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Posts tagged min-maxing

Developer reveals how stats work in WAR

Min/maxers in Warhammer Online rejoice! Adam Gershowitz, producer of character systems stopped by the official forums to clear up a bit of confusion about how stats work in the current live game (1.21) and how they will work after the new patch (1.3) lands sometime in June. Specifically, he detail...

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Anti-Aliased: Dr. Podlove, or how I learned to stop worrying and enjoy EVE Online

I've really been stuck in a rut lately. The only game that really appeals to me anymore is World of Warcraft because of the polish and spit shine that Blizzard put into it over the past few years. When you look at the pinnacle of game design that is WoW, most other games sadly pale in comparison. ...

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Narrowing the gap between casual and power gamers

You know the type. The minimaxer. The person who sits around with spreadsheets, crunching every possible combination of traits and skills until they've come up with the ultimate class build. That beloved stereotype from pen-and-paper RPG's is alive and kicking in pretty much every MMO running. Mas...

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The Gaming Iconoclast: Whither Shortcomings?

Many MMO aficionados cut their roleplaying teeth on one of the many pencil-and-paper titles that formed the early generation of multi-player gaming. In addition to rolling (and rolling, and rolling, and rolling) some dice to come up with their basic stats and traits, character generation involved a ...

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The Gaming Iconoclast: Max Mynn

Our characters spring forth, fully-formed, after just a few clicks, a few deft keystrokes (we're not doing anything so archaic as rolling dice anymore, are we?). They stride into their world built to face down epic challenges, confront any adversary, and never, ever break a sweat. They are engines o...

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