| Mail |
You might also like: WoW Insider, Joystiq, and more

Posts tagged nemesis-system

April Ask Cryptic talks nemesis, heavy weapons, and player-generated content

The nemesis system has long been one of the coolest features of Champions Online -- on paper, at least. The reality of the implementation leaves something to be desired according to players, though, and Cryptic hasn't offered much in the way of concrete details on a possible revamp. Today's Ask...

Continue Reading

Behind the Mask: The mysteries of UNITY

If you've never made the trip to level 40 in Champions Online, the endgame is somewhat of a mystery. I remember prior to getting my first level 40 that people would talk about things like "Nemcon" and "dailies." I found it kind of strange that a level 35 character couldn't sidekick or otherwise...

Continue Reading

The Digital Continuum: Applying Foxbat liberally to Champions Online

I thought about writing about a lot of different subjects this week. I knew that I wanted to discuss Champions Online, but I couldn't decide on a topic until I played a lowbie character and re-experienced the amazing Foxbat mission in the teen levels. Then it occurred to me, that what this game...

Continue Reading

The Digital Continuum: Five reasons to play Champions Online

It's been a long wait since the announcement of Cryptic's next project, so long that some of us began to run around our houses wearing towels around our necks. Thankfully, September 1st is now less than a month away. Open beta? That's even sooner. Before we know it the game will be sitting on our...

Continue Reading

Cryptic's Bill Roper on balancing powers in Champions Online

When news came in of the Champions Online launch being delayed to September, a few of the writers at Massively were despondent. It's always better for a game to launch once it's solid rather than release in a buggy state, though. While we wait for the re-scheduled September 1st launch, we're...

Continue Reading

Champions Online dev blog talks designing Nemesis system missions

As its release date creeps ever closer, we're bound to continue seeing more peeks into the development process of Champions Online. This particular look at the game lifts the curtain on designing Nemesis missions, an interesting topic considering we haven't heard too much about the system beyond...

Continue Reading

Nemesis system for Champions detailed, but not via dramatic monologue

Sometimes you have to take the good with the bad, and in this case we get news of Champions Online's console release being delayed along with tasty new information on the game's nemesis system. It turns out the creation of a player's arch nemesis happen around mid-level and according to Bill...

Continue Reading


Featured Stories

Betawatch: September 13 - 19, 2014

Posted on Sep 19th 2014 8:00PM

The Stream Team: Wandering through Wakfu on Steam

Posted on Sep 19th 2014 3:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW