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Posts tagged mission-running

EVE Evolved: Features coming in Oceanus and beyond

It's been almost four months since EVE Online switched from publishing two major expansions per year to releasing ten smaller updates, and so far it looks like the new schedule has been a huge success. Rather than forcing the industry overhaul out the door in Kronos before it was ready, CCP was...

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EVE Evolved: Getting ready for Rubicon

EVE Online's Rubicon expansion goes live in just two days on Tuesday, November 19th, introducing four brand-new personal deployable structures and revamping PvP across the board with a seemingly innocuous warp acceleration fix. The expansion represents the first step in new Senior Producer Andie...

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EVE Evolved: Ghost Sites and PvE goals

PvE in most MMOs revolves around killing hordes of NPCs for currency, XP, tokens, or loot, and EVE Online is no exception. Players can hunt for rare pirate ships in nullsec asteroid belts, farm Sansha incursions for ISK and loyalty points, or team up against Sleeper ships in dangerous wormhole...

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EVE Evolved: Everything we know about Rubicon

Back in April, EVE Online Senior Producer Andie Nordgren delivered an incredible long-term vision for the game's future that included deep space colonisation, player-built stargates, and players controlling practically everything that's currently run by NPC empires. This vision sets the tone and...

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EVE Evolved: Four ways Guild Wars 2 is like EVE Online

With its single-shard server structure and sandbox ruleset, EVE Online seems to have little in common with a sharded fantasy themepark like Guild Wars 2. But dig a little deeper past GW2's fluffy exterior and you'll find it shares some core game mechanics and ideas with the world's biggest PvP...

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EVE Evolved: Making your first billion ISK

A lot of the people I introduce to EVE Online ask about the possibility of playing for free by buying game time codes with in-game ISK. It's a legitimate way to turn EVE into a free-to-play game, but the rising price tag of a 30-day PLEX can make it seem as if only veteran players can afford to...

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EVE Evolved: Risk vs. reward in lowsec

In EVE Online's early years, one of its core design philosophies was adherence to a strict risk vs. reward balance scheme. There were riches out there to be found, but to get them, you had to put yourself in the firing line. Police ships patrolled high-security space to keep players safe from...

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EVE Evolved: The new player experience, part 2

Two weeks ago, I began an experiment to look into EVE Online's new player experience from the perspective of someone who has never played the game before. I convinced my friend Kajatta to try the game for the first time, with his only prior knowledge being the same stories, videos and screenshots...

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EVE Evolved: A new nullsec for everyone

Several weeks ago, EVE Online developer CCP Greyscale published possibly the single most important devblog of the past two years. Titled Nullsec development: Design goals, the blog laid the ground rules for high-level discussion on EVE's upcoming nullsec revamp. For those who live in nullsec,...

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EVE Evolved: The evolution of microtransactions

Two weeks ago, the escalating drama in EVE Online saw me drained of my normal enthusiasm as I contemplated the very real possibility that my time in the game I love was coming to an end. While the forums were filled with the most vocal and angry players, discussions with veteran players featured...

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