| Mail |
You might also like: WoW Insider, Joystiq, and more

Posts tagged neocron

The Perfect Ten: Sequelitis

As a long-time movie buff, I've always been fascinated by sequels. I know, they have a terrible reputation and everyone gets this face like he's digesting a porcupine when discussing them, but there's something fun about them as well. I think we always want a good story to continue, to see what ...

Continue Reading

The Daily Grind: What's your favorite indie MMO?

There's never enough credit given to the indie MMO developers. These are the teams that usually put it all on the line with the hope of making a darn good MMO for people to play in. They don't have the budgets that the big teams do, and sometimes they don't have the graphics, but what they always ...

Continue Reading

With friends like these: What sci-fi has, and doesn't have, going for it

Let's face it: The sci-fi MMOG space is pretty bleak. I want Star Wars: The Old Republic to set the world on fire as much as the next guy, but long and nefarious is the path to massively-multiplayer righteousness, and so far, no one's really gotten the futuristic thing right. Over the 12 or so ...

Continue Reading

E308: Black Prophecy debuts with trailer, closed beta registration

Reakktor Media, the brains behind the cyberpunk MMO shooters Neocron and Neocron 2, have recently recently a brand new movie-esque trailer for their new game, Black Prophecy. The game is a futuristic space combat game, a la Jumpgate, in design. By the look of the trailer, there's going to be ...

Continue Reading

Huxley enters open beta (in Korea)

Webzen published a press release today announcing the start of Huxley's open beta test phase in South Korea. No word yet on when gamers in other regions will be able to participate. There have been hints that Webzen is backing away from the North American market, but today's press release ...

Continue Reading

Building a better MMOusetrap: Buildings, barrens and beyond (Part 2)

Last week we started to look at the architecture of MMO cities, and how they can impact game play. How developers use areas like transit zones, to herd the players, even if they players aren't aware. This week we will take a deeper look into the cities themselves, the people that inhabit them, ...

Continue Reading

Building a better MMOusetrap: Buildings, barrens and beyond (Part 1)

I spent the last two years living in the UK with an architecture enthusiast, and we often got into debates about the functionality and aesthetics about architecture and design. As such I began doing a bit of personal research on the topic, but filtered it down into a view on my own ...

Continue Reading


Featured Stories

Storyboard: Over, done, finished, finito

Posted on Feb 10th 2012 9:00PM

Betawatch: February 4 - 10, 2012

Posted on Feb 10th 2012 8:00PM

The Firing Line: Controller wars edition

Posted on Feb 10th 2012 1:00PM

Engadget

Joystiq

WoW

TUAW