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Posts tagged muds

Game Developers Choice Online Awards to knight Richard Bartle as a "Game Legend"

If it's cool to be officially dubbed an "Online Game Legend," then it's doubly cool to be the first person to ever receive such an award. Richard Bartle will be rocking cool two ways from Sunday this fall, as the Game Developers Choice Online Awards plans to honor the good doctor this October. The ...

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The Daily Grind: Do you feel like you missed out on the golden days of MMOs?

Depending on who you talk to and their personal perspective, I could be considered either a MMO newbie or a seasoned veteran. While I tinkered around with Anarchy Online a bit back in 2003, I never started seriously playing MMORPGs until City of Heroes and World of Warcraft in 2004 (and haven't sto...

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Redefining MMOs: More than lore

There's a self-created paradox in the MMO industry. This genre asks its participants to invest copious amounts of time and people do want to spend a hours and hours within a single, expansive virtual environment. The downside is that videogames tend to spin on a single mechanical axis: conflict. I...

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Massively speaks with Sparkplay Media's CEO on Earth Eternal

With Sparkplay Media's first game, Earth Eternal, going into beta, we got the chance to sit down with the CEO of the company, Matt Mihaly, and pick his mind on a variety of things related to setting up shop in the free to play genre. Matt's no stranger to the massively multiplayer space, holding a...

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Massively speaks with Sparkplay Media's CEO on Earth Eternal pt. 2

How have the launches of FusionFall and Free Realms affected Earth Eternal? Have you changed your development or goals in any way because of the success of those two games, or have you stayed the course and continued to build things your way, disregarding those two games? Not really, no. Games lik...

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Behind the Curtain: Too much information

So, just the other day I hit level 30 on my latest World of Warcraft alt – a Dwarf Priest. I hopped on the nearest Gryphon to Ironforge to train up some skills, and noticed that I had unread mail. Skipping gaily towards the nearest mailbox, I was most surprised to find a letter from Ultham Iro...

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Koster: MMOs removed more features from MUDs than they added

Areae president, MetaPlace developer, and all-around-MMO-authority Raph Koster wrote up a blog post about the influence of MUDs on today's graphical MMOs. The post is part of the broader, cross-blog discussion that began with our interview with Richard Bartle last week. You can read Koster's post in...

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Player vs. Everything: The MMO clone wars

You can say a lot of things about a game you don't like. You can say that it sucks or that it's poorly balanced. You can say that the art direction is all wrong, or you can say that it's lacking in any number of features a good game should have. But sometimes a game takes flak for committing the m...

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Player vs. Everything: What if WoW sold its code base?

I could bore you all today by starting my article with a lengthy story about the pre-history of your beloved MMORPGs, but I'll cut to the important part: Once upon a time there was a little game called DikuMUD. Similar in nature to the popular Dungeons and Dragons tabletop roleplaying game, it qui...

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Crackwhip, your source for MUD-style D&D gameplay

One of the greatest things about the Web is that there's no such thing as obsolescence. Anything you have ever loved is out there, somewhere, waiting for you to find it and love it again. Such is the case with old-school MUDs, where virtually everything, from gameplay to character creation, is text-...

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