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Posts tagged mmo-blender

MMO Blender: Using older MMOs to build a perfectly paced world

One of the issues I have with so many modern AAA titles is that when I play them, I immediately feel forced through a series of noisy and chaotic moments. I know that these tutorials are supposed to make me feel as though I am stepping into a sort of world-on-fire, but to me it just feels like a...

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MMO Blender: Karen's kid-friendly game with grown-up appeal

I regularly explore the good, bad, and the ugly in kid-friendly MMOs, so I was eager to have a turn with the MMO Blender to see if I could concoct a game that would be appealing for kids but also have some features that should be standard in grown-up MMOs as well. There are a lot of MMOs out...

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MMO Blender: Eliot's Copernican dream

When I tried Kingdoms of Amalur: Reckoning for the first time, I fell in love. Not with the story, and not with the art, but with several elements of the actual game itself. The idea of having all of that brought into the MMO space filled me with a lot of excitement, but I had a feeling that we'd...

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MMO Blender: Larry's roleplay sandbox

I can't say that I represent every roleplayer in the MMO space, but I have been a part of MMO roleplay communities going on eight years now. I think it's safe to say that I have a pretty good handle on what roleplayers want out of MMOs. Fortunately, there are existing game designs that can give...

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MMO Blender: Eliot's superior superheroic romp

I like superheroes. So I'm not unhappy at the presence of several superheroic MMOs, but I am unhappy at how the games handle heroes. I think there's space for a game that does superheroes better than they've been done yet, one designed to be unmistakably about superheroics while still being a...

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MMO Blender: Larry's old-school 16-bit MMO

In August of 1991, the Super Nintendo Entertainment System launched in North America, kick-starting what would eventually be the biggest boom in console roleplaying games. Granted, some of us had been playing RPGs on consoles like the original NES, but RPGs didn't see as big a console boom as...

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MMO Blender: Bree's big-budget sandbox

Writing MMO Blender feels like getting three wishes from a magical lamp and having to think very, very carefully about what you ask for. You have to word it just right and ponder the consequences of each wish on the others because you just know that Genie's going to screw with you. If I were...

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MMO Blender: Matt's immersive cyberpunk monstrosity

Let's take a look at the acronym MMORPG for a moment. If you're reading this site, you surely know what it stands for: massively multiplayer online role-playing game. Ever since World of Warcraft hit the big-time, MMOs have been cropping up left and right in more shapes and sizes than many...

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MMO Blender: Beau's portable, accessible, and casually immersive mashup

I've been pretty excited to take my turn at the MMO Blender wheel. Sure, we all have ideas about how we would build our dream MMOs by mixing up different parts from favorite games, but honestly, I wanted to use my time here to make a point: MMO gaming needs to climb outside of the box, soon....

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MMO Blender: Eliot's self-made legend

I like games that make your characters feel legendary, but sometimes I think they've gotten the whole formula wrong. The problem is that the only thing important about your character is what he or she has done, not what he or she is. World of Warcraft has a lot of quests and raids that seem to...

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