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Posts tagged motion-capture

Destiny to use facial motion capture

It's time for Destiny's close-up! The upcoming MMO is paying attention to more than just scenery and armor models, as Bungie has hired Faceware Technologies to provide facial motion capture for the game's characters. Faceware Technologies uses a "markerless" motion capture system to quickly scan...

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Star Citizen tops $10 million, mocap studio a go

It's a good day to be Chris Roberts or one of the Cloud Imperium game developers working on Star Citizen. The upcoming space sim sandbox finally conquered the $10 million crowdfunding summit earlier this afternoon, and as a result, CIG will build its own motion capture studio. "We hit the...

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Guild Wars 2 developer explains updated cinematic conversations

Guild Wars 2 fans are starting their morning with an interesting update and some entertainment, thanks to ArenaNet's motion capture and cinematic guru Chuck Jackman. Chuck is the mind behind the newest ArenaNet blog entry, all about the recent improvements to Guild Wars 2's cinematic...

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EVE Spotlight: An interview with Clear Skies creator Ian Chisholm

EVE Spotlight is a biweekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential people....

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A smattering of topics from Star Wars: The Old Republic

Fridays mean new updates for fans eagerly waiting on Star Wars: The Old Republic, and while last week saw the kickoff of PAX East and a hands-on demo (which we played), this Friday sees discussion on a wide range of different aspects. For starters, the latest Fan Friday feature has been posted,...

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Global Agenda mo-caps U.S. soldier before he deploys for tour of duty

We hope our U.S. readers have been enjoying their Independence Day celebrations. Clearly most everyone working in the MMO industry has been chowing down on BBQ as there hasn't been much in the way of major gaming news stories breaking during the holiday. However, we did come across a Global Agenda...

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Goodbye, virtual environments. Hello, real environments.

With all the talk about virtual environments (virtual world is, after all, something of a misnomer), what if you could use the real environment and bring the virtual to you? That's been the fundament of Augmented Reality for some time, and the core of many a spirited discussion -- the overlaying of...

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The emperor's new suit

Back in the day, when Kevin Alderman (Second Life's Stroker Serpentine) was selling his hugely successful and popular virtual Amsterdam setting, he hinted that he was moving into a related line of business. Well, we know now what business it is that he's been getting into: wearable, affordable,...

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Cinemassively: Making of Richard Hawley's Second Life

It's not every day that a musician takes you behind the scenes on how he performed. However, that's exactly what the team behind Richard Hawley's appearance in Second Life did. Hawley was there as a cheeky response to a ban on smoking in the UK, dubbing it the "first" virtual gig for "puffers." He...

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Wearable MoCap suits to put animators out of a job

Well, not really. One always goes for the sensational headline. This New Scientist Tech article describes a new method of capturing motion that doesn't require a huge room, a team of software engineers, and a marked ability to refrain from feeling silly about wearing the little balls all over...

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