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Posts tagged neocom

From hero to 0.0: EVE Online deploys Crucible 1.1 update

It may not be a full-blown expansion, but don't let the decimal point throw you off: EVE Online Crucible's 1.1 patch is a beast of an update, and it's roaring onto the live server today. Crucible 1.1 "enhances and updates" many of the key features of the game, starting with a customizable ...

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EVE Online reveals full Crucible 1.1 patch feature list

The feature page for EVE Online's next major patch Crucible 1.1 has gone live, with a comprehensive list of the features we can expect when it's released on Tuesday January 24th. As the patch has probably now entered feature lockdown, the feature page is now a complete listing of the updates we ...

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GameX 2009: Video interview with Nathan Richardsson and "Alli" Óttarsson

After their panel at GameX 2009 (and some free lunch) we got to sit down with "Alli" Ottarsson and Nathan Richardsson from EVE Online and talk shop about the future of the game. Where are we going directly after the Dominion expansion releases this year? What other product tie-ins can we expect ...

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GameX 2009: Mobile EVE Online app, codenamed NeoCom, and IM program in development

During their presentation at GameX 2009 on agile game development, Nathan Richardsson and Adalsteinn "Alli" Óttarsson revealed the slide above, showing EVE Online's many facets and how they all tie into one another. But what's this down in the corner? A mobile application and a instant ...

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Massively looks at Capsuleer 2.0, an iPhone app for EVE Online

The newest generation of smartphones has begun to deliver on the ideal of having continual access to your data on the go with persistent web connections. As such, the iPhone is becoming ubiquitous, helped no doubt by its ease of use and the ever-growing number of apps available to users. In the ...

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EVE Visual Guide: Before you undock

There are a few essential things any pilot in EVE Online should do before they undock from a station and get themselves into a potentially hostile situation. Come to think of it, anytime you undock there's at least some chance of hostility. Keeping that in mind, think of this as a visual checklist ...

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