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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Myst Online goes open source (again)]]></title><link>http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/</guid><comments>http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://mystonline.com/forums/viewtopic.php?t=24534"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/47.jpg" vspace="4" /></a></div>
If a dictionary entry for the phrase "long, strange road" existed, it likely would feature an image from <a href="http://mystonline.com"><em>Myst Online</em></a>.  The fantasy MMORPG began its checkered life as the multiplayer component of 2003's <em>Uru: Ages Beyond Mist</em> before being scrapped and subsequently revived by <a href="http://www.gametap.com/">GameTap</a> in 2007.<br />
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<a href="http://cyanworlds.com/news/">Cyan Worlds</a> then acquired the title and released it as a free-to-play MMO, a <a href="http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/">strange move</a> considering that the company also open-sourced <a href="http://massively.joystiq.com/category/myst-online-uru-live/"><em>Myst Online</em></a> assets in 2008 but continued to support a commercial-grade centralized shard.<br />
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This morning, <a href="http://www.rockpapershotgun.com/2011/04/07/myst-online-goes-open-source/">Rock, Paper Shotgun</a> tipped us to the fact that <a href="http://massively.joystiq.com/tag/cyan-worlds">Cyan</a> is once again fanning the flames of open source by announcing that the game's MOULA client engine and associated development tools (as well as a MOULA server replacement called MOSS) will be <a href="http://mystonline.com/forums/viewtopic.php?t=24534">made available</a> and hosted on <a href="http://openuru.org">OpenUru.org</a>.  "<em>The goal of the open source CyanWorlds.com Engine and the MOSS server is to provide a playground where new writers can learn their craft, and new maintainers can inspect it, and new cartographers can map it. The Cyan Worlds MOULA servers will continue to provide a (relatively) safe environment for the D'ni faithful to mingle and share</em>," explains Cyan's <a href="http://massively.joystiq.com/tag/rand-miller">Rand Miller</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/">Myst Online goes open source (again)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Apr 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19905808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyan</category><category>cyan-worlds</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>moss</category><category>moula</category><category>myst</category><category>myst-online</category><category>myst-online-uru-live</category><category>open-source</category><category>PlayStation</category><category>private-servers</category><category>rand-miller</category><category>uru</category><category>uru-live</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 07 Apr 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Mysterium calls the Myst Online faithful]]></title><link>http://massively.joystiq.com/2010/05/18/mysterium-calls-the-myst-online-faithful/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/18/mysterium-calls-the-myst-online-faithful/</guid><comments>http://massively.joystiq.com/2010/05/18/mysterium-calls-the-myst-online-faithful/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/myst-online-uru-live/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/moulcavern580kv.jpg" alt="" /></a></div>
Shorah, <a href="http://www.mystworlds.com/"><em>Myst</em></a> faithful! It's time once again to make your plans to attend this year's <a href="http://www.mysterium.net/">Mysterium</a>, the gathering for devoted D'ni scholars and fans of <a href="http://massively.joystiq.com/tag/Cyan-Worlds/">Cyan Worlds</a>' <em>Myst</em> -- including, of course, <a href="http://mystonline.com/"><em>Myst Online: URU Live</em></a>. This year's event will be held August 5th through the 8th in Minneapolis, Minnesota, with tickets currently going for the low price of $20. <br />
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As with previous years, the team behind Mysterium are <a href="http://www.mysterium.net/mysterium-2010/logo-contest/">soliciting designs</a> for a convention logo as well as submissions of stories and other original works based on the worlds of<span style="font-style: italic;"> <em>Myst</em></span> for inclusion in <a href="http://www.mysterium.net/mysterium-2010/convention-book/">the convention book</a>. (Mind you, all submissions must fit <a href="http://cyanworlds.com/legal/guidelines.php">Cyan Worlds' guidelines</a> for fan-created content.) The events are still in the early stages of planning, but they currently show live quests, puzzle challenges, and we'd bet there will be some bevin meetups for <a href="http://massively.joystiq.com/category/myst-online-uru-live/"><em>Myst Online: URU Live</em></a> cavern-dwellers in the mix. <br />
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Considering <a href="http://mystonline.com/forums/viewtopic.php?t=20014">CAVCON</a> (or "cavern condition" for those unfamiliar) is currently standing at 4 (read: good) in regards to the current funding for <em>Myst Online: URU Live</em>, perhaps we'll see some official representatives from <a href="http://cyanworlds.com">Cyan</a> sign up to host a panel or two this year as well. Either way, it <a href="http://www.mysterium.net/">should be fun</a> for all the D'ni devotees!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/18/mysterium-calls-the-myst-online-faithful/">Mysterium calls the Myst Online faithful</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 May 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mysterium.net/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/18/mysterium-calls-the-myst-online-faithful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19481636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/18/mysterium-calls-the-myst-online-faithful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyan</category><category>cyan-worlds</category><category>fan-convention</category><category>more</category><category>moul</category><category>myst-online-restoration-experiment</category><category>myst-online-uru-live</category><category>mysterium</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Tue, 18 May 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Myst Online roars back to life with a Welcome Back block party]]></title><link>http://massively.joystiq.com/2010/02/27/myst-online-roars-back-to-life-with-a-welcome-back-block-party/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/27/myst-online-roars-back-to-life-with-a-welcome-back-block-party/</guid><comments>http://massively.joystiq.com/2010/02/27/myst-online-roars-back-to-life-with-a-welcome-back-block-party/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/myst-online-uru-live/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/moulbevin580kv-1267297231.jpg" alt="" /></a></div>
This is the <em>Myst</em> that doesn't end, yes it goes on and on my friends... All jokes about the amazing resilience of <a href="http://www.mystonline.com"><em>Myst Online: URU Live</em></a> aside, it appears that things are going well since <a href="http://massively.joystiq.com/tag/Cyan-Worlds/">Cyan Worlds</a> brought the game back online. In a post on the official forums, it appears that the <a href="http://mystonline.com/forums/viewtopic.php?t=20014">CAVCON (or Cavern Condition) is standing at 4</a>, which -- unlike DEFCON -- is a good thing. CAVCON 4 indicates that they've gotten enough donations to cover the current operating expenses and are able to put a little to the side for the future. There have also been 13,997 accounts created, and 46,881 logins during the week ending Feb. 24th -- very good news! <br />
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To celebrate the resurrection of <em>MO:UL</em>, the <a href="http://www.guildofmessengers.com/content/return-uru-block-party-march-5-7-0">Guild of Messengers is reporting</a> that there is going to be an enormous "<a href="http://mystonline.com/forums/viewtopic.php?t=20027">Return to <em>URU</em> Block Party</a>" held this upcoming weekend: March 5-7. The party is being thrown by the Guild of Maintainers, and is open for everyone to attend -- from the old-school cavern-crawling D'ni scholars to brand new seekers fresh from the desert! <br />
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If you've ever wanted to try out <a href="http://massively.joystiq.com/category/myst-online-uru-live/"><em>Myst Online: URU Live</em></a> but didn't know anyone in the game, this is a great way to meet some new friends and fellow adventurers. So check out <a href="http://massively.joystiq.com/2010/02/13/an-introduction-to-myst-online-for-newbies/">Sera's great new player guide</a>, strap on your Ki, and we'll see you in the caverns!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/27/myst-online-roars-back-to-life-with-a-welcome-back-block-party/">Myst Online roars back to life with a Welcome Back block party</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Feb 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/27/myst-online-roars-back-to-life-with-a-welcome-back-block-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19376317/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/27/myst-online-roars-back-to-life-with-a-welcome-back-block-party/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cavcon</category><category>cyan</category><category>cyan-worlds</category><category>guild-of-maintainers</category><category>guild-of-messengers</category><category>moul</category><category>myst-online</category><category>myst-online-uru-live</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 27 Feb 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[An introduction to Myst Online for newbies]]></title><link>http://massively.joystiq.com/2010/02/13/an-introduction-to-myst-online-for-newbies/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/13/an-introduction-to-myst-online-for-newbies/</guid><comments>http://massively.joystiq.com/2010/02/13/an-introduction-to-myst-online-for-newbies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/myst-online-uru-live"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/mystfalling.jpg" /></a></div>
Shorah! Many years have passed since <em><a href="http://en.wikipedia.org/wiki/Myst">Myst</a></em> was released to game stores everywhere, conquering the sales charts and mystifying anyone with a CD-ROM drive. Since then, the game has pretty much been the defining jewel of the adventure/puzzle genre, releasing four more titles in the series and creating a spinoff that we here at Massively have always been interested in: <em><a href="http://www.mystonline.com">Myst Online</a></em>.<br />
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However, its been years since an adventure game has captivated audiences. Some of you have played <em>Myst</em> long ago but were stumped by the onslaught of difficult puzzles while others have never even touched the game. But, with the re-opening of <a href="http://massively.joystiq.com/category/myst-online-uru-live"><em>Myst Online</em></a> and <a href="http://massively.joystiq.com/tag/cyan">Cyan</a>'s servers getting slammed with people, you're interested. You want to know what <em>Myst</em> offers, but there's so much to learn, right? Today I want to guide you through what makes <em>Myst</em> so beautiful, and give you some tips on how to get your foot in the door with <em>Myst Online</em> (sans spoilers, of course.)<p><a href="http://massively.joystiq.com/2010/02/13/an-introduction-to-myst-online-for-newbies/" rel="bookmark">Continue reading <em>An introduction to Myst Online for newbies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/13/an-introduction-to-myst-online-for-newbies/">An introduction to Myst Online for newbies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Feb 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/13/an-introduction-to-myst-online-for-newbies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19352973/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/13/an-introduction-to-myst-online-for-newbies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beginners-guide</category><category>cyan</category><category>featured</category><category>guide</category><category>guild-of-greeters</category><category>ki</category><category>myst-online</category><category>myst-online-uru-live</category><category>starting-out</category><category>uru</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sat, 13 Feb 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Myst Online is alive... again... for the, um, we lost count how many times it died]]></title><link>http://massively.joystiq.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how/</guid><comments>http://massively.joystiq.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.mystonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/mystisaliveagain.jpg" /></a></div>
<em>Myst </em>fans, rejoice one more time.<br />
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The game that gives Lazarus a run for his money, <a href="http://www.mystonline.com"><em>Myst Online: URU Live</em></a>, is kicking once more. <a href="http://massively.joystiq.com/tag/cyan-worlds">Cyan Worlds</a> has gotten enough money together again to start up a brand new <em>Myst</em> server as the first phase of making <a href="http://massively.joystiq.com/category/myst-online-uru-live/"><em>Myst Online</em></a> an open source project. The cavern that's online now is mostly the same cavern that <a href="http://www.gametap.com/">GameTap</a> had right as the game went offline.<br />
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Best news of all? <em>Myst Online</em> is free. Yes, you heard us right -- free. Free as in no subscription, no paying for the client, no nothing. They're welcoming all cavern dwellers, new and old, back to the depths of D'ni. Their <a href="https://account.mystonline.com/CreateAccount.aspx">account creation page</a> is getting hammered right now, as everyone wants to get back in ASAP, so if you can't create an account just give it some time.<br />
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While the game is free, servers and running a business are not. Cyan has opened up a donation page on <a href="http://www.paypal.com">PayPal</a> for anyone who wants to donate towards the game's bills, so if you're feeling generous then by all means show <em>Uru</em> some support. The game has been through hell and back, and some help would be much appreciated around the Cyan offices. They've even said they're working on a little present for those who donate...<br />
<br />
So, readers of Massively, can I get a shorah?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how/">Myst Online is alive... again... for the, um, we lost count how many times it died</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mystonline.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19349823/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>cyan</category><category>cyan-worlds</category><category>gametap</category><category>its-alive-again-holy-crap</category><category>myst-online</category><category>myst-online-uru-live</category><category>open-source</category><category>shorah</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 08 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should players be rewarded for creating content?]]></title><link>http://massively.joystiq.com/2009/04/25/the-daily-grind-should-players-be-paid-for-creating-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/25/the-daily-grind-should-players-be-paid-for-creating-content/</guid><comments>http://massively.joystiq.com/2009/04/25/the-daily-grind-should-players-be-paid-for-creating-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/city-of-heroes/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/cohyaysewers_580kv.jpg"  alt="" /></a><br /></div>
American McGee, during a <a href="http://www.geek.com/articles/games/interview-american-mcgee-talks-about-alice-grimm-and-game-development-in-shanghai-20090421/">recent Geek.com interview</a>, made a comment about user-generated content in games that made us stop and think. The snip in question was: "...<em>I think if game products or publishers are relying on "outside the box" content created by users to drive interest in their titles - then they should find ways of compensating those users for developing added value</em>." While he may have been talking about <em>Little Big Planet</em> at the time, we thought immediately of <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> Issue 14, and other systems like <a href="http://mystonline.com/en/"><em>Myst Online: URU Live</em></a>, which will be depending on player-created content for future growth when it comes back up.<br /><br />You could argue that at this point players who create and run Mission Architect content are largely already rewarded; there are several badges available that way, and it's a nice break from the regular missions when you've already run them eleventy-billion times since launch. Of course, as anyone who has actually built a mission arc can tell you, writing one can suck away some serious time from you very easily. So this morning, we thought we'd take it to you, the Massively community - do you think players should be rewarded in some fashion for creating content in MMOs? Should it be something simple like badges, or should it be more involved? Should Paragon Studios and NCsoft look at giving players who create quality arcs more space to create in? Free game time? Or is the ability to create fun content and get recognized by the community for writing good arcs enough reward in itself?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/25/the-daily-grind-should-players-be-paid-for-creating-content/">The Daily Grind: Should players be rewarded for creating content?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 25 Apr 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/25/the-daily-grind-should-players-be-paid-for-creating-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1527806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/25/the-daily-grind-should-players-be-paid-for-creating-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>compensation</category><category>cov</category><category>MOUL</category><category>myst-online-uru-live</category><category>rewards</category><category>tdg</category><category>the-daily-grind</category><category>user-generated-content</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 25 Apr 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Mysterium registration open for URU Live fans]]></title><link>http://massively.joystiq.com/2009/04/14/mysterium-registration-open-for-uru-live-fans/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/14/mysterium-registration-open-for-uru-live-fans/</guid><comments>http://massively.joystiq.com/2009/04/14/mysterium-registration-open-for-uru-live-fans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="left">
<div align="center"><a href="http://massively.joystiq.com/category/myst-online-uru-live"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/moul_580kv.jpg" alt="" /></a><br /></div>
Shorah, followers of <em><a href="http://mystonline.com/en/">Myst Online: URU Live</a></em>! We know you're waiting patiently to return to the cavern, and to add your own special contributions as part of the open-source <em><a href="http://massively.joystiq.com/category/Myst-Online-URU-Live/">Myst Online: URU Live</a></em> project as <a href="http://mystonline.com/forums/viewtopic.php?t=16652">promised back in December</a>. However, if you're looking for something to keep your dreams alive in the meantime, there's some good news for you from the Guild of Messengers. News has come down that <a href="http://www.guildofmessengers.com/content/mysterium-2009-registration">registration is now open</a> for this year's Mysterium! This year's event celebrating all things <em>Myst</em> will be held in Spokane, WA <a href="http://www.mysterium.net/">from July 30th to August 2nd</a>. Tickets are all very reasonably priced, with some special pricing options available for day-passes, families, and groups. <br /><br />Admittedly, there's not a lot up on the site as of yet, but we're sure there will be all manner of <em>Myst </em>and <a href="http://www.cyanworlds.com/news/">Cyan Worlds</a> goodness dreamed up by the community in no time. So if you love all things <em>Myst</em> and <em>Myst Online</em>, consider popping in to Mysterium this year for a good time with your fellow faithful <em>Myst </em>friends, both old and new. </div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/14/mysterium-registration-open-for-uru-live-fans/">Mysterium registration open for URU Live fans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Apr 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/14/mysterium-registration-open-for-uru-live-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1516480/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/14/mysterium-registration-open-for-uru-live-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyan-worlds</category><category>fan-event</category><category>guild-of-messengers</category><category>MOUL</category><category>myst-online-uru-live</category><category>mysterium</category><category>mysterium-2009</category><category>open-source-myst-online</category><category>OSMO</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Tue, 14 Apr 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Open source MMOs]]></title><link>http://massively.joystiq.com/2008/12/14/the-daily-grind-open-source-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/14/the-daily-grind-open-source-mmos/</guid><comments>http://massively.joystiq.com/2008/12/14/the-daily-grind-open-source-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/myst_awesome.jpg" alt="" /></a><br /></div>
In an amazing bit of news yesterday, <a href="http://massively.joystiq.com/tag/CyanWorlds/">Cyan Worlds</a> decided to <a href="http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/">fully open-source</a> <a href="http://www.mystonline.com"><em>Myst Online: URU Live</em></a>. When we say fully, we mean it - art, client code, server code, development engine, everything. It was a bold move for Cyan to take; essentially trusting in the fans and other MMO addicts to take their code and continue growing <em><a href="http://massively.joystiq.com/category/Myst-Online--URU-Live/">Myst Online: URU Live</a></em>.<br />This morning we thought we'd ask - now that this first step has been taken, what other games would you like to see go open source? Which ones would you like to work on, purely as a fan contribution? What would you build into those worlds if you were given the chance?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/14/the-daily-grind-open-source-mmos/">The Daily Grind: Open source MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Dec 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/14/the-daily-grind-open-source-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1400634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/14/the-daily-grind-open-source-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyan-worlds</category><category>fan-project</category><category>mmo-industry</category><category>myst-online</category><category>myst-online-uru-live</category><category>open-source</category><category>open-source-mmo</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 14 Dec 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Myst Online goes fully open-source]]></title><link>http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/</guid><comments>http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/mystonline_steampunk.jpg" alt="" /><br />
<div align="left">As many know, <em><a href="http://www.mystonline.com/">Myst Online: URU Live</a></em> has had an incredibly rocky road throughout its history. First sunsetted by Ubisoft, then by GameTap, <em>URU</em>'s fans agreed to trying MORE (<em>Myst Online</em> Restoration Experiment) after Cyan Worlds got their IP back. Most recently in October, Cyan posted word that due to financial difficulties, <em>URU</em> and the entire MORE project would be placed on indefinite hold. Since then, nothing - until now. <br /><br />In a startling move, <a href="http://massively.joystiq.com/tag/CyanWorlds/">Cyan Worlds</a> has decided to release all of <a href="http://massively.joystiq.com/category/myst-online-uru-live/"><em>URU Live</em>'s</a> assets to the public as open source. This includes the client and server architecture. Amazingly, they aren't simply releasing it into the wild and leaving it alone; Cyan has decided to hold one <em>Myst Online</em> server shard open for players to have a centralized world, despite the fact that others can now freely put up their own <em>Myst Online</em> servers. <br /><br />It's a bold and daring move to open source a project of this scale. We applaud Cyan Worlds' dedication to their fans and love of their game to take a brave step like this, and wish all the URU users the best as they develop their worlds as they see fit. It's going to be really interesting to see how this develops.<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/">Myst Online goes fully open-source</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Dec 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1400188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>cyan-worlds</category><category>more</category><category>myst-online</category><category>myst-online-restoration-experiment</category><category>myst-online-uru-live</category><category>open-source</category><category>open-source-mmo</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 13 Dec 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/07/06/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/06/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/07/06/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-highlights/" rel="tag">Massively highlights</a></p><div align="center"><a href="http://massively.joystiq.com/tag/featured/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/weekendingbanner_070608_425.jpg"  alt="" /></a><br /> </div>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/06/30/massively-interview-kingsisle-on-wizard101/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/425_wc_uw_unicorn_00_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/30/massively-interview-kingsisle-on-wizard101/">Massively interview: KingsIsle on Wizard101</a></strong><br /><em>We recently had the chance to check up on KingsIsle and talk to them about their three-year conjuration, Wizard101. We sat down with the studio's director, Todd Coleman, to discuss what's in store for the tween-centric wizard school MMO. </em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/06/30/first-impressions-requiem-bloodymare/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/screenhunter_04-mar.-06-23.58_425_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/30/first-impressions-requiem-bloodymare/">First Impressions: Requiem: Bloodymare</a></strong><br /><em>We've been talking about this game for months now, and Requiem: Bloodymare is finally available to play. Hailed as the first horror MMO, there are definitely aspects of R:B that are pretty gruesome.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/allhailchribba_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/">EVE Online Community Spotlight: a Q&amp;A with Chribba</a></strong><br /><em>Trust is a rare commodity in EVE Online. Many players are drawn to the game by the fact that almost any form of deceit, betrayal, and outright treachery is allowed in EVE. Not all players head down this path, of course, but plenty do. This element of risk is what makes the game exciting ...</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/06/30/mmogology-mobile-mmogs/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/phonez063008_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/30/mmogology-mobile-mmogs/">MMOGology: Mobile MMOGs</a></strong><br /><em>Several weeks ago at Apple's Worldwide Developers Conference (WWDC) Steve Jobs announced the 3G iPhone. The announcement wasn't much of a shock to industry experts since other cell phones have been using 3G networks ...</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/07/01/mmo-mmonkey-why-i-stopped-playing-age-of-conan/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/deadkm425_thumbnail.png" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/01/mmo-mmonkey-why-i-stopped-playing-age-of-conan/">MMO MMOnkey: Why I stopped playing Age of Conan</a></strong><br /><em>I like Age of Conan. I like the combat system that demands active engagement rather than the auto-attack, go-make-a-cup-of-coffee style of combat used in so many other MMOs. I enjoy exploring Funcom's recreation of Hyboria ...</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/07/06/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/06/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Jul 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.massively.com/tag/featured/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/06/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1246497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/06/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>careers</category><category>city-of-her-es</category><category>e3</category><category>eve-online</category><category>everquest-2</category><category>features</category><category>kheldian</category><category>lord-of-the-rings-online</category><category>massively</category><category>mobile-mmo</category><category>mounts</category><category>myst-online-uru-live</category><category>requiem-bloodymare</category><category>turbine</category><category>warhammer-online</category><category>weekly-recap</category><category>wizard-101</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 06 Jul 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The reasons why you need to play Myst Online: Uru Live]]></title><link>http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/</guid><comments>http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><a href="http://www.mystonline.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/myst_awesome.jpg" /></a><br />
<div align="left"><a href="http://linguists.bahro.com/domahreh/lessons/lesson04.html">Shorah, readers! Kehnehn rahm b'yihm shehm!</a><br /><br /><a href="http://ww.mystonline.com"><em>Myst Online: Uru Live</em></a> seems to be one game that not only continually gets the proverbial shaft, but also knows how to come back from the dead better than the <a href="http://www.wowwiki.com/Eastern_Plaguelands">Scourge of the Eastern Plaguelands</a>. Ubisoft <a href="http://pc.ign.com/articles/490/490114p1.html">canned it</a>, <a href="http://massively.joystiq.com/tag/cyan-worlds/">Cyan Worlds</a> brought it back via a shard system in "<a href="http://en.mystlore.com/wiki/Unt%C3%ACl_Uru">Until Uru</a>", GameTap <a href="http://pc.ign.com/articles/747/747605p1.html">brought it back officially</a>, GameTap <a href="http://www.tentonhammer.com/node/21696">canned it</a> after one season, and now Cyan Worlds is once again <a href="http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/">attempting to put life back</a> into their only online <span style="font-style: italic;">Myst</span> game thanks to the extremely <a href="http://www.mystonline.com/forums/index.php">active and vocal community</a>.<br /><a href="http://kotaku.com/5021098/gametap-passes-myst-online-back-to-cyan"><br />Mike Fahey over at Kotaku might think Uru should die already</a>, but this blogger is currently squealing in glee in his computer chair. In an attempt to pass the glee on to you, loyal readers of Massively.com, I've compiled not only what <a style="font-style: italic;" href="http://massively.joystiq.com/category/myst-online-uru-live/">Myst Online: Uru Live</a> is all about, but why you should turn your attention to this massive online adventure game.<br /></div>
</div><p><a href="http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/" rel="bookmark">Continue reading <em>The reasons why you need to play Myst Online: Uru Live</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/">The reasons why you need to play Myst Online: Uru Live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Jul 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1243121/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/the-reasons-why-you-need-to-play-myst-online-uru-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyan</category><category>cyan-worlds</category><category>featured</category><category>gametap</category><category>joystiqfeatures</category><category>myst</category><category>myst-online</category><category>myst-online-uru-live</category><category>relaunch</category><category>ubisoft</category><category>until-uru</category><category>uru-live</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 02 Jul 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Cyan acquires Myst Online, opens game development to fans]]></title><link>http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/</guid><comments>http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.mystonline.com/media_screenshots.html"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/screen424345.jpg" /></a><br /></div>
We all felt for the Myst community a few months back when <em><a href="http://www.mystonline.com">Myst Online: URU Live</a></em> was <a href="http://massively.joystiq.com/2008/02/07/gametap-gets-interviewed-on-myst-onlines-untimely-demise/">shutdown</a>. Yet there looks to be some light at the end of the dark tunnel for fans of the unique MMO experience, as <a href="http://massively.joystiq.com/tag/cyan-worlds">Cyan Worlds</a> has acquired the game back from GameTap and plans to re-open its worlds for fans to not only play in, but help develop as well. With a staff that equals less than ten people total, we can understand why the developers are opting for letting the fans help develop new content. Plus, it's a really interesting prospect to have <a href="http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/">people like the Restoration Engineers</a> creating new content in their own beloved title.<br /><br />We've seen a few games take on user-created content, with <em><a href="http://www.burningsea.com">Pirates of the Burning Sea</a></em> coming to mind. However, the type of content one would expect for <em><a href="http://massively.joystiq.com/category/myst-online-uru-live">Myst Online</a></em> is entirely unique to any other MMO. This is literally a chance for players to see their own stories and puzzles featured in one of their most beloved franchises. Cyan has said that they're considering a $25 per six month fee purely to maintain in-house servers for the players to run on, which is a very small price to pay for the resurrection of an MMO like this.<br /><br />[via <a href="http://kotaku.com/5021098/gametap-passes-myst-online-back-to-cyan ">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/">Cyan acquires Myst Online, opens game development to fans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jul 2008 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.spokesmanreview.com/blogs/txt/archive/?postID=6114>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1242659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>cyan-worlds</category><category>gametap</category><category>myst</category><category>myst-online-uru-live</category><category>pirates-of-the-burning-sea</category><category>potbs</category><category>soe</category><category>sony-online-entertainment</category><category>uru-live</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 01 Jul 2008 16:15:00 EST</pubDate></item><item><title><![CDATA[The father of Myst weighs in on the closure of URU]]></title><link>http://massively.joystiq.com/2008/04/11/the-father-of-myst-weighs-in-on-the-closure-of-uru/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/11/the-father-of-myst-weighs-in-on-the-closure-of-uru/</guid><comments>http://massively.joystiq.com/2008/04/11/the-father-of-myst-weighs-in-on-the-closure-of-uru/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.gamerswithjobs.com/node/38591"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/uruscreen47.jpg" /></a>Rand Miller is probably one of the most influential game designers you've probably never heard of. He, along with his brother, co-founded the company <a href="http://massively.joystiq.com/tag/Cyan-Worlds/">Cyan Worlds</a>. Cyan is the developer of the title <em>Myst</em> and subsequent titles in that series. With 12 million copies sold to date, the simple (but beautiful) point-and-click adventure game has impacted the public perception of videogames to an unprecedented degree. As you might imagine, Mr. Miller had a few things to say about the closure of the online version of Myst, <a href="http://massively.joystiq.com/category/myst-online-uru-live/"><em>URU Live</em></a>.<br /><br />The game ended its run earlier this week, with <a href="http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/">a touching farewell given by the Restoration Engineers</a>. Julian Murdoch, of the Gamers with Jobs website, had <a href="http://www.gamerswithjobs.com/node/38591">a chance to chat with Mr. Miller</a> to get his reaction on <em>URU</em>'s closure. What resulted is a twenty minute conversation that touched on GameTap's decision to close the service, Miller's hopes for the MMO genre, and what the talented designer plans to do next with his life. If you're still looking for some closure about the closure, this is some of the best you're likely to get.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/11/the-father-of-myst-weighs-in-on-the-closure-of-uru/">The father of Myst weighs in on the closure of URU</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Apr 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamerswithjobs.com/node/38591>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/11/the-father-of-myst-weighs-in-on-the-closure-of-uru/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1164676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/11/the-father-of-myst-weighs-in-on-the-closure-of-uru/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-closure</category><category>myst</category><category>myst-online</category><category>myst-online-uru-live</category><category>rand-miller</category><category>sunset</category><category>uru-live</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Fri, 11 Apr 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[The Restoration Engineers say goodbye to Uru Live]]></title><link>http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/</guid><comments>http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.mystonline.com/forums/viewtopic.php?t=15328"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/therestorationengineers.jpg" /></a>It's official: <em><a href="http://massively.joystiq.com/tag/uru-live">Myst Online: Uru Live</a></em> is dead. It was a complex, beautiful world and those who had the opportunity to experience it have come away all the richer. This blogger didn't, but has always been a fan of the <a href="http://massively.joystiq.com/tag/Cyan-Worlds/">Cyan Worlds</a> aesthetic, and regrets not jumping into it when the opportunity arose.<br /><br />As a final farewell to its explorers, the Restoration Engineers (<em>Uru Live</em>'s version of Greeters) have <a href="http://www.mystonline.com/forums/viewtopic.php?t=15328">recorded their thoughts</a> on what it was like to work for the community every day, and how much fun the whole thing was. When it came time to say goodbye, one of them was obviously too moved to say more than 'thank you', and that was enough. Here's hoping that the creative minds behind it all find something new to put their hands to -- in a world filled with knockoffs and retreads, the universe of <a href="http://en.wikipedia.org/wiki/Myst"><em>Myst</em></a> was a true original.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/">The Restoration Engineers say goodbye to Uru Live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Apr 2008 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1164002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/10/the-restoration-engineers-say-goodbye-to-uru-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>community</category><category>cyan-worlds</category><category>goodbye</category><category>greeters</category><category>myst</category><category>myst-online</category><category>myst-online-uru-live</category><category>restoration-engineers</category><category>uru-live</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Thu, 10 Apr 2008 13:45:00 EST</pubDate></item><item><title><![CDATA[GameTap gets interviewed on Myst Online's untimely demise]]></title><link>http://massively.joystiq.com/2008/02/07/gametap-gets-interviewed-on-myst-onlines-untimely-demise/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/07/gametap-gets-interviewed-on-myst-onlines-untimely-demise/</guid><comments>http://massively.joystiq.com/2008/02/07/gametap-gets-interviewed-on-myst-onlines-untimely-demise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.mystonline.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/screen51.jpg" alt="" /></a></div>
Recently, Ten Ton Hammer <a href="http://www.tentonhammer.com/node/21747">sat down</a> with GameTap's Creative Director and VP of Content to discuss the death of <a href="http://massively.joystiq.com/category/myst-online-uru-live"><em>Myst Online: Uru Live</em></a>. The interview itself covers a lot of ground on the why and how of the game. Subjects like the reason GameTap originally picked up the title are covered, as well as how satisfied the publisher was with <a href="http://massively.joystiq.com/tag/cyan-worlds">Cyan Worlds'</a> first season of content. It's a fairly short interview, but there is some knowledge to be gleaned from it for anybody interested.<br /><br />It's not surprising to us that their biggest disappointment was a lack of subscriber interest. We have to wonder just how many people actually ended up <a href="http://massively.joystiq.com/2007/11/06/the-escapist-on-myst-onlines-unique-narrative/">playing the game</a>, considering its alternative nature. Niche titles are loved by many of us here at Massively, so one thing we've been noticing is that some developers are still trying to figure out the exact cost-to-profit ratio when creating them. Hopefully GameTap learned something from this venture and doesn't shy away from other alternative MMOs in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/07/gametap-gets-interviewed-on-myst-onlines-untimely-demise/">GameTap gets interviewed on Myst Online's untimely demise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Feb 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/21747>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/07/gametap-gets-interviewed-on-myst-onlines-untimely-demise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1109132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/07/gametap-gets-interviewed-on-myst-onlines-untimely-demise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternative-mmo</category><category>canceled</category><category>cyan-worlds</category><category>gametap</category><category>myst-online-uru-live</category><category>subscribers</category><category>ten-ton-hammer</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 07 Feb 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Myst Online: Uru Live Tap-ped out again]]></title><link>http://massively.joystiq.com/2008/02/04/myst-online-uru-live-tap-ped-out-again/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/04/myst-online-uru-live-tap-ped-out-again/</guid><comments>http://massively.joystiq.com/2008/02/04/myst-online-uru-live-tap-ped-out-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.mystonline.com/forums/viewtopic.php?t=14595"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/mystonlineurudead.jpg" /></a> Ricardo Sanchez, VP of Content and Creative Director for <a href="http://www.gametap.com/home/">GameTap</a>, has <a href="http://www.mystonline.com/forums/viewtopic.php?t=14595">officially announced</a> that they'll no longer be carrying <em><a href="http://massively.joystiq.com/categories/myst-online-uru-live">Myst Online: Uru Live</a></em> and its final day of operation will be 60 days from today, either April the 5th, or April the 7th, depending on whether they'll end it over the weekend or not.<br /><br />This will doubtless hit many fans in the heart, and it's not stated exactly why GameTap's discontinuing service, but if I had to guess, I'd say they looked at the subscriber numbers vs the maintenance costs and made their fateful decision. Historically, this marks the second time this title's been canceled -- the first time, of course, being in 2004 when <a href="http://massively.joystiq.com/tag/ubisoft">Ubioft</a> gave it the axe. Our condolences to all fans of the wondrous <em>Myst</em> universe, and we'll wait to hear if <a href="http://en.wikipedia.org/wiki/Cyan_Worlds">Cyan Worlds</a> has any final thoughts.<br /><br />[Thanks, Veotax!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/04/myst-online-uru-live-tap-ped-out-again/">Myst Online: Uru Live Tap-ped out again</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Feb 2008 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mystonline.com/forums/viewtopic.php?t=14595>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/04/myst-online-uru-live-tap-ped-out-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1106515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/04/myst-online-uru-live-tap-ped-out-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>cyan-worlds</category><category>gametap</category><category>myst-online-uru-live</category><category>ricardo-sanchez</category><category>ubisoft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Mon, 04 Feb 2008 17:15:00 EST</pubDate></item></channel></rss>
