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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Retribution expansion highlights]]></title><link>http://massively.joystiq.com/2012/12/02/eve-evolved-retribution-expansion-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/02/eve-evolved-retribution-expansion-highlights/</guid><comments>http://massively.joystiq.com/2012/12/02/eve-evolved-retribution-expansion-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/12/02/eve-evolved-retribution-expansion-highlights/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/retr-tuitle.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s PvP-focused <a href="http://massively.joystiq.com/tag/retribution/"><em>Retribution</em></a> expansion goes live <a href="http://massively.joystiq.com/2012/11/30/eve-online-readies-retribution-deployment/">in just a few days on December 4th</a>, bringing with it a whole series of balance changes, UI updates, and new features. In addition to a whole new bounty hunting mechanic, we can look forward to a new combat UI, some serious ship rebalancing, and a new crimewatch system that puts players in the driving seat of antipiracy. Faction warfare is also due for a bit of a revamp, and a new safety system will help newer players stay within the bounds of the law.<br />
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<a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> has been releasing torrents of information on the expansion this month in the run-up to release, covering everything from the new UI updates and ship balancing to kill rights and corp hangars. There are some interesting changes on the way that might affect your everyday life in <em>EVE</em>. If you haul ships and items around <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> inside an Orca's ship and corp hangars, be aware that the <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=73995">hangars will no longer be immune to cargo scans</a> and their contents will now drop as loot when you're destroyed. Expect suicide attacks on Orcas to spike immediately following the expansion's release, and keep your expensive toy out of harm's way.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, we'll dig into this week's <em>Retribution </em>expansion and look at a few of the highlights in depth.<p><a href="http://massively.joystiq.com/2012/12/02/eve-evolved-retribution-expansion-highlights/" rel="bookmark">Continue reading <em>EVE Evolved: Retribution expansion highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/02/eve-evolved-retribution-expansion-highlights/">EVE Evolved: Retribution expansion highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Dec 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/02/eve-evolved-retribution-expansion-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20392181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/02/eve-evolved-retribution-expansion-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bounties</category><category>bounty-hunter</category><category>bounty-hunting</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>crime</category><category>crimewatch</category><category>criminality</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>inferno</category><category>jump-drive</category><category>micro-jump-drive</category><category>module</category><category>modules</category><category>new-modules</category><category>pvp</category><category>retribution</category><category>safety</category><category>safety-system</category><category>sandbox</category><category>sci-fi</category><category>ui</category><category>user-interface</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 02 Dec 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[PAX Prime 2012: World of Warplanes]]></title><link>http://massively.joystiq.com/2012/08/31/pax-prime-2012-world-of-warplanes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/31/pax-prime-2012-world-of-warplanes/</guid><comments>http://massively.joystiq.com/2012/08/31/pax-prime-2012-world-of-warplanes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/31/pax-prime-2012-world-of-warplanes/"><img alt="zoom zoom" data-src-height="295" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/worldofwarplanesscreensimage06-1346446668.jpg" /></a></div>
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	<a href="http://massively.joystiq.com/category/world-of-tanks/">Tanks</a> are old news. This is the time for warplanes -- <em><a href="http://massively.joystiq.com/category/world-of-warplanes">World of Warplanes</a>, </em>in fact. Happily, we can talk about just that because we took some time at <a href="http://massively.joystiq.com/tag/pax-prime-2012">PAX</a> and sat down with some <a href="http://massively.joystiq.com/tag/wargaming">Wargaming.net</a> folks to take a look at the upcoming game.</div><p><a href="http://massively.joystiq.com/2012/08/31/pax-prime-2012-world-of-warplanes/" rel="bookmark">Continue reading <em>PAX Prime 2012: World of Warplanes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/31/pax-prime-2012-world-of-warplanes/">PAX Prime 2012: World of Warplanes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 31 Aug 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/31/pax-prime-2012-world-of-warplanes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20314358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/31/pax-prime-2012-world-of-warplanes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8-0</category><category>con</category><category>convention</category><category>expo</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>historical</category><category>module</category><category>modules</category><category>pax</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>penny-arcade-expo</category><category>physics</category><category>plane</category><category>planes</category><category>presets</category><category>pvp</category><category>update</category><category>upgrade</category><category>upgrades</category><category>war</category><category>wargaming.net</category><category>warplane</category><category>warplanes</category><category>world-of-warplanes</category><category>wowp</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 31 Aug 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online previews BattleMech upgrades and pilot skill trees]]></title><link>http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/</guid><comments>http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/"><img alt="Concept Art -- MechWarrior Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/mwo-1328307677.jpg" /></a></div>
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	A couple of days ago, <a href="http://www.massively.com/tag/piranha-games">Piranha Games</a> -- the studio behind the upcoming <em><a href="http://www.massively.com/category/mechwarrior-online">MechWarrior Online</a></em> -- gave us a look at the role-based warfare and character progression we can expect from the robot-fighting title. As we reported last week, players in <em>MWO</em> will fall into of four roles: scout, assault, defense, or command. Today's update on the game's official site gives us a closer look at the various ways that players can earn XP and on what they can spend it. For instance, every 'Mech will have an upgrade tree, which is divided into tiers. Players must spend experience in order to purchase all of the upgrades on a given tier before they are able to access the subsequent tier. <br />
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	To get a look at the various abilities and skill trees through which players will be progressing when they finally find themselves in the cockpit, just click on through the link below to the official <em>MechWarrior Online</em> site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/">MechWarrior Online previews BattleMech upgrades and pilot skill trees</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Feb 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20164347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>battlemech</category><category>battletech</category><category>character-progression</category><category>command</category><category>commander</category><category>defender</category><category>defense</category><category>experience</category><category>f2p</category><category>free-to-play</category><category>mechwarrior</category><category>mechwarrior-online</category><category>modules</category><category>mwo</category><category>piranha-games</category><category>progression</category><category>role</category><category>roles</category><category>scout</category><category>upgrades</category><category>xp</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 03 Feb 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online delves into the art of role warfare]]></title><link>http://massively.joystiq.com/2012/02/01/mechwarrior-online-delves-into-the-art-of-role-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/01/mechwarrior-online-delves-into-the-art-of-role-warfare/</guid><comments>http://massively.joystiq.com/2012/02/01/mechwarrior-online-delves-into-the-art-of-role-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/01/mechwarrior-online-delves-into-the-art-of-role-warfare/"><img alt="Art -- MechWarrior Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/mwo.jpg" /></a></div>
<div style="text-align: left; ">
	Last week, we got to take a look at <a href="http://www.massively.com/category/mechwarrior-online"><em>MechWarrior Online</em>'s</a> freshly introduced <a href="http://massively.joystiq.com/2012/01/25/mechwarrior-online-unveils-the-classic-cn9-a-centurion-battlemec/">CN9-A Centurion BattleMech</a>. This week, however, the folks at <a href="http://www.massively.com/tag/piranha-games">Piranha Games</a> want to give you some insight on what to do once you're seated in the cockpit of your giant robot, so they've dropped a new blog post titled Role Warfare for fans' consumption. The post first introduces players to the various roles available to MechWarrior Online players: scouting, assault, defense, and command. The roles are exactly what they sound like. Scouts gather intel, while assault 'Mechs assault and defense 'Mechs defend. Command mechs, believe it or not, command their respective teams.<br />
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	But how do you customize your 'Mech to fill one of these roles? As players progress through their matches, the BattleMechs that they use in battle will gain XP according to their battle performance. This XP can be spent to unlock upgrades in the BattleMech's tech tree. Each BattleMech will have its own distinct tech tree, and therefore its own distinct upgrade options. At certain points within the Tech Tree, players will receive Pilot Points, which are assigned directly to the player's pilot avatar and are used to purchase pilot abilities in the Pilot Skill Tree. Finally, players can purchase BattleMech modules with their C-Bills, which allows for the final layer of specialization on the customization cake.<br />
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	For the full details on the game's customization and upgrade system, and to get a run down of some recommended loadouts for various roles, click on through to <em>MWO</em>'s official site below.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/01/mechwarrior-online-delves-into-the-art-of-role-warfare/">MechWarrior Online delves into the art of role warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Feb 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/01/mechwarrior-online-delves-into-the-art-of-role-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20162302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/01/mechwarrior-online-delves-into-the-art-of-role-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlemech</category><category>battletech</category><category>customization</category><category>f2p</category><category>free-to-play</category><category>mechwarrior</category><category>mechwarrior-online</category><category>modules</category><category>mwo</category><category>pilot-points</category><category>pilot-skill-tree</category><category>pilot-skill-trees</category><category>pilot-tree</category><category>pilot-trees</category><category>piranha</category><category>piranha-games</category><category>progression</category><category>role-warfare</category><category>roles</category><category>tech-tree</category><category>tech-trees</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 01 Feb 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online Q&amp;A gives you six devs for the price of none]]></title><link>http://massively.joystiq.com/2012/01/18/mechwarrior-online-qanda-gives-you-six-devs-for-the-price-of-none/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/18/mechwarrior-online-qanda-gives-you-six-devs-for-the-price-of-none/</guid><comments>http://massively.joystiq.com/2012/01/18/mechwarrior-online-qanda-gives-you-six-devs-for-the-price-of-none/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/18/mechwarrior-online-qanda-gives-you-six-devs-for-the-price-of-none/"><img alt="Concept art -- MechWarrior Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/mwo.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/category/mechwarrior-online">MechWarrior Online</a> continues to unleash a steady barrage of new information with today's newly released developer Q&amp;A. <a href="http://www.massively.com/tag/piranha-games">Piranha Games</a> has outdone itself with the latest post, which brings you answers from not one, not two, but six <em>MWO</em> developers. The devs begin by giving fans some insight into how BattleMech modules will work to augment pilot abilities; for example players can sacrifice night-vision distance for higher visual detail. The remainder of the Q&amp;A covers a great wealth of different topics, such as intelligence-gathering, the BattleGrid, and -- most importantly -- hula girls. For the full Q&amp;A, just click on through the link below to the <em>MechWarrior Online</em> official forums.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/18/mechwarrior-online-qanda-gives-you-six-devs-for-the-price-of-none/">MechWarrior Online Q&amp;A gives you six devs for the price of none</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/18/mechwarrior-online-qanda-gives-you-six-devs-for-the-price-of-none/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20151370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/18/mechwarrior-online-qanda-gives-you-six-devs-for-the-price-of-none/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlegrid</category><category>dev-q-and-a</category><category>dev-qa</category><category>f2p</category><category>free-to-play</category><category>hula-girls</category><category>mechwarrior</category><category>mechwarrior-online</category><category>module</category><category>modules</category><category>mwo</category><category>piranha</category><category>piranha-games</category><category>q-and-a</category><category>qa</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 18 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online fights with knowledge as well as lasers]]></title><link>http://massively.joystiq.com/2012/01/04/mechwarrior-online-fights-with-knowledge-as-well-as-lasers/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/04/mechwarrior-online-fights-with-knowledge-as-well-as-lasers/</guid><comments>http://massively.joystiq.com/2012/01/04/mechwarrior-online-fights-with-knowledge-as-well-as-lasers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/04/mechwarrior-online-fights-with-knowledge-as-well-as-lasers/"><img alt="MechWarrior Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/mech2.jpg" /></a></div>
In any combat situation it is key to be as well-informed as possible: to know where your enemy is (hopefully not right behind you), what resources you have on hand (dual Twinkies), what you're up against (spouse aggro), and so on. The makers of the upcoming <a href="http://massively.joystiq.com/category/mechwarrior-online/"><em>MechWarrior Online</em></a> have devoted their second dev blog to the importance of information -- or as they put it, "knowledge is power!"<br />
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To aid with information warfare, the designers will provide to players a key tool called a BattleGrid, which will function like a pumped-up interactive map during in-game conflicts. Through the BattleGrid, players will be able to get a good idea of what's going on in the field quickly and what orders are coming through for the attack.<br />
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The blog post also mentions the concept of "modules" that allow pilots to customize their 'Mechs, and it gives a brief overview of the line-of-sight targeting system and how players can work together to share battlefield information as well as how they can confuse the enemy. Hiding and seeking in the game will require a good combination of both detection and "spoofing" modules to keep your team alive while exposing the opposite one.<br />
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[Thanks to Nimsy for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/04/mechwarrior-online-fights-with-knowledge-as-well-as-lasers/">MechWarrior Online fights with knowledge as well as lasers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Jan 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/04/mechwarrior-online-fights-with-knowledge-as-well-as-lasers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20140463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/04/mechwarrior-online-fights-with-knowledge-as-well-as-lasers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlegrid</category><category>detection</category><category>dev-blog</category><category>dev-diary</category><category>developer-blog</category><category>hide-and-seek</category><category>information-warfare</category><category>knowledge-is-power</category><category>line-of-sight</category><category>mech</category><category>mechwarrior</category><category>mechwarrior-online</category><category>module</category><category>modules</category><category>piranha-games</category><category>spoofing</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 04 Jan 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Perpetuum adding distress beacons, relaxing trial restrictions]]></title><link>http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/</guid><comments>http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/"><img alt="Perpetuum - PvE fight" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/perpbeacon.jpg" /></a></div>
If you've ever wanted to prank-call a mob in an MMORPG, <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> just might be your game. The sci-fi sandbox from <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> has unveiled a new <a href="http://blog.perpetuum-online.com/posts/2011-10-20-i-like-my-eggs-scrambled/">distress beacon</a> mechanic that basically allows the player to lure a few of the game's alien forces into an ambush.<br />
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The new gameplay adds a bit of PvE flavor to what is otherwise a PvP-focused title (or at least, a title in which the vast majority of the playerbase PvPs in some fashion), and Avatar is also adding new module tiers, which may be looted from the officers and commanders who respond to the distress beacon calls.<br />
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Finally, Avatar's latest <em>Perpetuum</em> dev blog brings some good news for those of you looking to partake of the game's free trial. Most of the trial's restrictions are being lifted, and you'll now be able to do just about everything in the game with the exception of founding your own corporation and sending money to other players. Check out the game's website for all the details, and don't forget to have a look at the distress beacon video after the break.<p><a href="http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/" rel="bookmark">Continue reading <em>Perpetuum adding distress beacons, relaxing trial restrictions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/">Perpetuum adding distress beacons, relaxing trial restrictions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Oct 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20086551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/20/perpetuum-adding-distress-beacons-relaxing-trial-restrictions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>dev-blog</category><category>dev-diary</category><category>distress-beacon</category><category>game-mechanics</category><category>module-tiers</category><category>modules</category><category>perpetuum</category><category>prank-calling</category><category>pve</category><category>sandbox</category><category>sci-fi</category><category>scifi</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 20 Oct 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Steel Legions opens up a can of Warfare on all declared enemies]]></title><link>http://massively.joystiq.com/2011/10/07/steel-legions-opens-up-a-can-of-warfare-on-all-declared-enemies/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/07/steel-legions-opens-up-a-can-of-warfare-on-all-declared-enemies/</guid><comments>http://massively.joystiq.com/2011/10/07/steel-legions-opens-up-a-can-of-warfare-on-all-declared-enemies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/07/steel-legions-opens-up-a-can-of-warfare-on-all-declared-enemies/"><img alt="Steel Legions" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/steel.jpg" /></a></div>
For all those out there who boast about how uber their show pony mount is, <em><a href="http://steellegions.com/">Steel Legions</a> </em>horde of tanks, artillery and other weapons of awesome mass destruction begs to differ. The free-to-play title is bringing more explosive firepower to the battlefield with <a href="http://steellegions.com/the-warfare-update">its Warfare update</a>.<br />
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In this patch, players can upgrade their tanks with a variety of new modules, starting with experience modules. These do pretty much what you'd expect: increase the rate of XP gained as you plow through the chaos of the fight.<br />
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The Warfare update is also adding a marketplace for players to purchase better goods for their machines, new weapon systems like the Kinetic Deflector and Mazer Cannon, and an oil refinery that can be fought over for control of the liquid black gold.<br />
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<em>Steel Legions</em> is a free-to-play browser-based MMO that takes place in an alternate timeline when steam-driven tanks clash for control over the world. You can watch the trailer for the Warfare update after the jump.<p><a href="http://massively.joystiq.com/2011/10/07/steel-legions-opens-up-a-can-of-warfare-on-all-declared-enemies/" rel="bookmark">Continue reading <em>Steel Legions opens up a can of Warfare on all declared enemies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/07/steel-legions-opens-up-a-can-of-warfare-on-all-declared-enemies/">Steel Legions opens up a can of Warfare on all declared enemies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Oct 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/07/steel-legions-opens-up-a-can-of-warfare-on-all-declared-enemies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20076296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/07/steel-legions-opens-up-a-can-of-warfare-on-all-declared-enemies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>marketplace</category><category>modules</category><category>patch</category><category>splitscreen-studios</category><category>steel-legions</category><category>tank</category><category>tanks</category><category>trailer</category><category>update</category><category>video</category><category>warfare</category><category>warfare-update</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 07 Oct 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum's Terra Incognita expansion coming May 4th]]></title><link>http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/</guid><comments>http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;">
	<a href="http://blog.perpetuum-online.com/posts/2011-04-28-terra-incognita/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/terraincognita.jpg" vspace="4" /></a></div>
<a href="http://www.avatarcreations.hu/">Avatar Creations</a> has a bit of a surprise in store for fans looking forward to <a href="http://www.perpetuum-online.com/"><em>Perpetuum's</em></a> next patch. The update will be a full-blown expansion titled <em><a href="http://blog.perpetuum-online.com/posts/2011-04-28-terra-incognita/">Terra Incognita</a></em> and will be free to download despite the fact that it's crammed full of content. <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar</a> has also announced the official release date as May 4th, 2011.<br />
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So what's in store for the sci-fi sandbox's first expansion? The game world is doubling in size, and six new islands are being made available (three Alpha and three Beta zones, PvE and PvP respectively). Since you can't have a huge game world without providing players a way to avoid traversing it, Avatar is also introducing a new highway system, which will speed travel by an additional 36 kilometers per hour.<br />
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<a href="http://massively.joystiq.com/tag/terra-incognita"><em>Terra Incognita</em></a> is also bringing a new event notification system to the table (and by events, Avatar means UI pop-ups, not in-game shindigs). Gameplay additions include AoE damage from exploding robots, new armor and weapon modules, internal corporation markets, and various mineral and mining tweaks. Head to the official <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> dev blog to get the <a href="http://blog.perpetuum-online.com/posts/2011-04-28-terra-incognita/">full scoop</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/">Perpetuum's Terra Incognita expansion coming May 4th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Apr 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19927327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aoe</category><category>aoe-explosions</category><category>avatar</category><category>avatar-creations</category><category>corporation-markets</category><category>event-notification-system</category><category>expansion</category><category>fast-travel</category><category>minerals</category><category>mining</category><category>modules</category><category>patch</category><category>perpetuum</category><category>perpetuum-online</category><category>sandbox</category><category>sci-fi</category><category>terra-incognita</category><category>update</category><category>world-size</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 29 Apr 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[CCP reveals Tech 3 coming in EVE's March expansion]]></title><link>http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/</guid><comments>http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><a href="http://www.crazykinux.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/tech3shipsckatfanfest425.jpg" alt="" /></a><br /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> revealed some details on the as-yet unnamed <a href="http://www.eve-online.com"><em>EVE Online</em></a> expansion, slated for release in March of 2009. <em>"The unnamed expansion will introduce 'Tech 3' modular ship designs, branching epic mission arcs, further improvements to the new player experience, and exploration of uncharted space through unstable wormholes,"</em> writes Oli Welsh, reporting from <a href="http://massively.joystiq.com/tag/eve-fanfest-2008"><em>EVE</em> Fanfest 2008</a> for <a href="http://www.eurogamer.net">Eurogamer</a>.<br /><br />Welsh also reports that the exploration system of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em> <em>Online</em></a> will be revamped dramatically, now allowing for 'true exploration' where <em>EVE's</em> pilots will use <em>"new skills and modules to travel through wormholes into all-new, unconnected space. There they will find unique stellar phenomena and the resources and artifacts that will lead to the third level of technology in the game universe, Tech 3 -- the first such update since Tech 2 was introduced back in 2004,"</em> Welsh adds.<p><a href="http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/" rel="bookmark">Continue reading <em>CCP reveals Tech 3 coming in EVE's March expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/">CCP reveals Tech 3 coming in EVE's March expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Nov 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=287282>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1366305/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>customization</category><category>eurogamer</category><category>eve</category><category>eve-fanfest</category><category>eve-fanfest-2008</category><category>eve-online</category><category>expansions</category><category>exploration</category><category>factions</category><category>modular</category><category>modules</category><category>new-player-experience</category><category>oli-welsh</category><category>t3</category><category>tech-3</category><category>wormholes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 08 Nov 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Winterblink: asset control and consolidation in EVE Online]]></title><link>http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/min425.jpg" /></a><br /><a href="http://www.warpdriveactive.com/">Warp Drive Active</a> podcaster <a href="http://winterblink.com/">Winterblink</a> is a man who's got everything, apparently. And too much of it, scattered throughout his hangars in <a href="http://massively.joystiq.com/tag/new-eden">New Eden.</a> It's a common problem in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> particularly for players who roam a lot throughout the galaxy. Mission runners, ratters, and adherents of most any trade or livelihood in the game accumulate a lot of random assets, individually of low worth but which can hold substantial value when seen as a whole. Unfortunately, what Winterblink describes in his blog gets even worse when a player uses containers to organize their possessions by category across multiple stations. The contents of those containers cannot be viewed remotely; one has to be docked in that particular station to see what's inside. <br /><br />Winterblink decided he couldn't handle the clutter anymore and <a href="http://winterblink.com/?p=269">shared the most efficient way</a> he's found to deal with it all, step-by-step. He also had a good idea about having a container that only has the modules for his preferred ship fittings. Slowboating all over New Eden to consolidate his assets worked out for Winterblink. But this writer found that the negligible value of his junk and the time lost consolidating it wouldn't be worth the effort, and opted to ruthlessly destroy a fair amount of it, rather than collect and reprocess or resell the odds and ends. The slash-and-burn approach works for Tech I modules, but once ships and Tech II of anything enter into the picture, Winterblink's way is best. Especially in that he opted to reprocess the materials rather than trying to sell them all on the market.<p><a href="http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/" rel="bookmark">Continue reading <em>Winterblink: asset control and consolidation in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/">Winterblink: asset control and consolidation in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Jul 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://winterblink.com/?p=269>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1244593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assets</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>faction</category><category>faction-module</category><category>mission-runner</category><category>module</category><category>modules</category><category>new-eden</category><category>officer</category><category>officer-module</category><category>podcast</category><category>podcaster</category><category>rat</category><category>ratter</category><category>sci-fi</category><category>t1</category><category>t2</category><category>tech-1</category><category>tech-2</category><category>warp-drive-active</category><category>wda</category><category>winterblink</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 03 Jul 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Have Clone, Will Travel: 3 Essential Tools for Capsuleers]]></title><link>http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/</guid><comments>http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/maps/" rel="tag">Maps</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/have-clone-will-travel/" rel="tag">Have Clone, Will Travel</a></p><div style="text-align: center;"><a href="http://www.flickr.com/photos/crazykinux/collections/72157602453843171/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/haveclonewilltravelss.jpg" alt="" /></a><br /></div>
With <em><a href="http://www.eve-online.com/empyreanage/">Empyrean Age</a></em> finally released, I wanted to give it a try to get this old Carebear in some pew pew action. Since my main character, Treenara Mazouk, was part of an industrial corporation that wanted to remain neutral throughout this war time, I decided to create an alternate character (Alt) to test out Factional Warfare.<br /><br />What I didn't know, and didn't expect, was being humbled by the whole experience. You see, I've been immersed in <a href="http://www.eve-online.com/"><span style="font-style: italic;">EVE Online</span></a> for almost four years now, and playing a new character reminded me how much work new players have to go through to get ahead<span style="font-style: italic;"></span>. Talk about a major flashback!<br /><br />Despite my experience and knowledge of the game, I still felt very limited by my new characters (lack of) abilities, assets and skills. It reminded me of my early days in New Eden, and how little I knew of what to do, where to go or who to ask. Through it all, I've gained a respect for the brave new players who start off in New Eden.<br /><br />I felt I needed to do something about this. Something more then <a href="http://massively.joystiq.com/2007/10/26/twelve-handy-links-for-eve-online-newbies/">the initial list</a> I had made a few months back. The following is a list of 3 basic tools that I feel every new capsuleer should have in order to survive the harsh landscape of the <span style="font-style: italic;">EVE </span>universe. So strap yourselves in, buckle-up and start taking notes.<br /><p><a href="http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/" rel="bookmark">Continue reading <em>Have Clone, Will Travel: 3 Essential Tools for Capsuleers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/">Have Clone, Will Travel: 3 Essential Tools for Capsuleers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jun 2008 06:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1229518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/19/have-clone-will-travel-3-essential-tools-for-capsuleers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>application</category><category>download</category><category>eve-online</category><category>evemon</category><category>factional-warfare</category><category>featured</category><category>modules</category><category>monitor</category><category>shipsetups</category><category>skill-points</category><category>skills</category><category>training</category><dc:creator><![CDATA[David Perry]]></dc:creator><pubDate>Thu, 19 Jun 2008 06:30:00 EST</pubDate></item><item><title><![CDATA[Player vs. Everything: The quirks of D&amp;D Online]]></title><link>http://massively.joystiq.com/2008/06/16/player-vs-everything-the-quirks-of-dandd-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/16/player-vs-everything-the-quirks-of-dandd-online/</guid><comments>http://massively.joystiq.com/2008/06/16/player-vs-everything-the-quirks-of-dandd-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><div style="text-align: center;"><a href="http://www.ddo.com"><img vspace="4" hspace="4" border="1" alt="" title="That is one sweet-looking dragon." src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/redragonddo.jpg" /></a><br /></div>
From the first time I stepped into Turbine's <a href="http://www.ddo.com/"><span style="font-style: italic;">Dungeons and Dragons Online: Stormreach</span></a>, I was amazed by how well it managed to capture the dungeon crawling feel of the franchise that I knew, loved, and grew up with. With its fast-paced, pulse-pounding, and thoroughly satisfying combat, clever use of hidden doors and traps, and resource management mini-game of health, spells, and abilities, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/"><span style="font-style: italic;">D&amp;D Online</span></a> provides a unique gameplay experience that no other MMOG can provide right now. One only has to listen to the vehement and impassioned discussion of the hardcore fans, found in any pick-up dungeon group, to realize that Turbine has something special here---something that <a href="http://www.worldofwarcraft.com/"><span style="font-style: italic;">World of Warcraft</span></a><span style="font-style: italic;"></span> and <a href="http://www.warhammeronline.com/"><span style="font-style: italic;">Warhammer Online</span></a>, <a href="http://everquest.station.sony.com/"><span style="font-style: italic;">EverQuest</span></a><span style="font-style: italic;"></span> and <a href="http://www.ageofconan.com/"><span style="font-style: italic;">Age of Conan</span></a>, or even <a href="http://www.eve-online.com/"><span style="font-style: italic;">EVE Online</span></a> simply can't offer.<br /><br />However, is being unique and interesting enough to justify the price? On <a href="http://massively.joystiq.com/2008/06/05/massively-speaking-podcast-episode-8/">a recent Massively podcast</a>, I mentioned that I've always felt like <span style="font-style: italic;">DDO</span> wasn't worth the monthly fee, despite how much I love the game. The standard $15 per month pricing model is a one-size-fits-all label that looks a little too bulky on the city of Stormreach, for a number of reasons. Today I'm going to examine some of the reasons why a game which I find so interesting, exciting, and fun can't manage to crack my wallet open, and what I think <a href="http://www.turbine.com/">Turbine</a> could do to push the game a little further into the competitive territory of its gaming peers.<p><a href="http://massively.joystiq.com/2008/06/16/player-vs-everything-the-quirks-of-dandd-online/" rel="bookmark">Continue reading <em>Player vs. Everything: The quirks of D&amp;D Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/16/player-vs-everything-the-quirks-of-dandd-online/">Player vs. Everything: The quirks of D&amp;D Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jun 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/16/player-vs-everything-the-quirks-of-dandd-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1226813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/16/player-vs-everything-the-quirks-of-dandd-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dd</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>featured</category><category>game-design</category><category>joystiqfeatures</category><category>module</category><category>modules</category><category>npcs</category><category>player-created</category><category>player-vs-everything</category><category>second-game</category><dc:creator><![CDATA[Cameron Sorden]]></dc:creator><pubDate>Mon, 16 Jun 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Have Clone, Will Travel: An EVE Online Wish List]]></title><link>http://massively.joystiq.com/2008/05/22/have-clone-will-travel-an-eve-online-wish-list/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/22/have-clone-will-travel-an-eve-online-wish-list/</guid><comments>http://massively.joystiq.com/2008/05/22/have-clone-will-travel-an-eve-online-wish-list/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/have-clone-will-travel/" rel="tag">Have Clone, Will Travel</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/hello-kitty-krestel.jpg" alt="" /><br />
<div style="text-align: left;">With <a href="http://www.eve-online.com/empyreanage/"><span>Empyrean Age</span></a> and and <a href="http://massively.joystiq.com/tag/ambulation/">Ambulation</a> just around the corner, <a href="http://massively.joystiq.com/tag/ccp">CCP</a> is about to make a lot of its <a style="font-style: italic;" href="http://www.eve-online.com/">EVE Online</a> subscribers very happy, including yours truly. The idea of walking around in a space station has been a wish of mine for quite some time, ever since I got word that CCP was looking at doing something like it.<br /> <br /> Of course my <a style="font-style: italic;" href="http://massively.joystiq.com/category/eve-online/">EVE Online</a> wish list is much longer and probably won't get fulfilled for some time. Indeed it would keep the Icelandic developer busy for a number of years! Instead, let's narrow the list to the 5 top items and see what we've got.</div>
</div><p><a href="http://massively.joystiq.com/2008/05/22/have-clone-will-travel-an-eve-online-wish-list/" rel="bookmark">Continue reading <em>Have Clone, Will Travel: An EVE Online Wish List</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/22/have-clone-will-travel-an-eve-online-wish-list/">Have Clone, Will Travel: An EVE Online Wish List</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 May 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/22/have-clone-will-travel-an-eve-online-wish-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1194597/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/have-clone-will-travel-an-eve-online-wish-list/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambulation</category><category>ccp</category><category>empyrean-age</category><category>eve-mobile</category><category>eve-mobile-skill-planner</category><category>eve-online</category><category>featured</category><category>game-additions</category><category>graphic novel</category><category>graphicnovel</category><category>modules</category><category>music</category><category>ship setups</category><category>ShipSetups</category><category>slots</category><category>wishlist</category><dc:creator><![CDATA[David Perry]]></dc:creator><pubDate>Thu, 22 May 2008 18:30:00 EST</pubDate></item></channel></rss>