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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: What made it click?]]></title><link>http://massively.joystiq.com/2010/02/09/the-daily-grind-what-made-it-click/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/09/the-daily-grind-what-made-it-click/</guid><comments>http://massively.joystiq.com/2010/02/09/the-daily-grind-what-made-it-click/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://wiki.ffxiclopedia.org/wiki/Black_Dragon"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/tdg-epiphany-epl-208.jpg"  alt="" /></a></div>
There's almost always a moment. If you're interested in MMOs beyond just enjoying the game while you play it -- and truth be told, if you're reading Massively you pretty well qualify -- then there was most likely a single experience you had somewhere along the line that convinced you these games were special and interesting. Something beyond just a diversion you could take or leave.  There was something the game that made you <a href="http://en.wikipedia.org/wiki/Epiphany_%28feeling%29">sit up and say that you were experiencing something unique</a>, something that may or may not be commonplace these days but seemed new and fresh at the time.<br />
<br />
Perhaps it was the first time you took part in a major <a href="http://massively.joystiq.com/category/PvP/">PvP</a> battle.  Perhaps it was your first struggle against a difficult monster in <a href="http://massively.joystiq.com/category/PvE/">PvE</a>, realizing that you actually had other real people at your side fighting the monster.  It could have been the first time you crafted something you were proud of, or even just a close friend you made in the game that you wouldn't have met otherwise.  Today, we're asking you what moment in an MMO first made the whole idea click for you.  And for bonus points, looking back on it now, does it seem like you were excited over something silly, or does it still feel unique?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/09/the-daily-grind-what-made-it-click/">The Daily Grind: What made it click?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Feb 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/09/the-daily-grind-what-made-it-click/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19349234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/09/the-daily-grind-what-made-it-click/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epiphany</category><category>moment-of-truth</category><category>pve</category><category>pvp</category><category>social</category><category>tdg</category><category>the-daily-grind</category><category>unique-experience</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 09 Feb 2010 08:00:00 EST</pubDate></item></channel></rss>
