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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The world of World of Warcraft recreated in Minecraft]]></title><link>http://massively.joystiq.com/2012/02/09/the-world-of-world-of-warcraft-recreated-in-minecraft/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/09/the-world-of-world-of-warcraft-recreated-in-minecraft/</guid><comments>http://massively.joystiq.com/2012/02/09/the-world-of-world-of-warcraft-recreated-in-minecraft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/09/the-world-of-world-of-warcraft-recreated-in-minecraft/"><img alt="Minecraft" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/kalimdor.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/Minecraft/"><em>Minecraft</em></a> players are well-known for their insane, over-the-top LEGO building projects, but one may have all the rest beat. A player named Rumsey is in the process of recreating the entire world of Azeroth from <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> inside the game, and while it's not completed quite yet, <a href="http://www.minecraftforum.net/topic/997352-crafting-azeroth/">it's already incredibly impressive</a>.<br />
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Rumsey says that he had to cheat a little: Instead of placing every single block by hand, he wrote a piece of software that helps to automate the process of making full-scale version of the world. He's recently completed one continent -- Kalimdor -- and has plans to do the others as well as all of <em>WoW's</em> dungeons. He says that the only problem he's run into is <em>Minecraft's</em> height limit of 128 blocks, so he's had to employ mods to get around that.<br />
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When the project is complete, Rumsey has hopes that it will be hosted online for tourists to visit this much blockier version of their favorite <em>WoW </em>stomping grounds.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/09/the-world-of-world-of-warcraft-recreated-in-minecraft/">The world of World of Warcraft recreated in Minecraft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Feb 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/09/the-world-of-world-of-warcraft-recreated-in-minecraft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20167962/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/09/the-world-of-world-of-warcraft-recreated-in-minecraft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>azeroth</category><category>custom-software</category><category>funny</category><category>humor</category><category>insane-projects</category><category>kalimdor</category><category>lego</category><category>lego-bricks</category><category>minecraft</category><category>minecraft-blocks</category><category>model</category><category>mods</category><category>recreation</category><category>rumsey</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 09 Feb 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Massively mammillary online: Evony hires model to be the... face of the game]]></title><link>http://massively.joystiq.com/2011/11/10/massively-mammillary-online-evony-hires-model-to-be-the-face/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/10/massively-mammillary-online-evony-hires-model-to-be-the-face/</guid><comments>http://massively.joystiq.com/2011/11/10/massively-mammillary-online-evony-hires-model-to-be-the-face/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/10/massively-mammillary-online-evony-hires-model-to-be-the-face/"><img alt="Evony ad" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/evony.jpg" /></a></div>
Quick -- what's missing in your life? No, not your dog; that beast is never coming back and you might as well get used to it. We're talking about <a href="http://massively.joystiq.com/tag/evony/"><em>Evony's</em></a> tasteful, classy, and omnipresent <a href="http://massively.joystiq.com/2009/07/13/comment-spam-lewd-advertising-and-stolen-assets-abound-for-evo/">chest-centric ads</a> that had absolutely nothing to do with the gameplay itself.<br />
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While <em>Evony </em>eventually replaced those ads with ones that showed elements from the actual game, it was only a matter of time before the bosoms of glory returned. To solve the crisis of the irrelevant breasts, the game studio hired a model to portray an in-game character, Eva, in a new series of ads.<br />
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According to the press release, Eva was chosen by the game's players to find the right look for the person to represent the game. Eva will be displayed as both a real model and cartoon version. Undoubtedly, this is the high point of civilization as we know it, and everything will go downhill from here.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/10/massively-mammillary-online-evony-hires-model-to-be-the-face/">Massively mammillary online: Evony hires model to be the... face of the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Nov 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/10/massively-mammillary-online-evony-hires-model-to-be-the-face/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20103478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/10/massively-mammillary-online-evony-hires-model-to-be-the-face/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad</category><category>advertising</category><category>boobs</category><category>bosoms</category><category>bosoms-of-glory</category><category>breasts</category><category>business-model</category><category>chestacular</category><category>eva</category><category>evony</category><category>f2p</category><category>free-to-play</category><category>kotaku-worthy</category><category>model</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 10 Nov 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Five by five: PlanetSide Next reveals the Reaver]]></title><link>http://massively.joystiq.com/2011/02/04/five-by-five-planetside-next-reveals-the-reaver/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/04/five-by-five-planetside-next-reveals-the-reaver/</guid><comments>http://massively.joystiq.com/2011/02/04/five-by-five-planetside-next-reveals-the-reaver/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;"><a href="http://www.planetside-universe.com/news-planetside-next-reaver-exclusive-2433.htm"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/reavertitle.jpg" /></a></div>
For a new MMO that's supposedly launching this year, we've heard precious little about the tentatively titled <a href="http://massively.joystiq.com/tag/planetside-next/"><em>PlanetSide Next</em></a> so far. Today, our knowledge grows by an inch as <a href="http://www.planetside-universe.com/news-planetside-next-reaver-exclusive-2433.htm">PlanetSide Universe</a> got its hands on an exclusive picture of one of the new ships of the game, the Reaver.<br />
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Like the ships in other screenshots we've seen, this is a model and not necessarily representative of the actual vehicle in-game. Still, it definitely looks like it means business, and evokes the image of modern attack helicopters minus the rotor blades.<br />
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<a href="http://massively.joystiq.com/tag/soe/">SOE's</a> <a href="http://www.massively.com/tag/john-smedley">John Smedley</a> <a href="http://massively.joystiq.com/2009/10/12/planetside-next-not-official-game-title-despite-rumors/">has talked up this MMO sequel</a> as having <em>"massive battles on a scale no other FPS will touch."</em> <a href="http://massively.joystiq.com/2010/12/17/smedley-talks-dcuo-launch-and-planetside-next-beta/">The studio is looking at </a><a href="http://www.planetside-universe.com/p-planetside-next-faq-66.htm#q1">late Q1/early Q2 2011 for a release window</a> for the game. <a href="http://massively.joystiq.com/2010/12/17/smedley-talks-dcuo-launch-and-planetside-next-beta/">The first beta testers will be current <em>PlanetSide</em> players</a>, so if you want to get a look at the future, it may behoove you to jump on board the present. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/planetside-next/">PlanetSide Next</a></strong></p><a href="http://massively.joystiq.com/photos/planetside-next/#3848896"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/reaver_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-next/#3848897"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/psn1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-next/#3848898"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/psn2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-next/#3879681"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/grr2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-next/#3879682"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/grr1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/04/five-by-five-planetside-next-reveals-the-reaver/">Five by five: PlanetSide Next reveals the Reaver</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Feb 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/04/five-by-five-planetside-next-reveals-the-reaver/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19829195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/04/five-by-five-planetside-next-reveals-the-reaver/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>john-smedley</category><category>model</category><category>planetside</category><category>planetside-2</category><category>planetside-next</category><category>reaver</category><category>screenshot</category><category>soe</category><category>Sony-Online-Entertainment</category><category>transport</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 04 Feb 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online's Scorpion to receive graphical overhaul in Tyrannis]]></title><link>http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/</guid><comments>http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=732"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/scorp-title2.jpg" /></a></div>
When <a href="http://www.youtube.com/watch?v=maMjjUr6zIQ">high-quality ship models were introduced</a> with <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s <em>Trinity</em> expansion, not every ship reacted to the graphical upgrade in the same way. Some ships, like the Megathron and Crusader, saw dramatic visual improvements with panel details and sharp lines. For the Scorpion, however, the upgraded detail exposed design flaws in the original model that spoiled its look for some players. <a href="http://eve.wikia.com/wiki/Scorpion">The Scorpion</a> has long been held as one of the ugliest ships in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, sporting the signature Caldari asymmetric design and odd metallic pylons. For a battleship, it's always looked small, light and flimsy; a look that perhaps suited its original role as a long-range electronic warfare ship. With it being <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">rebalanced for a close-range "brawler" role</a> last year, the old model really started to look out of place on the field of battle.<br />
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In a new devblog, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=732">the CCP art department have released screenshots</a> of a new Scorpion model they're planning to roll out with the <a href="http://massively.joystiq.com/tag/tyrannis/"><em>Tyrannis</em></a> expansion this summer. Using design themes from their work on Tech 3 strategic cruisers, the team have turned one of <em>EVE</em>'s all-time ugliest ships into a masterpiece. Not only does the ship now look more like its namesake, it has a much more solid and aggressive look to it that better suits its role in PvP. This may mark the start of a change for other Caldari ships, many of which sport elements of the same bizarre asymmetric design that spoiled the Scorpion's appearance. As an added bonus, <a href="http://massively.joystiq.com/tag/ccp-games/"><em>CCP</em></a>'s graphics programmers have created a new texture packing system that vastly improves the visual quality of small details on ships. If you're interested in the new Scorpion model or the finer details of how CCP texture the ships in <em>EVE </em>Online, the latest devblog is definitely worth a look.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/">EVE Online's Scorpion to receive graphical overhaul in Tyrannis</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19371812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>devblog</category><category>ecm</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>graphics</category><category>model</category><category>scorpion</category><category>texture</category><category>tyrannis</category><category>update</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 24 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Making EVE beautiful]]></title><link>http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/</guid><comments>http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/beut-title.jpg" alt="" /></a></div>
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When it was released back in 2003, <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> was one of the most visually impressive games on the market. Over the coming years, the graphics aged gracefully next to competitors on the market and all seemed well. Nonetheless, <a href="http://massively.joystiq.com/tag/ccp"><span style="font-style: italic;">CCP</span></a> were not content to let their flagship game's graphics eventually go out of date. In true CCP style, they developed a long-term staged delivery plan for the complete overhaul of the game's graphics. The first stage of delivery came with the Trinity expansion, in which a premium client was launched <a href="http://www.youtube.com/watch?v=maMjjUr6zIQ&amp;feature=channel_page">with incredible high resolution ship models</a>. This was just the first stage in a plan to keep <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a> graphically ahead of any competitors.<br />
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In this technical article, I look at the science of making <span style="font-style: italic;">EVE</span> beautiful and examine CCP's plans for the future.<p><a href="http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/" rel="bookmark">Continue reading <em>EVE Evolved: Making EVE beautiful</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/">EVE Evolved: Making EVE beautiful</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Apr 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1514831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>apocrypha</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>fanfest</category><category>featured</category><category>GPU</category><category>graphics</category><category>joystiqfeatures</category><category>model</category><category>neutraliser</category><category>nosferatu</category><category>planets</category><category>shader</category><category>ship</category><category>special effects</category><category>SpecialEffects</category><category>stasis</category><category>trinity</category><category>visual computing</category><category>VisualComputing</category><category>web</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 12 Apr 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Playboy model to join TR's Operation Immortality]]></title><link>http://massively.joystiq.com/2008/09/29/playboy-model-to-join-trs-operation-immortality/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/29/playboy-model-to-join-trs-operation-immortality/</guid><comments>http://massively.joystiq.com/2008/09/29/playboy-model-to-join-trs-operation-immortality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://www.playboy.com/cybergirls/features/2008-cgoy-jo-garcia/jo-garcia.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/jogarcia-sms-0908.jpg"  alt="" /></a><br /></div>
The list of celebrities donating their digitized DNA for <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a>'s <a href="http://www.operationimmortality.com">Operation Immortality</a> is becoming a bit staggering, but <a href="http://www.plaync.com/us/news/2008/09/playboys_cyber.html">this latest one</a> should help perk your interest. <a href="http://www.playboy.com/cybergirls/features/2008-cgoy-jo-garcia/jo-garcia.html">Jo Garcia</a>, Playboy Magazine's Cyber Girl of the Year for 2008 will be the latest to store her digitized DNA on the International Space Station along with others like Stephen Hawking, Stephen Colbert, Tim Draper and more.<br /><br />Although the title of <a href="http://en.wikipedia.org/wiki/Cyber_Girl_of_the_Year">Cyber Girl of the Year</a> has nothing to do with gaming, Garcia considers herself an avid gamer. <em>"People don't understand that that the whole gaming world is not just for geeks, and assume that every person who plays video games is a geek that wears glasses,"</em> Garcia said in <a href="http://kotaku.com/390324/playboy-cyber-girl-of-the-year-is-a-true-player">a recent interview with Kotaku</a>. <em>"It's a misnomer that needs to be put to rest." </em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/29/playboy-model-to-join-trs-operation-immortality/">Playboy model to join TR's Operation Immortality</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Sep 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.plaync.com/us/news/2008/09/playboys_cyber.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/29/playboy-model-to-join-trs-operation-immortality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1327446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/29/playboy-model-to-join-trs-operation-immortality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destination-games</category><category>dna</category><category>international-space-station</category><category>jo-garcia</category><category>model</category><category>nc-west</category><category>ncsoft</category><category>operation-immortality</category><category>playboy</category><category>richard-garriott</category><category>tabula-rasa</category><category>tr</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 29 Sep 2008 14:30:00 EST</pubDate></item></channel></rss>
