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Posts tagged mmocrunch

GDCO 2010: Heatwave talks Gods and Heroes

MMOCrunch has checked in with an interesting bit of news from GDCO. The off-again on-again saga of the Gods and Heroes IP was the subject of a bit of show-and-tell at the recently concluded convention, courtesy of Heatwave Interactive. Development on the classical mythology MMO stagnated ...

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LEGO Universe unleashes Comic-Con videos

If you didn't make it to this year's Comic-Con, you're missing out on a brick-ton of new information on the forthcoming LEGO Universe MMORPG. Luckily MMOCrunch has you covered in a piece that mentions the game's four playable factions (Assembly, Sentinels, Paradox, and Venture League). Each faction ...

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What makes a good MMO?

"What makes a good MMO?" If you ask a thousand players that question, you will get -- at the very least -- a thousand different answers. While the concepts of good and bad when referring to a game are entirely a matter of individual opinion, there are presumably a few foundational elements that ...

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Star Wars Galaxies' Galactic War update jumps onto test server

When patches hit the test server, it's almost like an official patch day, but without the luster of permanence. Still, Star Wars Galaxies players can now check out (and help bug test!) the Galactic War update on the game's test server. The update is loaded with a substantial ranking system that ...

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Cryptic's Bill Roper on balancing powers in Champions Online

When news came in of the Champions Online launch being delayed to September, a few of the writers at Massively were despondent. It's always better for a game to launch once it's solid rather than release in a buggy state, though. While we wait for the re-scheduled September 1st launch, we're ...

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Counterpoint on Warhammer Online's Fortress siege population caps

We reported earlier this week that Warhammer Online has been having some issues with Fortress sieges, and opted to implement a solution -- population thresholds. That solution has led to fewer Fortress-related crashes and overall improved performance, but not everyone is as enthusiastic about the ...

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That's it, I'm quitting MMOs forever!

MMO burnout is an interesting creature. Rarely do people who quit MMOs do it quietly; it's usually crowned by a forum or blog post addressing the fact that this person has now "found a life" and are going outside more. In the process of burning bridges, these posts usually make two distinctively ...

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Age of Conan: A postmortem analysis?

Ouch. That word pretty much sums up this article we found over at MMOCrunch regarding their opinion on the current state of Age of Conan. As declared in the article, it wasn't written to convince potential players that the game is bad (although... uh, it does?), or to tell current players that ...

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Should there be a WoW killer?

First off, this post is not part of giant campaign to promote World of Warcraft, Age of Conan or any other game. This post is based on two things: a recent opinion piece at MMOCrunch regarding AoC's "demise", and an eyebrow-lifting quote from Blizzard CEO Mike Morhaime that says "40% of the World ...

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IP vs. IP: Is LotRO better than AoC?

Let's face it, in the past, big-name intellectual properties in the form of an MMO haven't fared too well. We're looking at you, Matrix Online. However, Lord of the Rings Online has proven that the curse of the brand IP might be breakable. Enter Age of Conan. As an IP, the game is touted as being ...

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Featured Stories

Storyboard: Over, done, finished, finito

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The Firing Line: Controller wars edition

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