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Posts tagged morality

Storyboard: Moral framework

Every so often, I start a column and it just doesn't come together. So my original plans for this week's article are being changed. I could technically go back and edit last week's piece to erase any evidence that plans had changed, but that would just be wrong. That segues nicely into this...

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SWTOR's Daniel Erickson on pulling players' moral strings

BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with...

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Storyboard: Archetype discussion -- the Paladin

Archetypes, by their very definition, are idealizations. They aren't people; they're abstract concepts that people approach in varying degrees. Most of them aren't conscious aspirations, just a direction and a set of overall goals. Nobody really wants to be amoral in pursuit of a single goal, or an...

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Storyboard: Archetype discussion - the Rogue

A disproportionate number of roleplaying characters are heroes. Well, "heroes" might be a bit too strong of a term -- said characters may or may not have actually done anything heroic -- but given the opportunity, they prefer to be on the noble and self-sacrificing side of a conflict. There's...

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City of Heroes previews the coming Issue 19

We've known about the bare basics of Issue 19 for a little while now, but City of Heroes players have just been treated to a new explosion of information about the game's next major content patch. And it promises to be quite a big update, with two new task forces, new events in Praetoria, and some...

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A Mild-Mannered Reporter: Both sides now

Back when Going Rogue was first released, I made a point that I wasn't going into detail on the alignment and tip system. As I saw it at the time, there were two major reasons not to go whole-hog into it, the first being that I was already writing an entire novel on the expansion, and the second...

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A Mild-Mannered Reporter: Two sides to the story

I'm pretty excited for Going Rogue. Part of that is kind of inevitable -- I write a column about City of Heroes, I've tried to make a clear point that I'm a fan of comics in general, and quite honestly right now I'm in a bit of a video game drought and could use something new. But there's more to...

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SDCC 2010: Melissa Bianco on lessons and innovations in City of Heroes Going Rogue

There's less than a month left before the release of Going Rogue, something that many City of Heroes players are looking forward to with heavy anticipation. The team at Paragon Studios has been anything but stingy with information about the upcoming expansion as well -- they've been more than happy...

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A Mild-Mannered Reporter: Angry, desperate, hungry, cold

Everyone has different definitions of what constitutes a hero. City of Heroes features plenty of them, after all, and even then there's a breadth of different elements that make them heroic. Some of them are bravely fighting against the odds with unreliable powers or no powers outside of training....

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A Mild-Mannered Reporter: A chicken in every pot, an answer for every question

It's the first Wednesday of the month, and like always that means we're going into the questions-and-answers for City of Heroes players. Before we delve into this week's column, I'd like to take a moment to thank everyone for the amount of discussion that took place about our last article extolling...

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