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Posts tagged narrative

Massively Exclusive: A closer look at WildStar's Cassians

WildStar doesn't shy away from giving its races plenty of personality. The introduction to the Dominion as a whole is given by character Malvolio Portius, and just a few moments of dialogue makes it very clear what sort of person he is. The latest entry on the original site features a ...

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Chaos Theory: The Secret World's bright (player-driven?) future

Apologies for not following through with part three of my crafting guide this week. I fully intended to do so, but a couple of interesting things happened over the past few days that merit some discussion. First off, Ragnar Tornquist published what can only be called a defiant state of the ...

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Guild Wars 2 writers talk (at length) about MMO story

What's it like to pen the narrative for one of the most anticipated MMORPGs, well, ever? It's quite different from writing a novel or a screenplay, according to ArenaNet's Angel McCoy. She joins Guild Wars 2 lead writer Bobby Stein and Peter "The Explorer" Fries for an MMO story-flavored sit-down ...

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Guild Wars 2 and the evolving narrative of a personal story

Guild Wars 2 has promised players a personal narrative from very early in development, but with all of the beta testing and class previews, it's a feature that hasn't seen as much description. So as the game draws ever closer to release, it's a good thing that the most recent development blog is ...

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Storyboard: Not in control

One of the weird parts of roleplaying, at least for me, is the fact that I'm not really in control at all. I don't mean in the narrative sense, although that's also true. I'm talking about the simple fact that my characters have minds of their own, and that's half of the entertainment value. I ...

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ArenaNet closes the book on Guild Wars' Winds of Change

If you missed the Winds of Change arc that's bridging the gap between Guild Wars and Guild Wars 2, now's a great time to head to the official ArenaNet blog to catch up. The devs have provided a handy summary post and a bit of an explanation for their narrative goals as both Guild Wars and its ...

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WildStar Wednesday talks about the game's narrative design

Unless you were at PAX Prime last year, about all you've seen of WildStar in action has been the game's cinematic trailer. While it didn't give much of an idea of how the game played, said video certainly had a lot of style. According to the latest WildStar Wednesday community blog post, that ...

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Storyboard: Get them in a tree, throw rocks at them

The past week or so has been pretty terrible for one of my favorite characters in Final Fantasy XIV. Over the course of the last week, she's been drugged, been tied up, had her heart broken twice (more or less her own fault), broken someone else's heart, been scarred, and been screamed at, and ...

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Massively Exclusive: RIFT's Drowning in Snow, part three

Today we've got a special treat for all of you RIFT lore junkies out there. That's right, it's time for Part 3 of the ongoing Drowning in Snow series. This episode sees the deadly Kelari assassin Kira Thanos and her companion Uriel fighting their way through an onslaught of water rifts and ...

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Funcom building a bridge between the real and the fantastic in The Secret World

Funcom has released a new dev blog focused on The Secret World, and today's entry is penned by lead content designer Joel Bylos. Much like with yesterday's video teaser, the focus is on the game's environments, and in particular, its localization in the real world. Bylos, who also served as a ...

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