Posts tagged mild-mannered-reporter 
A Mild-Mannered Reporter: The growing, creeping power
City of Heroes is a rarity. It's a well-established game that hasn't yet raised the level cap even once. Oh, sure, the Incarnate system is cheating a couple of extra level-like improvements out, but you hit the cap at 50 now just like you did when the game first launched. Compared to World of ...
A Mild-Mannered Reporter: Why there are no more Epic Archetypes in City of Heroes
My weekend plans went cross-eyed, as they often do, but as a result I found myself looking through some old notes for future columns on City of Heroes. There were a lot of notes I took early on when I was first writing columns, some of which I wound up using and some of which wound up being ...
A Mild-Mannered Reporter: How City of Heroes almost died
If it hasn't become clear over the past two and a half years, I really enjoy speculation. I like crazy theories, I like exploring possibilities, I like thought exercises, and so forth. There's some speculation that I find particularly ill-informed or lacking in some fundamental point of logic, ...
A Mild-Mannered Reporter: What City of Heroes needs for its ninth year
The past year of City of Heroes has been in no small part defined by the free-to-play revolution moving into full swing. 2010 was the year in which it became clear that free-to-play could work; 2011 was the year in which nearly every game moved over to the new model, with only a handful of ...
A Mild-Mannered Reporter: Eight years of city life
There are some things that were broken this year in City of Heroes beyond a shadow of a doubt. Then there were things that weren't necessarily broken depending on whom you asked. But one thing has been broken absolutely and completely: my format for these retrospectives. See, from one point of ...
A Mild-Mannered Reporter: Status report, last year
What with one thing and another, a year has passed. At this time last year, things were very different for City of Heroes, and so I started up my usual trifecta of columns on the past year with a look back at what I said the game needed and how it's done on those fronts. So it's time for the ...
A Mild-Mannered Reporter: Positive charge
PAX East this past weekend was indeed filled with revelations, but none of them had to do with City of Heroes or any other NCsoft game, really, so I can't even complain about one getting all the love while the others were ignored. And while I could probably try to spin a thousand words out of ...
A Mild-Mannered Reporter: Countless marvelous powers
There were a lot of reasons I decided to stop collecting Transformers a couple of years back, but chief among those reasons was the fact that it was increasingly a hunt for novelty over permanence. A new wave of toys was released, and fans were expected to buy the lot of them, admire the novelty, ...
A Mild-Mannered Reporter: Superheroish
This may already be clear, but I'm a pretty big fan of comics, superheroic or otherwise. City of Heroes first attracted me because, well, superhero MMO. Like most fans of the genre, I've been creating my own superheroes since I was old enough to think of an appropriate name, and the thought of ...
A Mild-Mannered Reporter: Digital Enhancements
Last week, I covered the raw basics of Enhancements in City of Heroes. This was a good place to start, but it also glossed over everything but the basics. It's telling that glossing over everything but the basics still involves stuff that's as bogglingly complicated as diversification, but then, ...




