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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Earthrise developers on the beauty of speed]]></title><link>http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/</guid><comments>http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/earthrise"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/earthriseespionageat580.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> CEO Atanas Atanasov recently <a href="http://massively.joystiq.com/2010/01/26/earthrise-interview-focuses-on-games-progress/">dropped some info</a> about the company's upcoming sci-fi MMO <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, briefly mentioning the advantages and disadvantages of Exploration and Battle Modes in an interview. The <a href="http://www.mastheadstudios.com">Masthead Studio</a> developers are following up with more on this topic in their latest installment of Question of the Week, "The Beauty of Speed". <br />
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Players who aren't wielding weapons will be able to move faster, potentially evading combat situations. Entering this "Exploration Mode" in combat can also impart some benefits, namely that enhanced speed couples with shield regeneration. That speed could allow a player to minimize the damage inflicted upon them by attacks but also leaves them open to greater risk of harm, should they take a direct hit. The tradeoff for that speed is lowered damage resistance. <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> will offer certain abilities that affect battlefield movement as well. <a href="http://forums.play-earthrise.com/index.php?topic=5614.0">Have a look at "The Beauty of Speed"</a> for more on <em>Earthrise</em>'s combat system, and the related discussion taking place among the game's community members.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/">Earthrise developers on the beauty of speed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5614.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19332570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>combat-mode</category><category>community-manager</category><category>earthrise</category><category>exploration-mode</category><category>game-mechanics</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>post-apocalyptic</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 27 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Masthead Studios discusses Earthrise economy]]></title><link>http://massively.joystiq.com/2010/01/19/masthead-studios-discusses-earthrise-economy/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/19/masthead-studios-discusses-earthrise-economy/</guid><comments>http://massively.joystiq.com/2010/01/19/masthead-studios-discusses-earthrise-economy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/mastheadwatchingeconomy580.jpg" alt="" /></a><br />
It's an immutable law: create an online game where virtual currency is used and it'll inevitably give rise to a black market for that currency, not to mention for the various items in the MMO. <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> will be no different, but developer <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> aims to be proactive about the problem of gold sellers, rather than reactive. They also feel that their game will be difficult to bot. <em>"Most of </em>Earthrise<em> design has followed the paradigm of requiring player interaction and skill through every aspect of combat, crafting and logistic movement so we firmly believe the game will be, by design, very difficult to automate via known methods,"</em> <a href="http://www.mastheadstudios.com">Masthead</a> explains in their <a href="http://forums.play-earthrise.com/index.php?topic=5561.0">latest Question of the Week</a>. <br />
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Another factor that Masthead Studios feels will curb black market activities in <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>, at least in respect to items, is that every use of gear slowly degrades the item in question. Of course, where there's a will there's a way. So when <em>Earthrise</em> enters open beta Masthead Studios will keep a close eye on the various ways players find to exploit the economy.<p><a href="http://massively.joystiq.com/2010/01/19/masthead-studios-discusses-earthrise-economy/" rel="bookmark">Continue reading <em>Masthead Studios discusses Earthrise economy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/19/masthead-studios-discusses-earthrise-economy/">Masthead Studios discusses Earthrise economy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5561.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/19/masthead-studios-discusses-earthrise-economy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19321455/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/19/masthead-studios-discusses-earthrise-economy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>black-market</category><category>botting</category><category>earthrise</category><category>economy</category><category>exploits</category><category>game-mechanics</category><category>gold-farming</category><category>gold-sellers</category><category>macros</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>post-apocalyptic</category><category>qotw</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 19 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Leading a life of crime in Earthrise]]></title><link>http://massively.joystiq.com/2009/12/28/leading-a-life-of-crime-in-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/28/leading-a-life-of-crime-in-earthrise/</guid><comments>http://massively.joystiq.com/2009/12/28/leading-a-life-of-crime-in-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/earthrisecriminalsqotwimage580.jpg" alt="" /></a><br />
Today's post-holiday Question of the Week for <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> concerns the game mechanics of being (and killing) criminals in the post-apocalyptic MMO. Players who opt to become felons will build up "Criminal Karma", what seems to be a sort of quantified notoriety. From what the developers are saying, it seems that going outlaw won't be a trivial choice, given such characters will be kill-on-sight in the more secure regions of Enterra island. Also, it may be difficult to wipe the slate clean if a character has a shady past. <br />
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According to Moll, the <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> Community Manager: <em>"Criminals cannot clear their records, nor do they generate additional Karma by killing other criminals in safe zones."</em> She adds that criminals who hunt down other criminals won't do so to repair their faction standings, rather there may be a good chance of obtaining loot by taking out a fellow wrongdoer. However, beyond such scenarios where 'evil fights evil', <em>Earthrise</em>'s law-abiding citizens will have incentives for killing the criminals of Enterra; successfully knocking off criminal players will garner them extra Contribution rewards (faction standing).<p><a href="http://massively.joystiq.com/2009/12/28/leading-a-life-of-crime-in-earthrise/" rel="bookmark">Continue reading <em>Leading a life of crime in Earthrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/28/leading-a-life-of-crime-in-earthrise/">Leading a life of crime in Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Dec 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5459.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/28/leading-a-life-of-crime-in-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19295764/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/28/leading-a-life-of-crime-in-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contribution</category><category>contribution-rewards</category><category>crime</category><category>criminal-karma</category><category>criminals</category><category>earthrise</category><category>enterra</category><category>faction-standings</category><category>factions</category><category>game-mechanics</category><category>karma</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>notoriety</category><category>post-apocalyptic</category><category>qotw</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 28 Dec 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Niche roles for small guilds in Earthrise]]></title><link>http://massively.joystiq.com/2009/12/03/niche-roles-for-small-guilds-in-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/03/niche-roles-for-small-guilds-in-earthrise/</guid><comments>http://massively.joystiq.com/2009/12/03/niche-roles-for-small-guilds-in-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/earthrisesmallsquadvsmutants580.jpg" /></a></div>
<a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is an upcoming post-apocalyptic/sci-fi MMO from <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> that we've been keeping an eye on. As a sandbox MMO, <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> takes place on a single but vast island called Enterra. This means finite territory and ultimately a trigger for conflict between guilds. Given there's strength in numbers, it stands to reason that collective action taken by large guilds could allow them to become political and economic powerhouses in the game. But what about smaller guilds? Will <em>Earthrise</em> have niches for small to medium-sized guilds or will they always be in the shadow of the larger player entities?<br />
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This won't be a game where only the largest guilds can succeed, according to Moll, the <em>Earthrise</em> Community Manager. She explains that while territorial conquest will not be an endeavor best suited to small guilds, much less solo players, these smaller groups will be able to tap into a steady stream of resources and income. One way is to provide services to the playerbase and even the larger guilds.<p><a href="http://massively.joystiq.com/2009/12/03/niche-roles-for-small-guilds-in-earthrise/" rel="bookmark">Continue reading <em>Niche roles for small guilds in Earthrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/03/niche-roles-for-small-guilds-in-earthrise/">Niche roles for small guilds in Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Dec 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5365.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/03/niche-roles-for-small-guilds-in-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19259012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/03/niche-roles-for-small-guilds-in-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>earthrise</category><category>economy</category><category>enterra</category><category>game-mechanics</category><category>guilds</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>post-apocalytpic</category><category>professions</category><category>pvp</category><category>qotw</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 03 Dec 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[The rewards of faction loyalty in Earthrise]]></title><link>http://massively.joystiq.com/2009/11/24/the-rewards-of-faction-loyalty-in-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/24/the-rewards-of-faction-loyalty-in-earthrise/</guid><comments>http://massively.joystiq.com/2009/11/24/the-rewards-of-faction-loyalty-in-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/earthriseqotwimagequests580.jpg"  alt="" /></a><br />
The latest <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> Question of the Week is all about quests in the upcoming post-apocalyptic MMO. "<em>Central to the PvE experience, quests in</em> Earthrise <em>are designed to help introduce the players to the tense cultural and political scene that shapes the two conflicting factions fighting for control over the island of Enterra,"</em> explains Moll, the game's Community Manager. <br />
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There are faction-specific quests unique to either Continoma or Noir, but <a href="http://massively.joystiq.com/category/earthrise  "><em>Earthrise</em></a>'s game mechanics will let players defect to a rival faction to experience another walk of life on Enterra island. Switching allegiances will not be a trivial matter, however, and the consequences a player assumes for doing so will limit how often most characters defect.<p><a href="http://massively.joystiq.com/2009/11/24/the-rewards-of-faction-loyalty-in-earthrise/" rel="bookmark">Continue reading <em>The rewards of faction loyalty in Earthrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/24/the-rewards-of-faction-loyalty-in-earthrise/">The rewards of faction loyalty in Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5344.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/24/the-rewards-of-faction-loyalty-in-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19251375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/24/the-rewards-of-faction-loyalty-in-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>continoma</category><category>earthrise</category><category>enterra</category><category>enterra-island</category><category>factions</category><category>game-mechanics</category><category>masthead</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>noir</category><category>organizations</category><category>post-apocalyptic</category><category>pve</category><category>qotw</category><category>quests</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 24 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Masthead Studios explains crafting and mass production in Earthrise]]></title><link>http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/</guid><comments>http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/earthriseqotwcraftingat580.jpg" alt="" /></a><br /><a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is an upcoming sandbox MMO that will have <a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/">strong emphasis on guild-vs.-guild conflicts</a> and PvP. The game will also have a deep <a href="http://massively.joystiq.com/category/crafting">crafting system</a>, something that may interest players looking for more than PvP in a sci-fi MMO. <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> developer <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> has stated in the past that it'll be possible for players to <a href="http://massively.joystiq.com/2009/02/04/earthrise-lead-designer-on-player-driven-economy-and-crafting-un/">craft unique, customized items</a> and perhaps even establish a reputation for producing certain wares. The latest Question of the Week answered by the <em>Earthrise</em> developers sheds a little more light on how crafting and mass production will work in the game. Specifically, <a href="http://www.mastheadstudios.com">Masthead Studios</a> explains how mass production will apply to some of the game's rarest craftable items. <br /><br />Moll, <em>Earthrise</em>'s Community Manager, explains how a blueprinting process creates Designs which are used by crafters; these are essentially templates combined with ingredients/materials to create items. Each Design will have a finite property called Edge which gets burned off over time through the manufacturing process. The limited use of Design Edges mean that the game's rarest or most elite items can't be created in large production runs, in other words <em>keeping</em> them rare and elite in a game where mass production is possible.<p><a href="http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/" rel="bookmark">Continue reading <em>Masthead Studios explains crafting and mass production in Earthrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/">Masthead Studios explains crafting and mass production in Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Oct 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5221.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19202776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprinting</category><category>blueprints</category><category>community-manager</category><category>crafting</category><category>designs</category><category>earthrise</category><category>edge</category><category>elite</category><category>game-mechanics</category><category>manufacturing</category><category>mass-production</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>qotw</category><category>rare</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 21 Oct 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Neutrality and criminality in the dystopian setting of Earthrise]]></title><link>http://massively.joystiq.com/2009/10/12/neutrality-and-criminality-in-the-dystopian-setting-of-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/12/neutrality-and-criminality-in-the-dystopian-setting-of-earthrise/</guid><comments>http://massively.joystiq.com/2009/10/12/neutrality-and-criminality-in-the-dystopian-setting-of-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/earthriseoutskirtsat580.jpg" /></a><br />The developers at <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> dropped some info about their post-apocalyptic MMO <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> today, explaining how they've designed the game to allow freedom of choice. In true sandbox style, players will not be forced to choose between the main factions of Continoma or Noir and can, in fact, remain neutral. <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> Community Manager Moll <a href="http://forums.play-earthrise.com/index.php?topic=5186.0">writes in the latest Question of the Week</a>, <em>"Aside from Continoma and Noir as major Factions, there are 10 smaller political groups (called Organizations), and 4 of them will be Neutral and will provide neutral players with quests that allow them to build their Reputation and unlock rewards that cater to their political standings."</em> <br /><br />Cloning, which may prove to be one of the most vital services players will require, will be independent of faction standings, Moll explains. On that topic of cloning, <em>Earthrise</em> fans have also wondered how criminals can gain access to the same advanced infrastructure used by the more legitimate factions. Or, for that matter, how do criminals gain access to the various resources and markets used by non-criminal players?<p><a href="http://massively.joystiq.com/2009/10/12/neutrality-and-criminality-in-the-dystopian-setting-of-earthrise/" rel="bookmark">Continue reading <em>Neutrality and criminality in the dystopian setting of Earthrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/12/neutrality-and-criminality-in-the-dystopian-setting-of-earthrise/">Neutrality and criminality in the dystopian setting of Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Oct 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5186.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/12/neutrality-and-criminality-in-the-dystopian-setting-of-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19193028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/12/neutrality-and-criminality-in-the-dystopian-setting-of-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>continoma</category><category>crafting</category><category>criminals</category><category>earthrise</category><category>factions</category><category>game-mechanics</category><category>masthead-studios</category><category>moll</category><category>neutrals</category><category>new-titles</category><category>noir</category><category>organizations</category><category>post-apocalyptic</category><category>qotw</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 12 Oct 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise developers seeking player input]]></title><link>http://massively.joystiq.com/2009/10/01/earthrise-developers-seeking-player-input/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/01/earthrise-developers-seeking-player-input/</guid><comments>http://massively.joystiq.com/2009/10/01/earthrise-developers-seeking-player-input/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/earthrisebridgecommunityconsensus.jpg" /></a><br />Players having more input or control over the games they play is an interesting direction some MMO companies are taking. While not every company will establish something structured as <a href="http://www.eveonline.com"><em>EVE Online</em></a> has with the <a href="http://massively.joystiq.com/tag/council-of-stellar-management">Council of Stellar Management</a> or (as Massively reader <a href="http://massively.joystiq.com/profile/3309802/">Se7en</a> pointed out yesterday) <a href="http://starwarsgalaxies.station.sony.com"><em>Star Wars Galaxies</em></a> has with its <a href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66959">Galactic Senate</a>, the simple fact that game developers are making efforts to allow more player input is encouraging. <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> is a newcomer to the MMO scene with <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, a far future post-apocalyptic title, but already they're showing an interest in getting player feedback as they develop the game. The devs at <a href="http://www.mastheadstudios.com">Masthead</a> will now have a "Community Consensus" on the <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> forums which brings up key issues with the game's design, to learn how players feel about these aspects of the title. <br /><br />It's not clear yet exactly how much input the players will really have on <em>Earthrise</em> but if the devs are willing to listen to the playerbase, we'd say this is a step in the right direction. The first Community Consensus deals with an issue that will likely be hotly debated -- adding additional incentive for player killing, with greater benefits at higher levels of notoriety.<p><a href="http://massively.joystiq.com/2009/10/01/earthrise-developers-seeking-player-input/" rel="bookmark">Continue reading <em>Earthrise developers seeking player input</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/01/earthrise-developers-seeking-player-input/">Earthrise developers seeking player input</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Oct 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5124.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/01/earthrise-developers-seeking-player-input/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19180909/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/01/earthrise-developers-seeking-player-input/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>community-consensus</category><category>community-manager</category><category>criminal</category><category>criminal-karma</category><category>earthrise</category><category>game-mechanics</category><category>insurance</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>notoriety</category><category>outlaw</category><category>pk</category><category>player-killer</category><category>post-apocalyptic</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 01 Oct 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Hints of espionage in Earthrise]]></title><link>http://massively.joystiq.com/2009/09/01/hints-of-espionage-in-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/01/hints-of-espionage-in-earthrise/</guid><comments>http://massively.joystiq.com/2009/09/01/hints-of-espionage-in-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/earthriseespionageat580.jpg" /></a><br />One of the interesting things that happens when you create a sandbox MMO where players can establish political systems, even empires, is that factions of those players will form and work against their opposition. In some cases, this is through large scale PvP campaigns. But another, more subtle aspect to warfare between guilds is espionage, should the game developer allow it. Fortunately for <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> players, <a href="http://massively.joystiq.com/category/masthead-studios">Masthead Studios</a> won't just allow espionage in their post-apocalyptic game -- they encourage it. <br /><br />Espionage is the focus of the latest <a href="http://massively.joystiq.com/tag/qotw">Question of the Week</a> asked by a member of the <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> community. It seems that spying will be an important aspect of conflicts between guilds, but so will visits to other guild territories for trade runs. <a href="http://www.mastheadstudios.com">Masthead Studios</a> implies that there will be a pass system used to allow non-guild members access to a guild's territory: <em>"Even though one might expect only allies and friends to the guild would be allowed to visit using a pass system, it is possible for clever spies of enemy guilds to find a way to sneak in and report to their headquarters about the development of enemy bases."</em><br /><em></em><p><a href="http://massively.joystiq.com/2009/09/01/hints-of-espionage-in-earthrise/" rel="bookmark">Continue reading <em>Hints of espionage in Earthrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/01/hints-of-espionage-in-earthrise/">Hints of espionage in Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Sep 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5001.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/01/hints-of-espionage-in-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19146243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/01/hints-of-espionage-in-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>earthrise</category><category>economy</category><category>espionage</category><category>game-mechanics</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>post-apocalyptic</category><category>pvp</category><category>qotw</category><category>sandbox</category><category>sci-fi</category><category>spies</category><category>spying</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 01 Sep 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[The interplay between faction standings and PvP in Earthrise]]></title><link>http://massively.joystiq.com/2009/08/04/the-interplay-between-faction-standings-and-pvp-in-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/04/the-interplay-between-faction-standings-and-pvp-in-earthrise/</guid><comments>http://massively.joystiq.com/2009/08/04/the-interplay-between-faction-standings-and-pvp-in-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/earthrisefightingfactionsguardsimage580.jpg" alt="" /></a><br />Although the post-apocalyptic MMO <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is still in development, the game's creators at <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> take a question from the player base each week and turn it into a mini dev blog. Granted, some of the mechanics as they exist now may very well change before <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> launches, but it's still a nice peek into the development of the game. <br /><br />The latest from <a href="http://www.mastheadstudios.com">Masthead Studios</a> is "Fighting, Factions, and Guards" which explains <em>Earthrise</em>'s system of establishing safety near the major cities and greater risk the further you venture from them.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/earthrise-gallery/">Earthrise</a></strong></p><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547436"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547438"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle06.tints_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547437"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072506"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle2frame_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072505"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle1frame_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/08/04/the-interplay-between-faction-standings-and-pvp-in-earthrise/" rel="bookmark">Continue reading <em>The interplay between faction standings and PvP in Earthrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/04/the-interplay-between-faction-standings-and-pvp-in-earthrise/">The interplay between faction standings and PvP in Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Aug 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=4880.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/04/the-interplay-between-faction-standings-and-pvp-in-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19118893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/04/the-interplay-between-faction-standings-and-pvp-in-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>continoma</category><category>earthrise</category><category>enterra</category><category>enterra-island</category><category>faction</category><category>factions</category><category>game-mechanics</category><category>guards</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>noir</category><category>noir-base</category><category>post-apocalyptic</category><category>pvp</category><category>qotw</category><category>question-of-the-week</category><category>sal-vitas</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 04 Aug 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise devs on how terrain will impact gameplay]]></title><link>http://massively.joystiq.com/2009/07/20/earthrise-devs-on-how-terrain-will-impact-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/20/earthrise-devs-on-how-terrain-will-impact-gameplay/</guid><comments>http://massively.joystiq.com/2009/07/20/earthrise-devs-on-how-terrain-will-impact-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/earthriseravineat580.jpg" alt="" /></a><br /><a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is the first massively multiplayer online game from <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a>, an independent game developer in Bulgaria. The game has a dystopian setting, a single (but vast) <a href="http://massively.joystiq.com/tag/enterra">island refuge</a> is all that remains of the human race after the world was bathed in nuclear fire. As expected of a post-apocalyptic MMO, there will be areas of the game that are comprised of blasted out buildings and various gutted structures, but the island setting of Enterra will offer a wide variety of terrain for players to explore and exploit. <br /><br />Moll, <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>'s community manager, explains in a recent blog post: <em>"As we developed Earthrise, we made sure that the world is tailored in such a way so it provides different game experiences - the whole island is divided almost equally between plains, hills and mountains."</em><p><a href="http://massively.joystiq.com/2009/07/20/earthrise-devs-on-how-terrain-will-impact-gameplay/" rel="bookmark">Continue reading <em>Earthrise devs on how terrain will impact gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/20/earthrise-devs-on-how-terrain-will-impact-gameplay/">Earthrise devs on how terrain will impact gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Jul 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=4829.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/20/earthrise-devs-on-how-terrain-will-impact-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19104104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/20/earthrise-devs-on-how-terrain-will-impact-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bulgaria</category><category>community-manager</category><category>earthrise</category><category>enterra</category><category>enterra-island</category><category>environment</category><category>exploration</category><category>explorers</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>post-apocalyptic</category><category>pvp</category><category>qotw</category><category>question-of-the-week</category><category>sci-fi</category><category>teleportation</category><category>teleporters</category><category>terrain</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 20 Jul 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise devs on player controlled resources]]></title><link>http://massively.joystiq.com/2009/07/14/earthrise-devs-on-player-controlled-resources/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/14/earthrise-devs-on-player-controlled-resources/</guid><comments>http://massively.joystiq.com/2009/07/14/earthrise-devs-on-player-controlled-resources/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/earthrisebaseimageat580.jpg" alt="" /></a><br />Although the game is still in its early beta stages, the <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> developers at <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> have been very proactive about discussing the post-apocalyptic title with the community. They've been dropping breadcrumbs each week about <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>'s features and game mechanics, not giving <em>too much</em> info on the title, but enough to form a clearer picture of what <em>Earthrise</em> will be like. This week, they're focusing on player-controlled resources. <br /><br /><em>Earthrise</em> <a href="http://massively.joystiq.com/tag/moll">community manager Moll</a> explains that the game's rare resources will be used in many different scopes of activity, ranging from crafting gear and vehicles to building and enhancing structures in conquered territories. As to the latter -- building bases and command centers -- player organizations will need to make some tradeoffs.<p><a href="http://massively.joystiq.com/2009/07/14/earthrise-devs-on-player-controlled-resources/" rel="bookmark">Continue reading <em>Earthrise devs on player controlled resources</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/14/earthrise-devs-on-player-controlled-resources/">Earthrise devs on player controlled resources</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Jul 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=4792.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/14/earthrise-devs-on-player-controlled-resources/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19096851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/14/earthrise-devs-on-player-controlled-resources/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>earthrise</category><category>forums</category><category>game-mechanics</category><category>guilds</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>player-controlled</category><category>post-apocalyptic</category><category>resources</category><category>sci-fi</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 14 Jul 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise developers explain how teleportation will affect gameplay]]></title><link>http://massively.joystiq.com/2009/06/29/earthrise-developers-explain-how-teleportation-will-affect-gamep/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/29/earthrise-developers-explain-how-teleportation-will-affect-gamep/</guid><comments>http://massively.joystiq.com/2009/06/29/earthrise-developers-explain-how-teleportation-will-affect-gamep/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/easterngardenskabukiat580.jpg" alt="" /></a><br />Last week we wrote about the upcoming post-apocalyptic MMO <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> and how players will be able to use mechas to establish trade and supply routes or, conversely, <a href="http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/">to hijack them</a>. This brings up another transportation-related question, or several really. How will teleportation work in <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>? What limitations will be put on it? Is teleportation accessible to individuals or is it a guild-level ability? The latest Question of the Week entry from the <em>Earthrise</em> devs at <a href="http://www.mastheadstudios.com">Masthead Studios</a> answers these questions and more. <br /><br />The game's sandbox <a href="http://massively.joystiq.com/tag/enterra">setting of Enterra</a> is a massive island with many zones. Conventional modes of transportation may not always be the best option for players who need to get from one place to another, hence the developers have included teleportation (travel, not combat) <a href="http://massively.joystiq.com/category/game-mechanics">game mechanics</a>, but characters seeking instantaneous travel will need to pay fees for the privilege. There will be two simple types of teleportation -- short range for within zones, and long range, which can be a jump from one end of Enterra to another. The further you travel, the more you pay. Teleporters will be run by NPC factions, available to players aligned with that faction or neutrals, but <em>Earthrise</em>'s guilds will also be able to establish their own teleporters.<p><a href="http://massively.joystiq.com/2009/06/29/earthrise-developers-explain-how-teleportation-will-affect-gamep/" rel="bookmark">Continue reading <em>Earthrise developers explain how teleportation will affect gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/29/earthrise-developers-explain-how-teleportation-will-affect-gamep/">Earthrise developers explain how teleportation will affect gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Jun 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=4726.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/29/earthrise-developers-explain-how-teleportation-will-affect-gamep/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19081393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/29/earthrise-developers-explain-how-teleportation-will-affect-gamep/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>earthrise</category><category>enterra</category><category>game-mechanics</category><category>guilds</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>post-apocalyptic</category><category>qotw</category><category>question-of-the-week</category><category>sandbox</category><category>sci-fi</category><category>teleport</category><category>teleportation</category><category>teleporters</category><category>travel</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 29 Jun 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise devs on risk vs. reward with mechas in organized ganks and looting]]></title><link>http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/</guid><comments>http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/earthrisemechaimageat580vidgrab.jpg" alt="" /></a><br />The post-apocalyptic MMO <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> will have PvP game mechanics tightly integrated into the sandbox game. Given the statements made by <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> developer <a href="http://www.mastheadstudios.com">Masthead Studios</a> in the past, it's confirmed that full player looting will be both a driver and reward for PvP in this game. It's interesting to note that the inclusion of mechas in <em>Earthrise</em> will likely play a pivotal role in organized ganks or piracy of a sort. <br /><br />The <em>Earthrise</em> devs explained more about this today in "<a href="http://forums.play-earthrise.com/index.php?topic=4700.0">Mechas, Transit, and Loot</a>" on the game's official forums. The game's community manager Moll writes:<em> "Goliaths of steel used for combat and transit, mechas are definitely not invulnerable to damage and destruction. It takes a bit of effort, but even carefully planned and armed attacks can disrupt a planned resource transportation route and destroy a mecha."</em><p><a href="http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/" rel="bookmark">Continue reading <em>Earthrise devs on risk vs. reward with mechas in organized ganks and looting</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/">Earthrise devs on risk vs. reward with mechas in organized ganks and looting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Jun 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=4700.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19074778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/22/earthrise-devs-on-risk-vs-reward-with-mechas-in-organized-ganks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>earthrise</category><category>full-looting</category><category>gank</category><category>logistics</category><category>loot</category><category>looting</category><category>masthead-studios</category><category>mech</category><category>mecha</category><category>mechas</category><category>moll</category><category>piracy</category><category>post-apocalyptic</category><category>pvp</category><category>qotw</category><category>question-of-the-week</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 22 Jun 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise devs shed some light on skill advancement]]></title><link>http://massively.joystiq.com/2009/06/02/earthrise-devs-shed-some-light-on-skill-advancement/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/02/earthrise-devs-shed-some-light-on-skill-advancement/</guid><comments>http://massively.joystiq.com/2009/06/02/earthrise-devs-shed-some-light-on-skill-advancement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/earthrisenoirimageat580wall.jpg" alt="" /></a><br />The latest bit of info we've come across about the upcoming post-apocalyptic MMO <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> sheds some more light on how skill advancement will work in the game. We've known that <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> will have a mix of both online and offline character advancement. The <a href="http://www.mastheadstudios.com">Masthead Studios</a> response to the latest Question of the Week regarding skills, via <a href="http://massively.joystiq.com/tag/moll"><em>Earthrise</em> community manager Moll</a>, explains their approach to progression. Moll writes: <em>"Skills improvement is one of the pinnacles of Earthrise's sandbox gameplay. Players in Earthrise will gain skill points by killing monsters and completing quests. Those skill points can be invested in abilities, which are used in combat. The abilities interface dialog is interactive with options to buy and combine abilities by using tactics." </em><br /><br />Beyond this system of combining abilities Moll also writes that players won't be limited in terms of their skill choices and that a player can choose any skills in the game, in addition to combining all types of abilities into tactics. Moll says, <em>"The skill advancement system is easy to learn and offers numerous possibilities for character customization, much more than many other games on the market." </em>You can find the Question of the Week and feedback from the <em>Earthrise</em> community <a href="http://forums.play-earthrise.com/index.php?topic=4551.0">on the game's official forums</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/02/earthrise-devs-shed-some-light-on-skill-advancement/">Earthrise devs shed some light on skill advancement</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Jun 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=4551.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/02/earthrise-devs-shed-some-light-on-skill-advancement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19053965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/02/earthrise-devs-shed-some-light-on-skill-advancement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bulgaria</category><category>community-manager</category><category>dystopia</category><category>earthrise</category><category>game-mechanics</category><category>masthead-studios</category><category>moll</category><category>post-apocalyptic</category><category>qotw</category><category>question-of-the-week</category><category>sci-fi</category><category>skills</category><category>sofia</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 02 Jun 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise developers explain dodge game mechanics in PvP]]></title><link>http://massively.joystiq.com/2009/05/28/earthrise-developers-explain-dodge-game-mechanics-in-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/28/earthrise-developers-explain-dodge-game-mechanics-in-pvp/</guid><comments>http://massively.joystiq.com/2009/05/28/earthrise-developers-explain-dodge-game-mechanics-in-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/earthrisedodgeqotwat580.jpg" alt="" /></a><br />We're curious about how <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, a post-apocalyptic 'sandbox' MMO from <a href="http://www.mastheadstudios.com">Masthead Studios</a>, is shaping up, especially after the <a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/">preview of the game we got at GDC 2009</a>. Fortunately the game's creators have been running a <a href="http://forums.play-earthrise.com/index.php?board=18.0">Question of the Week forum category</a>, explaining some of the game mechanics involved with playing <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>.The latest QOTW deals with dodging in combat, something we've been wondering about, given that Masthead Studios previously stated <a href="http://massively.joystiq.com/2008/05/21/physics-engine-grounds-earthrise-players/">they don't want players hopping around incessantly</a> out on the battlefield. <br /><br />Jumping will of course be used to avoid damage or cross distances at a quicker pace but, if their original intentions hold true now, jumping and perhaps dodging will be tied in with abilities. <em>Earthrise</em> community manager Moll answers this question: <em>"Will attacks and skills that do damage from a distance have instant effect or will a target perhaps be able to see it coming and have a slim possibility to dodge it completely?"</em><p><a href="http://massively.joystiq.com/2009/05/28/earthrise-developers-explain-dodge-game-mechanics-in-pvp/" rel="bookmark">Continue reading <em>Earthrise developers explain dodge game mechanics in PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/28/earthrise-developers-explain-dodge-game-mechanics-in-pvp/">Earthrise developers explain dodge game mechanics in PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 May 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=4510.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/28/earthrise-developers-explain-dodge-game-mechanics-in-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19049548/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/28/earthrise-developers-explain-dodge-game-mechanics-in-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bulgaria</category><category>combat</category><category>community-manager</category><category>dodge</category><category>dodging</category><category>earthrise</category><category>forums</category><category>game-mechanics</category><category>jumping</category><category>masthead-studios</category><category>moll</category><category>post-apocalyptic</category><category>pvp</category><category>qotw</category><category>question-of-the-week</category><category>sci-fi</category><category>sofia</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 28 May 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise question of the week is a call to crafters]]></title><link>http://massively.joystiq.com/2009/05/18/earthrise-question-of-the-week-is-a-call-to-crafters/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/18/earthrise-question-of-the-week-is-a-call-to-crafters/</guid><comments>http://massively.joystiq.com/2009/05/18/earthrise-question-of-the-week-is-a-call-to-crafters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/earthrisecraftinqotwimageat580.jpg" alt="" /></a><br /><a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is the post-apocalyptic MMO being developed by <a href="http://www.mastheadstudios.com">Masthead Studios</a> that will have a game setting quite different from the crumbled, burned out world we'd typically associate with global armageddon. <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> is set in a utopian future that's quickly turning dystopian, one that's still rather crumbly on the outskirts to keep that aftermath feel to the game. Beyond the <a href="http://massively.joystiq.com/tag/guild-vs-guild">guild warfare</a> and sandbox elements of gameplay <a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/">Massively has looked at in the past</a>, Masthead Studios is putting a great deal of emphasis on the game's <a href="http://massively.joystiq.com/category/crafting">crafting system</a>. <br /><br />In fact, this is the focus of the <em>Earthrise</em> Question of the Week on the game's forums, posted by the game's <a href="http://massively.joystiq.com/tag/moll">community manager Moll</a>. However, instead of simply doing a brief Q&amp;A as in other weeks, Moll explains the concepts behind the crafting system before eliciting feedback from <em>Earthrise</em> fans.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/earthrise-gallery/">Earthrise</a></strong></p><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547436"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547438"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle06.tints_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547437"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072506"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle2frame_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072505"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle1frame_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/05/18/earthrise-question-of-the-week-is-a-call-to-crafters/" rel="bookmark">Continue reading <em>Earthrise question of the week is a call to crafters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/18/earthrise-question-of-the-week-is-a-call-to-crafters/">Earthrise question of the week is a call to crafters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 May 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=4471.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/18/earthrise-question-of-the-week-is-a-call-to-crafters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1549431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/18/earthrise-question-of-the-week-is-a-call-to-crafters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>competition</category><category>crafting</category><category>dystopia</category><category>earthrise</category><category>economy</category><category>guild-vs-guild</category><category>guilds</category><category>masthead-studios</category><category>moll</category><category>post-apocalyptic</category><category>qotw</category><category>question-of-the-week</category><category>sandbox</category><category>sci-fi</category><category>specialization</category><category>utopia</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 18 May 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise devs explain interplay of shields, stamina, and energy game mechanics]]></title><link>http://massively.joystiq.com/2009/05/11/earthrise-devs-explain-interplay-of-shields-stamina-and-energy/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/11/earthrise-devs-explain-interplay-of-shields-stamina-and-energy/</guid><comments>http://massively.joystiq.com/2009/05/11/earthrise-devs-explain-interplay-of-shields-stamina-and-energy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/earthriseheavyarmorat580.jpg" alt="" /></a><br /><a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is a post-apocalyptic MMO that's quite a departure from the 'Mad Max' view of a post-civilization world. Rather, the game is one where Earth's technocratic elite survive the global apocalypse via genetic immortality through cloning, and seek to rebuild the world according to utopian ideals. Schisms divide society which leads to outright hostilities and faction struggles, giving <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>'s players the opportunity to play some very different sorts of characters. The lore of <em>Earthrise</em> is steadily being fleshed out, but we're hoping that the gameplay will live up to expectations. <br /><br />Given that the title is still in early beta testing, we're always looking to get our questions about the game answered. <a href="http://www.mastheadstudios.com">Masthead Studios</a> has been doing just that with their <a href="http://forums.play-earthrise.com/index.php?board=18.0">"Question of the Week" forum for <em>Earthrise</em></a> in which the game's developers answer questions posed to them by the fans. The latest question of the week deals with <em>Earthrise</em>'s three major pools: shields, stamina, and energy. <div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/earthrise-gallery/">Earthrise</a></strong></p><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547436"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547438"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle06.tints_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547437"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072506"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle2frame_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072505"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle1frame_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/05/11/earthrise-devs-explain-interplay-of-shields-stamina-and-energy/" rel="bookmark">Continue reading <em>Earthrise devs explain interplay of shields, stamina, and energy game mechanics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/11/earthrise-devs-explain-interplay-of-shields-stamina-and-energy/">Earthrise devs explain interplay of shields, stamina, and energy game mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 May 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=4422.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/11/earthrise-devs-explain-interplay-of-shields-stamina-and-energy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1542416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/11/earthrise-devs-explain-interplay-of-shields-stamina-and-energy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>earthrise</category><category>forums</category><category>game-mechanics</category><category>masthead-studios</category><category>moll</category><category>post-apocalyptic</category><category>qotw</category><category>question-of-the-week</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 11 May 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise developers explain siege territory gameplay]]></title><link>http://massively.joystiq.com/2009/04/28/earthrise-developers-explain-siege-territory-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/28/earthrise-developers-explain-siege-territory-gameplay/</guid><comments>http://massively.joystiq.com/2009/04/28/earthrise-developers-explain-siege-territory-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://forums.play-earthrise.com/index.php?topic=4339.0"><img vspace="4" hspace="4" border="1" align="middle" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/earthrisetheboneyardat580.jpg" /></a><br /><a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is a sci-fi MMO currently in development at <a href="http://www.mastheadstudios.com">Masthead Studios</a> in Bulgaria, one which aims to <a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/">merge sandbox gameplay with a post-apocalyptic setting</a>. By all indications, <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> will be a game where players can band together to work towards world control, while of course struggling against opposing forces with similar goals.<br /><br />This territorial control between guilds will be a key aspect of <em>Earthrise</em> and the latest 'Question of the Week' on the game's official forums addresses the game mechanics connected with such pursuits. <em>Earthrise</em> community manager <a href="http://massively.joystiq.com/tag/moll">Moll</a> has posted "<a href="http://forums.play-earthrise.com/index.php?topic=4339.0">Siege Territory gameplay + defensive structures</a>" which explains how guild bases will be integral in capturing and holding territory, as well as some of the ways these structures will allow guilds to tap the resources of a given territory. In addition, specific structures will allow for mass production, serve as power plants, and provide teleporters for moving troops between territories. There's plenty more info on the advantages of territorial control to be found in the <a href="http://forums.play-earthrise.com/index.php?topic=4339.0">latest round of Q&amp;A's with the developers at Masthead Studios</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/28/earthrise-developers-explain-siege-territory-gameplay/">Earthrise developers explain siege territory gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Apr 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=4339.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/28/earthrise-developers-explain-siege-territory-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1529485/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/28/earthrise-developers-explain-siege-territory-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bases</category><category>community-manager</category><category>earthrise</category><category>guilds</category><category>masthead-studios</category><category>moll</category><category>post-apocalyptic</category><category>sci-fi</category><category>siege-territory-gameplay</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 28 Apr 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise beta signups begin]]></title><link>http://massively.joystiq.com/2009/01/05/earthrise-beta-signups-begin/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/05/earthrise-beta-signups-begin/</guid><comments>http://massively.joystiq.com/2009/01/05/earthrise-beta-signups-begin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/earthrisegrabat425bluehairgirl.jpg" alt="" /></a><br />Fans of massively multiplayer online games who think fantasy settings are getting a bit stale are looking at other genres to explore -- namely the <a href="http://massively.joystiq.com/category/sci-fi">upcoming sci-fi MMO titles</a> soon to arrive. One such game that we've been keeping tabs on at Massively is <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, a post-apocalyptic MMO currently in development. We recently mentioned that <a href="http://massively.joystiq.com/2008/12/15/earthrise-beta-signups-begin-late-december/"><em>Earthrise</em> would be taking beta signups at the end of 2008</a>, and the team at <a href="http://www.mastheadstudios.com">Masthead Studios</a> kept their promise: <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> beta signups have begun. <br /><br /><em>Earthrise</em>'s Community Manager, Moll, let prospective players know the <a href="http://forums.play-earthrise.com/index.php?topic=2533.0 ">details about the stages of beta</a> on the game's official forums. If you're excited about getting an early hands-on with <em>Earthrise</em>, you'll want to check out the Q&amp;A there before going ahead and <a href="http://www.play-earthrise.com/beta/betasignup.html ">filling out the beta application</a>, which could get you into the fray on <a href="http://massively.joystiq.com/tag/enterra-island">Enterra Island</a> soon.<br /><br /><em>[Thanks Aron]</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/05/earthrise-beta-signups-begin/">Earthrise beta signups begin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Jan 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=2533.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/05/earthrise-beta-signups-begin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1419371/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/05/earthrise-beta-signups-begin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta-application</category><category>breaking</category><category>closed-beta</category><category>community-manager</category><category>earthrise</category><category>enterra-island</category><category>masthead-studios</category><category>moll</category><category>open-beta</category><category>post-apocalyptic</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 05 Jan 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Earthrise beta signups begin late December]]></title><link>http://massively.joystiq.com/2008/12/15/earthrise-beta-signups-begin-late-december/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/15/earthrise-beta-signups-begin-late-december/</guid><comments>http://massively.joystiq.com/2008/12/15/earthrise-beta-signups-begin-late-december/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://www.play-earthrise.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/earthriseemptystreetsat425.jpg" alt="" /></a><br />Players of massively multiplayer online games who are starting to feel the <a href="http://massively.joystiq.com/category/fantasy">fantasy genre</a> might be a little stale will have some interesting things to look forward to in the coming years, with the surge of science fiction and post-apocalyptic MMOs coming to market. One such title is <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, set in the final refuge of humanity following the rest of the planet's annihilation. Although the game is still in a pre-beta stage of development, the <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> developers, <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a>, have been providing status updates to its growing community through monthly newsletters. <br /><br />Issue VII of the <span style="font-style: italic;">Earthrise</span> newsletter is up, and <a href="http://www.mastheadstudios.com/">Masthead Studios</a> has some good news for all of the beta hopefuls out there. There will be several stages of beta invites, and they'll begin accepting beta applications at the end of December. First up is a 'friends and family' stage, which will be followed by the first round of closed beta. The message stressed in the announcement is that Masthead Studios is really looking to the community to help them work out bugs and gameplay issues to make <em>Earthrise</em> into a solid title.<p><a href="http://massively.joystiq.com/2008/12/15/earthrise-beta-signups-begin-late-december/" rel="bookmark">Continue reading <em>Earthrise beta signups begin late December</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/15/earthrise-beta-signups-begin-late-december/">Earthrise beta signups begin late December</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Dec 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.play-earthrise.com/newsletter/007/index.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/15/earthrise-beta-signups-begin-late-december/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1401679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/15/earthrise-beta-signups-begin-late-december/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>community-manager</category><category>earthrise</category><category>friends-and-family</category><category>masthead-studios</category><category>moll</category><category>newsletter</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 15 Dec 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise newsletter updates fans on title's progress]]></title><link>http://massively.joystiq.com/2008/08/17/earthrise-newsletter-updates-fans-on-titles-progress/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/17/earthrise-newsletter-updates-fans-on-titles-progress/</guid><comments>http://massively.joystiq.com/2008/08/17/earthrise-newsletter-updates-fans-on-titles-progress/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://www.play-earthrise.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/earthrisenpc425.jpg" /></a><br />The team at <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> has released another batch of info on the upcoming <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> MMO, through their August newsletter. It's become standard for the <a href="http://www.mastheadstudios.com">Masthead</a> newsletters to profile members of the <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> team. This time it's Composer Pavel Benov who's featured. He talks about how he drew upon his punk and hardcore roots to create <em>Earthrise's</em> soundtrack, which will be a fusion of experimental ambient and industrial. <br /><br />There are also some highlights of the previous month's coverage of the post-apocalyptic title. But most of the revelations come through their Community Manager, Moll, who touches upon where <em>Earthrise</em> is <a href="http://massively.joystiq.com/2008/07/17/earthrise-newsletter-sheds-more-light-on-the-road-to-beta/">in terms of beta testing.</a> In addition, 'Issue IV' of the <em>Earthrise</em> newsletter has more concept art from the Eastern Gardens Creatures, showing off the npc spawns that will be devouring players when the game goes into beta, which Moll says will be later this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/17/earthrise-newsletter-updates-fans-on-titles-progress/">Earthrise newsletter updates fans on title's progress</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Aug 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.play-earthrise.com/newsletter/004/index.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/17/earthrise-newsletter-updates-fans-on-titles-progress/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1286331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/17/earthrise-newsletter-updates-fans-on-titles-progress/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambient</category><category>beta</category><category>community</category><category>composer</category><category>earthrise</category><category>eastern-gardens</category><category>hardcore</category><category>industrial</category><category>masthead-studios</category><category>moll</category><category>music</category><category>newsletter</category><category>npc</category><category>pavel-benov</category><category>post-apocalyptic</category><category>previews</category><category>punk</category><category>pve</category><category>sci-fi</category><category>spawn</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 17 Aug 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise newsletter sheds more light on the road to beta]]></title><link>http://massively.joystiq.com/2008/07/17/earthrise-newsletter-sheds-more-light-on-the-road-to-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/17/earthrise-newsletter-sheds-more-light-on-the-road-to-beta/</guid><comments>http://massively.joystiq.com/2008/07/17/earthrise-newsletter-sheds-more-light-on-the-road-to-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://www.play-earthrise.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/easterngardens425.jpg" alt="" /></a><br /><a href="http://www.mastheadstudios.com">Masthead Studios</a> has given beta-hopefuls another taste of what's to come in their sci-fi MMO <a href="http://www.play-earthrise.com"><em>Earthrise.</em></a> Following the format of their previous <a href="http://massively.joystiq.com/2008/05/04/earthrise-newsletter-offers-glimpses-of-dystopian-future/">two</a> <a href="http://massively.joystiq.com/2008/06/12/earthrise-newsletter-introduces-dev-team-and-their-influences/">newsletters,</a> <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> showcases some of what they've created to date on the road to the Autumn 2008 <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> beta. <br /><br />The <em>Earthrise</em> newsletter 'Issue III' <a href="http://forums.play-earthrise.com/index.php?topic=1530.0">announces a fan art contest </a>with autographed concept art to be given away as prizes. On that note, they've also posted concept art of the Eastern Gardens creatures. <em>Earthrise's</em> Community Manager, Moll, highlights a number of interesting discussions on the official forums, namely <a href="http://forums.play-earthrise.com/index.php?topic=1366.0">player accountability</a> (spying, scamming, alt play) and the <a href="http://massively.joystiq.com/2008/06/04/earthrise-organizations-revealed/">factions that will polarize players</a> in the game. Check out the latest <em>Earthrise </em>newsletter for the <a href="http://www.play-earthrise.com/newsletter/003/index.html">full low-down</a> on how the game is shaping up. <br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/17/earthrise-newsletter-sheds-more-light-on-the-road-to-beta/">Earthrise newsletter sheds more light on the road to beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.play-earthrise.com/newsletter/003/index.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/earthrise-newsletter-sheds-more-light-on-the-road-to-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1258606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/earthrise-newsletter-sheds-more-light-on-the-road-to-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>community-manager</category><category>earthrise</category><category>faction</category><category>factions</category><category>fan-art</category><category>forums</category><category>masthead-studios</category><category>moll</category><category>newsletter</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 17 Jul 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise game mechanics confirmed in Masthead Studios dev chat]]></title><link>http://massively.joystiq.com/2008/06/13/earthrise-game-mechanics-confirmed-in-masthead-studios-dev-chat/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/13/earthrise-game-mechanics-confirmed-in-masthead-studios-dev-chat/</guid><comments>http://massively.joystiq.com/2008/06/13/earthrise-game-mechanics-confirmed-in-masthead-studios-dev-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/earthrisenew425.jpg" alt="" /></a><br />The creators of the sci-fi MMO <a href="http://www.play-earthrise.com"><span style="font-style: italic;">Earthrise</span></a> have been very active in recent months -- granting a number of interviews, releasing monthly newsletters, and participating in dev chats. <a href="http://www.stratics.com">Stratics</a> recently hosted the third <a href="http://massively.joystiq.com/category/earthrise"><span style="font-style: italic;">Earthrise</span></a> 'House of Commons' dev chat, with three members of the <a href="http://www.mastheadstudios.com">Masthead Studios</a><span style="font-style: italic;"> </span>team.<br /><br />The <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> devs that took part were Atanas Atanasov (CEO of Masthead Studios), Apostol Apostolov (Lead Game Designer), and Moll (Community Manager). Their discussion ranged from the professions available to players to the <a href="http://massively.joystiq.com/2008/03/05/earthrise-crafing-and-you/">extensive crafting system</a> in the game. Read on after the jump for details straight from the devs about what we can expect from <span style="font-style: italic;">Earthrise.</span><p><a href="http://massively.joystiq.com/2008/06/13/earthrise-game-mechanics-confirmed-in-masthead-studios-dev-chat/" rel="bookmark">Continue reading <em>Earthrise game mechanics confirmed in Masthead Studios dev chat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/13/earthrise-game-mechanics-confirmed-in-masthead-studios-dev-chat/">Earthrise game mechanics confirmed in Masthead Studios dev chat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jun 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.stratics.com/php-bin/show_content.php?content=27811>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/13/earthrise-game-mechanics-confirmed-in-masthead-studios-dev-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1223323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/13/earthrise-game-mechanics-confirmed-in-masthead-studios-dev-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apostol-apostolov</category><category>atanas-atanasov</category><category>combat</category><category>crafting</category><category>dev-chat</category><category>earthrise</category><category>economy</category><category>fps</category><category>grouping</category><category>guild</category><category>guilds</category><category>masthead-studios</category><category>moll</category><category>post-apocalyptic</category><category>profession</category><category>rmt</category><category>sci-fi</category><category>stratics</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 13 Jun 2008 19:00:00 EST</pubDate></item></channel></rss>
