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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Casual gameplay and public groups]]></title><link>http://massively.joystiq.com/2011/05/29/eve-evolved-casual-gameplay-and-public-groups/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/29/eve-evolved-casual-gameplay-and-public-groups/</guid><comments>http://massively.joystiq.com/2011/05/29/eve-evolved-casual-gameplay-and-public-groups/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/casual-title.jpg" vspace="4" /></a></div>
I've always held a belief that <a href="http://www.eve-online.com"><em>EVE Online</em></a> isn't really at its best <a href="http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/">until I get into a good group</a>. A lot of the most fun gameplay I've experienced over the years has been in a small group of strangers, friends or people who would soon become my friends. The <a href="http://massively.joystiq.com/2008/06/29/eve-evolved-state-of-the-war/">year I spent in faction warfare</a> and the <a href="http://www.massively.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">two years I spent on wormhole expeditions</a> with friends were incredibly good times that I look back on fondly. I've even found that the parts of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> that aren't specifically intended for groups, such as exploration, mission-running, and trading, are a lot more enjoyable if I take a few friends along for the ride. There's no doubt in my mind that <em>EVE</em> is primarily a group game.<br />
<br />
Two weeks ago, <a href="http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/">I talked about how <em>EVE</em> is more of a giant social sandbox</a> than a game and that it's <em>EVE</em>'s social nature that <a href="http://massively.joystiq.com/2011/04/03/eve-evolved-power-players-and-player-retention/">really motivates people to keep playing</a> in the long-term. The remarkable ability of social communities in MMOs to self-organise when faced with challenges could be a massive asset to <em>EVE's</em> development if used well. When faction warfare was first released, for example, players rapidly organised themselves into fleets. People who had never met each other, many with no PvP experience at all, were soon practicing core fleet maneuvers together as a cohesive unit and facing off against hostile fleets. With nothing but a war declaration, some cosmic anomalies, and a few medals, <em>EVE</em> turned thousands of newbies into four terrifying fighting forces. That is something I'd definitely like to see repeated.<br />
<br />
In this week's opinion-filled <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I delve into the world of casual gameplay and ask whether new public group activities could dramatically broaden <em>EVE</em>'s appeal and keep gameplay fresh.<p><a href="http://massively.joystiq.com/2011/05/29/eve-evolved-casual-gameplay-and-public-groups/" rel="bookmark">Continue reading <em>EVE Evolved: Casual gameplay and public groups</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/29/eve-evolved-casual-gameplay-and-public-groups/">EVE Evolved: Casual gameplay and public groups</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/29/eve-evolved-casual-gameplay-and-public-groups/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19952312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/29/eve-evolved-casual-gameplay-and-public-groups/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>casual-gaming</category><category>casual-players</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corporations</category><category>dungeon</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>faction-warfare</category><category>featured</category><category>guilds</category><category>militia</category><category>opinion</category><category>public-groups</category><category>public-quests</category><category>pve</category><category>pvp</category><category>raid</category><category>rift</category><category>rifts</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 29 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games addresses player concerns in EVE Online Q&amp;A]]></title><link>http://massively.joystiq.com/2009/06/29/ccp-games-addresses-player-concerns-in-eve-online-qanda/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/29/ccp-games-addresses-player-concerns-in-eve-online-qanda/</guid><comments>http://massively.joystiq.com/2009/06/29/ccp-games-addresses-player-concerns-in-eve-online-qanda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/eve_08.jpg" /></a><br />The first Q&amp;A between <a href="http://www.eveonline.com"><em>EVE Online</em></a> developers <a href="http://www.ccpgames.com">CCP Games</a> and the <a href="http://wiki.eveonline.com/wiki/What_is_the_CSM">Council of Stellar Management</a> (CSM) -- a group of players (elected by fellow <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> gamers) that represents the collective interests of the subscribers -- was released this past week. It addresses a few concerns the players have had, for instance the delays with <em>EVE</em>'s '<a href="http://massively.joystiq.com/tag/qen">Quarterly Economic Newsletters</a>', what is intended to be a regularly released overview of the game's ever-shifting economy. (CCP says they're on track to release the QEN's on schedule moving forward.) The Q&amp;A also addresses a major question that has arisen for <a href="http://massively.joystiq.com/tag/factional-warfare">factional warfare</a> participants, which began with the <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age</em></a> expansion and its all-out war between the game's four races. Players fighting for the Caldari race's militia have, essentially, won the war. They've captured all of Gallente space. So where will (Caldari-Gallente) factional warfare go from here?<br /><br />CCP responded:<em> "We plan the NPC timeline for events leading up to expansions, coordinating the release of news and integrating the high level plot with chronicles, video, and everything else we can. This year, our storyline theme was to try and 'cross the streams' more, meaning that we were going to look for ways to weave the exploits of capsuleers into the NPC canon. The Caldari sweep of contestable Federation space gave us the perfect context to do just that." </em><p><a href="http://massively.joystiq.com/2009/06/29/ccp-games-addresses-player-concerns-in-eve-online-qanda/" rel="bookmark">Continue reading <em>CCP Games addresses player concerns in EVE Online Q&amp;A</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/29/ccp-games-addresses-player-concerns-in-eve-online-qanda/">CCP Games addresses player concerns in EVE Online Q&amp;A</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Jun 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiki.eveonline.com/wiki/First_CSM-CCP_Q%26A>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/29/ccp-games-addresses-player-concerns-in-eve-online-qanda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19081373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/29/ccp-games-addresses-player-concerns-in-eve-online-qanda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>caldari</category><category>ccp-games</category><category>council-of-stellar-management</category><category>csm</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>factional-warfare</category><category>gallente</category><category>militia</category><category>qen</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 29 Jun 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2]]></title><link>http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/</guid><comments>http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/gallery/a-look-at-capsuleer-2-0/1483289/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/evegate2anathema580.jpg" alt="" /></a><br /><em><strong>I was dreading having to manually enter that long API string linked to my EVE account, but Capsuleer's system made it quite easy. Can you tell me about the Import Control System?</strong><br /></em><br /><em>Roc</em>: The Import Control System was Sam's brainchild. Nobody wants to manually enter that string, myself included, but I also don't like applications "scraping" my game login data from the <em>EVE Online</em> website. The entire point of an API is to be able to access it without using your game login credentials. Since the iPhone doesn't do copy/paste (prior to OS 3.0), Sam came up with this method for effortlessly and securely importing your data to your device.<br /><br /><em>Sam</em>: As Roc said, the API is all about security. CCP introduced it so that 3rd party applications didn't need your username and password anymore. It's a secure and simple way to provide access to a limited subset of data without exposing the credentials needed to log into your account. My initial prototype had you typing in the big long API key, and man I don't think I got it right more than twice in a row. I knew that we needed a better alternative. That's when I came up with the Import Control System. We have been foiled a bit by a few email clients that don't like the evechar:// url syntax that we use (they try to validate it and can't because they don't recognize the prefix), but with 2.0 we have an alternative http:// based url that can be used as well, so that should hopefully clear up the issues that people ran into.<p><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/" rel="bookmark">Continue reading <em>Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/">Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Apr 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1512457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>apocrypha</category><category>app-store</category><category>ccp-games</category><category>chris-whiteford</category><category>eve</category><category>eve-api</category><category>eve-online</category><category>factional-warfare</category><category>import-control-system</category><category>iphone</category><category>isk</category><category>mac</category><category>macintosh</category><category>marcus-dickinson</category><category>militia</category><category>pvp</category><category>pyjamasam</category><category>roc-wieler</category><category>skill-queue</category><category>skill-training</category><category>skillpoints</category><category>skills</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 09 Apr 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online interview discusses players determining storyline]]></title><link>http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/</guid><comments>http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/mydomi425.jpg" alt="" /></a><br /><a href="http://siradio.fm/index.php?show=articles&amp;article=about ">Split Infinity Radio,</a> a gamer-run internet radio station (with a noticeable sci-fi MMO bent) recently interviewed Scott Holden, Lead Content Creator of <a href="http://www.eve-online.com"><em>EVE Online</em></a> at <a href="http://massively.joystiq.com/tag/gencon">Gen Con 2008.</a> Holden has been integral in <a href="http://massively.joystiq.com/tag/scott-holden">building up all the mission content</a> that's about to drop in the upcoming <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age</em></a> expansions over the next few months. Split Infinity asks Holden <a href="http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/ ">a question that's been on the minds</a> of a number of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players: <em>Can player actions really influence the storyline? </em><br /><br />Holden's answer is 'yes'... to a point. He discusses the initiative at <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> to create a system where events are announced in contested parts of space, prompting players to get involved. Their actions would be reported on through the in-game news, and in this way affects (or creates aspects of) the storyline. Participants in factional warfare, or anyone who reads the <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">Interstellar Correspondents news pieces,</a> know that this already exists to some extent in <em>EVE,</em> but Holden states that CCP would like to <a href="http://massively.joystiq.com/2008/06/18/eve-onlines-empyrean-age-a-first-step-towards-something-great/ ">take the idea further</a> as time goes on.<p><a href="http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/" rel="bookmark">Continue reading <em>EVE Online interview discusses players determining storyline</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/">EVE Online interview discusses players determining storyline</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 Aug 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://siradio.fm/index.php?show=news&amp;newsid=400>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1297273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambulation</category><category>backstory</category><category>ccp</category><category>ccp-games</category><category>embedded-reporter</category><category>embedded-reporting</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>factions</category><category>fiction</category><category>guilds</category><category>immersion</category><category>interstellar-correspondents</category><category>interviews</category><category>isd</category><category>lead-content-creator</category><category>lore</category><category>militia</category><category>militia-missions</category><category>mission</category><category>missions</category><category>pve</category><category>races</category><category>roleplaying</category><category>sci-fi</category><category>scott-holden</category><category>split-infinity</category><category>split-infinity-radio</category><category>storyline</category><category>volunteer</category><category>walking-in-stations</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 31 Aug 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Visual Guide: The Birth of New Eden]]></title><link>http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/</guid><comments>http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://massively.joystiq.com/photos/the-birth-of-new-eden/1006551/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/evegate425.jpg" alt="" /></a><br />The backstory of <a href="http://www.eve-online.com"><em>EVE Online</em></a> is one of the game's major strengths. Not all players immerse themselves in the setting, which is a shame as the backstory -- built up over years -- is rich. No epic science fiction tale is without a grand struggle, and the story of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> is one of the corrupting interplay of high technology and the power it brings, generation upon generation. <br /><br /><em>EVE's</em> backstory is a departure from the established notions of 'good vs. evil'; even its villains can become heroes in the gritty setting of New Eden. As the empires created by <em>EVE's</em> pilots rise and fall with relentless alliance warfare in 0.0 space, as they lend their strength to causes in the factional warfare of the <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age,</em></a> they take the concepts established in the backstory and run with them -- in some respects, making the game into what they want it to be. <a href="http://massively.joystiq.com/photos/the-birth-of-new-eden/1006551/"><em>The Birth of New Eden</em></a> is a visual tour of the backstory of <em>EVE,</em> from humanity's first steps beyond the <em>EVE</em> Gate into the unknown, to the sweeping conflict of <em>The Empyrean Age.</em><br /><br />
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<div align="center"><a href="http://massively.joystiq.com/photos/the-birth-of-new-eden/1006551/" class="gButtonLink">Witness the Birth of New Eden &gt;&gt;</a></div>
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-birth-of-new-eden/">The Birth of New Eden</a></strong></p><a href="http://massively.joystiq.com/photos/the-birth-of-new-eden/#1006551"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/inthebeginning1024_thumbnail.jpg" alt="In the beginning..." title="In the beginning..." /></a><a href="http://massively.joystiq.com/photos/the-birth-of-new-eden/#1006552"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/firststargate1024_thumbnail.jpg" alt="The first stargates" title="The first stargates" /></a><a href="http://massively.joystiq.com/photos/the-birth-of-new-eden/#1006550"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/corporatefuture1024_thumbnail.jpg" alt="Ruthless corporations seize power" title="Ruthless corporations seize power" /></a><a href="http://massively.joystiq.com/photos/the-birth-of-new-eden/#1006559"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/wormhole1024_thumbnail.jpg" alt="The discovery of the EVE Gate" title="The discovery of the EVE Gate" /></a><a href="http://massively.joystiq.com/photos/the-birth-of-new-eden/#1006560"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/wormholecollapses1024_thumbnail.jpg" alt="The collapse" title="The collapse" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">EVE Visual Guide: The Birth of New Eden</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Aug 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1299295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>amarr</category><category>backstory</category><category>birth-of-new-eden</category><category>caldari</category><category>capsuleer</category><category>capsuleers</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>empyrean-age</category><category>eve</category><category>eve-gate</category><category>eve-online</category><category>eve-visual-guide</category><category>eve-visual-guides</category><category>featured</category><category>fiction</category><category>gallente</category><category>jove</category><category>jovian</category><category>joystiqfeatures</category><category>lore</category><category>militia</category><category>minmatar</category><category>new-eden</category><category>pve</category><category>pvp</category><category>races</category><category>sci-fi</category><category>storyline</category><category>territorial-control</category><category>war</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 29 Aug 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE alliance circumvents factional warfare restrictions]]></title><link>http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/</guid><comments>http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.crazykinux.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/myrmidon425.jpg" /></a><br />Factional warfare became a part of <a href="http://www.eve-online.com"><em>EVE Online</em></a> in the <em><a href="http://www.eveonline.com/empyreanage">Empyrean Age</a></em> expansion, which ushered in a time of backstory-driven militia conflict for players aligned with one of the four races of New Eden. What promised to be a new avenue for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> roleplaying community ended up being inaccessible to roleplaying alliances. <a href="http://massively.joystiq.com/tag/ccp">CCP</a> stipulated that alliances cannot enlist with factional militias, as their sheer numbers could streamroll their opposition and create overwhelming odds for the disadvantaged side in the conflict. <br /><br />The only recourse <em>EVE's</em> alliances have is to form splinter corporations outside of the alliance, for the sole purpose of allying with a given racial faction. That is, until recently. An article from <a href="http://massively.joystiq.com/tag/isd">ISD Magnus Balteus,</a> one of <em>EVE Online's</em> <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">in-game reporters,</a> states the <a href="http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/">Star Fraction alliance</a> <em>"has openly declared war on corporations that have joined the Caldari milita; the State Protectorate. For over a month, Star Fraction has been selectively targeting the corporations of fleet commanders in the Caldari militia."</em><p><a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/" rel="bookmark">Continue reading <em>EVE alliance circumvents factional warfare restrictions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/">EVE alliance circumvents factional warfare restrictions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Aug 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2295&amp;tid=7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/eve-alliance-circumvents-factional-warfare-restrictions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliances</category><category>caldari</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>conflict</category><category>embedded-reporting</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>gallente</category><category>game-mechanics</category><category>grief</category><category>griefing</category><category>guerilla-warfare</category><category>interstellar-correspondents</category><category>isd</category><category>jade-constantine</category><category>magnus-balteus</category><category>militia</category><category>politics</category><category>pvp</category><category>races</category><category>roleplaying</category><category>volunteer</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 14 Aug 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Lead Content Creator discusses new missions]]></title><link>http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/</guid><comments>http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://www.eve-online.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/gallenteshuttles425.jpg" /></a><br />The <a href="http://www.eveonline.com/empyreanage"><em>Empyrean Age</em></a> expansion has been a significant content update to <a href="http://www.eve-online.com"><em>EVE Online</em></a> for players interested in factional warfare. Of course, many players aren't willing to enlist in a militia and be under a constant wardec by their factional enemies, and simply prefer to mission run for their agents. <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> announced that <a href="http://massively.joystiq.com/2008/06/15/eve-online-dev-blog-new-missions-galore/">new content was in the works,</a> back in June, but the latest <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> Newsletter has an <a href="http://www.eve-online.com/community/newsletters/vol020.html">updated announcement</a> on this from Lead Content Creator, Scott Holden. <br /><br /><a href="http://www.ccpgames.com">CCP</a> is getting closer to releasing new PvE mission content, Holden says, with Content Creation now based in Atlanta. This will be sped up by new staff on the Content Creation team in addition to the existing freelance writers already turning out <em>EVE</em> mission content. Holden says that new types of missions are coming to New Eden, and hints at 'epic mission arcs'.<p><a href="http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/" rel="bookmark">Continue reading <em>EVE Lead Content Creator discusses new missions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/">EVE Lead Content Creator discusses new missions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Aug 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-online.com/community/newsletters/vol020.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlanta</category><category>capsuleer</category><category>ccp</category><category>ccp-games</category><category>content</category><category>content-creation</category><category>dev</category><category>dev-blog</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansion</category><category>faction</category><category>factional-warfare</category><category>militia</category><category>mission</category><category>mission-arcs</category><category>mission-runner</category><category>mission-running</category><category>new-eden</category><category>newsletter</category><category>newsletters</category><category>npc</category><category>pilot</category><category>pirate</category><category>pve</category><category>sci-fi</category><category>scott-holden</category><category>white-wolf</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 13 Aug 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Community Spotlight: Jade Constantine]]></title><link>http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/</guid><comments>http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.jericho-fraction.net/wordpress/?p=3"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/jadeconstantine.jpg" /></a>Jade Constantine is a veteran player of <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online,</span></a> long known for having a forceful personality and a flair for writing. As the CEO of <a href="http://www.jericho-fraction.net/smf/index.php">Jericho Fraction</a> and the head of The Star Fraction alliance, Jade has become a pioneer in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a> roleplay, upholding ideologies of freedom that run counter to some of the very systems that define the game. <br /><br />Along the way, Jade has made some enemies, but clearly some allies as well, having garnered the most votes in the <a href="http://www.eve-csm.com">Council of Stellar Management</a> (CSM) election. As Chairman of the CSM, Jade Constantine is a magnet for controversy, but as an elected delegate, is also in a unique position to deal directly with <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> and potentially change <span style="font-style: italic;">EVE.</span> Massively recently spoke with Jade on the state of roleplaying in <span style="font-style: italic;">EVE Online</span>, the challenges that the CSM faces, and what it's like to be under the magnifying glass.<p><a href="http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/" rel="bookmark">Continue reading <em>EVE Community Spotlight: Jade Constantine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/">EVE Community Spotlight: Jade Constantine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Aug 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/13/eve-community-spotlight-jade-constantine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>amarr</category><category>backstory</category><category>caldari</category><category>capsuleer</category><category>ccp</category><category>ccp-games</category><category>ceo</category><category>community</category><category>community-spotlight</category><category>corp</category><category>corporation</category><category>council</category><category>csm</category><category>empyrean-age</category><category>eve</category><category>eve-community-spotlight</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>gallente</category><category>game-mechanics</category><category>jade</category><category>jade-constantine</category><category>jericho-fraction</category><category>joystiqfeatures</category><category>militia</category><category>minmatar</category><category>politics</category><category>roleplay</category><category>roleplaying</category><category>rp</category><category>sandbox</category><category>star-fraction</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 13 Aug 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games releases faction overview for EVE Online]]></title><link>http://massively.joystiq.com/2008/08/02/ccp-games-releases-faction-overview-for-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/02/ccp-games-releases-faction-overview-for-eve-online/</guid><comments>http://massively.joystiq.com/2008/08/02/ccp-games-releases-faction-overview-for-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.eve-online.com/background/potw/11-02-05.asp"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/battlevakatioth.jpg" alt="" /></a><br />For participants in <a href="http://www.eve-online.com"><em>EVE Online's</em></a> factional warfare in the <a href="http://www.eveonline.com/empyreanage"><em>Empyrean Age</em></a> expansion, it's common knowledge that there are four races embroiled in conflict. However, <a href="http://www.ccpgames.com">CCP Games</a> has decided to add some more variety to the roles that <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players can assume. To that end, <em>EVE</em> dev Matthew Woodward (aka CCP Greyscale) created a political overview for those who wish to immerse themselves a bit more in the backstory, or for those who wish to assume roles in the factional struggle beyond <a href="http://www.eve-online.com/background/">what is currently known</a> about the key races in <em>EVE's</em> setting of New Eden. <br /><br />The cruel yet devoutly religious Amarr bring worlds and systems <a href="http://massively.joystiq.com/2008/07/21/divinity-and-malevolence-personified-in-latest-eve-chronicle/">under their heel</a> to <em>'save them from themselves.'</em> They're opposed by the fractious Minmatar, a group of tribes <a href="http://massively.joystiq.com/2008/06/24/ccp-chronicles-the-lives-of-empyrean-ages-warlike-leaders/">resisting Amarr tyranny</a> -- many of whom are chemically enslaved by a tailored virus and regular fixes of its narcotic treatment, ensuring their continued servitude to the Amarr.<p><a href="http://massively.joystiq.com/2008/08/02/ccp-games-releases-faction-overview-for-eve-online/" rel="bookmark">Continue reading <em>CCP Games releases faction overview for EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/02/ccp-games-releases-faction-overview-for-eve-online/">CCP Games releases faction overview for EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 02 Aug 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2271&amp;tid=1&amp;s=1033529881&amp;sid=555683113>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/02/ccp-games-releases-faction-overview-for-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1273662/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/02/ccp-games-releases-faction-overview-for-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>backstory</category><category>caldari</category><category>ccp</category><category>ccp-games</category><category>ccp-greyscale</category><category>ccp-wrangler</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansion</category><category>faction</category><category>factional-warfare</category><category>forums</category><category>gallente</category><category>guide</category><category>guides</category><category>immersion</category><category>lore</category><category>matthew-woodward</category><category>militia</category><category>minmatar</category><category>pvp</category><category>races</category><category>roleplayer</category><category>roleplaying</category><category>sci-fi</category><category>storyline</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 02 Aug 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Divinity and malevolence personified in latest EVE Chronicle]]></title><link>http://massively.joystiq.com/2008/07/21/divinity-and-malevolence-personified-in-latest-eve-chronicle/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/21/divinity-and-malevolence-personified-in-latest-eve-chronicle/</guid><comments>http://massively.joystiq.com/2008/07/21/divinity-and-malevolence-personified-in-latest-eve-chronicle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a></p><a href="http://www.eve-online.com/background/potw/21-07-08.asp"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/empress425.jpg" alt="" /></a><br /><a href="http://www.ccpgames.com">CCP Games</a> has been giving us a glimpse into the lives and motivations of the four leaders of the warring races in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> through a series of weekly Chronicles. Thus far we've seen the <a href="http://massively.joystiq.com/2008/06/24/ccp-chronicles-the-lives-of-empyrean-ages-warlike-leaders/">weight of years of struggle</a> carried by the Minmatar leader, Sanmatar Maleatu Shakor, and the Gallente President Souro Foiritan forced to make<a href="http://massively.joystiq.com/2008/07/06/latest-eve-chronicle-a-look-into-gallente-moral-erosion/"> horrific compromises</a> to ensure the future of his people. We've also seen <a href="http://massively.joystiq.com/2008/07/14/eve-online-story-chronicles-a-little-violent-oppression/">the questionable background</a> of Tibus Heth, the head of the Caldari State. But it seems that <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> saved the best for last: Jamyl Sarum, Empress of the Amarr Empire, is by far the most forceful personality among the four -- <a href="http://myeve.eve-online.com/news.asp?a=single&amp;nid=2264&amp;tid=1">a feared and loved ruler of billions. </a><br /><br />And rightly so, we've witnessed how grandiose her actions tend to be in the <a href="http://www.eveonline.com/empyreanage"><span style="font-style: italic;">Empyrean Age</span></a> trailer; she commanded the battleship which <a href="http://www.youtube.com/watch?v=PKdTJjDnYzE">obliterated a vastly superior Minmatar fleet</a> which included a Ragnarok-class <a href="http://www.youtube.com/watch?v=-h5UJpO5Mik&amp;feature=related">titan.</a> This time, in "All These Wayward Children," it's her words that speak louder than her actions. The viewing platform of an Amarrian starship, bearing the newly-coronated Empress, is the setting for the final of the weekly Chronicles. "All These Wayward Children" shows her extreme beliefs about the divine imperative to conquer other civilizations and how she doesn't simply punish perceived wrongs; she exacts sadistic retribution upon her enemies, political and otherwise... her <em>"Benediction."</em><p><a href="http://massively.joystiq.com/2008/07/21/divinity-and-malevolence-personified-in-latest-eve-chronicle/" rel="bookmark">Continue reading <em>Divinity and malevolence personified in latest EVE Chronicle</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/21/divinity-and-malevolence-personified-in-latest-eve-chronicle/">Divinity and malevolence personified in latest EVE Chronicle</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jul 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-online.com/background/potw/21-07-08.asp>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/divinity-and-malevolence-personified-in-latest-eve-chronicle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1262270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/divinity-and-malevolence-personified-in-latest-eve-chronicle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>backstory</category><category>caldari</category><category>ccp</category><category>ccp-games</category><category>chronicles</category><category>empyrean-age</category><category>eve</category><category>eve-chronicles</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>gallente</category><category>jamyl-sarum</category><category>lore</category><category>militia</category><category>minmatar</category><category>storyline</category><category>war</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 21 Jul 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Empyrean Age warfare takes its toll on new recruits]]></title><link>http://massively.joystiq.com/2008/07/18/empyrean-age-warfare-takes-its-toll-on-new-recruits/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/18/empyrean-age-warfare-takes-its-toll-on-new-recruits/</guid><comments>http://massively.joystiq.com/2008/07/18/empyrean-age-warfare-takes-its-toll-on-new-recruits/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/coercer425.jpg" /></a><br />It's hard to be a noob, or at least a noob character, and simply drop into <a href="http://www.eve-online.com"><em>EVE Online's</em></a> factional warfare. But that's just what <a href="http://blogs.chimpswithkeyboards.com/vanhemlock/">Van Hemlock</a> has been doing. Although he's learning by trial-and-error, he does have significantly more experience than someone who's new to the game and impulsively enlists in a factional militia. <br /><br />Van Hemlock's latest dispatch from the front lines imparts his readers with some more lessons, building on what he's <a href="http://massively.joystiq.com/2008/07/09/lessons-learned-in-empyrean-ages-factional-warfare/">already relayed to fledgling capsuleers</a> in recent weeks. Despite what he's learned, Van Hemlock also faces what most combat pilots in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> have at some point -- knowing what you should do, but then (in panic) doing something entirely different that gets you killed. Also knowing the Tech II variants of standard ships will allow you to avoid fighting against hopeless odds, as Van Hemlock encountered the much-feared <a href="http://www.eve-wiki.net/index.php?title=Ishtar">Ishtar</a> and <a href="http://www.eve-wiki.net/index.php?title=Sacrilege">Sacrilege</a> heavy assault cruisers, which quickly reduced he and his wingman to flaming escape pods. Check out Van Hemlock's <a href="http://blogs.chimpswithkeyboards.com/vanhemlock/archive/2008/07/04/1967.aspx">'The Skirmishes of Space'</a> to read about the exploits of a new pilot up against sometimes overwhelming odds.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/18/empyrean-age-warfare-takes-its-toll-on-new-recruits/">Empyrean Age warfare takes its toll on new recruits</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Jul 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.chimpswithkeyboards.com/vanhemlock/archive/2008/07/04/1967.aspx>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/18/empyrean-age-warfare-takes-its-toll-on-new-recruits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1246829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/18/empyrean-age-warfare-takes-its-toll-on-new-recruits/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansions</category><category>faction</category><category>factional-warfare</category><category>game-mechanics</category><category>ishtar</category><category>militia</category><category>sacrilege</category><category>sci-fi</category><category>territorial-control</category><category>van-hemlock</category><category>war</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 18 Jul 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online: Using neutral characters in militia activities is an exploit]]></title><link>http://massively.joystiq.com/2008/07/17/eve-online-using-neutral-characters-in-militia-activities-is-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/17/eve-online-using-neutral-characters-in-militia-activities-is-an/</guid><comments>http://massively.joystiq.com/2008/07/17/eve-online-using-neutral-characters-in-militia-activities-is-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/exploit225.jpg" />Oh you kids! When are you going to learn that you can't cheat at intergalactic war? Following up on the <a href="http://massively.joystiq.com/2008/07/04/empyrean-age-factional-warfare-exploit-identified/">recent exploit</a> of circumventing ship class restrictions in combat zones, <em><a href="http://www.eve-online.com">EVE Online's</a></em> GM Grimmi just decreed the following activity to be an exploit as well: <em>"Using neutral characters to tank Faction Navy NPCs to stop them from attacking players involved in Factional Warfare with that faction is considered an exploit. Action will be taken against users found engaging in this activity." </em><br /><br />So it's official; using draft dodgers as a way to draw fire away from <a href="http://massively.joystiq.com/tag/empyrean-age">enlisted militia</a> characters is evil, and will presumably get you thrown into a Concord cell with no windows. Be advised. Hippies.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/17/eve-online-using-neutral-characters-in-militia-activities-is-an/">EVE Online: Using neutral characters in militia activities is an exploit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jul 2008 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2262&amp;tid=1&amp;sid=1033959598>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/eve-online-using-neutral-characters-in-militia-activities-is-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1259651/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/eve-online-using-neutral-characters-in-militia-activities-is-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>concord</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansion</category><category>exploit</category><category>faction</category><category>factional-warfare</category><category>game-mechanics</category><category>gm</category><category>gm-grimmi</category><category>militia</category><category>sci-fi</category><category>war</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 17 Jul 2008 18:45:00 EST</pubDate></item><item><title><![CDATA[EVE Chronicle puts players at the center of factional warfare]]></title><link>http://massively.joystiq.com/2008/07/07/eve-chronicle-puts-players-at-the-center-of-factional-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/07/eve-chronicle-puts-players-at-the-center-of-factional-warfare/</guid><comments>http://massively.joystiq.com/2008/07/07/eve-chronicle-puts-players-at-the-center-of-factional-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.eve-online.com/background/potw/07-07-08.asp"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/darkendofspace425.jpg" alt="" /></a><br />The latest <a href="http://www.eve-online.com"><em>EVE</em></a> Chronicle is called "The Dark End of Space." This installment connects the events seen in the full <a href="http://www.eveonline.com/empyreanage"><em>Empyrean Age</em></a> trailer (namely, Jamyl Sarum's <a href="http://massively.joystiq.com/2008/06/20/new-empyrean-age-trailer/">utter obliteration of a greater Minmatar fleet</a>) with the lowsec militia conflicts and missions that have embroiled <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> players in factional warfare. Indeed, "The Dark End of Space" focuses on how each of the four races -- despite having conflicting goals and ideologies -- view the capsuleers... the actual players in <em>EVE Online</em>: <em>"A group of people so powerful they're practically a faction unto themselves. Immortal, fearless and wealthy beyond imagining. Born of all four empires but beholden, in truth, to no one but themselves. And utterly untapped, in this little skirmish of ours."</em><br /><br />"The Dark End of Space" shows how each of the races face similar difficulties, and how the players of <em>EVE</em> are thought by each faction to be the solution to their problems. <em>EVE</em> dev CCP Abraxas <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814213">says of the newest Chronicle:</a> <em>"... this one breaks rank and instead focuses on the capsuleers. It explains how we went from the end of the novel to the onset of factional warfare, and how you guys got pulled into it."</em> This could get very interesting if factional propaganda enters into the game, with each race's militia trying to further sway the capsuleers to their cause and tip the balance of power in the <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age.</em></a> But for the time being, the <a href="http://massively.joystiq.com/2008/06/13/the-empyrean-age-qanda-with-author-tony-gonzales/"><em>Empyrean Age</em> novel,</a> the trailer, and the Chronicles are intertwined, and it seems that <em>EVE's</em> players are firmly at the center of what is to come.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/07/eve-chronicle-puts-players-at-the-center-of-factional-warfare/">EVE Chronicle puts players at the center of factional warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Jul 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-online.com/background/potw/07-07-08.asp>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/07/eve-chronicle-puts-players-at-the-center-of-factional-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1247336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/07/eve-chronicle-puts-players-at-the-center-of-factional-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>backstory</category><category>caldari</category><category>capsuleer</category><category>ccp</category><category>ccp-abraxas</category><category>ccp-games</category><category>chronicle</category><category>empyrean-age</category><category>eve</category><category>eve-chronicle</category><category>eve-online</category><category>factional-warfare</category><category>fiction</category><category>gallente</category><category>lore</category><category>militia</category><category>minmatar</category><category>novel</category><category>propaganda</category><category>pve</category><category>pvp</category><category>roleplaying</category><category>storyline</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 07 Jul 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online creates guide to factional warfare]]></title><link>http://massively.joystiq.com/2008/06/14/eve-online-creates-guide-to-factional-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/14/eve-online-creates-guide-to-factional-warfare/</guid><comments>http://massively.joystiq.com/2008/06/14/eve-online-creates-guide-to-factional-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/joinmilitia425.jpg" alt="" /></a><br />Factional warfare is the center of attention in most <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> news, given the changes affecting players in <a href="http://www.eveonline.com/empyreanage/index.html"><span style="font-style: italic;">The Empyrean Age</span></a> expansion. While these changes are new to everyone, they may not be terribly complex to seasoned players. However it's definitely a lot to grasp at once for newer players of the game -- much less those who are giving <span style="font-style: italic;"><a href="http://massively.joystiq.com/category/eve-online">EVE</a> </span>a shot for the first time. <a href="http://www.ccpgames.com">CCP Games</a> is trying to dispel some of the complexities surrounding the <a href="http://massively.joystiq.com/tag/factional-warfare">factional warfare</a> game mechanics. In other words, they're answering the question: <span style="font-style: italic;">Where do I start?</span> <br /><br />They've added a <a href="http://www.eve-online.com/guide/en/g625.asp">new section to the online player guide,</a> which explains the main aspects of participating in factional warfare. The guide walks a player through enlisting in a factional militia, the consequences of being a combatant, territorial control, ranks, and everything in-between. They've also added <a href="http://kb.eve-online.com/Pages/KB/Article.aspx?id=443">new knowledge base articles</a> related to factional warfare, such as explanations of ship restrictions in militia missions and battlefield intelligence. If you're interested in giving <a href="http://massively.joystiq.com/tag/empyrean-age"><span style="font-style: italic;">The Empyrean Age</span></a> a go, but your head is spinning trying to figure it all out, <a href="http://www.eve-online.com/guide/en/g625.asp">these</a> <a href="http://kb.eve-online.com/Pages/KB/Article.aspx?id=443">new sites</a> are what you need to get a handle on it all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/14/eve-online-creates-guide-to-factional-warfare/">EVE Online creates guide to factional warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Jun 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-online.com/guide/en/g625.asp>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/14/eve-online-creates-guide-to-factional-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1225318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/14/eve-online-creates-guide-to-factional-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>game-mechanics</category><category>intelligence</category><category>militia</category><category>noob</category><category>sci-fi</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 14 Jun 2008 18:30:00 EST</pubDate></item></channel></rss>
