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Posts tagged neopets

The Social Gaming Summit: Casual MMOs and Immersive Worlds

Friday the 13th: An inauspicious day for the superstitious crowd, but a great day for attendees of the Social Gaming Summit, held in San Francisco. The day saw a schedule full of great panels, populated by some of the industry's finest movers and shakers, among them representatives from Gaia...

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Nickelodeon creates new divisions for online worlds

$100,000,000 dollars buys you 5,000 online games and virtual worlds -- if you're Nickelodeon. The famous kids' cable channel has spent two years bringing these games onlines, and has plans for 1,600 more online games set in such properties as Spongebob Squarepants, iCarly, and Carrie the Caregiver....

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The Daily Grind: Should MMOGs and virtual worlds be separate?

Friday held the Social Gaming Summit, a meeting of the luminaries of the various virtual worlds -- Gaia Online, Neopets, and IMVU to name a very few -- in San Francisco. This blogger was on hand for several of the panels, and came away with a deeper understanding of where the demarcation between...

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Lost. The Monster. Reward: Cuteness.

Do you like cuteness? Do you like monsters? Do you like puzzles? If you said yes to all three, then do we have the multiplayer game for you! As we reported earlier, Mind Candy, the crazy developers behind the super-huge alternate reality game Perplex City, have been working on something for the...

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Your kids, Green.com and Spyware

Is it okay to just be a little cynical when a marketing company such as InterActiveCorp (IAC) announces a new virtual world where kids can learn how to help the environment and "do good deeds in fun ways"? Especially when the current site at that address sells coupon books? No? Not okay? Well,...

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Virtual Worlds 2008 overview

The 2008 Virtual Worlds conference has come and gone, and the aftermath is gracing news sites all over the web. In a particularly in-depth article at Virtual World News, we get a first hand account of what went on. It's a no-brainer that the majority of business attendees focused on how to make...

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Kids are the focus at VW08

Businesses have tried marketing to adults in Second Life. It's not working out for them. Instead, adults are gravitating toward casual games, while it's children who have shown themselves to be most receptive to marketing in virtual worlds. Such is the feeling at the Virtual Worlds 2008 conference...

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Barbie Girls Online: Been there, done that, got the tiara

How will you ever tell your little girl that her friend Jane is a special VIP in Barbie Girls Online, but you won't even give her a dented copper tiara? Jane's tiara is made of diamonds, platinum and unicorn hair! Your daughter: No tiara. You: resented in real life. But you're a good mommy or daddy,...

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Mytopia reinvents Yahoo! Games for the MySpace generation

Are casual, social games the wave of the future? In years to come, will we lovers of the swinging sword, the flashing fireball and the gigantic gun be left reminiscing about the "good old days" as we sign on for another evening of massively multiplayer bingo? The makers of Mytopia took a look into...

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Nickelodeon's 1600 games and what it means for MMOs

Word's been floating around the gaming news space that Nickelodeon has put up a gigantic order for online games in their content space: they want to add 1,600 titles to their library, including some created by users. Obviously not all of those are MMOs (if you've ever spent any time around a kid in...

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