedia.org/wiki/Category:Familiars"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/ffxi-tdg-epl-415.jpg" /></a></div>
It doesn't always happen, but it always can happen. One day you're running a happy catch-and-release playstyle with your Beastmaster in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, and then a patch comes that completely destroys the concept behind releasing your pet before a kill. You're tanking as a Frost Death Knight in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, and then you catch wind of the changes in 4.0. Your Invulnerable Tanker in <a href="http://www.cityofheroes.com">City of Heroes</a> is as untouchable as Superman, and then along comes a patch that coats everything in a light Kryptonite glaze. <br />
<br />
You haven't just had your balance adjusted -- the entire way you play your character has been gutted and left lying on the ground as a warning to others. If you're lucky, you've never been on the receiving end, but the question remains: what do you do next? Do you start over with a different class? Leave the game gracefully (or less than gracefully, depending on temperment)? Or do you go with the approach that this is the class you came in with and you are sticking with it, by gum? As a bonus, have you experienced this firsthand, or are you lucky enough to have been spared?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/18/the-daily-grind-what-do-you-do-when-your-character-goes-south/">The Daily Grind: What do you do when your character goes south?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Apr 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/18/the-daily-grind-what-do-you-do-when-your-character-goes-south/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19441757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/18/the-daily-grind-what-do-you-do-when-your-character-goes-south/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adjustments</category><category>balance</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>ff11</category><category>ffxi</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>nerf</category><category>nerfs</category><category>tdg</category><category>the-daily-grind</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 18 Apr 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Deep safe spot nerf coming to EVE Online]]></title><link>http://massively.joystiq.com/2010/04/14/deep-safe-spot-nerf-coming-to-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/14/deep-safe-spot-nerf-coming-to-eve-online/</guid><comments>http://massively.joystiq.com/2010/04/14/deep-safe-spot-nerf-coming-to-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=748&amp;aid=105650"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/nerf-title.jpg" /></a></div>
Any <a href="http://www.eve-online.com"><em>EVE Online</em></a> player that's spent time in nullsec or lowsec will know the importance of <a href="http://wiki.eveonline.com/en/wiki/Safe_spot">safe spots</a>. By creating a bookmark while in warp, you can warp to areas of space several AU from any celestial objects. Although other players can still see your ship on the directional scanner, they'll need to narrow down your location with combat scanner probes to warp in on top of you. You can be stay relatively safe from hostile players by continually warping between multiple safe spots, an old and intended part of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s tactical gameplay. The creation of <a href="http://wiki.eveonline.com/en/wiki/Safe_spot#.27Deep.27_Safe_Spots">deep safe spots several hundred AU from the nearest celestial object</a>, however, has never been an intended game mechanic. Over the years, several different bugs and oversights have allowed players to create them. Unfortunately for players that have been using deep safe spots, this particular tactical tool is going to change when <a href="http://massively.joystiq.com/tag/tyrannis/"><em>Tyrannis</em></a> hits on May 18th.<p><a href="http://massively.joystiq.com/2010/04/14/deep-safe-spot-nerf-coming-to-eve-online/" rel="bookmark">Continue reading <em>Deep safe spot nerf coming to EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/14/deep-safe-spot-nerf-coming-to-eve-online/">Deep safe spot nerf coming to EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Apr 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/14/deep-safe-spot-nerf-coming-to-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19438260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/14/deep-safe-spot-nerf-coming-to-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>nerf</category><category>patch</category><category>safe-spot</category><category>safespot</category><category>safespotting</category><category>strategy</category><category>tactics</category><category>tyrannis</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 14 Apr 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online dev diary brings good tidings to meleers]]></title><link>http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/</guid><comments>http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.champions-online.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/champions.jpg" alt="" /></a></div>
In a world of guns, atomic blasters, telekinetic blows and eye lasers, the superhero who relies on getting up close and personal with fists or weapons becomes the underdog. Ever since launch, melee heroes in <a href="http://www.champions-online.com/"><em>Champions Online</em></a> have struggled with the disadvantage -- perceived or real -- of having to close the gap to an enemy and wail away, as well as generally feeling Superman-levels of powerful while doing it.<br />
<br />
Enter Matt "Akinos" Danuser, who jumps on the stage for <a href="http://www.champions-online.com/node/594925">the latest <em>Champions</em> Dev Diary</a>. <a href="http://massively.joystiq.com/2010/03/31/another-look-at-champions-online-six-months-later/">Six months after launch</a>, Matt and the team spent a lot of time reworking the melee power set, with the simple yet encouraging motto of <em>"Make it fun, make it competitive, and make it fun."</em><p><a href="http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/" rel="bookmark">Continue reading <em>Champions Online dev diary brings good tidings to meleers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/">Champions Online dev diary brings good tidings to meleers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19424233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawler</category><category>buff</category><category>champions</category><category>champions-online</category><category>chi</category><category>cryptic</category><category>cryptic-studios</category><category>dev-diary</category><category>martial-arts</category><category>matt-danuser</category><category>melee</category><category>nerf</category><category>powers</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 02 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[How consistency softens the grind]]></title><link>http://massively.joystiq.com/2010/02/03/how-consistency-softens-the-grind/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/03/how-consistency-softens-the-grind/</guid><comments>http://massively.joystiq.com/2010/02/03/how-consistency-softens-the-grind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://www.guildwars.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/gw-grindsafety-epl-202.jpg" /></a></div>
"Grind" is on the verge of becoming what "nerf" already is -- a word thrown around so frequently and with such broad possible meaning that it's essentially meaningless. After all, the word now gets used for any part of a game the player finds boring and repetitive, rather than the process of repeating something over and over. It's the latter meaning that <a href="http://www.killtenrats.com">Kill Ten Rats</a> discusses with an intersting thesis -- we <a href="http://www.killtenrats.com/2010/02/02/happy-state-of-grind/">don't mind a grind</a> so much as we mind one we can't advance without breaks.<br />
<br />
Using the <a href="http://www.guildwars.com"><em>Guild Wars</em></a> <a href="http://massively.joystiq.com/2010/01/20/new-information-on-guild-wars-wintersday-redux-and-next-skill-up/">Wintersday redux</a> as an example, the point is made that the holiday events are a straight-up grind -- but they're a constant one that you can pick up and start with no downtime, then stop whenever you want. <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> and <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> have both taken the same approach with Skirmishes and the Dungeon Finder, taking the slow march to being ready for an instance out of the equation.<br />
<br />
It's an interesting idea, that what we really dislike aren't the grinds but being stuck unable to make much progress in them. If you tend to think that grinds are the worst thing in MMOs today, it might be <a href="http://www.killtenrats.com/2010/02/02/happy-state-of-grind/">an opportunity to re-examine that stance</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/03/how-consistency-softens-the-grind/">How consistency softens the grind</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Feb 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.killtenrats.com/2010/02/02/happy-state-of-grind/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/03/how-consistency-softens-the-grind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19342067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/03/how-consistency-softens-the-grind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>downtime</category><category>dungeon-finder</category><category>grind</category><category>guild-wars</category><category>gw</category><category>kill-ten-rats</category><category>lord-of-the-rings-onlne</category><category>lotro</category><category>nerf</category><category>progress</category><category>skirmish</category><category>wintersday</category><category>wintersday-redux</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 03 Feb 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Cheating, exploits, and the game-mechanics behind the nerf]]></title><link>http://massively.joystiq.com/2009/09/04/cheating-exploits-and-the-game-mechanics-behind-the-nerf/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/04/cheating-exploits-and-the-game-mechanics-behind-the-nerf/</guid><comments>http://massively.joystiq.com/2009/09/04/cheating-exploits-and-the-game-mechanics-behind-the-nerf/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/tan-baffled-barrow-wights.jpg" alt="" /><br /></div>
<p>Nerfs are something that you don't want to happen. Leastways you don't want them to happen <em>to you</em>. One day, you're striding through the MMOG like a god, defeating mobs, collecting loot and punishing the wicked in PvP. The next day you feel like you're fighting with a nerf-bat covered in goose-feathers.</p>
<p>Nerfs are best known in MMOGs but also happen in assorted multi-player (and occasionally single-player) games. Nerfs usually (though not always) come about for good reasons, though. Partly it's because few people are actually sure when cheating is happening. Even if they're the ones doing it. Really.</p><p><a href="http://massively.joystiq.com/2009/09/04/cheating-exploits-and-the-game-mechanics-behind-the-nerf/" rel="bookmark">Continue reading <em>Cheating, exploits, and the game-mechanics behind the nerf</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/04/cheating-exploits-and-the-game-mechanics-behind-the-nerf/">Cheating, exploits, and the game-mechanics behind the nerf</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Sep 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/04/cheating-exploits-and-the-game-mechanics-behind-the-nerf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19151096/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/04/cheating-exploits-and-the-game-mechanics-behind-the-nerf/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>exploit</category><category>featured</category><category>game-mechanics</category><category>lotro</category><category>nerf</category><category>opinion</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 04 Sep 2009 12:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online balancing effort aims to return ships to proper roles]]></title><link>http://massively.joystiq.com/2009/08/21/eve-online-balancing-effort-aims-to-return-ships-to-proper-roles/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/21/eve-online-balancing-effort-aims-to-return-ships-to-proper-roles/</guid><comments>http://massively.joystiq.com/2009/08/21/eve-online-balancing-effort-aims-to-return-ships-to-proper-roles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/archonimageat580.jpg" alt="" /></a><br />Has it ever seemed ridiculous that in the setting of <a href="http://www.eveonline.com"><em>EVE Online</em></a>, where technology has opened up the vast potential of the galaxy, there are still aspects of <a href="http://www.eveonline.com/background/eggers/">being a capsuleer</a> that are completely ghetto? The ship and capsule technologies in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> enable you to traverse solar systems in mere seconds, unleash hails of destruction that vaporize space stations, and provides <a href="http://massively.joystiq.com/gallery/eve-visual-guide-before-you-undock/989719/">immortality through cloning</a>... but you have to stow prostitutes, slaves, marines, and livestock in a single cargo hold? Sloshing around in there with your fuel, no less. <br /><br />While the commingling of your livestock with the military forces you've rescued is hardly ranked as a critical issue in the game, not having enough room in your cargo bay for jump drive fuel <em>is</em>. Today's <a href="http://massively.joystiq.com/tag/apocrypha-1.5"><em>Apocrypha 1.5</em></a> release made significant changes to ships capable of using jump drives. <a href="http://massively.joystiq.com/2009/08/19/eve-online-mini-expansion-apocrypha-1-5-deploys-thursday-aug-20/">We knew this was in the works</a> but <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> didn't reveal any of the details until yesterday's dev blog from CCP Abathur titled "<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=683">Regular or Unleaded?</a>".<p><a href="http://massively.joystiq.com/2009/08/21/eve-online-balancing-effort-aims-to-return-ships-to-proper-roles/" rel="bookmark">Continue reading <em>EVE Online balancing effort aims to return ships to proper roles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/21/eve-online-balancing-effort-aims-to-return-ships-to-proper-roles/">EVE Online balancing effort aims to return ships to proper roles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Aug 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=683>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/21/eve-online-balancing-effort-aims-to-return-ships-to-proper-roles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19135529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/21/eve-online-balancing-effort-aims-to-return-ships-to-proper-roles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha-1.5</category><category>black-ops</category><category>buff</category><category>cargo</category><category>carrier</category><category>carriers</category><category>ccp-abathur</category><category>ccp-games</category><category>dev-blog</category><category>dev-blogs</category><category>eve-online</category><category>expansions</category><category>forums</category><category>game-mechanics</category><category>jump-drives</category><category>jump-freighters</category><category>nerf</category><category>patches</category><category>sci-fi</category><category>specialized-cargo-holds</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 21 Aug 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[A Cycle of Change...]]></title><link>http://massively.joystiq.com/2009/06/26/a-cycle-of-change/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/26/a-cycle-of-change/</guid><comments>http://massively.joystiq.com/2009/06/26/a-cycle-of-change/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/dom.jpg" alt="" /><br />Logging into <a href="http://massively.joystiq.com/category/Guild-Wars/" style="font-style: italic;">Guild Wars</a> for the weekly guild night this Tuesday saw a bit of an unwelcome surprise; the personal fallout of the latest in a very long line of skill balancing patches. As a Mesmer, I'd generally done quite well out of these in recent months; a somewhat less popular class than most, they had seen quite a bit of improvement over a number of months, but this latest patch saw <a href="http://wiki.guildwars.com/wiki/Visions_of_Regret">'Visions of Regret</a>' and <a href="http://wiki.guildwars.com/wiki/Cry_of_Pain">'Cry of Pain'</a>, two very potent skills I use almost all the time, significantly reined in.<br /><br />Of course the initial reaction was one of personal indignation, coupled with envy at the perceived winners of this round of adjustments. <span style="font-style: italic;">It isn't fair!</span> A moment of reflection however and I began to consider more than just my own side of the thing, and perhaps for the improvement of the wider game, the changes to these specific skills might indeed have been warranted, and in any event, those imposing the changes were sure to have far more data at their disposal, and a view of a much larger picture than me.<br /><br />Balance is something all MMOs seek for themselves and their players, and yet very few achieve a state of equilibrium, in which all players share equal potential, equal possibility and equal enjoyment. Can the cycle of buffs and nerfs <span style="font-style: italic;">ever </span>please everyone, or is an continual procession of patches a sign of life and vibrancy that the single player off-line game lacks?<p><a href="http://massively.joystiq.com/2009/06/26/a-cycle-of-change/" rel="bookmark">Continue reading <em>A Cycle of Change...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/26/a-cycle-of-change/">A Cycle of Change...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Jun 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/26/a-cycle-of-change/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19078814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/26/a-cycle-of-change/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call</category><category>balance</category><category>buff</category><category>featured</category><category>guild-wars</category><category>nerf</category><category>nge</category><category>patches</category><category>star wars galaxies</category><category>StarWarsGalaxies</category><dc:creator><![CDATA[Tim Dale]]></dc:creator><pubDate>Fri, 26 Jun 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Froech's last EQII Producer's Letter addresses item procs in TSO]]></title><link>http://massively.joystiq.com/2009/05/21/froechs-last-eqii-producers-letter-addresses-item-procs-in-tso/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/21/froechs-last-eqii-producers-letter-addresses-item-procs-in-tso/</guid><comments>http://massively.joystiq.com/2009/05/21/froechs-last-eqii-producers-letter-addresses-item-procs-in-tso/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://eq2players.station.sony.com/news_archive_content.vm?id=3095&amp;section=News&amp;locale=en_US"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/eq2fergusonlastproducerletter_580px.jpg"  alt="" /></a><br /></div>
<a href="http://massively.joystiq.com/2009/05/21/alan-brenlo-crosby-moves-into-eqiis-senior-producer-role/">As we found out earlier</a>, Bruce "Froech" Ferguson is no longer the producer for <a href="http://everquest2.station.sony.com/"><em>EverQuest II</em></a>. Before he left though, <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=3095&amp;section=News&amp;locale=en_US">he penned one last Producer's Letter</a> to the community to discuss some changes to item procs that will be coming with <a href="http://massively.joystiq.com/2009/05/15/features-announced-for-eqiis-game-update-52/">Game Update 52</a>. It seems that items from <em>The Shadow Odyssey</em> that proc damage were getting a little out of hand, and a few nerfs will be applied to keep things under control. <br /><br />There are two main changes that will be made: firstly, critical damage will be removed from an item's base proc; secondly, the values of procs will not be subject to most modifications any more, meaning that generic bonuses will not make the procs bigger. Ferguson says that if these things are fixed, then items can be introduced later with intentionally large procs without fear of them growing too big through the aforementioned mechanics. In relation to these changes, some Predator spells will also be adjusted.<br /><br />Aside from item proc issues, the letter <a href="http://massively.joystiq.com/2009/05/21/alan-brenlo-crosby-moves-into-eqiis-senior-producer-role/">still does not tell us</a> where Froech will be headed next, apart from confirming that he will remain in the SOE family.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/21/froechs-last-eqii-producers-letter-addresses-item-procs-in-tso/">Froech's last EQII Producer's Letter addresses item procs in TSO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 May 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eq2players.station.sony.com/news_archive_content.vm?id=3095&amp;section=News&amp;locale=en_US>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/21/froechs-last-eqii-producers-letter-addresses-item-procs-in-tso/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1552627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/21/froechs-last-eqii-producers-letter-addresses-item-procs-in-tso/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bruce-ferguson</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>froech</category><category>game-update-52</category><category>gu52</category><category>item-procs</category><category>nerf</category><category>procs</category><category>producers-letter</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 21 May 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online extended Thursday downtime to bring numerous fixes to game]]></title><link>http://massively.joystiq.com/2009/05/13/eve-online-extended-thursday-downtime-to-bring-numerous-fixes-to/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/13/eve-online-extended-thursday-downtime-to-bring-numerous-fixes-to/</guid><comments>http://massively.joystiq.com/2009/05/13/eve-online-extended-thursday-downtime-to-bring-numerous-fixes-to/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/talocanstationat580.jpg" alt="" /></a><br /><a href="http://www.ccpgames.com">CCP Games</a> has announced that <a href="http://www.eveonline.com"><em>EVE Online</em></a> will be patched to <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> 1.2 on Thursday, May 14, and will require extended server downtime. Downtime is expected to last from 05:00 GMT to 12:00 GMT. The game's official forums will be unavailable for at least part of the downtime, <a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3054&amp;tid=1">CCP states</a>. <br /><br />The sheer number of changes being made to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> with this patch -- some minor, others major -- is beyond the scope of this post. However, there are a few significant aspects of <em>Apocrypha</em> 1.2 we'd like to point out for our readers:<p><a href="http://massively.joystiq.com/2009/05/13/eve-online-extended-thursday-downtime-to-bring-numerous-fixes-to/" rel="bookmark">Continue reading <em>EVE Online extended Thursday downtime to bring numerous fixes to game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/13/eve-online-extended-thursday-downtime-to-bring-numerous-fixes-to/">EVE Online extended Thursday downtime to bring numerous fixes to game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 May 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/news.asp?a=single&amp;nid=3054&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/13/eve-online-extended-thursday-downtime-to-bring-numerous-fixes-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1544711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/13/eve-online-extended-thursday-downtime-to-bring-numerous-fixes-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>cloak</category><category>cloaking</category><category>contracts</category><category>dreadnaught</category><category>dreadnaughts</category><category>eve</category><category>eve-online</category><category>forums</category><category>game-mechanics</category><category>naglfar</category><category>nerf</category><category>patch</category><category>patch-notes</category><category>patches</category><category>scams</category><category>sci-fi</category><category>server-downtime</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 13 May 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Major nerf of ECM ships coming to EVE Online]]></title><link>http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/</guid><comments>http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eveonlineships.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/falconimageat425.jpg" /></a><br />While this can hardly be considered flavor of the month (as it would've been a *really* long month), ECM (jamming) ships in <a href="http://www.eveonline.com"><em>EVE Online</em></a> are considered to be overpowered by many players. Ships with bonuses to ECM modules are able to prevent target lock by other ships, drastically reducing the combat effectiveness of their opposition. After all, you generally can't shoot what you can't get a target lock on, and some of these ships can jam from extremely long ranges. <br /><br />With this in mind, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is taking a look at ECM ships and considering redefining their roles in the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>. Game designer <a href="http://massively.joystiq.com/tag/ccp-chronotis">CCP Chronotis</a> has written in the official site's <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">Game Development Forum</a> about what the devs would like to do to fix ships with bonuses to ECM. In a nutshell, CCP is considering altering the ships (and ECM use in general) in terms of range. Some ships might become 'short range brawlers' while others become 'long range snipers.' Chronotis proposes specific changes to ECM ships, detailing their reworked stats as they will appear on the Singularity test server in the coming days, and invites input from the playerbase on the matter. <br /><br />Despite the widespread perceived need for ECM changes to be made, some of the player response to the proposed changes is critical so far. Regardless, one thing is clear -- the days of <a href="http://wiki.eveonline.com/wiki/Falcon">Falcon</a> alts are numbered. <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">Have a look at what CCP is considering doing</a>, and let us know if you agree or disagree with these changes. <br /><br /><a href="http://xiphos83.wordpress.com/2009/03/24/ecm-preps-for-an-impact-from-the-nerf-bat/">[Via A Misguided Adventurer]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/">Major nerf of ECM ships coming to EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Mar 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1497197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-misguided-adventurer</category><category>balancing</category><category>breaking</category><category>ccp-chronotis</category><category>ccp-games</category><category>ecm</category><category>ecm-ships</category><category>eve</category><category>eve-online</category><category>falcon</category><category>falcons</category><category>game-mechanics</category><category>jam</category><category>jamming</category><category>nerf</category><category>nerfbat</category><category>pvp</category><category>sci-fi</category><category>xiphos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 24 Mar 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[The great 2008 World of Warcraft Hunter nerf]]></title><link>http://massively.joystiq.com/2008/12/10/the-great-2008-world-of-warcraft-hunter-nerf/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/10/the-great-2008-world-of-warcraft-hunter-nerf/</guid><comments>http://massively.joystiq.com/2008/12/10/the-great-2008-world-of-warcraft-hunter-nerf/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div align="center"><a href="http://www.wowinsider.com/2008/12/09/the-great-hunter-nerf-of-2008"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/nerfbowheader.jpg"  alt="" /></a><br /></div>
WoW Insider is reporting on the nerf to end all nerfs, aimed squarely at one of the most poweful classes in <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a>'s <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em>. No, not Warlocks, the other one. <a href="http://www.wowinsider.com/2008/12/09/the-great-hunter-nerf-of-2008">Hunters are getting hit with the nerf bat something awful</a>, as revealed in a post to the official forums by Community Manager Ghostcrawler. Says the (normally) popular 'Blue', "<span style="font-style: italic;">Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE.</span>" The class is recieving an across-the-board reduction in damage output as a result, a stepping down of power levels commonly referred to in the MMO community as a 'nerf'.<br /><br />Ghostcrawler's words are particularly blunt, given that the Hunter's entire purpose is to dish out a steady stream of damage and the changes are so drastic. Tweaks to the class include <a href="http://www.wowhead.com/?spell=58434">Volley</a> being reduced by 30%, <a href="http://www.wowhead.com/?spell=49052">Steady Shot</a> only gaining 10% of Attack Power instead of 20%, and <a href="http://www.wowhead.com/?spell=23989">Readiness</a> no longer affecting the cooldown of <a href="http://www.wowhead.com/?spell=19574">Bestial Wrath</a>. This last is apparently particularly galling, as it elminiates one of the more popular Beastmaster Player vs. Player builds out there right now. Full details for the great 2008 Hunter nerf are available on WoW Insider.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/10/the-great-2008-world-of-warcraft-hunter-nerf/">The great 2008 World of Warcraft Hunter nerf</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Dec 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wowinsider.com/2008/12/09/the-great-hunter-nerf-of-2008>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/10/the-great-2008-world-of-warcraft-hunter-nerf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1396848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/10/the-great-2008-world-of-warcraft-hunter-nerf/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>hunters</category><category>nerf</category><category>world-of-warcraft</category><category>wow</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 10 Dec 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Live dev blog with EVE Online Senior Producer, October 23]]></title><link>http://massively.joystiq.com/2008/10/22/live-dev-blog-with-eve-online-senior-producer-october-23/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/22/live-dev-blog-with-eve-online-senior-producer-october-23/</guid><comments>http://massively.joystiq.com/2008/10/22/live-dev-blog-with-eve-online-senior-producer-october-23/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/whoaorangedomi225.jpg" /></a>Given all the <a href="http://www.eve-online.com"><em>EVE Online</em></a> news of the past two weeks, not limited to <a href="http://massively.joystiq.com/2008/10/14/changes-to-combat-and-contracts-in-eve-confirmed-by-devs/">new features being added</a> to the game and <a href="http://massively.joystiq.com/2008/10/13/ccp-games-kills-ghost-training-on-inactive-eve-accounts/">old 'features'</a> being taken away, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has announced a <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=904346">Live Dev Blog for tomorrow,</a> October 23, at 20:00 GMT. The event is expected to last for about one hour. This time, the Senior Producer of <em>EVE Online,</em> <a href="http://myeve.eve-online.com/devblog.asp?a=author&amp;p=CCP%20t0rfifrans ">CCP t0rfifrans,</a> will be fielding questions from the players. As with the last few live dev blogs, the way this works is you need to <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=904346">post in the announcement thread</a> with the questions you'd like answered. <br /> <br />You can listen to the dev blog tomorrow by joining the in-game channel 'Live Dev Blog' and enabling <em>EVE</em> Voice via your right-click options once you're in. No doubt there will be a wave of Ghost Training nerf questions but it seems unlikely that this issue will be addressed any more beyond the two dev blogs on the matter. Then again, why should that stop you from trying if you've got legitimate concerns? But this would also be an excellent time for people to get <a href="http://massively.joystiq.com/tag/walking-in-stations">Walking in Stations</a> (Ambulation) questions answered as <a href="http://www.ccpgames.com">CCP</a> is prepping a playable demo of it for <a href="http://massively.joystiq.com/tag/eve-fanfest-2008">Fanfest attendees,</a> not to mention asking about new ship models like the Orca capital industrial ship.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/22/live-dev-blog-with-eve-online-senior-producer-october-23/">Live dev blog with EVE Online Senior Producer, October 23</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Oct 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=904346>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/22/live-dev-blog-with-eve-online-senior-producer-october-23/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1350302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/22/live-dev-blog-with-eve-online-senior-producer-october-23/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambulation</category><category>ccp</category><category>ccp-games</category><category>ccp-t0rfifrans</category><category>dev</category><category>dev-blog</category><category>eve</category><category>eve-fanfest</category><category>eve-fanfest-2008</category><category>eve-online</category><category>eve-voice</category><category>expansions</category><category>fanfest</category><category>forums</category><category>game-mechanics</category><category>ghost-training</category><category>live-dev-blog</category><category>nerf</category><category>orca</category><category>quantum-rise</category><category>senior-producer</category><category>walking-in-stations</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 22 Oct 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online live dev blog on speed balancing, Wednesday Oct. 8]]></title><link>http://massively.joystiq.com/2008/10/06/eve-online-live-dev-blog-on-speed-balancing-wednesday-oct-8/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/06/eve-online-live-dev-blog-on-speed-balancing-wednesday-oct-8/</guid><comments>http://massively.joystiq.com/2008/10/06/eve-online-live-dev-blog-on-speed-balancing-wednesday-oct-8/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/slowchildrenjoystick225.jpg"  alt="" /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is bringing back live dev blogs for <a href="http://www.eve-online.com"><em>EVE Online,</em></a> this week's will deal with speed balancing. Developers Greyscale and Fendahl <a href="http://myeve.eve-online.com/news.asp?a=single&amp;nid=2397&amp;tid=1 ">will be on-hand</a> this Wednesday, October 8th at 20:00 GMT to address player questions about these changes. The dev blog will last roughly an hour, and will take place in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE,</em></a> in the "Live Dev Blog" channel. <br /><br />If you're interested in getting your questions answered, you'll need to <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=890745 ">post in the thread linked to this live dev blog</a> to get your questions on their list. Players are already firing away, asking if the speed changes are limited to <a href="http://massively.joystiq.com/2008/07/27/speed-kills/ ">the nano-nerf</a> and adjustments of stasis webifiers/warp scramblers, or if more sweeping changes to game mechanics are on the horizon. If you want <a href="http://massively.joystiq.com/2008/05/12/eve-evolved-the-nano-problem/">answers about the speed balancing,</a> this is probably your best chance for the time being, unless <a href="http://www.ccpgames.com">CCP</a> opts to come out with an updated dev blog following this event.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/06/eve-online-live-dev-blog-on-speed-balancing-wednesday-oct-8/">EVE Online live dev blog on speed balancing, Wednesday Oct. 8</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Oct 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2397&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/06/eve-online-live-dev-blog-on-speed-balancing-wednesday-oct-8/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1334525/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/06/eve-online-live-dev-blog-on-speed-balancing-wednesday-oct-8/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-fendahl</category><category>ccp-games</category><category>ccp-greyscale</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>fendahl</category><category>game-mechanics</category><category>greyscale</category><category>live-dev-blog</category><category>nano-nerf</category><category>nerf</category><category>pvp</category><category>sci-fi</category><category>speed</category><category>speed-balancing</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 06 Oct 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What is balance?]]></title><link>http://massively.joystiq.com/2008/08/23/the-daily-grind-what-is-balance/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/23/the-daily-grind-what-is-balance/</guid><comments>http://massively.joystiq.com/2008/08/23/the-daily-grind-what-is-balance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><span style="font-style: italic;"><a href="http://www.acesofacts.com/acts.asp"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/acrobaticduo_dmitry-olga04-sms-0808.jpg" alt="" /></a>"Nuh uh! You can't do that! I have a forcefield!"</span><br /><br />If you've ever played with action figures as a child, you've probably bellowed those words. Your friend finds a way to infiltrate your <a href="http://www.yojoe.com/">G.I. Joe</a> base, and the last resort is always a forcefield. Some mystical, magical protective layer that acts to prevent any harm coming to your team. Congratulations, you've just balanced out your friend's superior tactical abilities with your own ridiculousness.<br /><br />Balance is in the eye of the beholder. If you ask a group of <a href="http://www.worldofwarcraft.com"><span style="font-style: italic;">World of Warcraft</span></a> players which class is the most over-powered, they will all give different answers. Now that's balance. Lately in MMOs, we have this trend of eternal balance. Someone finds out that a warrior class can beat a mage class 2 out of 3 times, so the developers nerf the warrior to compensate. Then we find out the healer class can now beat the wimped-out warrior class, so they nerf the healer class. This trend continues until all classes basically suck and people leave the game for the next flavor of the month. Why must the bar always be lowered? Does this obsession with a preconceived equal playing field really help sell your game?<p><a href="http://massively.joystiq.com/2008/08/23/the-daily-grind-what-is-balance/" rel="bookmark">Continue reading <em>The Daily Grind: What is balance?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/23/the-daily-grind-what-is-balance/">The Daily Grind: What is balance?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Aug 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/23/the-daily-grind-what-is-balance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1292568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/23/the-daily-grind-what-is-balance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>nerf</category><category>over-powered</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Sat, 23 Aug 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[The perpetual balancing act of EVE Online]]></title><link>http://massively.joystiq.com/2008/08/22/the-perpetual-balancing-act-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/22/the-perpetual-balancing-act-of-eve-online/</guid><comments>http://massively.joystiq.com/2008/08/22/the-perpetual-balancing-act-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/apoc425.jpg" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> is a game where a slight nerf on one game mechanic can have a large effect on many players. As such, and as with most MMOs, many <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players react with indignation that their chosen ship, playstyle, or market specialization will be affected in the name of "balance." After all, <a href="http://massively.joystiq.com/2008/07/27/speed-kills/">no one likes getting nerfed. </a><br /><br />Still, sometimes having a wider perspective on an ever-changing game is a good thing. Winterblink of <a href="http://www.warpdriveactive.com/ ">Warp Drive Active</a> fame has been playing the game for just over five years, and shares his take on the hysteria and forum venom which follows a big nerf, and what the end result usually is. Winterblink cites some of the major nerfs and boosts over the years in <em>EVE Online</em> with the longer view that, so far, the balances <em>have</em> largely succeeded. Check out Winterblink's <a href="http://winterblink.com/?p=302">"The Endless Nerf"</a> and see if you agree with his views on balance in the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/22/the-perpetual-balancing-act-of-eve-online/">The perpetual balancing act of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Aug 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://winterblink.com/?p=302>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/22/the-perpetual-balancing-act-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1292432/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/22/the-perpetual-balancing-act-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>balancing</category><category>body-count</category><category>boost</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>nerf</category><category>opinion</category><category>sci-fi</category><category>warp-drive-active</category><category>winterblink</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 22 Aug 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Is EVE Online going soft?]]></title><link>http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/</guid><comments>http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/softtitle2.jpg" /></a></div>
<a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> has always been regarded as one of the harshest MMOs on the market, with solid death penalties and a steep learning curve to its PvP. After five successful years, many players now fear that <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a>'s development has shifted in the opposite direction. It all started when the minutes of <a href="http://massively.joystiq.com/tag/ccp">CCP</a>'s recent meetings with the <a href="http://massively.joystiq.com/2008/06/23/eve-evolved-stellar-council-one-month-on/">Council of Stellar Management</a> (CSM) were published on the <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819225">official <span style="font-style: italic;">EVE</span> forums</a>. These notes showed CCP's position on the 27 separate issues the CSM brought to their attention. Discussion on the issues, ranging from Black Ops battleships to PvP aggression timers, was opened to the public exactly one month ago and CCP's position on them has been a topic of hot debate ever since.<br /><br /><span style="font-weight: bold;">Controversy:</span><br />Among the most controversy-laden issues on the table are two recent devblogs covering important balance changes slated for <span style="font-style: italic;">EVE</span>'s near future. The first major announcement was the infamous "<a href="http://massively.joystiq.com/2008/08/04/eve-evolved-speed-rebalanced/">nano nerf</a>" that sparked off over <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=831524">130 pages</a> of highly charged debate. This was followed later by another devblog announcing major nerfs to <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=577">suicide ganking</a>. Combined with CCP Noah's <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819225&amp;page=1#23">recent comment</a> suggesting that war declarations amount to griefing, many players are beginning to question the direction <span style="font-style: italic;">EVE</span>'s development is headed in.<br /><br />Is <span style="font-style: italic;">EVE Online</span> starting to go soft? In this article, I ask whether the development direction of <span style="font-style: italic;">EVE</span> has changed and examine what it means for the game's future.<p><a href="http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/" rel="bookmark">Continue reading <em>EVE Evolved: Is EVE Online going soft?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/">EVE Evolved: Is EVE Online going soft?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Aug 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/10/eve-evolved-is-eve-online-going-soft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>gank</category><category>griefing</category><category>joystiqfeatures</category><category>nano</category><category>nerf</category><category>pvp</category><category>rumor</category><category>speed</category><category>suicide</category><category>war</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 10 Aug 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Player and developer interaction in EVE Online]]></title><link>http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://eve.wikia.com/wiki/Main_Page"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/vaga225.jpg"  alt="" /></a>MMOs are constantly evolving games, from their earliest days as they're conceptualized to their final days when the servers shut down, forever. They evolve throughout their lifespan because they must. Players naturally pick up on ways to use the ever-changing game mechanics to best suit them, prompting the devs to either brand these tactics as an exploit or targeting them for rebalancing in a future patch. A case in point is the <a href="http://massively.joystiq.com/2008/07/27/speed-kills/ ">impending speed nerf</a> in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> which is one of the biggest issues currently debated by <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> pilots. <br /><br />But do players have the right to be <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=831524">this angry</a> when the developers change the game? Jim Rossignol argues this point in <a href="http://www.rockpapershotgun.com/2008/08/09/eve-online-and-the-big-nerf/ ">"<em>EVE Online</em> and the Big Nerf":</a> <em>"EVE is basically a ongoing symbiotic process... perhaps this means the developer has to make some unpopular decisions for the good of the process as a whole. The relationship between player and developer is not one of equals, nor is it always at its best when it is entirely amiable."</em> Do you agree with Rossignol on this -- and does paying that $15 a month entitle MMO players to pressure devs to change the game to fit their playstyle, or should MMO developers keep the game balanced as they see fit?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/">Player and developer interaction in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Aug 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2008/08/09/eve-online-and-the-big-nerf/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>ccp</category><category>ccp-games</category><category>dev</category><category>developer</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>jim-rossignol</category><category>nerf</category><category>opinion</category><category>pvp</category><category>rockpapershotgun</category><category>sci-fi</category><category>speed</category><category>speed-nerf</category><category>sub</category><category>subscription</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 09 Aug 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Era of suicide ganking in EVE Online coming to a close]]></title><link>http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/</guid><comments>http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.flickr.com/photos/crazykinux/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/providence425.jpg" alt="" /></a><br /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has addressed the long-standing problem of suicide ganking in <a href="http://www.eve-online.com"><em>EVE Online</em></a> in their latest dev blog, titled "Serious Security." CCP Fear stepped up to inform the player base that, yes, the devs <em>do</em> take the <a href="http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/">issue of suicide ganking</a> seriously, and that they're going to take action. The proposed changes, outlined below, are <em>not</em> going into effect immediately, nor do they impact actions taken as part of Empire war declarations. However, they will be implemented with the next major update to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE,</em></a> which will be<a href="http://www.eveonline.com/empyreanage"><em> Empyrean Age 1.1,</em></a> rolling out this Fall. The dev blog focuses on <a href="http://massively.joystiq.com/2008/05/26/rogue-signal-where-can-concord-hear-you-scream/">CONCORD improvements</a> and the increased consequences of suicide ganks. <br /><br />CCP Fear states: <em>"We have been looking at suicide ganking and overall security standing issues, and how these features affect the general landscape of EVE. We are not happy with the current ease of suicide ganking and the relative 'no hassle' it has become. In many cases, unsuspecting victims have no chance to escape, nor any help from CONCORD. We want to change this."</em><p><a href="http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/" rel="bookmark">Continue reading <em>Era of suicide ganking in EVE Online coming to a close</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/">Era of suicide ganking in EVE Online coming to a close</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Aug 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=577>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1276583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/06/era-of-suicide-ganking-in-eve-online-coming-to-a-close/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>ccp</category><category>ccp-fear</category><category>ccp-games</category><category>concord</category><category>criminal</category><category>dev</category><category>dev-blog</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>game-mechanics</category><category>gank</category><category>ganker</category><category>highsec</category><category>lock</category><category>lowsec</category><category>nerf</category><category>new-eden</category><category>nyphur</category><category>outlaw</category><category>piracy</category><category>pirate</category><category>pvp</category><category>sci-fi</category><category>standings</category><category>suicide</category><category>suicide-gank</category><category>suicide-ganker</category><category>tackle</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 06 Aug 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Speed rebalanced]]></title><link>http://massively.joystiq.com/2008/08/04/eve-evolved-speed-rebalanced/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/04/eve-evolved-speed-rebalanced/</guid><comments>http://massively.joystiq.com/2008/08/04/eve-evolved-speed-rebalanced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://izlin.free.fr/eve/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/nanonerftitleb.jpg" alt="" /></a><br /></div>
In <a href="http://massively.joystiq.com/2008/05/12/eve-evolved-the-nano-problem/">a previous article</a>, I examined the nano craze and how speed-fit setups were taking over <em><a href="http://www.eve-online.com">EVE Online</a></em>'s PvP landscape. In <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=574">a recent devblog on the issue</a>, <a href="http://massively.joystiq.com/tag/ccp">CCP</a> developer Nozh makes it clear that the nano craze will soon be coming to an abrupt end. In his blog post, Nozh outlined the current problems with speed setups and laid out his plans to address those issues. <a href="http://massively.joystiq.com/2008/07/27/speed-kills/">The proposed changes</a> cover everything from stasis webs and microwarpdrives to warp scramblers and nanofibres.<br /><br /><span style="font-weight: bold;">The nano solution?:</span><br />The essence of <a href="http://massively.joystiq.com/2008/05/12/eve-evolved-the-nano-problem/">the nano problem</a> is that speed fittings allow some larger ships to perform the roles of smaller, more specialised ships. Heavy assault cruisers are routinely spotted using their speed as a complete defence, something ordinarily reserved for fragile interceptors. One of the core design goals of the change is to eliminate this ability entirely, forcing pilots that want high speed to use ships that were designed to have it. As was the case before the nano craze took hold of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>, the new kings of speed will be interceptors and frigates rather than expensive heavy assault cruisers and recon ships.<br /><br />With this <a href="http://massively.joystiq.com/2008/07/27/speed-kills/">potential solution</a> to the nano problem on the horizon, PvP in <em>EVE</em> is facing some major changes. In this speculative article, I analyse how the upcoming changes will affect PvP if implemented.<p><a href="http://massively.joystiq.com/2008/08/04/eve-evolved-speed-rebalanced/" rel="bookmark">Continue reading <em>EVE Evolved: Speed rebalanced</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/04/eve-evolved-speed-rebalanced/">EVE Evolved: Speed rebalanced</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Aug 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/04/eve-evolved-speed-rebalanced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1273521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/04/eve-evolved-speed-rebalanced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>blaster</category><category>ccp</category><category>devblog</category><category>eve</category><category>eve-online</category><category>featured</category><category>joystiqfeatures</category><category>nano</category><category>nerf</category><category>patch</category><category>pvp</category><category>strategy</category><category>tackling</category><category>tactics</category><category>thorax</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 04 Aug 2008 10:00:00 EST</pubDate></item></channel></rss>
