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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist crosses Meridian 59: A chat with Brian Green (part 2)]]></title><link>http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/</guid><comments>http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/m1-1324394339.jpg" vspace="4" /></a></div>
<em>Welcome to the second part of our interview with former </em><a href="http://www.meridian59.com/">Meridian 59</a><em> developer <a href="http://massively.joystiq.com/tag/brian-green/">Brian "Psychochild" Green</a> as he reminisces about running one of the oldest graphical MMOs in history. If you missed the first part, I heartily recommend <a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/">you catch up on it</a> before continuing further.<br />
<br />
And now, for the exciting conclusion...</em><br />
<br />
<strong>The Game Archaeologist: What's one of your favorite stories from your experience running <a href="http://massively.joystiq.com/tag/meridian-59/"><em>Meridian 59</em></a>?</strong><br />
<br />
<strong>Brian Green: </strong>One time I was at Dave &amp; Busters restaurant one evening after a day at the <a href="http://massively.joystiq.com/tag/gdc/">Game Developer's Conference</a> (GDC). I was chatting with <a href="http://massively.joystiq.com/tag/raph-koster/">Raph Koster</a> about the conference, when from behind us someone says, "Oh my god, are you Psychochild?!?" Raph, who has always been more high profile than I am, gives a grin and leaves. Turns out they were fans of the game and bought me a drink as thanks.<p><a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/" rel="bookmark">Continue reading <em>The Game Archaeologist crosses Meridian 59: A chat with Brian Green (part 2)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/">The Game Archaeologist crosses Meridian 59: A chat with Brian Green (part 2)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Dec 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20131887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d0</category><category>aol</category><category>brian-green</category><category>classic-mmo</category><category>compuserve</category><category>daoc</category><category>featured</category><category>gdc</category><category>genie</category><category>journalism</category><category>lotro</category><category>m59</category><category>meridian-59</category><category>near-death-studios</category><category>psychochild</category><category>pvp</category><category>Raph-Koster</category><category>runescape</category><category>storybricks</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 27 Dec 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist crosses Meridian 59: An interview with Brian Green (part 1)]]></title><link>http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/</guid><comments>http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/"><img alt="Meridian 59" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/m591.jpg" /></a></div>
<a href="http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/">Last week we began to examine</a> one of the most significant MMOs in history: <a href="http://www.meridian59.com/"><em>Meridian 59</em></a>. While it never rose to the level of fame and subscriber numbers as its successors did, <a href="http://massively.joystiq.com/tag/meridian-59/"><em>Meridian 59</em></a> was a daring pioneer that paved the way for all that followed. Its story is almost like a movie, with the title born from the fruits of two amateur programmers, surviving studio shutdowns and huge competition, and persevering from 1996 through today.<br />
<br />
As I'll recount over the next two episodes of <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, I sat down with <a href="http://massively.joystiq.com/tag/brian-green/">Brian Green</a>, a blogger and game developer who oversaw the resurrection of <em>Meridian 59</em> in the early 2000s and ran it for the better part of a decade. Green graciously agreed to participate, saying that he always loves talking about games -- and this one in particular.<br />
<br />
<strong>The Game Archaeologist: Hi! Please introduce yourself and your current position and project.</strong><br />
<br />
<strong>Brian Green: </strong>I'm Brian "Psychochild" Green, a long-time MMO designer and programmer. I'm known for <a href="http://psychochild.org/">my professional blog</a> and my work on <em>Meridian 59</em>. I'm currently working on the <a href="http://www.storybricks.com/"><em>Storybricks</em></a> project as the MMO Wizard. We're a startup, so that means I do whatever needs to be done at the moment.<p><a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/" rel="bookmark">Continue reading <em>The Game Archaeologist crosses Meridian 59: An interview with Brian Green (part 1)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/">The Game Archaeologist crosses Meridian 59: An interview with Brian Green (part 1)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Dec 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20130532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3do</category><category>brian-green</category><category>c++</category><category>coding</category><category>ea</category><category>electronic-arts</category><category>farside</category><category>featured</category><category>genocide</category><category>highlands</category><category>interview</category><category>Kerovnia</category><category>meridian-59</category><category>mud</category><category>n64</category><category>near-death-studios</category><category>origin</category><category>programming</category><category>psychochild</category><category>q</category><category>rob-ellis</category><category>rob-ellis-ii</category><category>Stephen-R-Donaldson</category><category>the-game-archaeologist</category><category>Thomas-Covenant</category><category>ultima-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 20 Dec 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist crosses Meridian 59: The highlights]]></title><link>http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/</guid><comments>http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/"><img alt="Meridian 59" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/m1.jpg" /></a></div>
A colony founded through a magical nexus, <a href="http://www.meridian59.com/"><em>Meridian 59</em></a> had it all going on -- until, that is, the portal to the colony collapsed and it was left to fend for itself. Monsters swarmed over the land, politics split the community into factions, and adventurers were called to rise up and become the heroes that were desperately needed. And all it took was $10.95 a month and an internet connection.<br />
<br />
Welcome to 1996 and one of the very first -- if not the first (more on that later) -- graphical MMOs to hit the scene. <a href="http://massively.joystiq.com/tag/meridian-59/"><em>Meridian 59</em></a> may not have been one of the biggest games in the genre, but it was arguably one of the most important, the John Adams to <a href="http://us.battle.net/en/int?r=wow"><em>World of Warcraft's</em></a> Abraham Lincoln. If you were wondering, <a href="http://us.battle.net/en/int?r=wow"><em>Darkfall</em></a> was Chester A. Arthur.<br />
<br />
It seems fitting to end 2011 by touching upon this significant title that, against all odds, continues to operate today. <em>Meridian 59</em> weathered studio shutdowns, newbie developers in every sense of the word, and a world that wasn't quite sure what to make of these fancy-schmancy massively interactive roleplaying games. MIRGs! Oh, that would've been such a better acronym, but I digress. Let's set the wayback machine to 1978 to see how one amateur game led to another that led to the birth of an industry.<p><a href="http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist crosses Meridian 59: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/">The Game Archaeologist crosses Meridian 59: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Dec 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20125128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3do</category><category>Alan-E-Klietz</category><category>andrew-Kirmse</category><category>Archetype-Interactive</category><category>bioware</category><category>Chris-Kirmse</category><category>compuserve</category><category>Damion-Schubert</category><category>darkfall</category><category>doom</category><category>duke-nukem-3d</category><category>featured</category><category>heretic</category><category>historical</category><category>history</category><category>interplay</category><category>Kingdom-of-the-Nexus</category><category>meridian-59</category><category>mike-sellers</category><category>mud</category><category>mud-like</category><category>near-death-studios</category><category>psychochild</category><category>q</category><category>rich-vogel</category><category>rob-ellis</category><category>rob-ellis-ii</category><category>scepter-of-goth</category><category>star-wars-the-old-republic</category><category>steve-sellers</category><category>storybricks</category><category>swtor</category><category>the-realm</category><category>the-realm-online</category><category>ultima-online</category><category>ultima-online-third-dawn</category><category>uo</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 13 Dec 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Can you look backwards with games?]]></title><link>http://massively.joystiq.com/2010/01/02/the-daily-grind-can-you-look-backwards-with-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/02/the-daily-grind-can-you-look-backwards-with-games/</guid><comments>http://massively.joystiq.com/2010/01/02/the-daily-grind-can-you-look-backwards-with-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://en.wikipedia.org/wiki/Meridian_59"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/m59-oldeyes-epl-101.jpg"  alt="" /></a><br />
Take a look at the screenshot above from <a href="http://meridian59.neardeathstudios.com/"><em>Meridian 59</em></a>.  It probably doesn't look like much to most of you.  But for some of our readers, that screenshot represents a game that was <a href="http://en.wikipedia.org/wiki/Meridian_59">one of the first graphical and three-dimensional MMOs ever</a>, and it might well bring back fond memories.  It all depends on whether or not you were gaming at the time and interested in the genre, and even then you might not have enjoyed the game or had a chance to pick it up and play regularly.  (Cable internet was not exactly a foregone conclusion in 1996, after all.)<br />
<br />
Games are on an ever-increasing ramp of graphical complexity and depth of play, and so games that were revolutionary at one point have become much less so with time.  But can you look past that and see why they were important in the first place?  Do you play <a href="http://everquest.station.sony.com/"><em>EverQuest</em></a> and see dated graphics and gameplay models, or do you see a game that inspired interest in the genre enough to make the current market possible?  Do you look back when you play a game, or do you find yourself hung up with the latest and greatest features instead?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/02/the-daily-grind-can-you-look-backwards-with-games/">The Daily Grind: Can you look backwards with games?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 02 Jan 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/02/the-daily-grind-can-you-look-backwards-with-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19300233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/02/the-daily-grind-can-you-look-backwards-with-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq</category><category>everquest</category><category>historical</category><category>history-of-games</category><category>looking-backwards</category><category>m59</category><category>meridian-59</category><category>near-death-studios</category><category>older-games</category><category>soe</category><category>sony-online-entertainment</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 02 Jan 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Near Death Studios closes down]]></title><link>http://massively.joystiq.com/2010/01/01/near-death-studios-closes-down/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/01/near-death-studios-closes-down/</guid><comments>http://massively.joystiq.com/2010/01/01/near-death-studios-closes-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://meridian59.neardeathstudios.com/"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/m59-neardeath-epl-101.jpg"  alt="" /></a><br />
If 2009 hadn't claimed quite enough lives for your tastes quite yet -- in terms of companies, jobs, and games -- you might have a bit of a morbid approach to things.  We're just over the border into the new year, but it looks like there was one last item on the chopping block.  <a href="http://www.neardeathstudios.com/">Near Death Studios</a>, the team behind <a href="http://meridian59.neardeathstudios.com/"><em>Meridian 59</em></a>, is no longer simply "near" death, but over the line into pining for the fjords.  <a href="http://www.psychochild.org">Brian 'Psychochild' Green</a> <a href="http://www.psychochild.org/?p=884">broke the news on his blog yesterday</a>, announcing that while the game wouldn't be going anywhere, it would no longer be a commercial venture run by the now-defunct company.<br />
<br />
So what went wrong?  As <a href="http://massively.joystiq.com/tag/brian-Green/">Green</a> puts it, while <a href="http://massively.joystiq.com/tag/Near-Death-Studios/">Near Death Studios</a> was able to raise the money and the operational talent to get the game running and keep it in maintenance mode, the game never really grew -- the one shot it might have had at attracting new players was unfortunately timed right around the launch of <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>.  He's not bitter about the experience, however, and he's glad that he had the chance to keep <em><a href="http://massively.joystiq.com/category/Meridian-59/">Meridian 59</a> </em>running for such a long time and help shape something people really enjoyed.  It's a <a href="http://www.psychochild.org/?p=884">sad announcement</a> for a venerable game, though, and we can only hope that this is the last of the fallout we see from the closing-filled year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/01/near-death-studios-closes-down/">Near Death Studios closes down</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.psychochild.org/?p=884>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/01/near-death-studios-closes-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19299959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/01/near-death-studios-closes-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>brian-psychochild-green</category><category>closing</category><category>company-closing</category><category>m59</category><category>meridian</category><category>meridian-59</category><category>near-death-studios</category><category>news-items</category><category>psychochild</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 01 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are the stakes too low in modern PvP?]]></title><link>http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/</guid><comments>http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/ultima-online"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/uoghosttalk.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/pvp">Player vs. Player</a> gameplay has undergone a drastic change in recent years. Games like <a href="http://www.meridian59.com"><em>Meridian 59</em></a> and <a href="http://www.uoherald.com"><em>Ultima Online</em></a> didn't pull any punches. Anyone could kill anyone anywhere, and the penalties could be quite severe. When you died In <em><a href="http://massively.joystiq.com/category/meridian-59-evolution/">Meridian</a> </em>or <a href="http://massively.joystiq.com/category/ultima-online"><em>UO</em></a>, you dropped all of your gear. The person who killed you could steal whatever he or she pleased.<br /><br />Of course, in games like that, gear wasn't quite such a big deal. In <em>Meridian</em> a sword would wear out after a few of hours of use anyway. But combined with stat and skill losses, death in the games of the 90s was comparatively harsh. Now, in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, and <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>, the stakes are lower. You have absolutely nothing to lose by dying in PvP in <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a>, and <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a> and <a href="http://massively.joystiq.com/category/warhammer-online"><em>WAR</em></a>'s designs aren't much more aggressive.<br /><br />But here's a question from a veteran of the oldschool: with stakes this low, does PvP really matter? Will it really get you sweating? Will you really care that much about winning or losing? Some oldschool folks will argue that PvP is boring and meaningless now that death has been de-clawed. Maybe we should go back to the barbarism of the old days. What do you think?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/">The Daily Grind: Are the stakes too low in modern PvP?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Sep 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1306568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>90s</category><category>age-of-conan</category><category>blizzard</category><category>death</category><category>discussion</category><category>funcom</category><category>m59</category><category>meridian</category><category>meridian-59</category><category>murder</category><category>mythic</category><category>nds</category><category>near-death-studios</category><category>oldschool</category><category>opinion</category><category>origin</category><category>player-vs-player</category><category>pvp</category><category>tdg</category><category>the-daily-grind</category><category>ultima-online</category><category>uo</category><category>warhammer-online</category><category>world-of-warcraft</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sun, 07 Sep 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Vigilante Meridian 59 players wage war against pirate servers]]></title><link>http://massively.joystiq.com/2008/05/24/vigilante-meridian-59-players-wage-war-against-pirate-servers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/24/vigilante-meridian-59-players-wage-war-against-pirate-servers/</guid><comments>http://massively.joystiq.com/2008/05/24/vigilante-meridian-59-players-wage-war-against-pirate-servers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><em><a href="http://www.meridian59.com"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/meridian59final.jpg" /></a><a href="http://www.meridian59.com">Meridian 59</a></em> is a game with a pirate problem. A while back, the server source code leaked onto the internet and seedy players began hosting their own servers without subscription fees. Pirate servers are a problem for many MMOs, but because of <a href="http://massively.joystiq.com/category/meridian-59-evolution"><em>M59</em></a>'s comparatively small scale, it has a lot more to lose to the trend.<br /><br />Amidst these troubles, some <em>M59</em> players can be quite loyal. Case in point: the <a href="http://imaekgaemz.com/">blog</a> of game developer Patrick Rogers <a href="http://imaekgaemz.com/?p=26#more-26">tells the story</a> of two former <em>M59</em> players hacking into a pirate server and mass-killing all its residents with powerful admin commands. The vigilantes hoped to make life (and death) on the pirate servers as unpleasant as possible so as to encourage the residents to migrate to the legitimate servers hosted by <a href="http://www.neardeathstudios.com">Near Death Studios.</a> That's not the most amazing bit, though.<p><a href="http://massively.joystiq.com/2008/05/24/vigilante-meridian-59-players-wage-war-against-pirate-servers/" rel="bookmark">Continue reading <em>Vigilante Meridian 59 players wage war against pirate servers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/24/vigilante-meridian-59-players-wage-war-against-pirate-servers/">Vigilante Meridian 59 players wage war against pirate servers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 May 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://imaekgaemz.com/?p=26#more-26>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/24/vigilante-meridian-59-players-wage-war-against-pirate-servers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1203858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/24/vigilante-meridian-59-players-wage-war-against-pirate-servers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3do</category><category>ban</category><category>banned</category><category>brian-green</category><category>cheating</category><category>duping</category><category>exploit</category><category>imaekgaemz</category><category>loyalty</category><category>m59</category><category>meridian</category><category>meridian-59</category><category>near-death-studios</category><category>patrick-rogers</category><category>piracy</category><category>pirate</category><category>pirates</category><category>servers</category><category>vigilantes</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 24 May 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Massively's Visual History of MMORPGs, Part I]]></title><link>http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/</guid><comments>http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/nexus-the-kingdoms-of-the-winds/" rel="tag">Nexus: The Kingdoms of the Winds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-realm-online/" rel="tag">The Realm Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a></p><div align="center"><a href="http://en.wikipedia.org/wiki/Image:TSOY.png"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/tsoy.jpg" /></a><br />
<div align="left">The MMORPG genre has come so far in these past few decades, it's almost difficult to believe. The journey from text MUDs to America Online-based dungeon crawlers, and all the way up to <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> and <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a> has been a truly impressive one. We here at <a href="http://www.massively.com">Massively</a> would like to invite you to step into the time machine with us and take a <a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/726855/">visual tour</a> of that journey. We're taking a close look at the most important titles in online role-playing game history!<br /><br />What was the first MUD? Howabout <a href="http://massively.joystiq.com/category/meridian-59-evolution">the first 3D MMO?</a> When did these games transition from niche curiosities to global, cultural phenomenons, and who's responsible? In this series, we'll tackle all those questions and more. Plus, we'll see just how far these fancy graphics have come over the years! Sound like fun? Jump into the <a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/726855/">gallery!</a><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/">Massively's Visual History of MMORPGs, Part I</a></strong></p><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#726855"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/bartlemud_thumbnail.jpg" alt="MUD" title="MUD" /></a><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#727307"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/nwn1024a_thumbnail.jpg" alt="Neverwinter Nights (1991)" title="Neverwinter Nights (1991)" /></a><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#727168"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/yserbius1024_thumbnail.jpg" alt="The Shadow of Yserbius (1992)" title="The Shadow of Yserbius (1992)" /></a><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#727005"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/1024e_thumbnail.jpg" alt="Nexus: The Kingdom of the Winds (1996)" title="Nexus: The Kingdom of the Winds (1996)" /></a><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#727035"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/1024f_thumbnail.jpg" alt="Meridian 59 (1996)" title="Meridian 59 (1996)" /></a></div></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/">Massively's Visual History of MMORPGs, Part I</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Mar 2008 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1153297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3do</category><category>aol</category><category>featured</category><category>gallery</category><category>history</category><category>joystiqfeatures</category><category>lineage</category><category>meridian-59</category><category>mmorpg</category><category>mmorpgs</category><category>MUD</category><category>ncsoft</category><category>near-death-studios</category><category>neverwinter-nights</category><category>nexon</category><category>nexus</category><category>origin</category><category>origin-systems</category><category>screenshots</category><category>shadow-of-yserbius</category><category>sierra</category><category>sierra-online</category><category>the-realm</category><category>ultima-online</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Mon, 31 Mar 2008 14:40:00 EST</pubDate></item><item><title><![CDATA[Podcast looks back at Meridian 59 history]]></title><link>http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/</guid><comments>http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div align="center"><a href="http://massively.joystiq.com/meridian-59"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/meridian59evolution4.jpg" alt="" /></a><br />
<div align="left">Want to work on your <a href="http://massively.com/tag/old-school">old-school</a> cred? Check out <a href="http://www.virginworlds.com">Virgin Worlds'</a> <a href="http://www.virginworlds.com/podcast.php?show=11&amp;ep=5">"Online Gamer's Anthology" podcast episode #5</a> and learn a bit about the history of arguably the first graphical MMO ever, <span style="font-style: italic;"><a href="http://www.meridian59.com">Meridian 59</a>.</span><br /><br />The podcast starts out with a somewhat awkward skit which pays homage to <em>Meridian 59</em>'s gameplay, but if you skip ahead about 30 minutes you'll get straight to the meat of it -- an in-depth, tell-all interview with developer <a href="http://www.psychochild.org">Brian "Psychochild" Green</a>, who has worked on the game since 1998. He talks about what makes the game unique and relevant, its demise at the hands of <a href="http://en.wikipedia.org/wiki/3DO">3DO</a>, and its resurrection by his own company, <a href="http://www.neardeathstudios.com">Near Death Studios</a>. Here's a highlight from the interview -- Green explaining why re-launching Meridian 59 was important to him:<br /><br style="font-style: italic;" /><span style="font-style: italic;">If you don't have a good sense of history it's really hard to move forward. Looking at more modern games, you have the level and class based system of EverQuest or World of Warcraft. I think a lot of times people look at only the most recent things and think, "Oh, that's the way it's always been, and that's what we have to follow." I think having a wider range of history -- the Meridian 59s, the Ultima Onlines, even those older games back into the proprietary systems -- knowing more about those can kind of give you a wider perspective.</span></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/">Podcast looks back at Meridian 59 history</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Nov 2007 14:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virginworlds.com/podcast.php?show=11&amp;ep=5>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1027182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DO</category><category>behind-the-scenes</category><category>brian-green</category><category>guild-halls</category><category>m59</category><category>merdian</category><category>meridian-59</category><category>MUD</category><category>MUDs</category><category>near-death-studios</category><category>old-school</category><category>online-gamer's-anthology</category><category>podcasts</category><category>psychochild</category><category>pvp</category><category>virgin-worlds</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 01 Nov 2007 14:31:00 EST</pubDate></item></channel></rss>
