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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Winterblink on EVE Online's Quantum Rise expansion]]></title><link>http://massively.joystiq.com/2008/11/25/winterblink-on-eve-onlines-quantum-rise-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/25/winterblink-on-eve-onlines-quantum-rise-expansion/</guid><comments>http://massively.joystiq.com/2008/11/25/winterblink-on-eve-onlines-quantum-rise-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.massivegamer.com/gamelist.php?game=63&amp;section=features&amp;view=43"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/winterblinkonquantumriseat225.jpg" alt="" /></a>Longtime players of <a href="http://www.eve-online.com"><em>EVE Online</em></a> will be very familiar with the name '<a href="http://massively.joystiq.com/tag/winterblink">Winterblink</a>', or Michael Lastucka. He's the man behind years worth of <a href="http://winterblink.com/ ">contributions and commentaries</a> linked to <em>EVE</em>, through the <a href="http://www.warpdriveactive.com">Warp Drive Active comic</a>, the <a href="http://www.warpdriveactive.com/podcast/">WDA podcast</a>, and now he's a columnist at <a href="http://www.massivegamer.com">Massive Gamer Magazine</a> as well.<br /><br />His latest column, "Quantum of Polish" looks at the recent <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> expansion deployment and how it's changed the game. Lastucka points out some of the user interface changes that he finds beneficial. Visual representation of module cycles provide greater understanding of what's happening and <a href="http://massively.joystiq.com/tag/weapon-grouping">weapon grouping</a> allows players to switch between ammo types, and have a single 'fire' icon as well. But there's clearly more work to be done in terms of weapon/turret effects and some aspects of the UI, in order to reduce lag and improve performance.<p><a href="http://massively.joystiq.com/2008/11/25/winterblink-on-eve-onlines-quantum-rise-expansion/" rel="bookmark">Continue reading <em>Winterblink on EVE Online's Quantum Rise expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/25/winterblink-on-eve-onlines-quantum-rise-expansion/">Winterblink on EVE Online's Quantum Rise expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 25 Nov 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.massivegamer.com/gamelist.php?game=63&amp;section=features&amp;view=43>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/25/winterblink-on-eve-onlines-quantum-rise-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1383085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/25/winterblink-on-eve-onlines-quantum-rise-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>massive-gamer</category><category>massive-gamer-magazine</category><category>michael-lastucka</category><category>nano-nerf</category><category>opinion</category><category>pvp</category><category>quantum-rise</category><category>sci-fi</category><category>speed</category><category>speed-nerf</category><category>ui</category><category>user-interface</category><category>warp-drive-active</category><category>wda</category><category>weapon-grouping</category><category>winterblink</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 25 Nov 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE's Quantum Rise expansion features page is live]]></title><link>http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/</guid><comments>http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eve-online.com/features/QuantumRise/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/quantumriseexpansionat425.jpg" alt="" /></a><br />The feature page for the forthcoming <a href="http://www.eve-online.com"><em>EVE Online</em></a> expansion, <a href="http://www.eve-online.com/features/QuantumRise/"><em>Quantum Rise</em></a>, is now live. The ninth free expansion for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> will officially launch on November 11th, and brings with it some new features we've been reporting on in recent weeks, such as <a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/">the long-awaited Orca</a> and <a href="http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/">industrial ship changes</a>, not to mention the guaranteed-to-spark-forum-rage <a href="http://massively.joystiq.com/2008/08/04/eve-evolved-speed-rebalanced/">speed rebalancing</a>, and <a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/">alchemy</a> -- which is <a href="http://massively.joystiq.com/tag/invention">invention</a> applied to minerals used in Tech II manufacturing. <br /><br />According to the <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em></a> expansion's feature page, there are also some previously unmentioned features like new additions to the RealX in-game soundtrack, new stargates, a host of improvements for industry players like assembly array upgrades, ammunition cost changes (namely for bombs), and a more flexible <a href="http://massively.joystiq.com/tag/user-interface">user interface</a>. See the new <em>Quantum Rise</em> features page for more on what's in store for <em>EVE Online</em> players in the expansion geared towards the game's industrialists.<br /><br /><a href="http://winterblink.com/2008/11/03/quantum-rise-feature-page/">[Via Winterblink]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/">EVE's Quantum Rise expansion features page is live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Nov 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-online.com/features/QuantumRise/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1361263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alchemy</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansion</category><category>forums</category><category>industrialist</category><category>industry</category><category>invention</category><category>manufacturing</category><category>minerals</category><category>nano-nerf</category><category>orca</category><category>quantum-rise</category><category>speed-nerf</category><category>t2</category><category>tech-2</category><category>tech-ii</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 04 Nov 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online live dev blog on speed balancing, Wednesday Oct. 8]]></title><link>http://massively.joystiq.com/2008/10/06/eve-online-live-dev-blog-on-speed-balancing-wednesday-oct-8/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/06/eve-online-live-dev-blog-on-speed-balancing-wednesday-oct-8/</guid><comments>http://massively.joystiq.com/2008/10/06/eve-online-live-dev-blog-on-speed-balancing-wednesday-oct-8/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/slowchildrenjoystick225.jpg"  alt="" /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is bringing back live dev blogs for <a href="http://www.eve-online.com"><em>EVE Online,</em></a> this week's will deal with speed balancing. Developers Greyscale and Fendahl <a href="http://myeve.eve-online.com/news.asp?a=single&amp;nid=2397&amp;tid=1 ">will be on-hand</a> this Wednesday, October 8th at 20:00 GMT to address player questions about these changes. The dev blog will last roughly an hour, and will take place in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE,</em></a> in the "Live Dev Blog" channel. <br /><br />If you're interested in getting your questions answered, you'll need to <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=890745 ">post in the thread linked to this live dev blog</a> to get your questions on their list. Players are already firing away, asking if the speed changes are limited to <a href="http://massively.joystiq.com/2008/07/27/speed-kills/ ">the nano-nerf</a> and adjustments of stasis webifiers/warp scramblers, or if more sweeping changes to game mechanics are on the horizon. If you want <a href="http://massively.joystiq.com/2008/05/12/eve-evolved-the-nano-problem/">answers about the speed balancing,</a> this is probably your best chance for the time being, unless <a href="http://www.ccpgames.com">CCP</a> opts to come out with an updated dev blog following this event.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/06/eve-online-live-dev-blog-on-speed-balancing-wednesday-oct-8/">EVE Online live dev blog on speed balancing, Wednesday Oct. 8</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Oct 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2397&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/06/eve-online-live-dev-blog-on-speed-balancing-wednesday-oct-8/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1334525/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/06/eve-online-live-dev-blog-on-speed-balancing-wednesday-oct-8/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-fendahl</category><category>ccp-games</category><category>ccp-greyscale</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>fendahl</category><category>game-mechanics</category><category>greyscale</category><category>live-dev-blog</category><category>nano-nerf</category><category>nerf</category><category>pvp</category><category>sci-fi</category><category>speed</category><category>speed-balancing</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 06 Oct 2008 18:30:00 EST</pubDate></item></channel></rss>
