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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Do you play on Facebook?]]></title><link>http://massively.joystiq.com/2010/01/09/the-daily-grind-do-you-play-on-facebook/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/09/the-daily-grind-do-you-play-on-facebook/</guid><comments>http://massively.joystiq.com/2010/01/09/the-daily-grind-do-you-play-on-facebook/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://www.facebook.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/tdg-mindlessgames-epl-107.jpg"  alt="" /></a><br />
<a href="http://www.facebook.com">Facebook</a> is a haven for simple social games these days -- emphasis on simple.  The gameplay frequently consists of nothing more than a few clicks and then waiting for the game to do what it wants to, a type of mechanic once memorably referred to as sandwich gameplay.  (There's nothing interesting for the player to do, so you may as well get up and make yourself a sandwich.)  And yet games of this breed can <a href="http://www.killtenrats.com/2010/01/02/grinding-in-its-purest-form/">acquire more subscribers</a> than <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, which is one of those concepts that seems baffling at first, but once you think about it, it's still baffling.<br />
<br />
The games are certainly massive, multiplayer, and online.  About the only thing we could argue they're not is <em>games</em>, since there's little to no skill involved at the best of times.  But they certainly don't seem to have problem bringing in money or subscribers, and they're becoming omnipresent.  Do you take part?  Do you play one or two because your friends do, or several of them?  Do you use them to eat up downtime in your game of choice, or do you play them on their own merits?  Or do you dislike them precisely because they're <a href="http://www.killtenrats.com/2010/01/02/grinding-in-its-purest-form/">barely-disguised treadmills</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/09/the-daily-grind-do-you-play-on-facebook/">The Daily Grind: Do you play on Facebook?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Jan 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/09/the-daily-grind-do-you-play-on-facebook/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19308049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/09/the-daily-grind-do-you-play-on-facebook/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cafe-world</category><category>facebook</category><category>facebook-games</category><category>grinding</category><category>more-grind</category><category>sandwich-gameplay</category><category>tdg</category><category>the-daily-grind</category><category>world-of-warcraft</category><category>wow</category><category>zynga</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 09 Jan 2010 08:00:00 EST</pubDate></item></channel></rss>
