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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[From hero to 0.0: EVE Online deploys Crucible 1.1 update]]></title><link>http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/</guid><comments>http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/"><img alt="EVE Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/eveeeeee.jpg" /></a></div>
It may not be a full-blown expansion, but don't let the decimal point throw you off: <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online </em></a><a href="http://massively.joystiq.com/tag/crucible"><em>Crucible's</em></a> <a href="http://massively.joystiq.com/tag/crucible-1.1/">1.1 patch is</a> a beast of an update, and it's roaring onto the live server today.<br />
<br />
<em>Crucible</em> 1.1 "enhances and updates" many of the key features of the game, starting with a <a href="http://massively.joystiq.com/2012/01/10/ccp-shows-off-eve-neocom-updates/">customizable NeoCom</a> (user interface) that can be tweaked to the player's desire. The update also contains adjustments to Tech 2 modules, balances to blaster ammo, and the ability for alliances to enter into factional warfare.<br />
<br />
As a result of a significant change to how player-owned structures use legacy fuel -- as in, they won't any longer, but they <em>will </em>be switching over to fuel blocks -- <a href="http://massively.joystiq.com/tag/ccp">CCP</a> is urging customers to pay attention lest they log in and find themselves in the dark.<br />
<br />
You can get the full skinny on the update by either reading the full <a href="http://www.eveonline.com/updates/patchnotes.asp">patch notes</a>, reading through the list of <a href="http://www.eveonline.com/en/crucible/features">major features</a>, or listening to the grizzled voice of <a href="http://massively.joystiq.com/tag/ccp-soundwave">CCP Soundwave</a> going over the 1.1 highlights after the jump.<p><a href="http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/" rel="bookmark">Continue reading <em>From hero to 0.0: EVE Online deploys Crucible 1.1 update</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/">From hero to 0.0: EVE Online deploys Crucible 1.1 update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155787/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/from-hero-to-0-0-eve-online-deploys-crucible-1-1-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.1</category><category>1.1-update</category><category>ccp</category><category>ccp-games</category><category>ccp-soundwave</category><category>crucible</category><category>crucible-1.1</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>neocom</category><category>patch-1.1</category><category>patch-notes</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 24 Jan 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online reveals full Crucible 1.1 patch feature list]]></title><link>http://massively.joystiq.com/2012/01/21/eve-online-reveals-full-crucible-1-1-patch-feature-list/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/21/eve-online-reveals-full-crucible-1-1-patch-feature-list/</guid><comments>http://massively.joystiq.com/2012/01/21/eve-online-reveals-full-crucible-1-1-patch-feature-list/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/01/21/eve-online-reveals-full-crucible-1-1-patch-feature-list/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/crucibleonepointone.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
The feature page for <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>'s next major patch <a href="http://massively.joystiq.com/tag/crucible"><em>Crucible</em></a> 1.1 has gone live, with a <a href="http://www.eveonline.com/en/crucible/features/">comprehensive list of the features</a> we can expect when it's released on Tuesday January 24th. As the patch has probably now entered feature lockdown, the feature page is now a complete listing of the updates we can expect. The patch finalises the changeover of player owned starbases to the convenient new fuel block system, and <a href="http://massively.joystiq.com/2012/01/11/six-small-changes-that-will-make-a-big-difference-to-eve-players/">the six changes revealed</a> in Team BFF's last devblog will also be going into effect.<br />
<br />
The neocom will receive its big update with the patch, but the two biggest changes are issues that players have begged <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> to address since 2008. Tech 2 assault frigates are finally being rebalanced to bring them in line with other ships, and alliances will now be able to sign up for faction warfare. Other big changes include a boost to all sizes of Null blaster ammo and the release of new deadspace invulnerability fields for shield users. Head over to the <a href="http://www.eveonline.com/en/crucible/features/">official <em>Crucible</em> 1.1 feature page</a> for a full list of changes.<br />
<br />
[Thanks to Knoodlepot for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/21/eve-online-reveals-full-crucible-1-1-patch-feature-list/">EVE Online reveals full Crucible 1.1 patch feature list</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/21/eve-online-reveals-full-crucible-1-1-patch-feature-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20153836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/21/eve-online-reveals-full-crucible-1-1-patch-feature-list/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault-frigate</category><category>ccp</category><category>ccp-games</category><category>crucible</category><category>crucible-1.1</category><category>eve</category><category>eve-online</category><category>neocom</category><category>news</category><category>patch</category><category>sandbox</category><category>sci-fi</category><category>starbase</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 21 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[GameX 2009: Video interview with Nathan Richardsson and "Alli" Óttarsson]]></title><link>http://massively.joystiq.com/2009/10/27/gamex-2009-video-interview-with-nathan-richardsson-and-alli-o/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/27/gamex-2009-video-interview-with-nathan-richardsson-and-alli-o/</guid><comments>http://massively.joystiq.com/2009/10/27/gamex-2009-video-interview-with-nathan-richardsson-and-alli-o/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/gamex-2009"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/eveintgamex580.jpg" /></a></div>
<div style="text-align: left;">After their panel at <a href="http://massively.joystiq.com/tag/gamex-2009">GameX 2009</a> (and some free lunch) we got to sit down with <a href="http://massively.joystiq.com/tag/alli-ottarsson">"Alli" Ottarsson</a> and <a href="http://massively.joystiq.com/tag/nathan-richardsson">Nathan Richardsson</a> from <a href="http://www.eveonline.com"><em>EVE Online</em></a> and talk shop about the future of the game. Where are we going directly after the <a href="http://www.eveonline.com/Dominion/"><em>Dominion</em> expansion</a> releases this year? What other product tie-ins can we expect from the <a href="http://www.white-wolf.com">White Wolf</a> end of the company? And what's <a href="http://massively.joystiq.com/2009/10/27/gamex-2009-mobile-eve-online-app-codenamed-neocom-and-im-prog/">Neocom all about anyway</a>? <br />
<br />
Nathan and Alli were happy to take our questions and give some direct responses on what they hope to tackle in Neocom, how <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s model is multiple game models, and what we might see take place in the highly-anticipated <a href="http://massively.joystiq.com/tag/walking-in-stations">Incarna</a> in regards to gambling and missions.<br />
<br />
To check our exclusive video interview, jump after the break with the "continue reading" button below!</div>
<div style="text-align: left;"> </div><p><a href="http://massively.joystiq.com/2009/10/27/gamex-2009-video-interview-with-nathan-richardsson-and-alli-o/" rel="bookmark">Continue reading <em>GameX 2009: Video interview with Nathan Richardsson and "Alli" Óttarsson</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/27/gamex-2009-video-interview-with-nathan-richardsson-and-alli-o/">GameX 2009: Video interview with Nathan Richardsson and "Alli" Óttarsson</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Oct 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/27/gamex-2009-video-interview-with-nathan-richardsson-and-alli-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19212110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/27/gamex-2009-video-interview-with-nathan-richardsson-and-alli-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alli-ottarsson</category><category>ambulation</category><category>ccp</category><category>eve</category><category>eve-online</category><category>gamex</category><category>gamex-2009</category><category>incarna</category><category>interview</category><category>mobile-app</category><category>nathan-richardsson</category><category>neocom</category><category>video</category><category>video-interview</category><category>walking-in-stations</category><category>white-wolf</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 27 Oct 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[GameX 2009: Mobile EVE Online app, codenamed NeoCom, and IM program in development]]></title><link>http://massively.joystiq.com/2009/10/27/gamex-2009-mobile-eve-online-app-codenamed-neocom-and-im-prog/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/27/gamex-2009-mobile-eve-online-app-codenamed-neocom-and-im-prog/</guid><comments>http://massively.joystiq.com/2009/10/27/gamex-2009-mobile-eve-online-app-codenamed-neocom-and-im-prog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/gamex-2009"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/evemobile580.jpg"  alt="" /></a></div>
<div style="text-align: left;">During their presentation at <a href="http://www.gamexpo.us">GameX 2009</a> on agile game development, <a href="http://massively.joystiq.com/tag/nathan-richardsson">Nathan Richardsson</a> and <a href="http://massively.joystiq.com/tag/alli-ottarsson">Adalsteinn "Alli" &Oacute;ttarsson</a> revealed the slide above, showing <a href="http://www.eveonline.com"><em>EVE Online</em></a>'s many facets and how they all tie into one another.  But what's this down in the corner?  A mobile application and a instant messaging client?<br />
<br />
While information was scarce, we were able to confirm that <a href="http://massively.joystiq.com/tag/ccp">CCP</a> is certainly interested in the mobile market, especially with <a href="http://massively.joystiq.com/category/eve-online">EVE</a>.  Neocom is planned to be a multi-mobile platform project, going beyond the iPhone to add "interaction with<em> EVE Online</em> in a meaningful way."<br />
<br />
The plan seems to be to extend <em>EVE </em>across multiple locations to give players the ability to access all sorts of information from places outside of the game.  It was mentioned that Neocom could do things like use corporation chat, check and change trades, and introduce other methods of two way interaction.<br />
<br />
Later in the day, we'll be putting up our video interview with Alli &Oacute;ttarsson and Nathan Richardsson on a variety of topics, Neocom included.  Check back for more exclusive coverage of <a href="http://massively.joystiq.com/tag/gamex-2009">GameX 2009</a>!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/27/gamex-2009-mobile-eve-online-app-codenamed-neocom-and-im-prog/">GameX 2009: Mobile EVE Online app, codenamed NeoCom, and IM program in development</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Oct 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/27/gamex-2009-mobile-eve-online-app-codenamed-neocom-and-im-prog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19212104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/27/gamex-2009-mobile-eve-online-app-codenamed-neocom-and-im-prog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>ccp</category><category>cosmos</category><category>eve</category><category>eve-mobile</category><category>eve-online</category><category>im-client</category><category>instant-messenger</category><category>mobile-app</category><category>mobile-application</category><category>neocom</category><category>new-eden</category><category>social-network</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 27 Oct 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Massively looks at Capsuleer 2.0, an iPhone app for EVE Online]]></title><link>http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/</guid><comments>http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://massively.joystiq.com/gallery/a-look-at-capsuleer-2-0/1483289/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/minmatargloryat580.png" /></a><br />The newest generation of smartphones has begun to deliver on the ideal of having continual access to your data on the go with persistent web connections. As such, the iPhone is becoming ubiquitous, helped no doubt by its ease of use and the ever-growing number of apps available to users. In the relatively short time the iPhone has existed, it's already begun to have an impact on the gaming world. Given how stat-centric massively multiplayer online titles are, it was inevitable that there would be some steps made towards a marriage between the <a href="http://massively.joystiq.com/tag/iphone">iPhone and our games</a>; some developers are creating iPhone apps that extend certain aspects of MMOs beyond the game client.<br /><br />This can be especially useful with a game like <a href="http://www.eveonline.com"><em>EVE Online</em></a>, where players typically have a number of things going on, even while they're not logged in to play. While the <em>EVE</em> iPhone apps don't act as game clients, players can, for instance, check in on the skill progression of their characters, check their wallet balances as market transactions and contract sales take place while away from the client, and in general keep tabs on their <a href="http://massively.joystiq.com/2008/12/30/ccp-games-aims-to-extend-eve-online-to-iphone-and-mobile-phones/">virtual involvements in New Eden</a>. <br /><br /><a href="http://capsuleer.evesuite.com/">Capsuleer 2.0</a> is one such iPhone and iPod touch app for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> that aims to be a portal into New Eden for whenever players are away from their computers and on the go; in some respects, it's a persistent <a href="http://wiki.eveonline.com/wiki/Neocom">real-world analog to <em>EVE</em>'s in-game Neocom</a> used to keep tabs on your characters. Capsuleer 2.0 was approved by Apple just this week, so Massively caught up with its two creators to find out more about what they've been up to. Marcus Dickinson is known in <em>EVE</em> as Roc Wieler and is likely a familiar name to many players from his <a href="http://everamblings.wordpress.com/">Roc's Ramblings</a> blog. The other half of the Capsuleer duo is Chris Whiteford (<a href="http://www.vanguardfrontiers.com/index.php">PyjamaSam in <em>EVE Online</em></a>), and they were both kind enough to take some time out to speak with us about their work on Capsuleer as well as their plans for its future. Read on for Massively's Capsuleer interview and our impressions of the app in a brief visual tour.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/">A look at Capsuleer 2.0</a></strong></p><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1483289"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/splash_thumbnail.jpg" alt="Respected. Revered. Immortal." title="Respected. Revered. Immortal." /></a><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1481497"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/import-control-system1_thumbnail.png" alt="Welcome to Capsuleer 2.0" title="Welcome to Capsuleer 2.0" /></a><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1481507"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/import-control-system2_thumbnail.png" alt="Import Control System" title="Import Control System" /></a><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1481527"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/capsuleerinterface_thumbnail.png" alt="Capsuleer Interface" title="Capsuleer Interface" /></a><a href="http://massively.joystiq.com/photos/a-look-at-capsuleer-2-0/#1481524"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/characterselectscreen_thumbnail.png" alt="Character Selection Screen" title="Character Selection Screen" /></a></div><p><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/" rel="bookmark">Continue reading <em>Massively looks at Capsuleer 2.0, an iPhone app for EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/">Massively looks at Capsuleer 2.0, an iPhone app for EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Apr 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1512456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>app-store</category><category>capsuleer</category><category>capsuleer-2.0</category><category>ccp-games</category><category>chris-whiteford</category><category>community</category><category>development</category><category>eve</category><category>eve-api</category><category>eve-blog-pack</category><category>eve-online</category><category>featured</category><category>iphone</category><category>isk</category><category>joystiq-features</category><category>limited-api</category><category>marcus-dickinson</category><category>massively-interviews</category><category>neocom</category><category>pyjamasam</category><category>roc-wieler</category><category>rocs-ramblings</category><category>sci-fi</category><category>vanguard-frontiers</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 09 Apr 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE Visual Guide: Before you undock]]></title><link>http://massively.joystiq.com/2008/08/21/eve-visual-guide-before-you-undock/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/21/eve-visual-guide-before-you-undock/</guid><comments>http://massively.joystiq.com/2008/08/21/eve-visual-guide-before-you-undock/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/eve-online"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/vengeance425.jpg" alt="" /></a><br />There are a few essential things any pilot in <a href="http://www.eve-online.com"><em>EVE Online</em></a> should do before they undock from a station and get themselves into a potentially hostile situation. Come to think of it, anytime you undock there's at least <em>some</em> chance of hostility. Keeping that in mind, think of this as a visual checklist you should go through before entering space, as you're not only risking your ship, but your skillpoints if you bite off more than you can chew. This happens all too often, to novice and veteran pilots alike in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE.</em></a> So to help you avoid this fate...<br /><br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/eve-visual-guide-before-you-undock/">EVE Visual Guide: Before you undock</a></strong></p><a href="http://massively.joystiq.com/photos/eve-visual-guide-before-you-undock/#989719"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/charactersheet1_thumbnail.jpg" alt="Know your character sheet" title="Know your character sheet" /></a><a href="http://massively.joystiq.com/photos/eve-visual-guide-before-you-undock/#989720"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/stationserviceswide2_thumbnail.jpg" alt="Know your station services" title="Know your station services" /></a><a href="http://massively.joystiq.com/photos/eve-visual-guide-before-you-undock/#989722"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/findmedical3_thumbnail.jpg" alt="Finding stations with Medical services" title="Finding stations with Medical services" /></a><a href="http://massively.joystiq.com/photos/eve-visual-guide-before-you-undock/#989721"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/clonestatus4_thumbnail.jpg" alt="Clone status" title="Clone status" /></a><a href="http://massively.joystiq.com/photos/eve-visual-guide-before-you-undock/#989723"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/cloningexpanded5_thumbnail.jpg" alt="Upgrading your clone" title="Upgrading your clone" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/21/eve-visual-guide-before-you-undock/">EVE Visual Guide: Before you undock</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Aug 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/21/eve-visual-guide-before-you-undock/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1290300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/21/eve-visual-guide-before-you-undock/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>autopilot</category><category>capsuleer</category><category>ccp</category><category>ccp-games</category><category>character-sheet</category><category>clone</category><category>cloning</category><category>cloning-services</category><category>criminal</category><category>criminal-countdown</category><category>criminal-flagging</category><category>eve</category><category>eve-online</category><category>eve-survival</category><category>eve-visual-guide</category><category>eve-visual-guides</category><category>featured</category><category>galleries</category><category>game-mechanics</category><category>global-criminal-countdown</category><category>guides</category><category>how-to</category><category>insurance</category><category>joystiqfeatures</category><category>medical-services</category><category>mission</category><category>mission-running</category><category>missions</category><category>neocom</category><category>platinum</category><category>pve</category><category>pvp</category><category>sci-fi</category><category>ship-fitting</category><category>skillpoints</category><category>star-map</category><category>station</category><category>station-services</category><category>tips-and-tricks</category><category>undock</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 21 Aug 2008 09:00:00 EST</pubDate></item></channel></rss>
