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Posts tagged mobile-mmo

MMObility: The Chromebook 'All-In-One' project: More games

This will be my last week using the new Chromebook Pixel, at least here on Massively. I will continue to look at its techier side of things on my personal blog, just as I did with the original Chromebook All-In-One project. The shorter time frame for this series can be explained by the fact that ...

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MMObility: The Chromebook 'All In One' project - The Pixel

If you caught my first Chromebook All In One project, you'll be familiar with the details of the series. If not, allow me to fill you in. Essentially I took a wonderful little device, the Samsung Series 3 Chromebook, which utilizes an Exynos-based processor, and I used it for most of my ...

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MMObility: Why a tablet version of RuneScape is so important

If you have heard the news about RuneScape 3, you fall into one of two camps. You're either really excited and cannot wait for this new version of one of your favorite games or you really don't see what the fuss is all about. It's possible there is a third category for those who are interested but ...

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MMObility: What needs to happen to make the mobile market shine

I've recently written about what the MMO future might look like, but in case you haven't read that piece yet, I can sum it up for you. Essentially I see the new generation being so used to gaming and communicating on portable yet powerful devices that the sit-down keyboard and mouse setup might ...

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MMObility: Exploring a tiny universe in Pocket Galaxy

Pocket Galaxy, a new sci-fi mobile MMO, is relatively impressive at first. It's a nice looking game that feels like a cross between Dark Orbit, Asteroids, and EVE Online and seems to be pretty casual and cheap to play. These things make me happy. I've adopted a casual playstyle because of my need ...

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MMObility: Vendetta Online on the iPad is a familiar experience

Vendetta Online has a long history. You can play the game across many platforms and access the same universe as all other players no matter which device you are on. That's right, you can jump on your Android device and kill a few enemies while on a lunch break and then go home to switch to the PC, ...

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MMObility: Revisiting The Lost Titans

It's pretty impressive that The Lost Titans, a new browser-based MMO by ZQGame, launched in China and was supporting 600 servers within six months, but China is a unique, browser-eating beast. I've talked about the foreign browser market before and often marvel at how so many players in the West ...

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MMObility: Hailan Rising is a lesson in confusion and miscommunication

I was excited to try out Hailan Rising, a new PvP-centric MMO being published by GamersFirst. It looks sort of primitive but has an old-school appeal that I thought would suit my tastes. For a long time I also thought it was a browser-based game, perhaps because it was being built in Unity, but ...

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MMObility: Dragon Eternity shines on the iPad

Dragon Eternity has always been a pretty neat browser-based game that drew me in more with its mechanics and UI design than with its actual gameplay. Frankly, the game is a grind. You'll be sent on quest after quest that is basically kill-ten-whatever, with the occasional gather quest thrown in ...

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MMObility: How the mobile market is trying to change MMOs

My brother called me the other day to tell me that he had just beaten me in Real Racing 3, an EA title that has drawn some criticism for its use of microtransactions. I enjoyed the heck out of the game, and it seems that EA is not worried about the criticism thanks to the overall positive ...

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