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Posts tagged nano

The Daily Grind: Does MMO magic need a revolution?

While the concept of magic in a fantasy setting (or something like nanos in a sci-fi setting) seems to offer unlimited potential and possibilities, MMO magic systems are almost depressingly routine. Ooh, I'm a fire mage, I cast... fireball! Ooh, I will suck out some of your life and inject it...

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Anarchy Online beats the heat with nano spreadsheets

We may be in the dog days of summer, but that doesn't mean that MMO factories close up shop. On the contrary, the team at Anarchy Online is faithfully hacking away at upcoming changes and additions to the game. Senior Designer Brad L. McAtee (no, he doesn't do virus checking) recently made the...

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First Impressions: Cartoon Network's Fusion Fall

In First Impressions, Krystalle takes on a MMOG and reports back at what you can expect from the game. Is it painful? Awesome? Find out as she takes an unscientific (and highly opinionated) view of a game you may not have seen. Also remember, this is not a review; simply a First Impression - as...

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EVE Evolved: Is EVE Online going soft?

EVE Online has always been regarded as one of the harshest MMOs on the market, with solid death penalties and a steep learning curve to its PvP. After five successful years, many players now fear that EVE's development has shifted in the opposite direction. It all started when the minutes of CCP's...

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EVE Evolved: Speed rebalanced

In a previous article, I examined the nano craze and how speed-fit setups were taking over EVE Online's PvP landscape. In a recent devblog on the issue, CCP developer Nozh makes it clear that the nano craze will soon be coming to an abrupt end. In his blog post, Nozh outlined the current problems...

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A look at EVE Online's combat basics

Jim Rossignol has become well-known in the game journalism scene, more recently as a regular contributor at RockPaperShotgun and the author of This Gaming Life. Along the way, he's become a veteran EVE Online player, and he's passing along some of that combat know-how to readers in a series of...

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Speed kills

EVE Online has evolved into a game where being fast and agile allows you to choose your fights, dictate range and thus control the course of the battle, disengage whenever you choose, and often move so quickly that you're largely unassailable. However, the era of the nano craze will soon be coming...

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EVE Evolved: The nano problem

Whether certain tactics and ship setups are balanced is a topic that's been constantly debated on the EVE Online forums for as long as I can remember. The argument itself is as old as EVE and is repeated daily on the forums like some kind of popular EVE Online screen play. The script of this play...

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GDC08: Cartoon Network's FusionFall

We were invited to check out Cartoon Network's upcoming kid-focused MMO FusionFall, and while clearly still in development, it shows a lot of potential. Developed in part by Korea's Grigon Entertainment, makers of Seal Online, QRing, and Gambledon, this is a title with a great deal of pedigree...

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