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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Superstruct: The world's first massively multiplayer forecasting game]]></title><link>http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/</guid><comments>http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.superstructgame.org/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/superstructgraphic225.jpg" /></a>Forget what you typically expect from your average client-based MMO. In fact, the title you're going to read about here differs markedly from the type of game we normally cover at Massively, but that makes it no less interesting. <em><a href="http://www.superstructgame.org/ ">Superstruct</a></em> is truly something different -- a futuristic alternate reality game that launches today (October 6) and lasts only 6 weeks, developed by a team at <a href="http://www.iftf.org/about">The Institute for the Future</a> (IFTF) -- a not-for-profit think tank based in Palo Alto, California. For lack of a better, and less inflammatory, description, <em>Superstruct</em> is a thinking person's MMO, and is in many respects a social experiment; the game is an attempt to harness the collective intelligence and problem-solving abilities of its playerbase to make <a href="http://discovermagazine.com/2008/sep/05-forecasting-the-future-may-be-a-matter-of-fun-and-games">forecasts about the world's future</a> and its escalating problems. <br /><br />In fact, <em>Superstruct</em> bills itself as the world's first massively multiplayer forecasting game, with the tagline: <em>Play the game. Invent the future.</em> Despite being set in 2019 and looking forward to world issues that will become crises 20 years beyond that, <em>Superstruct's</em> genre is more futurist than sci-fi. <em>Superstruct</em> doesn't feature the traditional game elements we've come to expect from a massively multiplayer title. Instead, it fosters new ways for players to work together, testing out their ideas and strategies in a creative, collaborative brainstorming experiment that spans different mediums. Plausible future scenarios will be posited to the player base, challenging them to really think and produce compelling responses to the events in the game.<p><a href="http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/" rel="bookmark">Continue reading <em>Superstruct: The world's first massively multiplayer forecasting game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/">Superstruct: The world's first massively multiplayer forecasting game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Oct 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1322884/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-reality-game</category><category>alternate-reallity-games</category><category>arg</category><category>culture</category><category>facebook</category><category>featured</category><category>forecast</category><category>forecasting</category><category>future</category><category>halo-2</category><category>i-love-bees</category><category>iftf</category><category>institute-for-the-future</category><category>jane-mcgonigal</category><category>joystiqfeatures</category><category>kathi-vian</category><category>mmfg</category><category>superstruct</category><category>superstructure</category><category>superstructures</category><category>ten-year-forecast-program</category><category>the-institute-for-the-future</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 06 Oct 2008 11:00:00 EST</pubDate></item></channel></rss>
