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Posts tagged mods

Stick and Rudder: How complex is too complex for Star Citizen?

I've taken a little while to let Chris Roberts' recent flight model manifesto marinate. In that time, my opinion has run the gamut from "funk yeah, simulation!" to "hmm, I hope I'm able to enjoy this title" and back again. I waffled because as much as I'm salivating over Star Citizen and...

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Bohemia Interactive acquires a new team for DayZ and assembles a roadmap

Are you ready to kill your fellow survivors and take their stuff in DayZ? If so, you've got plenty of company; according to creator Dean Hall, the game has sold 1.7 million copies on Steam thus far. It's given the team good reason to expand, at that. Bohemia Interactive has acquired Cauldron...

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New Elder Scrolls Online API changes affect UI mods; devs post an AMA

Modding and The Elder Scrolls series have long been a match made in gamer heaven, but ZeniMax's latest API changes to The Elder Scrolls Online has the fantasy MMO's modding community up in arms. In a nutshell, the new version of the API removes the ability to track what others are doing to your...

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Tamriel Infinium: Five essential Elder Scrolls Online addons

The Elder Scrolls series is known for its mods and addons, and Elder Scrolls Online is no exception. Although we will likely not see the appearance modifications found in Morrowind, Oblivion, and Skyrim, we will see UI addons that help with grouping, dungeon crawling, and even roleplaying. In fact,...

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Minion rounds up Elder Scrolls Online addons

It's Addon Day here at Massively, and as such we have another handy-dandy platform to help you manage your mods. ZAM has started an open beta for Minion, an addon management software designed to work with Elder Scrolls Online. Minion will help you install, manage, and update your addons for next...

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Curse opens its doors to WildStar addons

Curse would like to become your one-stop shopping hub for all of your future WildStar addon needs. The site announced that it's expanding its focus to include addons for Carbine Studios' upcoming MMO. Curse will be supporting WildStar mods with a new version of the CurseForge platform, which...

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Chaos Theory: A few useful mods for The Secret World

Do you use mods in The Secret World? This was a question I have actually asked friends and colleagues as the idea of corralling the best and most useful mods bounced around in my head for a while. The irony in that inquiry is that I, personally, do not use any addons for TSW; in fact, I tend not...

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EverQuest Next to feature a moddable UI

We're going to go ahead and just spoil the outcome of the most recent EverQuest Next roundtable discussion because Lead UI Designer Jake Sones answers the central question within seconds of the video's start. Yes, EverQuest Next will have a modifiable UI, and while EverQuest Next Landmark won't...

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DayZ still not ready for release

You can't really call what's happening to DayZ a series of delayz, since the game haz never formally announced a release date. But a lot of potential playerz are still waiting patiently for the standalone version to see the light of day. Lead developer Dean Hall took to Reddit recently to respond...

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TUG prepares Survival Games servers

TUG's hardcore survival mode will get its first iteration of testing with the so-called "Survival Games" coming to the beta in January 2014. The team is preparing limited, focused matches on special servers to experiment, refine, and polish its PvP systems. The Survival Games servers are a...

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