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Posts tagged mike-zadorojny

Guild Wars 2's Festival of the Four Winds launches today

As promised, today ArenaNet will update Guild Wars 2's western servers with the Festival of the Four Winds, a Chinese-themed patch that will return the Zephyrite festival to the game and mark the game's launch in China. Says the studio, The Zephyrites have returned to Labyrinthine Cliffs in their ...

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ArenaNet offers sneak peek at future Guild Wars 2 balance changes

Game design lead Jonathan Sharp took to the Guild Wars 2 official forums yesterday to offer players a "high level" look at ArenaNet's plans for profession balance and improvements. Although the changes won't be going into effect until the October 15th release -- and Sharp cautions that some of them...

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Flameseeker Chronicles: Guild Wars 2's living story and the Orrian menace

The cleansing of Orr has long been a popular source of speculation in the community, which is why I asked Colin Johanson about the possibility of it happening in the course of Guild Wars 2's living story when I interviewed him in July. Although I understood his reasoning, I was still disappointed b...

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ArenaNet's Mike Zadorojny reflects on one year of Guild Wars 2 and its 'absurd' content pace

Birthdays are great for a number of reasons. There's the cake, the gathering of friends, some jubilant cake-chomping, and even the ability to get violent with anyone who goes near your stack of gift-wrapped loot. If something doesn't go as planned, feel free to cry if you want to. Fun aside, the...

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Guild Wars 2's Zadorojny clarifies that Cantha and Elona are still possible

There's a lot of space covered in Guild Wars that doesn't exist in Guild Wars 2 at this time, the sort of space that would seem to be tailor-made for expansion content. Yet earlier this week Mike Zadorojny, the game's lead content designer, told reporters that expansions are off the table at least ...

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Are developers afraid of the MMO label?

MMOs are dead! Long live MMOs! In a recent editorial at Eurogamer, several top MMO developers chime in on the fate of our beloved genre. "I don't see the traditional MMO having much of a chance in the future, but games that bring tons of people together -- they're definitely going to exist," say...

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Guild Wars 2 might never have an expansion [Updated]

Whether or not you like the "Living World" style of Guild Wars 2, you may very well see it as a long-running prelude to a full expansion. ArenaNet's lead content designer Mike Zadorojny recently went on record puncturing that particular balloon, saying that if the team manages these updates correct...

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ArenaNet aiming for new Guild Wars 2 content every two weeks

How would fresh Guild Wars 2 content twice a month grab you? If that sounds pretty good, you'll probably want to read ArenaNet lead content designer Mike Zadorojny's comments on GamerZines.com. "We're doing three weeks [updates] currently, but now we're pushing to two weeks," Zadorojny told the ...

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ArenaNet devs dish on WvW, new achievements, and more

ArenaNet trotted out a trio of game devs yesterday to answer your Guild Wars 2 questions via livestream. The vidcast has since been archived on the company's TwitchTV channel, and we've also embedded it just past the cut for your convenience. Taking center stage are Anet's Mike Zadorojny, Jona...

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ArenaNet on Guild Wars 2's reimagined endgame

Fan scuttlebutt has long held that Guild Wars 2 has no traditional MMO endgame, but now you can get a summation of the design manifesto straight from the horse's mouth. ArenaNet Lead Content Designer Mike Zadorojny has authored a blog post called The Endgame Reimagined, and in it he says that ...

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