<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Mining returns with Inferno]]></title><link>http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/</guid><comments>http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/mining-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> is right around the corner, with the Escalation to <em>Inferno</em> patch due to hit in two days on Tuesday, April 24th. The patch prepares <a href="http://www.eve-online.com/"><em>EVE Online</em></a> for the coming PvP apocalypse with titan balance tweaks, a new interactive status effect bar, and <a href="http://community.eveonline.com/en/inferno/features/">two very important changes to the NPC drop tables</a>: Manufacturable tech 1 modules will be removed from NPC drop tables, and Rogue Drone NPCs will have their mineral drops replaced with ISK bounties. These are changes players have been suggesting for years, and together they have the potential to bring back mining as one of the most profitable professions in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>.<br />
<br />
If someone asked you where all the minerals come from to build the thousands of ships destroyed in <em>EVE</em> on a daily basis, you might say that you assume most of it comes from mined ore. Mining was originally the biggest source of minerals in the game and one of the most profitable professions, but over the years, that's changed. When level 4 missions added an infinite source of battleship-sized NPCs to high-security space, mission-running quickly overtook mining as the most profitable profession, and bizarrely, as a very good source of minerals. When the drone regions were later released, ratting there also became a huge mineral faucet far in excess of that produced through mining.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the problems faced by mining as a source of minerals and speculate on what will happen to mining as a profession when the <em>Inferno</em> expansion hits.<p><a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/" rel="bookmark">Continue reading <em>EVE Evolved: Mining returns with Inferno</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/">EVE Evolved: Mining returns with Inferno</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>escalation</category><category>escalation-to-inferno</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>featured</category><category>hulk</category><category>industrial</category><category>industry</category><category>inferno</category><category>logistics</category><category>minerals</category><category>miners</category><category>mining</category><category>nullsec</category><category>opinion</category><category>ore</category><category>rorqual</category><category>sandbox</category><category>sci-fi</category><category>zydrine</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 22 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum's Terra Incognita expansion coming May 4th]]></title><link>http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/</guid><comments>http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;">
	<a href="http://blog.perpetuum-online.com/posts/2011-04-28-terra-incognita/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/terraincognita.jpg" vspace="4" /></a></div>
<a href="http://www.avatarcreations.hu/">Avatar Creations</a> has a bit of a surprise in store for fans looking forward to <a href="http://www.perpetuum-online.com/"><em>Perpetuum's</em></a> next patch. The update will be a full-blown expansion titled <em><a href="http://blog.perpetuum-online.com/posts/2011-04-28-terra-incognita/">Terra Incognita</a></em> and will be free to download despite the fact that it's crammed full of content. <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar</a> has also announced the official release date as May 4th, 2011.<br />
<br />
So what's in store for the sci-fi sandbox's first expansion? The game world is doubling in size, and six new islands are being made available (three Alpha and three Beta zones, PvE and PvP respectively). Since you can't have a huge game world without providing players a way to avoid traversing it, Avatar is also introducing a new highway system, which will speed travel by an additional 36 kilometers per hour.<br />
<br />
<a href="http://massively.joystiq.com/tag/terra-incognita"><em>Terra Incognita</em></a> is also bringing a new event notification system to the table (and by events, Avatar means UI pop-ups, not in-game shindigs). Gameplay additions include AoE damage from exploding robots, new armor and weapon modules, internal corporation markets, and various mineral and mining tweaks. Head to the official <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> dev blog to get the <a href="http://blog.perpetuum-online.com/posts/2011-04-28-terra-incognita/">full scoop</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/">Perpetuum's Terra Incognita expansion coming May 4th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Apr 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19927327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aoe</category><category>aoe-explosions</category><category>avatar</category><category>avatar-creations</category><category>corporation-markets</category><category>event-notification-system</category><category>expansion</category><category>fast-travel</category><category>minerals</category><category>mining</category><category>modules</category><category>patch</category><category>perpetuum</category><category>perpetuum-online</category><category>sandbox</category><category>sci-fi</category><category>terra-incognita</category><category>update</category><category>world-size</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 29 Apr 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Mining 101 -- The basics]]></title><link>http://massively.joystiq.com/2011/01/09/eve-evolved-mining-101-the-basics/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/09/eve-evolved-mining-101-the-basics/</guid><comments>http://massively.joystiq.com/2011/01/09/eve-evolved-mining-101-the-basics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/mining-title.jpg" /></a></div>
Although it's not everyone's cup of tea, mining is one of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s oldest and most easily accessible professions. Sitting down to clear out a few asteroid belts or put a dent in a massive ice asteroid can be a very relaxing way to make ISK. Mining is a very low-activity process that can be done at the same time as other tasks, much in the same way that <a href="http://www.massively.com/2009/11/15/eve-evolved-trading-the-basics/">hauling items for trade</a> or running courier missions can be done in the background. In all the time that the <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> column has been running, it struck me that I had never really written a guide for mining.<br />
<br />
Mining can be a good way to make some extra ISK during a lull in corp activity or while you're busy doing other things. Busy <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players will often set themselves up to mine solo while reading a good book or watching TV. On the other end of the scale, corporations and alliances will sometimes run large co-operative mining operations for war funds or personal profit. Mining as a group is usually a more efficient use of the time of each player in the group and can make a great bonding experience for a corporation.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I give a run-down of the basics of mining for new players. I look at the entry-level ship requirements for efficient mining and popular strategies for both solo and group mining.<p><a href="http://massively.joystiq.com/2011/01/09/eve-evolved-mining-101-the-basics/" rel="bookmark">Continue reading <em>EVE Evolved: Mining 101 -- The basics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/09/eve-evolved-mining-101-the-basics/">EVE Evolved: Mining 101 -- The basics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/09/eve-evolved-mining-101-the-basics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19791549/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/09/eve-evolved-mining-101-the-basics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>EVE-Evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>guide</category><category>guides</category><category>ice-mining</category><category>jetcan</category><category>jettison</category><category>miner</category><category>minerals</category><category>miners</category><category>mining</category><category>mining-ops</category><category>new-player</category><category>new-player-guide</category><category>new-players</category><category>ninja-mining</category><category>retriever</category><category>tips</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 09 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Insurance evolved]]></title><link>http://massively.joystiq.com/2010/04/25/eve-evolved-insurance-evolved/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/25/eve-evolved-insurance-evolved/</guid><comments>http://massively.joystiq.com/2010/04/25/eve-evolved-insurance-evolved/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><em><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/insuranceevolved-title2.jpg" alt="" /></a><br />
</em></div>
<em>The <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved column</a> hits its second anniversary in two days on April 27th. To celebrate, last week I gave readers the chance to win an expensive faction battleship of their choice worth around 500 million ISK. You submitted a horde of great ideas for future column posts, which I whittled down to a final list of 49 fantastic ideas that would really suit the column. It was really tough to find one topic amongst them all that I liked best and wanted to write up first. Congratulations go to Massively reader Nanoko for making my personal favourite suggestion. In addition to winning a faction battleship, Nanoko's winning idea forms the basis for this week's anniversary edition of the column on the upcoming insurance changes and the impact they'll have on EVE. Special mention goes to Massively reader Aimlis who came up with a similar idea. It was unfortunately a little too close to Nanoko's suggestion, which came first. Nanoko has been contacted to arrange receipt of the prize!<br />
</em><br />
At the end of March, <a href="http://massively.joystiq.com/tag/ccp-games/"><em>CCP</em></a> announced that the <a href="http://massively.joystiq.com/tag/tyrannis/"><em>Tyrannis</em></a> expansion would include <a href="http://massively.joystiq.com/2010/03/30/eve-online-ship-insurance-changes-to-come-with-tyrannis/">a wave of changes to ship insurance</a>. Currently, players receive insurance payouts for losing a ship based on the value of the minerals that went into its construction. The mineral values used in this calculation are as old as <a href="http://www.eve-online.com"><em>EVE Online</em></a> itself and over the years have slowly dropped out of step with market prices. As a result, Tech 1 ships are almost free to lose under the current insurance scheme while Tech 2 and 3 losses are barely compensated for at all. Once <em>Tyrannis</em> hits, CCP will periodically adjust the mineral prices used in insurance calculations based on a weighted average of market prices across <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>. This has huge implications for PvP, the composition of fleets and the mineral market.<br />
<br />
In this speculative opinion piece, I examine the effect the insurance changes could have on everything from ships used in PvP to the mineral market.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/04/25/eve-evolved-insurance-evolved/" rel="bookmark">Continue reading <em>EVE Evolved: Insurance evolved</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/25/eve-evolved-insurance-evolved/">EVE Evolved: Insurance evolved</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 Apr 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/25/eve-evolved-insurance-evolved/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19452796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/25/eve-evolved-insurance-evolved/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dr-eyjog</category><category>dr-eyjolfur-gudmundsson</category><category>economy</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>fleet</category><category>fleets</category><category>gang</category><category>insurance</category><category>market</category><category>minerals</category><category>opinion</category><category>pvp</category><category>ship</category><category>ships</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 25 Apr 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online ship insurance changes to come with Tyrannis]]></title><link>http://massively.joystiq.com/2010/03/30/eve-online-ship-insurance-changes-to-come-with-tyrannis/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/30/eve-online-ship-insurance-changes-to-come-with-tyrannis/</guid><comments>http://massively.joystiq.com/2010/03/30/eve-online-ship-insurance-changes-to-come-with-tyrannis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=746"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/clarion-title2.jpg" alt="" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a>'s insurance system has been a hot topic of debate over the years. <a href="http://wiki.eveonline.com/en/wiki/Insurance">Under the current system</a>, ships have a fixed base value calculated according to the minerals used in their production. Platinum insurance costs 30% of this base value for three months worth of coverage and if the ship is destroyed in that time, 100% of the base value in ISK is deposited into your wallet. It's a safety net designed to lower the cost of losing ships and promote PvP. The main drawback of the system is that the values it uses for minerals are fixed and haven't changed since <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> came out in 2003. The prices of the various minerals that go into a ship have changed drastically over the years but insurance costs and payouts have remained constant.<br />
<br />
Skip past the cut for a breakdown of the problems with the current insurance system and details of CCP's new plans.<p><a href="http://massively.joystiq.com/2010/03/30/eve-online-ship-insurance-changes-to-come-with-tyrannis/" rel="bookmark">Continue reading <em>EVE Online ship insurance changes to come with Tyrannis</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/30/eve-online-ship-insurance-changes-to-come-with-tyrannis/">EVE Online ship insurance changes to come with Tyrannis</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/30/eve-online-ship-insurance-changes-to-come-with-tyrannis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19420119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/30/eve-online-ship-insurance-changes-to-come-with-tyrannis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>death</category><category>death-penalty</category><category>dev-blog</category><category>devblog</category><category>economy</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>game-mechanics</category><category>gank</category><category>insurance</category><category>market</category><category>mineral</category><category>minerals</category><category>pvp</category><category>suicide</category><category>tyrannis</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 30 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE's Quantum Rise expansion features page is live]]></title><link>http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/</guid><comments>http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eve-online.com/features/QuantumRise/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/quantumriseexpansionat425.jpg" alt="" /></a><br />The feature page for the forthcoming <a href="http://www.eve-online.com"><em>EVE Online</em></a> expansion, <a href="http://www.eve-online.com/features/QuantumRise/"><em>Quantum Rise</em></a>, is now live. The ninth free expansion for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> will officially launch on November 11th, and brings with it some new features we've been reporting on in recent weeks, such as <a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/">the long-awaited Orca</a> and <a href="http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/">industrial ship changes</a>, not to mention the guaranteed-to-spark-forum-rage <a href="http://massively.joystiq.com/2008/08/04/eve-evolved-speed-rebalanced/">speed rebalancing</a>, and <a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/">alchemy</a> -- which is <a href="http://massively.joystiq.com/tag/invention">invention</a> applied to minerals used in Tech II manufacturing. <br /><br />According to the <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em></a> expansion's feature page, there are also some previously unmentioned features like new additions to the RealX in-game soundtrack, new stargates, a host of improvements for industry players like assembly array upgrades, ammunition cost changes (namely for bombs), and a more flexible <a href="http://massively.joystiq.com/tag/user-interface">user interface</a>. See the new <em>Quantum Rise</em> features page for more on what's in store for <em>EVE Online</em> players in the expansion geared towards the game's industrialists.<br /><br /><a href="http://winterblink.com/2008/11/03/quantum-rise-feature-page/">[Via Winterblink]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/">EVE's Quantum Rise expansion features page is live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Nov 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-online.com/features/QuantumRise/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1361263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alchemy</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansion</category><category>forums</category><category>industrialist</category><category>industry</category><category>invention</category><category>manufacturing</category><category>minerals</category><category>nano-nerf</category><category>orca</category><category>quantum-rise</category><category>speed-nerf</category><category>t2</category><category>tech-2</category><category>tech-ii</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 04 Nov 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games introducing new economic measure in EVE]]></title><link>http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/</guid><comments>http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/moonat225.jpg" alt="" /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> generally takes a hands-off approach to <a href="http://www.eve-online.com"><em>EVE Online's</em></a> economy, letting the collective actions of players determine what happens. But at times there are bottlenecks in terms of supply. <a href="http://massively.joystiq.com/tag/ccp-greyscale">CCP Greyscale</a> cites the example of how the limited number of T2 blueprint originals (BPOs) decreased availability of items while driving up prices. <a href="http://www.ccpgames.com">CCP</a> stepped in by introducing <a href="http://massively.joystiq.com/tag/invention">'invention'</a>, where players can attempt to create higher-end items via R&amp;D, eliminating the issue of supply and normalizing prices. <br /><br />CCP Greyscale's <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=601">latest dev blog is called "Alchemy"</a> and looks at the newest issue they've identified with <em>EVE's </em>economy, the inflated price of rare moon minerals. Greyscale says, <em>"In particular, two rare moon minerals - dysprosium and (to a lesser extent) promethium - are becoming ever-more expensive as increased demand puts pressure on a limited supply. This is likely to become an increasingly large issue as time goes on, with prices for these minerals continuing to rise due to demand, and the increased price being passed on to the consumer of the final product."</em> As we've mentioned in the past, these rare minerals in New Eden are something that the largest, most powerful alliances have sought to control and thus has been one of the drivers of <a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/">conflict in lawless 0.0 space</a>.<p><a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/" rel="bookmark">Continue reading <em>CCP Games introducing new economic measure in EVE</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/">CCP Games introducing new economic measure in EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Oct 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=601>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1353948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>alchemy</category><category>blueprint</category><category>blueprints</category><category>bpc</category><category>bpo</category><category>ccp</category><category>ccp-dr-eyjog</category><category>ccp-games</category><category>ccp-greyscale</category><category>crafting</category><category>dr-eyjog</category><category>dysprosium</category><category>economy</category><category>eve</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>forums</category><category>game-mechanics</category><category>industry</category><category>invention</category><category>manufacturing</category><category>minerals</category><category>promethium</category><category>research</category><category>scarcity</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 27 Oct 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Quarterly Economic Newsletter for EVE Online released]]></title><link>http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/</guid><comments>http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/eveqenq12008image425.jpg" alt="" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> is unique among MMOs in that its economy is so complex and dynamic that <a href="http://www.ccpgames.com">CCP Games</a> hired an economist, <a href="http://massively.joystiq.com/tag/eyjolfur-gudmundsson">Dr. Eyj&oacute;lfur Gu&eth;mundsson,</a> to keep track of how the market evolves. One would imagine this is no easy task, with an overall trade value of all <em>EVE</em> markets ranging between 2 and 2.5 trillion isk per day. Lead Economist CCP Dr. EyjoG <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=594">released a Quarterly Economic Newsletter</a> (QEN) for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> today, which is 18 pages full of data which should keep <em>EVE's</em> market and industry-oriented players happy (and hopefully make up for the delayed QEN, which Dr. EyjoG addresses in his announcement). <br /><br />The Q1 2008 QEN kicks off with an editorial, and here are some brief highlights of what follows: <br />
<ul>
    <li>Demographics (number of accounts, most and least populated regions)</li>
</ul>
<ul>
    <li>Price Level Changes (Mineral prices, Primary Producer Price Index, Secondary Producer Price Index, and Consumer Price Index)</li>
</ul>
<ul>
    <li>Mining ship production and losses (with the venerable "Hulk" exhumer losses accounting for a staggering 6 trillion isk in destroyed property in Q1 2008) </li>
</ul>
<ul>
    <li>Market Snapshots</li>
</ul>
<ul>
    <li>Five years of EVE Market history</li>
</ul>
If you're interested in reading the Q1 2008 economic newsletter, you'll find the download link to the PDF in <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=594">Dr. EyjoG's dev blog.</a> A <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=898939 ">discussion of his findings</a> is already underway on the <em>EVE</em> forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/">Quarterly Economic Newsletter for EVE Online released</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Oct 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=594>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1344203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/16/quarterly-economic-newsletter-for-eve-online-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-dr-eyjog</category><category>ccp-games</category><category>dev</category><category>dev-blog</category><category>dr-eyjog</category><category>economist</category><category>economy</category><category>eve</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>forums</category><category>hulk</category><category>industry</category><category>isk</category><category>market</category><category>minerals</category><category>mining</category><category>newsletter</category><category>qen</category><category>quarterly-economic-newsletter</category><category>trade</category><category>trading</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 16 Oct 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Mining, the forgotten profession]]></title><link>http://massively.joystiq.com/2008/07/08/eve-evolved-mining-the-forgotten-profession/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/08/eve-evolved-mining-the-forgotten-profession/</guid><comments>http://massively.joystiq.com/2008/07/08/eve-evolved-mining-the-forgotten-profession/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/miningptitle2.jpg" alt="" /></a><br /></div>
Five years since launch, space-faring MMO <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> is still going strong. Over the years, the game has evolved from its simple roots into a complex game packed full of content. Virtually every element of the game has drastically changed since launch to keep it new and interesting. Every <a href="http://go-dl1.eve-files.com/media/corp/Verite/influence.png">free expansion</a> brings new ships, modules and missions for all players. Some expansions have even brought us impressive new gameplay elements like the <a href="http://massively.joystiq.com/tag/factional-warfare/">faction warfare</a> system. One thing that unfortunately hasn't changed significantly over the years is the Mining profession. But why hasn't it been updated?<br /><br /><span style="font-weight: bold;">Nostalgia:</span><br />Back in 2004, <a style="font-style: italic;" href="http://massively.joystiq.com/category/eve-online/">EVE</a> was a very different place. The universe was sparsely populated and the cost of new ships meant most players avoided war like the plague. Mining was the primary moneymaking profession and dedicated mining corps were commonplace. While mining was just as boring then as it is today, it was the easiest and fastest way of gathering minerals for production. Today, mining is one of the least profitable professions and isn't even close to being the best way of gathering minerals for production.<br /><br />What happened over the years that has ruined the mining profession? I'll tell you what happened...<p><a href="http://massively.joystiq.com/2008/07/08/eve-evolved-mining-the-forgotten-profession/" rel="bookmark">Continue reading <em>EVE Evolved: Mining, the forgotten profession</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/08/eve-evolved-mining-the-forgotten-profession/">EVE Evolved: Mining, the forgotten profession</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jul 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/08/eve-evolved-mining-the-forgotten-profession/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1246245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/eve-evolved-mining-the-forgotten-profession/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>economy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>hulk</category><category>joystiqfeatures</category><category>market</category><category>minerals</category><category>mining</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 08 Jul 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Controversy brewing over removal of shuttles]]></title><link>http://massively.joystiq.com/2008/04/27/eve-evolved-controversy-over-removal-of-shuttles/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/27/eve-evolved-controversy-over-removal-of-shuttles/</guid><comments>http://massively.joystiq.com/2008/04/27/eve-evolved-controversy-over-removal-of-shuttles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div align="center"><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/trit7.png" alt="" /></a></div>
<br />On February 20th 2008, <em><a href="http://www.eve-online.com/">EVE Online</a></em>'s economist Dr Eyjo published his <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=705762">fourth quarter economic newsl</a><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=705762">etter</a> for 2007. The newsletter discussed issues ranging from deflation to what ships players use and methods for estimating the total production of <em><a href="http://massively.joystiq.com/category/eve-online">Eve</a></em>. Among the pages of the economic newsletter was a small section commenting on the purchases of shuttles relative to tritanium prices and the ensuing discussion seemed to focus on this. In his more <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=552">recent devblog</a>, Dr Eyjo informed pilots that following a recent patch, the infinite NPC supply of shuttles was being removed from the market in order to alleviate what he calls <em>"an artificial price cap of 3.6 ISK per unit"</em>.<br /><br />It's no secret that shuttles and tritanium prices are linked. The effect that the supply of shuttles on the market has had on tritanium prices is a well-known and well-documented phenomenon that was even included in the <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=505">second economist dev-blog</a> back in September of 2007. If prices of tritanium ever increase above 3.6 per unit due to the laws of supply and demand in action, it becomes profitable to buy shuttles at 9000 ISK per unit and refine them into tritanium for sale or industry. The fact that there are people with perfect refine skills willing to do this for profit means that the price of tritanium can never rise any more than fractionally above 3.6 per unit before the shuttle-refiners push it back down.<br />
<p style="margin-bottom: 0cm;">Read on for a breakdown of the controversy and to find out how this change has affected the <span style="font-style: italic;">EVE</span> markets.</p><p><a href="http://massively.joystiq.com/2008/04/27/eve-evolved-controversy-over-removal-of-shuttles/" rel="bookmark">Continue reading <em>EVE Evolved: Controversy brewing over removal of shuttles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/27/eve-evolved-controversy-over-removal-of-shuttles/">EVE Evolved: Controversy brewing over removal of shuttles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Apr 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=552>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/27/eve-evolved-controversy-over-removal-of-shuttles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1177622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/27/eve-evolved-controversy-over-removal-of-shuttles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>economy</category><category>eve</category><category>EVE-Evolved</category><category>eve-online</category><category>eyjog</category><category>featured</category><category>market</category><category>minerals</category><category>sci-fi</category><category>scifi</category><category>shuttle</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Apr 2008 17:00:00 EST</pubDate></item></channel></rss>
