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Posts tagged ncsoft-norcal

CoX In-game Ads: The bandwidth/revenue equation

DJ Shecky: Do you guys have an idea yet of what sort of bandwidth consumption this is all going to wind up taking? Brian: So we're still running tests, but everything we've seen so far is that it's negligible. You really cannot see the difference. We've run tests on dial-up connections, we've run th...

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NCsoft answers your questions about in-game advertising

As promised, we have a full transcript from The Cape's podcast covering in-game advertising. Be warned: at 44 minutes of speech, the transcript is huge. To make it easier to digest, we've split the transcript into 7 discrete sections. So that it's easier to follow, the DJs have their speech in bla...

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CoX In-game Ads: Content control

DJ Templar: One of the concerns that some people have whenever advertisers have a financial stake into a particular company or a particular venture is how much control they can exercise with their wallet, basically. And some people on the forums have expressed concerns that, in a way, we would be gi...

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CoX In-game Ads: Opting in for reinvestment

DJ Templar: Gotcha. One of the pastimes with some of the people on the forums has been taking the monthly fee that each person pays, the current total subscriber count that's been reported, multiply that, and say "okay, NCsoft has got (x) amount of money. Why on Earth do they need more?" Brian: So m...

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The Cape envelops in-game advertising

Yesterday, The Cape Radio -- specifically DJs Templar and Shecky -- took the time to interview Brian Clayton, the General Manager of NCsoft NorCal studio, Matt "Positron" Miller, the Senior Lead Designer for City of Heroes, and Lighthouse, City of Heroes' Community Relations Manager. While the pod...

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In-game advertising headed to CoX

Double Fusion just announced that they will be providing contextual advertising within the City of Heroes universe. The above photos are only samples, as no deals have been struck with individual advertisers yet. Before your "DOOM Meter" shoots immediately into the red... take a deep breath and...

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April Fools' in CoX

Holy highway robbery! NCsoft NorCal "announced" today that they're dropping a new feature into their superly duperly costumed heroes and villains game. Visual Sounds are cool words that pop up on the screen (both in games and famous caped crusading TV shows) based on the old school comic book tech...

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The Digital Continuum: Superhero standoff

Lets face it, the superhero genre is a bit of a niche right now in massively online games. That's not to say it doesn't have lots of potential, but there is certainly a more limited user base to garner steady subscriptions from than, say, fantasy. Ever since Marvel Universe Online got canned, th...

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City of Heroes server improvement details

The City of Heroes team announced in their 2008 "State of the Game" post that there we some server upgrades coming soon in preparation of double experience weekend and Valentine's Day events. Considering that the end of January is nearly a week away, you may be wondering just exactly when all thes...

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Update: a "new age" for City of Heroes franchise

The CoX news just keeps on coming. As we previously reported, NCsoft has acquired the full rights to the City of Heroes franchise from developer Cryptic Studios, and in addition, will be opening up a new studio named (dubbed NCsoft NorCal) to continue development of the game. We've been sifting thro...

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