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Posts tagged monetization

Pathfinder early access starts September 15, cash shop structures revealed

GoblinWorks has posted some "major announcements" on its Pathfinder Online website. They include the start date for early enrollment (September 15th) as well as tweaks to early enrollment packages and a new Explorer Access package. Gameplay-wise, the firm has unveiled premium cash shop items,...

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Stick and Rudder: How Star Citizen is turning the game industry on its ear

When this column began, the first thing I talked about was Star Citizen's then-unique development model and how important it was both for fans and the game industry as a whole. Over a year later, the jury's still out on whether or not Cloud Imperium's opus will bring balance to the Force and...

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John Smedley discusses H1Z1 monetization

Player characters in H1Z1 won't be concerned with money, seeing as how they'll be busy trying to fortify themselves against hordes of shambling zombies. Sony Online Entertainment, however, does indeed want to make money off of the game. President John Smedley took to Reddit to share the details of...

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Norrathian Notebook: What EQN Landmark's business plan says about you

As surely expected by all involved, EverQuest Next Landmark's proposed business plan ruffled a few feathers. After all, it's a given that you can't please everyone. And also just as expected, some folks are crying foul; you can't have SOE say boo without someone screaming doom and gloom. But has...

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The Daily Grind: Do you play MMOs without spending money?

Yesterday, Massively's Beau Hindman pointed me to a Touch Arcade article that explains to readers how to spend as little real money in The Simpsons: Tapped Out as possible. I know, I know; it's not an MMO. But that urge to beat the system by playing a free-to-play game without paying a dime is one...

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Lost Continent: On the 'failure' of ArcheAge

This week's rumored XLGAMES restructuring brought with it a predictable cascade of "fail" catcalls from pundits and commenters who never climbed on board the ArcheAge hype train to begin with. Leaving aside the fact that it was a rumor as well as the fact that post-release game teams routinely...

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Black Gold Online changes business model for NA

When Black Gold Online's monetization model was introduced, you could say that it caused a bit of a stir. A very big stir of unhappy once-potential players. Now, Snail Games has attempted to quell the dissatisfaction by clarifying a few points, first and foremost by announcing that the previous...

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Black Gold Online's payment model will make your head hurt

Black Gold Online's payment model might well be one of the most convoluted and bizarre plans ever instituted in an MMO -- and it's coming soon to the North American continent. Identical to the model that's being used in China, Black Gold's NA payment plan alleges to bypass subscriptions and cash...

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RIFT's Ffinch on monetization and playing incognito

RIFT senior design director Simon Ffinch spoke to PCGamesN about the fantasy title's free-to-play conversion recently. Ffinch said the switch has "been amazing," and he also offers a few quotables with regard to both F2P discourse and the perils of playing a game you've developed. "I just hate...

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Massively Exclusive: Red 5 talks pay-to-win and Firefall's open beta

If you haven't yet noticed, Red 5's open-world, MMOFPS, action-adventure, jet-boot-featuring Firefall is now in open beta. The sci-fi shooter saw an extended closed beta period marked by major overhauls to core systems and a slow-but-steady trickle of new content, and last week's open beta launch...

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