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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GDCO 2010: Heatwave talks Gods and Heroes]]></title><link>http://massively.joystiq.com/2010/10/13/gdco-2010-heatwave-talks-gods-and-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/13/gdco-2010-heatwave-talks-gods-and-heroes/</guid><comments>http://massively.joystiq.com/2010/10/13/gdco-2010-heatwave-talks-gods-and-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.mmocrunch.com/2010/10/12/gdco-2010-gods-heroes/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/gods-heroesaction01.jpg" /><br />
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<a href="http://www.mmocrunch.com/2010/10/12/gdco-2010-gods-heroes/">MMOCrunch</a> has checked in with an interesting bit of news from <a href="http://massively.joystiq.com/tag/gdco-2010">GDCO</a>. The off-again on-again saga of the <a href="http://www.godsandheroes.com/"><em>Gods and Heroes</em></a> IP was the subject of a bit of show-and-tell at the recently concluded convention, courtesy of <a href="http://www.heatwave.com/">Heatwave Interactive</a>. Development on the classical mythology MMO stagnated following the demise of project originator <a href="http://en.wikipedia.org/wiki/Perpetual_Entertainment">Perpetual Entertainment</a> in early 2008 before <a href="http://massively.joystiq.com/tag/heatwave-interactive">Heatwave</a> resuscitated the game.<br />
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Heatwave confirmed that players will still take on the role of a demi-god, pledging their loyalty to the Roman deity of their choice and following a class-based progression paradigm that includes control over various types of pets known as minions. While <a href="http://massively.joystiq.com/tag/perpetual-entertainment">Perpetual</a> had initially planned on each player's being able to control up to 24 minions, Heatwave hinted at the fact that the team has scaled this number down considerably to a more manageable four minions per player.<br />
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Read all about the resurrection of <a href="http://massively.joystiq.com/tag/gods-and-heroes"><em>Gods and Heroes</em></a> over at <a href="http://www.mmocrunch.com/2010/10/12/gdco-2010-gods-heroes/">MMOCrunch</a>, and keep your eyes on Massively for more news about the title as it happens.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/13/gdco-2010-heatwave-talks-gods-and-heroes/">GDCO 2010: Heatwave talks Gods and Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Oct 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2010/10/12/gdco-2010-gods-heroes/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/13/gdco-2010-heatwave-talks-gods-and-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19671520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/13/gdco-2010-heatwave-talks-gods-and-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-online-2010</category><category>gods-and-heroes</category><category>heatwave</category><category>heatwave-interactive</category><category>minions</category><category>mmocrunch</category><category>mythology</category><category>perpetual</category><category>perpetual-entertainment</category><category>pets</category><category>resurrection</category><category>roman-mythology</category><category>Roman-myths</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 13 Oct 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[LEGO Universe unleashes Comic-Con videos]]></title><link>http://massively.joystiq.com/2010/07/23/lego-universe-unleashes-comic-con-videos/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/23/lego-universe-unleashes-comic-con-videos/</guid><comments>http://massively.joystiq.com/2010/07/23/lego-universe-unleashes-comic-con-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><div style="text-align: center;"><a href="http://www.mmocrunch.com/2010/07/23/lego-universe-hits-comic-con-with-new-videos/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/lego.jpg" alt="" /></a></div>
If you didn't make it to this year's <a href="http://www.comic-con.org/">Comic-Con</a>, you're missing out on a brick-ton of new information on the forthcoming <a href="http://universe.lego.com/en-us/splash/default.aspx"><em>LEGO Universe</em></a> MMORPG. Luckily <a href="http://www.mmocrunch.com/2010/07/23/lego-universe-hits-comic-con-with-new-videos/">MMOCrunch</a> has you covered in a piece that mentions the game's four playable factions (Assembly, Sentinels, Paradox, and Venture League). Each faction is built to cater to a different type of player, and though you're probably smart enough to figure them out on your own (you played with <a href="http://massively.joystiq.com/category/lego-universe"><em>LEGO</em></a> bricks after all), they correspond to builders, warriors, ninjas, and explorers.<br />
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While it's not quite in line with the famous achiever, explorer, socializer, and killer metric made famous by <a href="http://en.wikipedia.org/wiki/Bartle_Test">Bartle</a>, it's nice to see the <em>LEGO</em> team designing the title with a wide audience in mind. Also debuting at Comic-Con this week are three new videos featuring the factions, Pet Cove and taming footage, and a piece highlighting various <em>LEGO Universe</em> development partners.<br />
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Check them out after the cut or at MMOCrunch.<p><a href="http://massively.joystiq.com/2010/07/23/lego-universe-unleashes-comic-con-videos/" rel="bookmark">Continue reading <em>LEGO Universe unleashes Comic-Con videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/23/lego-universe-unleashes-comic-con-videos/">LEGO Universe unleashes Comic-Con videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Jul 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2010/07/23/lego-universe-hits-comic-con-with-new-videos/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/23/lego-universe-unleashes-comic-con-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19565965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/23/lego-universe-unleashes-comic-con-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartle</category><category>bartle-test</category><category>bartle-types</category><category>classes</category><category>comic-con</category><category>factions</category><category>family</category><category>kids</category><category>lego</category><category>lego-universe</category><category>mmocrunch</category><category>pet-cove</category><category>pets</category><category>taming</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 23 Jul 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[What makes a good MMO?]]></title><link>http://massively.joystiq.com/2010/01/20/what-makes-a-good-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/20/what-makes-a-good-mmo/</guid><comments>http://massively.joystiq.com/2010/01/20/what-makes-a-good-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/opinion"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/eve-rb-119.jpg" alt="" /></a></div>
"What makes a good MMO?" If you ask a thousand players that question, you will get -- at the very least -- a thousand different answers. While the concepts of good and bad when referring to a game are entirely a matter of individual opinion, there are presumably a few foundational elements that most players can agree on, and Russell from <a href="http://www.mmocrunch.com/">MMOCrunch</a> tackled this topic in <a href="http://www.mmocrunch.com/2010/01/19/what-makes-a-good-mmorpg/">yesterday's blog entry</a>. He listed several "key factors" that he feels make a good MMO.<br />
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The first point he touched on was some sort of in-game holiday event. Nearly every game has something to acknowledge the holidays, whichever ones you might celebrate, and Russell referred to them as a sort of <em>"holiday thank you from the game developers."</em> Another item on the list was one that we've seen come up time and again: good communication with your fellow players. Keeping in touch with the community helps to keep the game from becoming stale. These are just a few points touched on, so be sure to <a href="http://www.mmocrunch.com/2010/01/19/what-makes-a-good-mmorpg/">read through the full entry</a> and see if you agree.<br />
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Again, there are as many opinions on what makes a game great as there are players out there, but this provides some good food for thought, and is one worth taking some time to read.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/20/what-makes-a-good-mmo/">What makes a good MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2010/01/19/what-makes-a-good-mmorpg/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/20/what-makes-a-good-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19322900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/20/what-makes-a-good-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>mmocrunch</category><category>opinion</category><category>what-makes-a-good-mmo</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 20 Jan 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars Galaxies' Galactic War update jumps onto test server]]></title><link>http://massively.joystiq.com/2010/01/07/star-wars-galaxies-galactic-war-update-jumps-onto-test-server/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/07/star-wars-galaxies-galactic-war-update-jumps-onto-test-server/</guid><comments>http://massively.joystiq.com/2010/01/07/star-wars-galaxies-galactic-war-update-jumps-onto-test-server/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-wars-galaxies/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/54yertyue467y654.jpg" /></a></div>
When patches hit the test server, it's almost like an official patch day, but without the luster of permanence. Still, <a href="http://starwarsgalaxies.station.sony.com/"><em>Star Wars Galaxies</em></a> players can now check out (and help bug test!) the Galactic War update on the game's test server. The update is loaded with a substantial ranking system that aims to supply players with a bevy of new rewards to earn -- seriously, the amount of rewards is simply staggering.<br />
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Seems like a pretty good deal, assuming you're interested in fighting for your faction. Then again, what member of the Rebels or Empire wouldn't want to kick butt and take names for, well, glory? Mmm, glory, it's almost as delicious as bacon with twice the daily fiber content. You can <a href="http://forums.station.sony.com/swg/posts/list.m?topic_id=1019148">check out the enormous list of new mechanics</a> on the official <em>SWG</em> site, and if you'd like to dive deeper -- and maybe give some input -- there's <a href="http://forums.station.sony.com/swg/forums/show.m?forum_id=4126">always the official forums</a>, too.<br />
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[via <a href="http://www.mmocrunch.com/2010/01/07/star-wars-galaxies-galactic-civil-war-update-hits-test-servers/">MMOCrunch</a>]<br />
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<strong>[Link fixed. We apologize for the simple, non-SWG-hating, post-NGE-loving oversight - Editor]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/07/star-wars-galaxies-galactic-war-update-jumps-onto-test-server/">Star Wars Galaxies' Galactic War update jumps onto test server</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jan 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://starwarsgalaxies.station.sony.com/players/content.vm?id=66916&amp;resource=features>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/07/star-wars-galaxies-galactic-war-update-jumps-onto-test-server/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19307352/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/07/star-wars-galaxies-galactic-war-update-jumps-onto-test-server/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>galactic-war</category><category>mmocrunch</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars-galaxies</category><category>swg</category><category>test-server</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 07 Jan 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Cryptic's Bill Roper on balancing powers in Champions Online]]></title><link>http://massively.joystiq.com/2009/07/08/cryptics-bill-roper-on-balancing-powers-in-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/08/cryptics-bill-roper-on-balancing-powers-in-champions-online/</guid><comments>http://massively.joystiq.com/2009/07/08/cryptics-bill-roper-on-balancing-powers-in-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://massively.joystiq.com/category/champions-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/chosword353fv.jpg" alt="" /></a><br />When news came in of the <a href="http://www.champions-online.com"><em>Champions Online</em></a> launch being <a href="http://massively.joystiq.com/2009/05/16/champions-online-pushes-release-date-back/">delayed to September</a>, a few of the writers at Massively were despondent. It's always better for a game to launch once it's solid rather than release in a buggy state, though. While we wait for the <a href="http://champions-online.com/node/47780">re-scheduled September 1st launch</a>, we're keeping up with the news and interviews surrounding the upcoming superhero title. In fact, we've just come across an <a href="http://www.mmocrunch.com">MMOCrunch</a> interview with <a href="http://massively.joystiq.com/tag/bill-roper">Bill Roper</a>, executive producer of <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a> you might be interested in. <br /><br />Roper gets into how some of the <a href="http://massively.joystiq.com/category/game-mechanics">game mechanics</a> in <em>Champions Online</em> will play out, and explains a bit about how <a href="http://massively.joystiq.com/2009/06/05/e3-2009-bill-roper-on-character-themes-and-customization-in-cha/">travel powers like flight and teleportation</a> can be countered by those without such capabilities. (For example, how does a ground-based melee character engage a kiting opponent in flight?) He also touches upon the game's sidekick system, which will allow newer players to temporarily boost their powers to keep up with higher level friends. Alternately, the sidekick system will give advanced characters the ability to tone their powers down to the level of their <span style="text-decoration: line-through;">appallingly weak</span> lower level buddies.<p><a href="http://massively.joystiq.com/2009/07/08/cryptics-bill-roper-on-balancing-powers-in-champions-online/" rel="bookmark">Continue reading <em>Cryptic's Bill Roper on balancing powers in Champions Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/08/cryptics-bill-roper-on-balancing-powers-in-champions-online/">Cryptic's Bill Roper on balancing powers in Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Jul 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2009/07/07/champions-online-interview/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/08/cryptics-bill-roper-on-balancing-powers-in-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19090599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/08/cryptics-bill-roper-on-balancing-powers-in-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bill-roper</category><category>champions-online</category><category>cryptic-studios</category><category>executive-producer</category><category>game-mechanics</category><category>mmocrunch</category><category>nemesis</category><category>nemesis-system</category><category>producer</category><category>sidekick</category><category>sidekicks</category><category>super-hero</category><category>superhero</category><category>travel-powers</category><category>villain</category><category>villains</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 08 Jul 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Counterpoint on Warhammer Online's Fortress siege population caps]]></title><link>http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/</guid><comments>http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/warcinematicsiegeat425.jpg" /></a><br />We <a href="http://massively.joystiq.com/2009/01/08/warhammer-onlines-fortress-changes-begin-rolling-out/">reported earlier this week</a> that <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> has been having some <a href="http://warherald.com/warherald/NewsArticle.war?id=564 ">issues with Fortress sieges</a>, and opted to implement a solution -- population thresholds. That solution has led to <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=571 ">fewer Fortress-related crashes and overall improved performance</a>, but not everyone is as enthusiastic about the changes <a href="http://massively.joystiq.com/tag/mythic-entertainment">Mythic</a> has made to <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a>. <br /><br />A good example of this type of dissent among the <em>WAR</em> ranks can be found at <a href="http://www.mmocrunch.com">MMOCrunch</a> in a criticism written by Paragus. He takes aim at the Tier 4 campaign changes to Fortresses and states that imposing <a href="http://massively.joystiq.com/tag/population">population thresholds</a> diminishes the very thing WAR bills itself as -- a massive realm-vs.-realm game. He doesn't pull any punches when he states, <span style="font-style: italic;">"The fact that they are trying to spin this by saying 'to allow even more players to participate' by capping population in a given area only makes me feel better about pulling my guild out of this game. I'll be waiting for the flames from Warhammer fans."</span><p><a href="http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/" rel="bookmark">Continue reading <em>Counterpoint on Warhammer Online's Fortress siege population caps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/">Counterpoint on Warhammer Online's Fortress siege population caps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jan 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1425614/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>fortress</category><category>fortress-siege</category><category>game-mechanics</category><category>mmocrunch</category><category>mythic</category><category>mythic-entertainment</category><category>opinion</category><category>orvr</category><category>paragus</category><category>pop</category><category>population</category><category>population-cap</category><category>population-threshold</category><category>pvp</category><category>realm-vs-realm</category><category>rvr</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 10 Jan 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[That's it, I'm quitting MMOs forever!]]></title><link>http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/</guid><comments>http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://tylertj.aminus3.com/image/2006-11-18.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/burningbridges-sms-1008.jpg" alt="" /></a><br /></div>
MMO <a href="http://massively.joystiq.com/2008/10/09/the-daily-grind-dealing-with-burnout/">burnout</a> is an interesting creature. Rarely do people who quit MMOs do it quietly; it's usually crowned by a forum or blog post addressing the fact that this person has now "found a life" and are going outside more. In the process of burning bridges, these posts usually make two distinctively recycled points: All MMO players are overweight, and they never leave the house.<br /><br />Such is <a href="http://www.mmocrunch.com/2008/10/15/i-got-my-life-back/">a recent post at MMOCrunch</a> regarding a player who has quit MMOs forever. Burnout is certainly understandable, especially in today's oversaturated market, but it's the method of the quitting that's always interesting to us. What does this say about MMOs and their impact on us, as players? Do people quit scrapbooking by burning their fancy paper and glue-on letters?<p><a href="http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/" rel="bookmark">Continue reading <em>That's it, I'm quitting MMOs forever!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/">That's it, I'm quitting MMOs forever!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2008/10/15/i-got-my-life-back/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1344083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>mmo-burnout</category><category>mmocrunch</category><category>quitting</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 16 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan: A postmortem analysis?]]></title><link>http://massively.joystiq.com/2008/08/28/age-of-conan-a-postmortem-analysis/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/28/age-of-conan-a-postmortem-analysis/</guid><comments>http://massively.joystiq.com/2008/08/28/age-of-conan-a-postmortem-analysis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://www.ageofconan.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/aoc-postmortem-sms-0808.jpg" alt="" /></a><br /></div>
Ouch. That word pretty much sums up <a href="http://www.mmocrunch.com/2008/08/28/age-of-conan-a-post-mortem-analysis/">this article</a> we found over at <a href="http://www.mmocrunch.com">MMOCrunch</a> regarding their opinion on the current state of <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>. As declared in the article, it wasn't written to convince potential players that the game is bad (although... uh, it does?), or to tell current players that their game sucks, but it was addressed to <a href="http://www.funcom.com">Funcom</a> and any other MMO developers out there currently working on a game to let them know why they're sometimes referred to as "Failcom" by the community.<br /><br />This article is harsh, straight to the point and pulls no punches. That's exactly what we love. But whether you agree or disagree with the author's prognosis, these MMO postmortem articles are always written to charge people up. Give it a read and let us know what you think. <hr />
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            <td><em>Having fun in Conan's homeland? Make sure to check out all of our previous <a href="http://massively.joystiq.com/age-of-conan">Age of Conan coverage</a>, and stick with Massively for more <a href="http://massively.joystiq.com/category/age-of-conan">news from the Hyborian Age!</a></em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/28/age-of-conan-a-postmortem-analysis/">Age of Conan: A postmortem analysis?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Aug 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2008/08/28/age-of-conan-a-post-mortem-analysis/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/28/age-of-conan-a-postmortem-analysis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1297703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/28/age-of-conan-a-postmortem-analysis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>failcom</category><category>funcom</category><category>hyborian-adventures</category><category>mmocrunch</category><category>postmortem</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 28 Aug 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Should there be a WoW killer?]]></title><link>http://massively.joystiq.com/2008/08/19/should-there-be-a-wow-killer/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/19/should-there-be-a-wow-killer/</guid><comments>http://massively.joystiq.com/2008/08/19/should-there-be-a-wow-killer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://community.ageofconan.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/ageofconan_3_fu4408-sms-0808.jpg" /></a><br /></div>
First off, this post is not part of giant campaign to promote <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> or any other game. This post is based on two things: <a href="http://www.mmocrunch.com/2008/08/19/wow-kills-another-wow-killer/">a recent opinion piece at MMOCrunch</a> regarding <em>AoC</em>'s "demise", and an <a href="http://www.shacknews.com/onearticle.x/53963">eyebrow-lifting quote</a> from <a href="http://www.blizzard.com">Blizzard</a> CEO Mike Morhaime that says <em>"40% of the World of Warcraft subscribers that left for Age of Conan have since returned."</em><br /><br />The post at MMOCrunch points out a few interesting issues on both sides of the fence. First off, there's Morhaime's quote, coupled with recent <em><a href="http://massively.joystiq.com/tag/age-of-conan">AoC</a></em> numbers that range from 1 million subscribers at launch to 700,000 on June 30th to the <a href="http://massively.joystiq.com/2008/08/15/funcom-quarterly-report-reveals-age-of-conan-performance/">recent report</a> of 400,000 subscribers remaining. On the <em><a href="http://massively.joystiq.com/tag/wow"><em>WoW</em></a> </em>side, they point to <a href="http://www.gameplayer.com.au/gp_documents/080818-Blizzard-Desperate.aspx?catid=Features">another article</a> claiming that Blizzard's recent Recruit-a-Friend campaign is a cry of desperation against falling subscriber numbers. Either way you look at it, and no matter what you actually believe, many are obsessed with <em>WoW</em>'s success and every time it rises or falls, new speculations and theories arise. So will there ever really be a <em>WoW</em> killer, or should new developers just take <a href="http://www.rockpapershotgun.com/2008/08/19/barnett-were-led-zeppelin/">the approach of Paul Barnett</a> and aim more towards being the Led Zeppelin to their Beatles?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/19/should-there-be-a-wow-killer/">Should there be a WoW killer?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Aug 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2008/08/19/wow-kills-another-wow-killer/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/19/should-there-be-a-wow-killer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1288937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/19/should-there-be-a-wow-killer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>blizzard</category><category>funcom</category><category>mmocrunch</category><category>opinion</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 19 Aug 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[IP vs. IP: Is LotRO better than AoC?]]></title><link>http://massively.joystiq.com/2008/07/04/ip-vs-ip-is-lotro-better-than-aoc/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/04/ip-vs-ip-is-lotro-better-than-aoc/</guid><comments>http://massively.joystiq.com/2008/07/04/ip-vs-ip-is-lotro-better-than-aoc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://www.ageofconan.com"><img hspace="4" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/aoc_ha_5_lg.jpg" /></a><br /></div>
Let's face it, in the past, big-name intellectual properties in the form of an MMO haven't fared too well. We're looking at you, <a href="http://thematrixonline.station.sony.com/"><em>Matrix Online</em></a>. However, <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> has proven that the curse of the brand IP might be breakable. Enter <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>. As an IP, the game is touted as being exactly what <a href="http://en.wikipedia.org/wiki/Robert_E._Howard">Robert E. Howard</a> would have made, if he were an MMO developer. Although according to <a href="http://www.mmocrunch.com/2008/07/04/why-lotro-is-better-than-aoc/">a recent article at MMOcrunch</a>, they're not exactly seeing it that way.<br /><br />The article, entitled <em>Why <a href="http://massively.joystiq.com/tag/lotro">LotRO</a> is Better than <a href="http://massively.joystiq.com/tag/aoc">AoC</a></em>, touches on many of the current problems in this <a href="http://www.funcom.com">Funcom</a> blockbuster, as the writer gives their opinion on how and why it just doesn't do it for them. The predominant message here seems to be that they don't understand why <a href="http://massively.joystiq.com/tag/funcom/">Funcom</a> left all the good stuff for the end of the game. Why play 100+ hours to get to the actual fun part? Is this something we'll see from more developers in the future, or will they learn from the mistakes of current MMOs and just give us the goodies right up front. It breaks down to that fundamental question we ask from MMOs: should you need to work towards an ultimate goal, or should you be able to just have fun the entire time? Can't we have both?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/04/ip-vs-ip-is-lotro-better-than-aoc/">IP vs. IP: Is LotRO better than AoC?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Jul 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2008/07/04/why-lotro-is-better-than-aoc/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/04/ip-vs-ip-is-lotro-better-than-aoc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1245777/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/04/ip-vs-ip-is-lotro-better-than-aoc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>codemasters</category><category>funcom</category><category>intellectual-property</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mmocrunch</category><category>turbine</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 04 Jul 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[MMO 2.0 and the next generation of online gaming]]></title><link>http://massively.joystiq.com/2008/05/30/mmo-2-0-and-the-next-generation-of-online-gaming/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/30/mmo-2-0-and-the-next-generation-of-online-gaming/</guid><comments>http://massively.joystiq.com/2008/05/30/mmo-2-0-and-the-next-generation-of-online-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.mmocrunch.com/2008/05/27/mmo-20-and-the-next-generation-of-online-gaming/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/koolaidmmocrunch225.jpg" alt="" /></a>Geoff at <a href="http://www.mmocrunch.com">MMOCrunch</a> wrote an interesting piece on the 'next gen' in online gaming. Specifically, why <a href="http://www.mmocrunch.com/2008/05/27/mmo-20-and-the-next-generation-of-online-gaming/">there is no next gen.</a> He comments on some of the recent successes in the MMO space, namely the subscription numbers of the Big Five MMO's and the smooth release of <em><a href="http://www.ageofconan.com">Age of Conan</a></em>. He also hails <a href="http://www.eve-online.com"><em>EVE Online's</em></a> break from typical MMO archetypes as a kind of successful deviance, but one that hasn't truly changed how we play. <br /><br />The forward momentum in the online gaming industry has brought a great deal of fanfare but <a href="http://massively.joystiq.com/2008/05/27/editorial-expresses-dissatisfaction-with-slow-trickle-of-mmo-inn/">little true innovation,</a> Geoff asserts. Sure, <a href="http://massively.joystiq.com/2008/03/31/find-out-why-wow-conquered-the-world/">some MMO's are successful,</a> but it seems they're all a re-hash of what's been done before. A little more polish, a few more features... he laments the fact that <em>"there seems to be very little that is truly pushing the genre towards the next step." </em>He looks to how the web has changed, improved exponentially, while online gaming hasn't kept pace.<p><a href="http://massively.joystiq.com/2008/05/30/mmo-2-0-and-the-next-generation-of-online-gaming/" rel="bookmark">Continue reading <em>MMO 2.0 and the next generation of online gaming</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/30/mmo-2-0-and-the-next-generation-of-online-gaming/">MMO 2.0 and the next generation of online gaming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 May 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2008/05/27/mmo-20-and-the-next-generation-of-online-gaming/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/30/mmo-2-0-and-the-next-generation-of-online-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1210252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/30/mmo-2-0-and-the-next-generation-of-online-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>archetype</category><category>deviance</category><category>deviant</category><category>eve-online</category><category>facebook</category><category>im</category><category>innovation</category><category>mmocrunch</category><category>myspace</category><category>social-networking</category><category>success</category><category>successful</category><category>twitter</category><category>web</category><category>web-2.0</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 30 May 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[On the subject of risky MMO sequels]]></title><link>http://massively.joystiq.com/2008/05/03/on-the-subject-of-risky-mmo-sequels/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/03/on-the-subject-of-risky-mmo-sequels/</guid><comments>http://massively.joystiq.com/2008/05/03/on-the-subject-of-risky-mmo-sequels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/seqlogsos.jpg" alt="" /><br /></div>
One of the biggest problems an MMO developer faces -- after successfully launching their game and achieving a healthy bases of subscribers -- is keeping their game fresh. In some cases, developers have attempted a sequel, but the problem with that lies in getting the player base to move over. <br /><br /><a href="http://everquest2.station.sony.com/" style="font-style: italic;">EverQuest 2</a>, <a href="http://en.wikipedia.org/wiki/Asheron's_Call_2" style="font-style: italic;">Asheron's Call 2</a> and <a href="http://www.lineage2.com/" style="font-style: italic;">Linage 2</a> all faced seemingly lower subscription numbers than their predecessors. It would seem that sequels -- while able to be successful -- don't live up to the same success that the original games had. It's possible there could be an exception to the rule someday, but so far there hasn't been.<p><a href="http://massively.joystiq.com/2008/05/03/on-the-subject-of-risky-mmo-sequels/" rel="bookmark">Continue reading <em>On the subject of risky MMO sequels</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/03/on-the-subject-of-risky-mmo-sequels/">On the subject of risky MMO sequels</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 May 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2008/04/30/sequels-for-mmorpgs-death/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/03/on-the-subject-of-risky-mmo-sequels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1184901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/03/on-the-subject-of-risky-mmo-sequels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call-2</category><category>everquest</category><category>everquest-2</category><category>everquest-3</category><category>guild-wars-2</category><category>lineage-2</category><category>mmocrunch</category><category>ncsoft</category><category>soe</category><category>sony-online-entertainment</category><category>turbine</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 03 May 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Are MMOs killing single player RPGs?]]></title><link>http://massively.joystiq.com/2008/04/06/are-mmos-killing-single-player-rpgs/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/06/are-mmos-killing-single-player-rpgs/</guid><comments>http://massively.joystiq.com/2008/04/06/are-mmos-killing-single-player-rpgs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.mmocrunch.com/2008/04/05/how-mmos-are-killing-the-single-player-rpg/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/ff6singleplayer.jpg" /></a>With MMOs <a href="http://massively.joystiq.com/tag/new-titles">springing up like weeds</a> in every corner of the game industry, some are beginning to wonder if this recent trend isn't <a href="http://www.mmocrunch.com/2008/04/05/how-mmos-are-killing-the-single-player-rpg/">spelling the end for old-fashioned single-player RPGs</a>. Just a decade ago, turn-based Japanese RPGs reigned supreme on consoles, and Western-style RPGs in the vein of <em>Baldur's Gate</em> were the big sellers on PCs. Nowadays, these titles are becoming few and far between. Sure, you've got your occasional <a href="http://www.joystiq.com/tag/mass+effect/"><em>Mass Effect</em></a> and your <a href="http://www.joystiq.com/tag/Final+Fantasy+XIII/"><em>Final Fantasy XIII</em></a>, but for some, the writing is already on the wall.<br /><br />At Massively, we think the landscape is considerably more complicated than that. For our part, we've noticed how MMOs are <a href="http://massively.joystiq.com/2007/11/12/is-single-player-content-hurting-mmorpgs/">increasingly focusing on single player content</a>, allowing the casual player to solo his way through entire games in some cases, if he so chooses. Instead of single-player games dying in the face of their multiplayer counterparts, it looks to us like the two are just learning from each other and moving towards some of homogeneous hybrid. There's room for debate (when isn't there, really), but we don't think it's time for doom and gloom just yet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/06/are-mmos-killing-single-player-rpgs/">Are MMOs killing single player RPGs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Apr 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2008/04/05/how-mmos-are-killing-the-single-player-rpg/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/06/are-mmos-killing-single-player-rpgs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1159979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/06/are-mmos-killing-single-player-rpgs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ff6</category><category>mmocrunch</category><category>opinion</category><category>rpgs</category><category>single-player</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Sun, 06 Apr 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Win two Mythos beta invites, lose yourself]]></title><link>http://massively.joystiq.com/2008/01/19/win-two-mythos-beta-invites-lose-yourself/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/19/win-two-mythos-beta-invites-lose-yourself/</guid><comments>http://massively.joystiq.com/2008/01/19/win-two-mythos-beta-invites-lose-yourself/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a></p><div align="center"><a href="http://www.mythos.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/mythos_screen_06.jpg" alt="" /></a><br /></div>
There's a <a href="http://www.mmocrunch.com/2008/01/17/crunchcontest-mythos-invites/">contest</a> going on at <a href="http://massively.joystiq.com/2008/01/16/my-loots-let-me-show-you-them/">MMOCrunch</a> until Monday January 21st at 10:00 am PST, where two lucky people can each win a <em><a href="http://massively.joystiq.com/category/mythos">Mythos</a></em> beta invite. Now, we know what you're probably thinking, "These beta invites are everywhere!" and you're right, <em>Mythos</em> beta invites are practically <a href="http://massively.joystiq.com/2007/11/13/mythos-cm-handing-out-beta-invites-in-irc-and-forums/">falling</a> out of the sky. However, some readers out there haven't gotten in on the chopping, hacking, slashing action yet and as fellow hack n' slash junkies we feel for them.<br /><br />It's a good thing people in this beta are so giving, because if you haven't tried <a href="http://massively.joystiq.com/2008/01/16/my-loots-let-me-show-you-them/"><em>Mythos</em></a> yet you really should. We do feel that we should warn you, however. If you're the type of person who gets incredibly addicted to pointing, clicking and subsequently killing/maiming/exploding all sorts of enemies you might want to think twice. Many of you surely have families, friends and concentrated doses of the free-to-play <a href="http://youtube.com/watch?v=4v8qae11_-M">monster</a> may be detrimental to your life.<br /><br />For those of you not sure what all the fuss is about, check this <a href="http://massively.joystiq.com/2008/01/17/mythos-trailer-2-now-showing/">video</a> out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/19/win-two-mythos-beta-invites-lose-yourself/">Win two Mythos beta invites, lose yourself</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Jan 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2008/01/17/crunchcontest-mythos-invites/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/19/win-two-mythos-beta-invites-lose-yourself/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1091115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/19/win-two-mythos-beta-invites-lose-yourself/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>flagship-studios</category><category>free-to-play</category><category>mmocrunch</category><category>mythos</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 19 Jan 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Turbine is holding your credit card hostage]]></title><link>http://massively.joystiq.com/2007/11/01/turbine-is-holding-your-credit-card-hostage/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/01/turbine-is-holding-your-credit-card-hostage/</guid><comments>http://massively.joystiq.com/2007/11/01/turbine-is-holding-your-credit-card-hostage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/gandalf_render-copy.jpg" />MMOCrunch has <a href="http://www.mmocrunch.com/?p=28">a customer service horror story</a> up about trying to get their credit card info back from Turbine. After Mike canceled his <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online</em></a> account, he tried to get his credit card information off of Turbine's servers, but they told him that if he did that, he would never be able to play his copy of that game ever again. They told him that once he "deactivated the account," he would never, ever be able to reactivate it again.<br /><br />Now, there aren't that many companies out there that will actually delete your credit card information and let you keep your account-- I'm told that NCSoft will let you "remove card" from your account, but that's pretty much it. So Turbine's inability to remove the card from the account isn't surprising. What is surprising, however, is that by deactivating your account, they remove the ability to ever play with that disc's key again. <a href="http://www.lotro.com/support/policies/eula">Turbine's <em>LotRO</em> EULA</a> says nothing about canceling your account, either, although it does say that if they "are unable to verify or authenticate any information you provide to us," then they can "terminate your license to the Software."<br /><br />But whether it's legal or not, what's the point of spending $50 on a game disc when, after canceling your subscription, that disc becomes a coaster? Not cool for Turbine to break the game you paid for just because you'd like to keep your credit card information as safe as possible.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/01/turbine-is-holding-your-credit-card-hostage/">Turbine is holding your credit card hostage</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Nov 2007 16:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/?p=28>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/01/turbine-is-holding-your-credit-card-hostage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1027732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/01/turbine-is-holding-your-credit-card-hostage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>credit-card</category><category>customer-service</category><category>eula</category><category>legal</category><category>lord-of-the-rings-online</category><category>mmocrunch</category><category>turbine</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 01 Nov 2007 16:44:00 EST</pubDate></item></channel></rss>
