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Posts tagged min-kim

Nexon closing North American Dungeon Fighter Online

Nexon is closing the North American version of Dungeon Fighter Online according to a post by CEO Min Kim on the title's official website. "Sadly, Dungeon Fighter Online has not attracted enough player interest to properly service the game," Kim writes. "Internally, we struggled deeply with the...

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Rise and Shiny recap: Dungeon Fighter Online

I'm glad that over the last week I found the time to finally get me some Dungeon Fighter Online by Nexon. I knew that it has quite the following, and I knew that it's supposed to be a blast, sort of like an 8bit Vindictus, but I was still surprised at a few things while I played. The game isn't...

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Rise and Shiny recap: Revisiting Mabinogi

If you've kept up with my columns for a while, it should be no secret that I think Mabinogi is still one of the best games out there. While it does have its issues, the game simply presents more sandboxy goodness to players (while keeping those systems coming) than almost any game I can think of....

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Nexon's Min Kim on the 'Free2pocalypse'

Nexon bigwig Min Kim recently checked in with Gamasutra for a brief interview regarding the state of the company's global free-to-play initiative. In short, business is booming, and while MapleStory was viewed as an oddity when it launched with a F2P model eight years ago, it's now much closer to...

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Free for All: Gaming with Game of Thrones

I have really been enjoying the new series Game of Thrones over on the HBO network. In fact, when I recently changed to a faster internet provider, I deliberately added on the exclusive channel just for the series. Even though I have never read the books, a 15-minute preview of the show was...

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The Perfect Ten: The movers and shakers of 2010

Even though MMOs are the products of great teams of talented workers -- from sound artists to writers -- it's inevitable that a few of the people behind the curtain step out into the limelight. It's a smart move, really; it provides a personal face for people to associate with the game, it keeps...

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GDCO 2010: Running MMOs for the long haul

In a year that seems overshadowed by the premature demise of big-budget titles, the question on everyone's mind is just what does it take to not only successfully launch an MMO, but keep it going for the long haul? At GDC Online this past week, several devs who find themselves struggling with...

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Free for All: Three games to keep an eye on

There is so much to be excited about in the MMORPG world that I am always perplexed when someone claims lack of innovation in the market. I tend to think that this comes from an inability to play more than one game, or to support more than one idea in gaming, rather than from the actual state of...

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Nexon Vice President discusses the company's future and the free-to-play market

Nexon has been putting quite a bit of effort into growth and expansion these days, and the newfound variety of games is a testament to that. What is the goal behind all this work, though? What does Nexon see in the future? Vice President Min Kim recently spent some time chatting with Worlds In...

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Free for All: Accept envelopes full of cash

Well, at least that was the advice that Min Kim, vice president of Nexon America gave would-be game developers and other audience members at GDC Austin last year. To be clear, he was not telling them, while rolling his evil mustache and laughing, to get their hands on kids money no matter what. He...

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Make My MMO: November 16 - 22, 2014

Posted on Nov 22nd 2014 8:00PM

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