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Posts tagged mind-candy

Studios join forces to form Gamer Safety Alliance

This week is Gamer Safety Week, and before you laugh at the thought of getting injured while playing your favorite MMO, we should point out that the safety has more to do with your accounts than your person. Nine major game companies have joined forces to form the Gamer Safety Alliance, an...

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MMO Family: Why games are good for family

A couple of years ago, Massively readers engaged in a great discussion that doesn't get covered nearly as much as it should. Thanks to former Massively columnist Lisa Poisso, the column MMO Family was born, and she and the readers looked at how MMOs affect the family, both the positives and the...

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Massively exclusive: Inside the mind of Mind Candy's Michael Smith

I recently had the opportunity to sit down and spend some quality time with the CEO of Mind Candy, Michael Smith. I picked his brain about Mind Candy's newest game, Moshi Monsters, how they're going to attract and protect the kids that play it, and what some of Michael's favorite past-time...

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Lost. The Monster. Reward: Cuteness.

Do you like cuteness? Do you like monsters? Do you like puzzles? If you said yes to all three, then do we have the multiplayer game for you! As we reported earlier, Mind Candy, the crazy developers behind the super-huge alternate reality game Perplex City, have been working on something for the...

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GDC08: Thinking outside the virtual world

Tuesday afternoon, Michael Acton Smith, CEO of Mind Candy, presented attendees at the GDC's Worlds in Motion summit with an interesting look at the confluence between real goods and virtual worlds. For some background on where Smith is coming from, Mind Candy "creates games and puzzles that span...

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Moshi Monsters

Moshi Monsters is a new virtual world by MindCandy, the folks behind Perplex City. It appears to be a cross between MySpace and a Tamagotchi, with minigames thrown into the mix. It's got bright colors, it's got cute sound effects, and it's got monsters. And it's frankly adorable. Of course, it is...

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