Game design in the free-to-play era is somewhat different from that of years past. No longer can devs concentrate solely on making a fun title; now they must also worry about getting a percentage of their userbase to actually pay for it. Free-to-play makes it quite challenging to separate...
Posted on Mar 11th 2014 4:00PM
Posted on Mar 11th 2014 12:00PM
Posted on Mar 11th 2014 11:00AM