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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[April Ask Cryptic talks nemesis, heavy weapons, and player-generated content]]></title><link>http://massively.joystiq.com/2011/04/05/april-ask-cryptic-talks-nemesis-heavy-weapons-and-player-gener/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/05/april-ask-cryptic-talks-nemesis-heavy-weapons-and-player-gener/</guid><comments>http://massively.joystiq.com/2011/04/05/april-ask-cryptic-talks-nemesis-heavy-weapons-and-player-gener/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="http://www.champions-online.com/node/595250"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/champs.jpg" vspace="4" /></a></div>
The <a href="http://www.champions-online.com/node/75851">nemesis</a> system has long been one of the coolest features of <a href="http://champions-online.com"><em>Champions Online</em></a> -- on paper, at least. The reality of the implementation leaves something to be desired according to players, though, and <a href="http://crypticstudios.com">Cryptic</a> hasn't offered much in the way of concrete details on a possible revamp. Today's <a href="http://www.champions-online.com/node/595250">Ask Cryptic</a> focuses exclusively on <a href="http://massively.joystiq.com/category/champions-online"><em>Champions</em></a> and showcases a number of questions from players keen on divining the future for their favorite costumed alter-egos.<br />
<br />
In addition to answering a query about nemesis, <em>Champions</em> devs are put to the test regarding a variety of issues including new heavy weapons skins, targeting concerns, lair updates, and the possibility of a player-content system like <a href="http://startrekonline.com"><em>Star Trek Online's</em></a> Foundry. "<em>There is a bit of work to get it to fit </em>Champs<em> but we are checking it out. The Foundry is doing great in </em><a href="http://massively.joystiq.com/category/star-trek-online">Star Trek</a><em> and we have no doubt you can build stories in </em>Champs<em> that can blow theirs out of the stars</em>," <a href="http://massively.joystiq.com/tag/cryptic">Cryptic</a> says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/05/april-ask-cryptic-talks-nemesis-heavy-weapons-and-player-gener/">April Ask Cryptic talks nemesis, heavy weapons, and player-generated content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Apr 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/05/april-ask-cryptic-talks-nemesis-heavy-weapons-and-player-gener/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19903884/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/05/april-ask-cryptic-talks-nemesis-heavy-weapons-and-player-gener/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>foundry</category><category>free-to-play</category><category>heavy-weapon-skins</category><category>heavy-weapons</category><category>men-in-tights</category><category>nemesis</category><category>nemesis-system</category><category>player-content</category><category>player-generated-content</category><category>star-trek-online</category><category>sto</category><category>superhero</category><category>women-in-tights</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 05 Apr 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: The mysteries of UNITY]]></title><link>http://massively.joystiq.com/2010/12/16/behind-the-mask-the-mysteries-of-unity/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/16/behind-the-mask-the-mysteries-of-unity/</guid><comments>http://massively.joystiq.com/2010/12/16/behind-the-mask-the-mysteries-of-unity/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;"><a href="http://champions-online.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/co-unityglobe.png" /></a></div>
If you've never made the trip to level 40 in <a href="http://champions-online.com"><em>Champions Online</em></a>, the endgame is somewhat of a mystery. I remember prior to getting my first level 40 that people would talk about things like "Nemcon" and "dailies." I found it kind of strange that a level 35 character couldn't sidekick or otherwise experience anything similar to these things. That all changed for me when I journeyed into the UNITY building for the first time.<br />
<br />
It was a little confusing -- there were no easy guides telling me where to start NemCon or what the "Qliphothic research" was for. Fortunately, you guys don't have to feel as much like a noob as I did.<br />
<br />
Warning: This article includes some spoilers for the plot of NemCon.<p><a href="http://massively.joystiq.com/2010/12/16/behind-the-mask-the-mysteries-of-unity/" rel="bookmark">Continue reading <em>Behind the Mask: The mysteries of UNITY</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/16/behind-the-mask-the-mysteries-of-unity/">Behind the Mask: The mysteries of UNITY</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Dec 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/16/behind-the-mask-the-mysteries-of-unity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19763316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/16/behind-the-mask-the-mysteries-of-unity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-mask</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>endgame</category><category>endgame-content</category><category>nemesis</category><category>nemesis-confrontation</category><category>nemesis-system</category><category>pve</category><category>raiding</category><category>unity</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 16 Dec 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Applying Foxbat liberally to Champions Online]]></title><link>http://massively.joystiq.com/2009/12/07/the-digital-continuum-applying-foxbat-liberally-to-champions-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/07/the-digital-continuum-applying-foxbat-liberally-to-champions-on/</guid><comments>http://massively.joystiq.com/2009/12/07/the-digital-continuum-applying-foxbat-liberally-to-champions-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/45yw46uw46y5y35.jpg" /></a>I thought about writing about a lot of different subjects this week. I knew that I wanted to discuss <a href="http://www.champions-online.com"><em>Champions Online</em></a>, but I couldn't decide on a topic until I played a lowbie character and re-experienced the amazing Foxbat mission in the teen levels. Then it occurred to me, that what this game sorely needs, is an event of epic proportions centered around the maniacal -- yet lovable -- super villain.<p><a href="http://massively.joystiq.com/2009/12/07/the-digital-continuum-applying-foxbat-liberally-to-champions-on/" rel="bookmark">Continue reading <em>The Digital Continuum: Applying Foxbat liberally to Champions Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/07/the-digital-continuum-applying-foxbat-liberally-to-champions-on/">The Digital Continuum: Applying Foxbat liberally to Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Dec 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/07/the-digital-continuum-applying-foxbat-liberally-to-champions-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19267701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/07/the-digital-continuum-applying-foxbat-liberally-to-champions-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>blood-moon</category><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>featured</category><category>foxbat</category><category>in-game-event</category><category>nemesis-confrontation</category><category>nemesis-system</category><category>opinion</category><category>the-digital-continuum</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 07 Dec 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Five reasons to play Champions Online]]></title><link>http://massively.joystiq.com/2009/08/03/the-digital-continuum-five-reasons-to-play-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/03/the-digital-continuum-five-reasons-to-play-champions-online/</guid><comments>http://massively.joystiq.com/2009/08/03/the-digital-continuum-five-reasons-to-play-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/champions-online/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/yhyuh54u5wt.jpg" /></a><br /></div>
It's been a long wait since the announcement of <a href="http://massively.joystiq.com/tag/Cryptic">Cryptic's</a> next project, so long that some of us began to run around our houses wearing towels around our necks. Thankfully, September 1st is now less than a month away. Open beta? That's even sooner. Before we know it the game will be sitting on our desks and shelves.<br /><br />So why should you be playing it come launch day? A fair enough question for any game, which is why that's the topic of today's <a href="http://massively.joystiq.com/category/The-Digital-Continuum/">The Digital Continuum</a>. Hopefully in just five reasons given I'll have you convinced that come early next month, you'll be romping around <em><a href="http://www.champions-online.com">Champions Online</a></em> with superpowers -- tights optional.<p><a href="http://massively.joystiq.com/2009/08/03/the-digital-continuum-five-reasons-to-play-champions-online/" rel="bookmark">Continue reading <em>The Digital Continuum: Five reasons to play Champions Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/03/the-digital-continuum-five-reasons-to-play-champions-online/">The Digital Continuum: Five reasons to play Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Aug 2009 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/03/the-digital-continuum-five-reasons-to-play-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19117000/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/03/the-digital-continuum-five-reasons-to-play-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>customization</category><category>featured</category><category>nemesis-system</category><category>open-beta</category><category>opinion</category><category>the-digital-continuum</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 03 Aug 2009 09:30:00 EST</pubDate></item><item><title><![CDATA[Cryptic's Bill Roper on balancing powers in Champions Online]]></title><link>http://massively.joystiq.com/2009/07/08/cryptics-bill-roper-on-balancing-powers-in-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/08/cryptics-bill-roper-on-balancing-powers-in-champions-online/</guid><comments>http://massively.joystiq.com/2009/07/08/cryptics-bill-roper-on-balancing-powers-in-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://massively.joystiq.com/category/champions-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/chosword353fv.jpg" alt="" /></a><br />When news came in of the <a href="http://www.champions-online.com"><em>Champions Online</em></a> launch being <a href="http://massively.joystiq.com/2009/05/16/champions-online-pushes-release-date-back/">delayed to September</a>, a few of the writers at Massively were despondent. It's always better for a game to launch once it's solid rather than release in a buggy state, though. While we wait for the <a href="http://champions-online.com/node/47780">re-scheduled September 1st launch</a>, we're keeping up with the news and interviews surrounding the upcoming superhero title. In fact, we've just come across an <a href="http://www.mmocrunch.com">MMOCrunch</a> interview with <a href="http://massively.joystiq.com/tag/bill-roper">Bill Roper</a>, executive producer of <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a> you might be interested in. <br /><br />Roper gets into how some of the <a href="http://massively.joystiq.com/category/game-mechanics">game mechanics</a> in <em>Champions Online</em> will play out, and explains a bit about how <a href="http://massively.joystiq.com/2009/06/05/e3-2009-bill-roper-on-character-themes-and-customization-in-cha/">travel powers like flight and teleportation</a> can be countered by those without such capabilities. (For example, how does a ground-based melee character engage a kiting opponent in flight?) He also touches upon the game's sidekick system, which will allow newer players to temporarily boost their powers to keep up with higher level friends. Alternately, the sidekick system will give advanced characters the ability to tone their powers down to the level of their <span style="text-decoration: line-through;">appallingly weak</span> lower level buddies.<p><a href="http://massively.joystiq.com/2009/07/08/cryptics-bill-roper-on-balancing-powers-in-champions-online/" rel="bookmark">Continue reading <em>Cryptic's Bill Roper on balancing powers in Champions Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/08/cryptics-bill-roper-on-balancing-powers-in-champions-online/">Cryptic's Bill Roper on balancing powers in Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Jul 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2009/07/07/champions-online-interview/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/08/cryptics-bill-roper-on-balancing-powers-in-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19090599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/08/cryptics-bill-roper-on-balancing-powers-in-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bill-roper</category><category>champions-online</category><category>cryptic-studios</category><category>executive-producer</category><category>game-mechanics</category><category>mmocrunch</category><category>nemesis</category><category>nemesis-system</category><category>producer</category><category>sidekick</category><category>sidekicks</category><category>super-hero</category><category>superhero</category><category>travel-powers</category><category>villain</category><category>villains</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 08 Jul 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online dev blog talks designing Nemesis system missions]]></title><link>http://massively.joystiq.com/2009/06/23/champions-online-dev-blog-talks-designing-nemesis-system-missions/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/23/champions-online-dev-blog-talks-designing-nemesis-system-missions/</guid><comments>http://massively.joystiq.com/2009/06/23/champions-online-dev-blog-talks-designing-nemesis-system-missions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/champions-online/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/nemesisheader2671champs.jpg" /></a><br /></div>
As its release date creeps ever closer, we're bound to continue seeing <a href="http://massively.joystiq.com/2009/06/21/champions-online-is-open-with-its-missions-that-are-open/">more peeks into the developmen</a>t process of <em><a href="http://www.champions-online.com">Champions Online</a></em>. This particular look at the game <a href="http://www.champions-online.com/node/77934">lifts the curtain on designing Nemesis missions</a>, an interesting topic considering we haven't heard too much about the system beyond its basic feature parameters.<br /><br />Mostly what's discussed is the challenge of giving your nemesis more to do than kidnap people or try to rob a bank. Granted, they'll probably do that, but it depends on the personality you give them. Are they a maniac, a savage or a mastermind? Maybe they're something else even more dastardly, it's all up to you and that's the system's beauty.<br /><br />We're considering making an evil robotic penguin themed nemesis. Our only difficulty is in decided what to call him. The Menacing Waddler? Hmm, that has possibilities.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/23/champions-online-dev-blog-talks-designing-nemesis-system-missions/">Champions Online dev blog talks designing Nemesis system missions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Jun 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/77934>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/23/champions-online-dev-blog-talks-designing-nemesis-system-missions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19074857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/23/champions-online-dev-blog-talks-designing-nemesis-system-missions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>dev-blog</category><category>nemesis</category><category>nemesis-system</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 23 Jun 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Nemesis system for Champions detailed, but not via dramatic monologue]]></title><link>http://massively.joystiq.com/2009/03/12/nemesis-system-for-champions-detailed-but-not-via-dramatic-mono/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/12/nemesis-system-for-champions-detailed-but-not-via-dramatic-mono/</guid><comments>http://massively.joystiq.com/2009/03/12/nemesis-system-for-champions-detailed-but-not-via-dramatic-mono/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/champions-online/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/25trfewryhti.jpg" alt="" /></a><br /></div>
Sometimes you have to take the good with the bad, and in this case we get news of <em><a href="http://www.champions-online.com">Champions Online's</a></em> <a href="http://massively.joystiq.com/2009/03/11/champions-online-console-launch-will-be-delayed/">console release being delayed</a> along with tasty new information on the game's nemesis system. It turns out the creation of a player's arch nemesis happen around mid-level and according to Bill Roper, the same tools used to build a hero are employed.<br /><br />Players'll get to design a villainous costume, choose their dastardly powers, select some conniving minions, peruse for minion weaponry and also decide upon nemesis' motivations. After all that's completed minions will begin to harass the player via ambushes, but eventually one will talk and reveal a clue or two about his boss. This opens up a series of side missions that are designed as the biggest solo challenge in the game, although Bill pointed out that <a href="http://massively.joystiq.com/2009/03/11/giant-three-faced-underwater-monster-in-latest-champions-online/">a nemesis showdown battle</a> can be completed with a group of friends as well.<br /><br />The nemesis system stands out as one of <em><a href="http://massively.joystiq.com/category/champions-online">Champions Online's</a></em> most unique features, and it seems like the tip of the iceberg of features designed to allow players to create custom in-game content for others to experience. A good start for the second superhero game to hit the MMO market.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/12/nemesis-system-for-champions-detailed-but-not-via-dramatic-mono/">Nemesis system for Champions detailed, but not via dramatic monologue</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Mar 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/champions-onlines-bill-roper-interview>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/12/nemesis-system-for-champions-detailed-but-not-via-dramatic-mono/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1485576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/12/nemesis-system-for-champions-detailed-but-not-via-dramatic-mono/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>bill-roper</category><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>eurogamer</category><category>nemesis</category><category>nemesis-system</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 12 Mar 2009 09:00:00 EST</pubDate></item></channel></rss>
