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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist jacks into The Matrix Online: Your memories]]></title><link>http://massively.joystiq.com/2011/05/24/the-game-archaeologist-jacks-into-the-matrix-online-your-memori/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/24/the-game-archaeologist-jacks-into-the-matrix-online-your-memori/</guid><comments>http://massively.joystiq.com/2011/05/24/the-game-archaeologist-jacks-into-the-matrix-online-your-memori/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/maxo.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
What can you trust when your memories are merely the by-product of intelligent machines tinkering with your brain? When you come right down to it, who's to say that our alleged recollections of <a href="http://massively.joystiq.com/category/the-matrix-online/"><em>The Matrix Online</em></a> weren't just computer viruses uploaded into our cerebral cortexes -- and that the game never existed at all?<br />
<br />
Real or not, <em>The Matrix Online</em> is in no danger of being forgotten. Whether it's because of the meta setting, the too-hip-to-stay-on-cows fashion, or the interactive stories, <em>MxO </em>never fails to evoke passionate testimonies. <a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/">After speaking with developer Ben Chamberlain last week</a>, today we're going to turn the tables on the players themselves to see what they have to say.<br />
<br />
Was <em>The Matrix Online</em> really all that <em>and</em> a bag of computer chips? Was it merely a good-looking graphical chat room or something more? And how will it be remembered many years from now when we sit our grandchildren on our laps and tell them about how we took the blue pill? Or was it red... I can never remember!<p><a href="http://massively.joystiq.com/2011/05/24/the-game-archaeologist-jacks-into-the-matrix-online-your-memori/" rel="bookmark">Continue reading <em>The Game Archaeologist jacks into The Matrix Online: Your memories</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/24/the-game-archaeologist-jacks-into-the-matrix-online-your-memori/">The Game Archaeologist jacks into The Matrix Online: Your memories</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 May 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/24/the-game-archaeologist-jacks-into-the-matrix-online-your-memori/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19947015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/24/the-game-archaeologist-jacks-into-the-matrix-online-your-memori/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agent</category><category>ben-chamberlain</category><category>bluepill</category><category>community</category><category>eye-sockets</category><category>featured</category><category>furious-angels</category><category>hostile-server</category><category>machines</category><category>machinists</category><category>matrix</category><category>Merovingians</category><category>morpheus</category><category>mxo</category><category>Niobe</category><category>player-stories</category><category>pvp</category><category>rarebit</category><category>redpill</category><category>roleplay</category><category>roleplayers</category><category>rp</category><category>seraph</category><category>testimonies</category><category>the-game-archaeologist</category><category>the-matrix</category><category>the-matrix-online</category><category>zion</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 24 May 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist jacks into The Matrix Online: Jamming with Ben 'Rarebit' Chamberlain]]></title><link>http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/</guid><comments>http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/matrix1-1305480529.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
When we started into <a href="http://massively.joystiq.com/category/the-matrix-online/"><em>The Matrix Online</em></a> month last week on <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, one of the comments caught my eye. Massively reader <a href="http://massively.joystiq.com/profile/4440149/">stealthrider</a> wrote:
<blockquote class="bq-standard">
	<em>Please, please do a tribute to <a href="http://massively.joystiq.com/tag/rarebit/">Rarebit</a>. </em>MxO <em>was his baby, and no one took its death worse than he.<br />
	<br />
	He did everything for that game, much of it single-handedly. Everything from playing the canon characters and co-writing the story to fixing hundreds of bugs and even creating a new zone from scratch. Not to mention developing and implementing the story missions, new items, the RP item vendors, and pretty much everything else in </em>MxO's<em> final couple of years. He even implemented and moderated a player-created minigame as part of the official story.<br />
	<br />
	He retired from game development in the months before </em>MxO's<em> shutdown. He was </em>that <em>dedicated to this game that he couldn't work on anything else afterward.<br />
	<br />
	He's a god among developers, and he is as sorely missed as the game itself. </em></blockquote>
I think this sums up how many <em>Matrix Online </em>vets feel about <a href="http://www.massively.com/tag/ben-chamberlain">Ben "Rarebit" Chamberlain</a>. So instead of a mere tribute, we drove the MassivelyMobile over to Chamberlain's house (read: send a polite email request), and he graciously said he'd be glad to reminisce with us. So hit that jump to find out the last word on <em>MxO </em><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/">from the dev who held it together</a>!<p><a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/" rel="bookmark">Continue reading <em>The Game Archaeologist jacks into The Matrix Online: Jamming with Ben 'Rarebit' Chamberlain</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/">The Game Archaeologist jacks into The Matrix Online: Jamming with Ben 'Rarebit' Chamberlain</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 May 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19940898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aliens-versus-predator-2</category><category>architect</category><category>assassin</category><category>ben-chamberlain</category><category>ben-rarebit-chamberlain</category><category>bluepill</category><category>cinematics</category><category>commander-lock</category><category>dev</category><category>developer</category><category>featured</category><category>grandmaster</category><category>in-game-events</category><category>interview</category><category>kung-fu</category><category>little-nemo</category><category>live-events</category><category>live-events-team</category><category>matrix</category><category>matrix-online</category><category>missions</category><category>monolith</category><category>Monolith-Productions</category><category>morpheus</category><category>mxo</category><category>oracle</category><category>Paul-Chadwick</category><category>rarebit</category><category>redpill</category><category>soe</category><category>sony-online-entertainment</category><category>spy</category><category>story</category><category>storyline</category><category>the-matrix</category><category>the-matrix-online</category><category>Wachowski</category><category>Winsor-McCay</category><category>zion</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 17 May 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist jacks into The Matrix Online: The highlights]]></title><link>http://massively.joystiq.com/2011/05/10/the-game-archaeologist-jacks-into-the-matrix-online-the-highlig/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/10/the-game-archaeologist-jacks-into-the-matrix-online-the-highlig/</guid><comments>http://massively.joystiq.com/2011/05/10/the-game-archaeologist-jacks-into-the-matrix-online-the-highlig/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/matrix1.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's not every year that a movie comes along that captures the pop culture zeitgeist so powerfully and so quickly as <a href="http://en.wikipedia.org/wiki/The_Matrix">The Matrix</a> did. I recall lugging a few college friends along to see this in 1999 -- having heard only a few sparse details about it beforehand -- and coming out of the theater feeling as if we we'd been electrified. The bold mix of science fiction, martial arts, philosophy, action, and leather ensembles became the smash hit of the year, and a franchise was born.<br />
<br />
And while we had great hopes that this would be this generation's Star Wars, The Matrix ultimately proved to be a lightning-in-a-bottle phenomenon, impossible to recapture once unleashed. Sequels, animated shorts, video games, comic books -- none rose to the height of the original film, and eventually the franchise petered out.<br />
<br />
During this period, an odd duck of an MMO was born: <a href="http://massively.joystiq.com/category/the-matrix-online/"><em>The Matrix Online</em></a>. When you think about it, an online virtual world where people log in and fight against programs was a really short hop from the movie series. <em>MxO</em>, as it was abbreviated, was an audacious game with unique features, story-centric gameplay and a sci-fi bent in a field of fantasy competitors, and while it only lasted four years, it was enough to make a huge impression for its community.<br />
<br />
So by popular demand, this month we're going to revisit the 1s and 0s of <em>The Matrix Online</em> to see just how deep the rabbit hole (and well-worn cliche) goes -- and what made this game stand out!<p><a href="http://massively.joystiq.com/2011/05/10/the-game-archaeologist-jacks-into-the-matrix-online-the-highlig/" rel="bookmark">Continue reading <em>The Game Archaeologist jacks into The Matrix Online: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/10/the-game-archaeologist-jacks-into-the-matrix-online-the-highlig/">The Game Archaeologist jacks into The Matrix Online: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 May 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/10/the-game-archaeologist-jacks-into-the-matrix-online-the-highlig/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/10/the-game-archaeologist-jacks-into-the-matrix-online-the-highlig/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ben-Chamberlin</category><category>bluepill</category><category>daniel-myers</category><category>featured</category><category>franchise</category><category>free-fire</category><category>gamespot</category><category>interlock</category><category>kung-fu</category><category>leather</category><category>live-events-team</category><category>machines</category><category>matrix</category><category>matrix-online</category><category>matrix-revolutions</category><category>melee</category><category>Merovingian</category><category>Monolith</category><category>Monolith-Productions</category><category>morpheus</category><category>mxo</category><category>oracle</category><category>rarebit</category><category>redpill</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-wars</category><category>storyline</category><category>the-continuing-story</category><category>the-matrix-online</category><category>ubisoft</category><category>Walrus</category><category>warner-bros</category><category>Warner-Bros-Interactive</category><category>wb</category><category>zion</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 10 May 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[What you missed in The Matrix Online pt. 2]]></title><link>http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online-pt-2/</guid><comments>http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-matrix-online"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/mxowhatyoumissed.jpg"  alt="" /></a><br style="font-weight: bold;" /></div>
<span style="font-weight: bold;">Hiding in plain sight</span><br /> <br /> After the vampires and lupines were quelled, <a href="http://www.thematrix.rumbaar.net/index.php?action=MxO_Sentinel;sa=05_18_05">a new issue of the Sentinel</a> and a concurrent game update brought new images into the Matrix.  Colorful billboards advertising bug spray began appearing all over the city, confusing some and intriguing others.  The first visual puzzle of The Matrix had been covertly unleashed on players.<br /> <br /> The solution wasn't hard, but far from obvious.  The second page of the new in-game newspaper, The Sentinel, showed a colorful "terrorist alert level chart."  While it was an obvious mockery of everyone's favorite homeland security poster, astute players saw that the same colors were being used on the in-game billboards.  Each billboard contained a number somewhere in it's slogan, such as "Blue brand pesticide kills bugs four times faster than the competition!"  These numbers, along with their corresponding colors and the terrorist alert level chart were the keys.<br /> <br /> <img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/mxoterrorist.jpg"  alt="" />Players took the numbers and re-arranged the terrorist alert level in that order.  If the blue billboard had the number four on it, then it went fourth in the order.  If red had one, then it went first in the order and so forth.  As the chart was re-arranged, the first letters of the "alert" status began to spell out a word.  Definite, Elevated, Likely, Possible, Huge, Imminent -- DELPHI.  The final part of the puzzle was a small poster that had appeared in certain clubs, advertising an extermination service that could be contacted by e-mailing an address at Monolith Entertainment, the game's current developer.<br /> <br /> Players e-mailed the address, asking to consult The Oracle of Delphi.  Wishes were soon granted as Seraph appeared in-game <a href="http://www.youtube.com/watch?v=dUjCbcSJgL8">to not only fight players</a> who solved the puzzle, but also wisk them away to meet with the Oracle herself.  Other players got to consult the Oracle via their real life e-mail, creating an alternate reality game of sorts with The Matrix.  Either way, the event made one thing clear: The Assassin was made entirely of blowflies and could be destroyed with specially designed killcodes -- bug spray.<br /> <br /> <span style="font-weight: bold;">And that was just the beginning...</span><br /> <br /> This entire article has simply focused on two of the first events in <em>The Matrix Online</em>'s storyline.  Every bit of it was unrepeatable and lead to some amazingly memorable moments in the game.  The type of moments that stay with you forever.<br /> <br /> Very few, if any, games are able to accomplish this phenomenon.  Who cares if you kill Yogg-Saron?  Who cares if you defeat the Witch King of Angmar?  Other players are going to eventually do that in droves because the content is repeatable.<br /> <br /> But the Matrix was able to wrap everybody up into an evolving storyline, philosophy, and sense of community.  Players worked together and fought one another on more levels than just PvP and PvE.  They formed bonds with characters who didn't even exist while forming bonds with others around them that were willing to believe in the same things they did.  They roleplayed willingly in order to keep the story going beyond what the developers had planned.<br /> <br /> All of this was amazing, and I can only hope to see another game take the same ideas and drive them to a level beyond what that Matrix could offer.  These were amazing ideas, but just too far ahead of their time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online-pt-2/">What you missed in The Matrix Online pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Aug 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19117862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>characters</category><category>events</category><category>in-game-event</category><category>monolith</category><category>morpheus</category><category>mxo</category><category>puzzles</category><category>soe</category><category>sony-online-entertainment</category><category>storyline</category><category>the-matrix-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 03 Aug 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[What you missed in The Matrix Online]]></title><link>http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/</guid><comments>http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-matrix-online"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/whatyoumissexmxo2.jpg" /></a><br />
<div align="left">Yes, <a href="http://www.gamespot.com/pc/rpg/matrixonline/review.html"><span style="font-style: italic;">The Matrix Online</span> sucked</a>. Its gameplay was an abhorrent pile of repetitive garbage that offered no real direction other than doing storyline-less missions until you hit 50, in which there was no endgame. The combat was interesting, as it offered scripted camera shots for insane kung-fu flips and hits, but it wasn't enough to "save" the game. I hear you.<br /><br />But if you think the above paragraph is all <a href="http://www.thematrixonline.com"><span style="font-style: italic;">The Matrix Online</span></a> had to offer, then you are sadly mistaken. You missed out on storyline events, PvPvE, amazing roleplayers, writers, and graphic artists. You missed out on philosophy, politics, memorable characters, and puzzles. You actually missed out on the bulk of what <em>The Matrix Online</em> had to offer, all of which makes the game's passing more painful.<br /><br /><a href="http://massively.joystiq.com/category/the-matrix-online"><span style="font-style: italic;">MxO</span></a> wasn't <a href="http://www.worldofwarcraft.com"><span style="font-style: italic;">World of Warcraft</span></a>, and it certainly had enough dark spots in the game design. But the game and its developers brought a very different style of play to the MMO scene -- one that should be commemorated with a few looks back on some of the best events the game had to offer.</div>
</div><p><a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/" rel="bookmark">Continue reading <em>What you missed in The Matrix Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/">What you missed in The Matrix Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Aug 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19117563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>characters</category><category>event</category><category>featured</category><category>in-game-event</category><category>joystiqfeatures</category><category>monolith-entertainment</category><category>morpheus</category><category>mxo</category><category>puzzles</category><category>soe</category><category>sony-online-entertainment</category><category>storyline</category><category>the-matrix-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 03 Aug 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: So long, and thanks for all the woah pt. 2]]></title><link>http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah-pt-2/</guid><comments>http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/thedevilsadvocates580.jpg" alt="" /></a><br /></div>
My personal favorite moment? Past attending a few of the Merovingian's parties (being a faction leader in the organization certainly qualifies you for the guest list), it had to have been investigating into the street magician, Cryptos. Cryptos appeared in the Mega City with a bang, placing "Cryptos coffins" all over the city as he popped out of them at certain intervals to speak riddles to players. As I attended one of the coffins for its speech, the clacking of heels turned my attention over my shoulder, my camera falling onto Niobe walking down the street towards me.<br /><br />She commented that she was surprised that I actually found my way down a street without falling over in a drunken stupor, while I smirked and laughed. Soon afterwards, a whole vanguard of Zionist players showed up, backing up Niobe with guns -- lots of guns.<br /><br />"Give me one good reason I shouldn't kill you right here, *Lady* Return." She mocked. That would be when I pulled out the three best words in the Merovingian organization arsenal.<br /><br /><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/cryptos_580.jpg" />"You owe me. I helped you in the church at the funeral. You cannot neglect your debt, Niobe," I replied with a strong smile. She acted taken aback and motioned to the others behind her. The players all lowered their guns and shot me angry looks, to which I shrugged happily and laughed.<br /><br />In no other game could social combat be as effective as physical combat. You didn't always have to shoot your way out of a situation if you knew the right people... or just paid enough of them.<br /><br /><span style="font-weight: bold;">An MMO not all about combat? Lies!</span><br /><br />Certainly the combat of <em>MxO</em> was awesome. You had great martial arts combat, you had insane wire-fu moves, and you even had bullet time. (It would basically slow down on your screen just long enough to show you some great action, then it would speed up again to match up with the action that had gone on while you were slowed down.)<br /><br />But some of the real charm of the game came in the fact that puzzles were hidden inside of it. Billboards, the newspaper, and even specially constructed events started by a simple forum post or a simple tell from a character lead into stories told in live action.<br /><br />The game had elements of collaborative puzzle solving, social tension started by organizational warfare, and a driving sense of community that no other game that I've played since has come close to having. People were there to really interact with the world, not just hit level 50 and grind their faces on endgame.<br /><br /><span style="font-weight: bold;">Hopes for the future</span><br /><br />It's sad to see this game go, but I have the strong personal opinion that this game did not die because it embraced different styles of gameplay. It died because it stopped embracing them.<br /><br />What <em>MxO</em> was offering players no other game offered. If there had been more polish to the static content and the developers would have stayed on their path of dynamic storytelling, I think this game would certainly would have continued on with a loyal fanbase because it would have offered gameplay that no other mainstream MMO to date has embraced.<br /><br />And, with any luck, perhaps we'll see another attempt at this universe in the future. Look at what we have with two <em>Star Wars</em> MMOs coming out. The potential is still there for a great <em>Matrix Online</em> game.<br /><br />With all of this though, thank you developers for all of your work, and thank you Sony Online Entertainment for keeping it up as long as you did. While I may not agree with all of the decisions surrounding the game, the effort was still there to keep the game alive for as long as it was.<br /><br /><a href="http://en.wikipedia.org/wiki/The_Matrix_Revolutions">Everything that has a beginning has an end.</a><br /> <em><br /></em> <hr /><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/colinswoop.jpg" alt="" /> <em>Colin Brennan is the weekly writer of Anti-Aliased who hates aimless hate. When he's not writing here for Massively, he's rambling on his personal blog, <a href="http://experiencecurve.wordpress.com/">The Experience Curve</a>. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through <a href="http://twitter.com/massively">Massively</a>, or through his <a href="http://twitter.com/sera_brennan">personal feed</a>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah-pt-2/">Anti-Aliased: So long, and thanks for all the woah pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 May 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19052027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>cryptos</category><category>live-event-characters</category><category>live-events</category><category>matrix-online</category><category>merovingian</category><category>morpheus</category><category>mxo</category><category>niobe</category><category>roleplay</category><category>roleplaying</category><category>soe</category><category>sony-online-entertainment</category><category>storyline</category><category>sunset</category><category>the-matrix-online</category><category>zion</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 29 May 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: So long, and thanks for all the woah]]></title><link>http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/</guid><comments>http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/conceptwall580.jpg" alt="" /></a><br /></div>
It's a depressing news day for me today. As <a href="http://massively.joystiq.com/2009/05/29/soe-is-jacking-out-of-the-matrix-online/">we've reported earlier</a>, Sony Online Entertainment has finally made the decision to pull the plug on <a href="http://www.thematrixonline.com"><em>The Matrix Online</em></a>, a decision that makes absolutely perfect sense given the dire straights the game has been in for the past few years.<br /><br /><a href="http://massively.joystiq.com/category/the-matrix-online"><em>MxO</em></a> was always "the little game that could" in regards to the community outlook. Even with horribly broken systems, a grind worthy of an Asian MMO, and periods where I literally sat around doing nothing, there was some odd charm about the game. Perhaps it was the setting, or maybe it was the really cool combat system (yes, it too was broken, but those animations were sweet), but I think it was the storyline.<br /><br />Let's have a look back the history of <em>Matrix Online</em> and some of the stories no one ever heard about.<p><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/" rel="bookmark">Continue reading <em>Anti-Aliased: So long, and thanks for all the woah</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/">Anti-Aliased: So long, and thanks for all the woah</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 May 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19051916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>ben-chamberlain</category><category>closed</category><category>closure</category><category>featured</category><category>joystiqfeatures</category><category>live-event-characters</category><category>live-events</category><category>morpheus</category><category>movie-characters</category><category>mxo</category><category>neurophyte</category><category>niobe</category><category>novalis-ii</category><category>plotline</category><category>rarebit</category><category>sunset</category><category>the-matrix-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 29 May 2009 18:00:00 EST</pubDate></item></channel></rss>
