Recently, EverQuest II introduced Krono, tokens that can be redeemed for subscription time in the game. In theory, this meant that players who were normally free players could purchase game time with in-game currency. However, there was a practical problem with this -- players who purchased Krono...
Posted on Oct 30th 2014 8:00PM
Posted on Oct 30th 2014 7:00PM
Posted on Oct 30th 2014 12:00PM