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Posts tagged mortal-online

Mortal Online sets out territory control in a new patch

Ready to make your mark on the world of Mortal Online? Your time is now. The game's latest patch implements the territory control system, allowing guilds to war over choice bits of land, build keeps and cities, and generally shape the landscape into what they want to see. There's even a trailer for...

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The Daily Grind: Which MMO has best realized its concept art?

I was looking at some Mortal Online concept art the other day and marveling at how beautiful it is. Then I looked at Mortal Online itself and was sorely disappointed. This is not to pick on Star Vault's game exclusively, though, because plenty of other MMOs have also failed to translate conceptual...

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Mortal Online details its territory control mechanics

Do you want some land in Mortal Online? Then why beat around the bush? Why not just reach out and take it? The game's territory control system is arriving soon, and the developers have offered an introductory guide at the system to give players a better look at how everything will fit together. ...

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Mortal Online claims 'breakthrough' with improved client performance

If you've been frustrated by bad client performance with Mortal Online, then you'll be glad to hear that developer Star Vault has isolated the problem: It's Gordo the Carniverous Sea Slug (as seen above) who is eating your packets and pings with wild abandon. In all seriousness, the team has...

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Mortal Online upgrades its graphics engine

If you log into Mortal Online today, you'll be treated to a vastly upgraded game. The team switched the game's visuals to an updated Unreal graphics engine, including new lighting, better grass, Oculus Rift support, and "countless gameplay improvements." "Myrland has been remade, from the ground...

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Mortal Online patch will add more blood and Oculus Rift support

Mortal Online is about to both look better and play better with the coming of Patch 1.80.00.00. Wait, is that a patch version or an IP address? Never you mind. The new patch contains a boat-load of tweaks and upgrades, including the switch to an updated Unreal Engine. The dev team has improved...

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Ask Massively: Giveaways, zombies, and capturing the spirit of Ultima Online

This week in Ask Massively, we're answering questions about eerily quiet games, giveaways, and capturing the spirit of classic sandboxes and The Walking Dead. Holden asked, "Why has Perpetuum dropped off the map? I never hear about it anymore. The only time I even remember it is when I am doing...

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Some Assembly Required: Virtual world roundup for 2014 and beyond

Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call...

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EVE Evolved: Designing EVE Onland, part 1

When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a...

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Mortal Online overhauls characters and armor visuals

Mortal Online has been hard at work performing comprehensive overhauls to character and armor, making them look better than ever. The character improvements for the game include visual passes, more natural animations, a new character creation system, and high-definition upgrades to armor. The...

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