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Posts tagged monolith

Not So Massively: SimCity is not an MMO

Doubts were cast on SimCity's always-online requirement this week when a player managed to hack the game into playing completely offline despite developers saying it wouldn't be possible. Maxis General Manager Lucy Bradshaw also caught a lot of flack from gamers this week for claiming that the...

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Guardians of Middle-Earth: A fun game doomed by its business model

The MOBA genre has exploded in recent years, with global giant League of Legends becoming the most actively played video game in the world and competitive tournaments getting more viewers than some televised sports. Today's MOBAs appeal to casual and competitive gamers alike, but until recently...

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Not So Massively: SimCity's launch fiasco, Victory's kickstarter

Fresh from its work on End of Nations, developer Petroglyph launched a Kickstarter campaign this week for its own online RTS Victory. The campaign hit $19,574 in the first five days but has a long way to go to hit its $700,000 target. SimCity's always-online DRM backfired spectacularly as launch...

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Not So Massively: Diablo III's console constroversy and Wrath of Heroes' shutdown

It's been a huge week for MOBAs, with the release of several new characters, a ton of balance changes, and even a game closing down for good. League of Legends announced that it will start officially supporting Mac and released a new Smart Ping system designed to help players work together as a...

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Not So Massively: Path of Exile events, Diablo III coming to PS4, and huge MOBA updates

Blizzard revealed this week that Diablo III will be coming to both the PlayStation 3 and Sony's new PlayStation 4 console and will be shown off at PAX. Torchlight II developer Runic Games announced that the game will soon be localised to Japanese and Chinese for its upcoming release in Asia; a...

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Not So Massively: Path of Exile server upgrades, Dota 2 broadcasters turn to crowdfunding

Path of Exile continued upgrading its servers to cope with the increasing load of new players following its open beta release, closing the servers for three hours this week to add several new database servers. Massively exclusively revealed Blacklight: Retribution's new Safehold and metro maps,...

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Not So Massively: Cash prize MOBA tournaments and crowdfunding success!

The League of Legends North American online qualifiers took place this weekend, with 32 teams competing for just eight spots in the upcoming offline qualifiers in Los Angeles. Dota 2's competitive tournament scene suffered a setback when tournament website joinDOTA had its YouTube account and...

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MMO Burnout: Revisiting Gotham City Impostors

Remember that scene in 2008's The Dark Knight where those nerdling Batman-wannabes were running around in imitation capes and cowls shooting at criminals with shotguns? That's pretty much what you get when you log into Gotham City Impostors, Monolith's garish, goofy first-person shooter set...

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Not So Massively: End of the year (and not the world) edition

Diablo III players are sure to have mixed feelings this week as Blizzard announced that 1v1 dueling will be released in the new year but that the anticipated arena and team deathmatch gameplay has been scrapped. Path of Exile revealed the impressive winning entries in its recent fan art...

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Not So Massively: Of Hobbits and space ships

David Braben released a new update on the development of upcoming sci-fi sandbox game Elite: Dangerous, while the success of the game's Kickstarter campaign still remains uncertain. Star Citizen's developers revealed several of the game's ships; developer Chris Roberts made the bold claim that...

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Featured Stories

Make My MMO: September 14 - 20, 2014

Posted on Sep 20th 2014 6:00PM

Perfect Ten: Terrible, terrible MMO names

Posted on Sep 20th 2014 3:00PM

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