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Posts tagged mud

MMO Blender: Game of Thrones, MUDs, and the perfect quest text

Nothing seems to suck me into a game more than a good story. The brilliant thing is that the story doesn't have to be complicated or intense as long as it's original and easy to follow. I want characters to meet, locations to discover. I need to immerse myself into a story more than I need to...

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The Game Archaeologist: Rubies of Eventide

I can't say that Rubies of Eventide has been on my radar, like, ever. And yet practically every time I've asked for suggestions of a game to cover in this column, it seems like someone pipes up asking that Rubies gets a little publicity. That tells me that there's some underground love for this...

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Ultima Forever wants you to learn about yourself

Mythic Lead Designer Kate Flack has an interesting interview up on Gamasutra about her experiences with developing MUDs and how she's rejecting the industry standard when it comes to crafting Ultima Forever (legal disclaimer: This online multiplayer title is not an MMO, but hey, it's online...

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RvR Unchained: Mark Jacobs returns to Camelot

It was no coincidence that Mark Jacobs was open to talking about his Warhammer Online experiences with us recently. If you deduced that it was the prelude to his MMO comeback attempt, you were right. Jacobs' City State Entertainment announced today that it's working on a new MMO under the...

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The Game Archaeologist: Steve Nichols' The Realm Online debriefing, part 2

This week we continue our interview with Steve Nichols, one of the original lead developers on The Realm Online. After his work on this pioneering title, Nichols expanded his MMO resume with projects such as the never-seen Middle-earth Online (MEO), the seminal Freelancer, the PvP-centric...

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The Game Archaeologist: Steve Nichols' The Realm Online debriefing, part 1

It's been called one of "the internet's forgotten games," and yet there are those who will never forget the impact that The Realm Online had in their gaming lives. For some gamers in the mid-'90s, it was the very first taste of a graphical MMO. Though it was little more than two-dimensional...

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MMObility: Fourteen MMOs that you can play anywhere

I thought it'd be fun to make a list of go-anywhere MMOs this week. It's not really hard to find portable MMOs that run on laptops or netbooks. The real issue is locating MMOs that can be played on your desktop while you're at work (while the boss isn't looking, of course!), then on your phone at...

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MMO Blender: Beau's portable, accessible, and casually immersive mashup

I've been pretty excited to take my turn at the MMO Blender wheel. Sure, we all have ideas about how we would build our dream MMOs by mixing up different parts from favorite games, but honestly, I wanted to use my time here to make a point: MMO gaming needs to climb outside of the box, soon....

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Rise and Shiny: Aardwolf MUD

This week I dove into yet another MUD in the hopes of finding even better gameplay than I found in titles like Gemstone IV and Threshold RPG. It's a bit of a daring attempt for me, especially considering that I often suffer from migraines when I have to concentrate on text on my monitor so much....

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Rise and Shiny: Divina

Ah, another week; another Anime-inspired free-to-play game, right? Well, not so fast. I've become pretty dismissive lately in my minimalist-gamer haze, but games like Divina, the title I looked at over the past week, are some of the only titles that are quite reliable. Sure, there are hundreds of...

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