Posts tagged mmo-design 
The Daily Grind: Why is fluff considered fluff?
Yesterday's news of the World of Warcraft player who leveled to 90 without a single kill generated some interesting comments. A couple of them got us to thinking why MMO fluff is considered fluff, and why video gaming in general is so heavily focused on combat. Combat is probably the easiest ...
Some Assembly Required: The newer-is-better fallacy
There's this idea that old-school MMO players don't know what they want. I've an inkling that the folks espousing this idea have little experience with the old-school games they purport to be evolving beyond. This doesn't stop them from claiming that old-schoolers are in love with a time ...
Some Assembly Required: Guild Wars 2 goes back to the future
Like a lot of you, I've been goofing around in Guild Wars 2 this past week. What does that have to do with Massively's sandbox column? Not much other than that I feel like ArenaNet's game has arrived at an interesting crossroads in the history of MMO development. In one direction, you have ...
The Daily Grind: How would you design an MMO's endgame?
Earlier this week we asked if you were sick of raiding progression. A lot of you said yes, and that got us to thinking that there must be some other endgame activity that tickles your fancy. Let's pretend for a moment that budgetary concerns are off the table. You're the creative director on ...
CCP: It's 'deeply wrong' to assume that repetition is the way forward
CCP's got opinions. This isn't news. The Icelandic developer behind EVE Online isn't afraid to share its opinions, which is also par for the course. MMO developers rarely comment on other games, though, and so we read lead EVE designer Kristopher Touborg's thoughts on The Elder Scrolls Online ...
The Soapbox: Nobody's hero
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. We're not heroes, at least in the ubiquitous Hollywood sense. ...
BioWare's Erickson talks about creating MMO story
Story is on everyone's mind when it comes to discussing Star Wars: The Old Republic, and who better to talk to than one of the devs primarily responsible for creating it. PC Gamer does just that in a new interview with BioWare writer Daniel Erickson. The development process is quite complex, and ...
The Soapbox: Applying Neal Stephenson's Innovation Starvation to MMOs
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. You've probably heard of Neal Stephenson. The celebrated sci-fi ...
The Soapbox: On armchair development
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. A couple of weeks ago I penned a Soapbox that, to put it ...
The Anvil of Crom: What's wrong with AoC's crafting?
In the wake of Funcom's glorious announcement that Age of Conan is due for an extreme tradeskill makeover in 2012, I thought it might be fun to brainstorm a few crafting-related design ideas. To be frank, I think any change will be an improvement, as it's hard to fathom a more boring and ...
Featured Stories
Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website
Posted on May 20th 2013 9:00PM
Leaderboard: Which upcoming fantasy MMO are you looking forward to the most?
Posted on May 20th 2013 4:00PM


