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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[City of Heroes Going Rogue soundtrack available on iTunes and Amazon]]></title><link>http://massively.joystiq.com/2010/07/13/city-of-heroes-going-rogue-soundtrack-available-on-itunes-and-am/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/13/city-of-heroes-going-rogue-soundtrack-available-on-itunes-and-am/</guid><comments>http://massively.joystiq.com/2010/07/13/city-of-heroes-going-rogue-soundtrack-available-on-itunes-and-am/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com/goingrogue"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/coh-soundtrack-epl-713.jpg" /></a></div>
There's just a little more than a month left until <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> players get to take the new expansion for a spin, and <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rogue</em></a>'s promotions have been stepped up accordingly. Oddly, while the art direction, storytelling, and mechanical aspects of the expansion have all gotten significant attention, we've heard very little about the music that will be expected to set the mood. But if you really want to know, there's no need to speculate -- the soundtrack is <a href="http://www.cityofheroes.com/news/news_archive/going_rogue_soundtrack_now_ava.html">already available for purchase</a>.<br />
<br />
Available both on <a href="http://itunes.apple.com/us/album/city-heroes-going-rogue-original/id381853569">iTunes</a> and <a href="http://www.amazon.com/City-Heroes-Going-Rogue-Soundtrack/dp/B003VFMXD8">Amazon</a> (albeit slightly cheaper on Amazon), the soundtrack contains 13 pieces composed by <a href="http://massively.joystiq.com/tag/Jason-Graves/">Jason Graves</a>, previously of <em>Dead Space </em>and <em>Command &amp; Conquer 4</em> fame. The previews available suggest a highly orchestral and high-energy collection of pieces, with each piece giving a distinct and different feel from the familiar melodies of the Rogue Isles and Paragon City. <a href="http://massively.joystiq.com/tag/Going-Rogue/"><em>Going Rogue</em></a> players may well want to pick up the soundtrack, as it's only a few bucks and should conjure some engaging images for future <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> adventures.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/13/city-of-heroes-going-rogue-soundtrack-available-on-itunes-and-am/">City of Heroes Going Rogue soundtrack available on iTunes and Amazon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Jul 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cityofheroes.com/news/news_archive/going_rogue_soundtrack_now_ava.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/13/city-of-heroes-going-rogue-soundtrack-available-on-itunes-and-am/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19552550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/13/city-of-heroes-going-rogue-soundtrack-available-on-itunes-and-am/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>ambiance</category><category>city-of-heroes</category><category>city-of-heroes-going-rogue</category><category>city-of-villains</category><category>coh</category><category>composers</category><category>cov</category><category>cox</category><category>environment</category><category>expansion-soundtrack</category><category>going-rogue</category><category>itunes</category><category>jason-graves</category><category>mood</category><category>mp3</category><category>ncsoft</category><category>paragon</category><category>paragon-city</category><category>paragon-studios</category><category>praetoria</category><category>rogue-isles</category><category>soundtrack</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 13 Jul 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The importance of good audio in an MMO]]></title><link>http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/</guid><comments>http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/audio-title.jpg" /></a><br /></div>
In recent years, there has been a dramatic increase in the <a href="http://www.hartsman.com/2009/04/22/mmo-betas-tying-budgets-to-beta-size-to-production-to-fun/">development budgets of new MMOs</a>. To stay ahead of the technological curve, a large portion of the budget invariably goes toward the graphics department. Studios produce <a href="http://www.zam.com/story.html?story=11653/Age-of-Conan-Hands-On.html">impressive graphics engines and mountains of art assets</a> in an effort to make their game one of the most visually impressive out there. Amidst all the fuss over graphics and gameplay, audio is often overlooked and underfunded. It's been shown that good music and sound effects can have a significant impact on the perceived quality of a game. This is something that some development studios recognise and support but many <a href="http://massively.joystiq.com/2009/05/10/the-daily-grind-how-important-are-incidental-sounds/">continue to neglect this vital part</a> of the gaming experience.<br /><br />In this article, I examine the importance of good audio in an MMO and explain the underlying psychology involved.<p><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/" rel="bookmark">Continue reading <em>The importance of good audio in an MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/">The importance of good audio in an MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Jun 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19061752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>black-prophecy</category><category>choir</category><category>eve</category><category>eve-online</category><category>everquest-2</category><category>everquest-ii</category><category>fantasy</category><category>featured</category><category>industry</category><category>joystiqfeatures</category><category>mood</category><category>music</category><category>orchestra</category><category>psychology</category><category>sci-fi</category><category>sound</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 15 Jun 2009 10:00:00 EST</pubDate></item></channel></rss>
