Posts tagged mission-architect 
Some Assembly Required: City of Heroes' Mission Architect
The few. The proud. The quest writers. At the best of times, the fruits of their labors guide us along in our progression of a local or global story, immersing us in the world. Even the nefarious "kill 10 rats" versions can be mini stories that pull players in when done well. But how many of ...
Choose My Adventure: The last mile
You haven't steered me wrong. At least, not yet. I am pretty sure there is that nagging worry at the back of the Massively writers' minds when they give themselves over to the masses for Choose My Adventure. Sure, there is an element of mystery and excitement, but what if... just what if the ...
Why I Play: City of Heroes
When I first sampled City of Heroes, I was just recovering from a nasty break-up with Star Wars Galaxies and looking for a new roleplaying paradise. What I found after a month was that I had a lot more fun planning my next character using the little booklet that came with the box than I actually ...
Some Assembly Required: A virtual world roundup
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of ...
Some Assembly Required: Issue #1
Hello folks and welcome to the preview issue of Some Assembly Required. Massively has a whole host of MMORPG-specific columns for your perusal, as well as a few general jaunts that veer off the beaten path to examine several different aspects of our crazy hobby. Some Assembly Required falls into ...
Looking back on busy times for City of Heroes with the development staff
There's been so much going on with City of Heroes over the past few months -- we've seen a new spin on older content and the anniversary and the new endgame system engaging the game's players in new content. It's a lot to take in all at once, and it's easier to process when you have the chance to ...
A Mild-Mannered Reporter: Architect overload
If there's one thing that constantly amazes me, it's how many great ideas exist that I would never have come up with on my own. Playing through Mission Architect in City of Heroes just drives that point home -- as a longtime fan of superheroes in general and the game in particular, it's not as if I ...
Saturday Livestream: City of Heroes' mission architect [Updated!]
Are you a City of Heroes fan or former fan? Are you curious about the state of the classic superhero MMO, its player-created content, or its combat mechanics? Massively's got just the thing for you, and you won't even need to leave your browser to check it out. On Saturday, November 20th, at 3 ...
A Mild-Mannered Reporter: Steal me
A while back, a reader suggested that I talk about the five things that City of Heroes ought to steal from other games, inspired by a column written by our inimitable Ryan Green for a different game. (I've sadly lost the original mail through various cleanups of my inbox, so if the reader in ...
Captain's Log: Five features STO should "borrow" from other MMOs
Hi, everybody! (Hi, Dr. Nick!) Thanks for tuning in to another edition of Captain's Log, where we laud and lament the finer points of Star Trek Online each and every Thursday. Last week sure was fun, wasn't it? Nothing gets the comments pumping like defending the work of Cryptic Studios, amirite? ...




